Difference between revisions of "Infinite Dvorak deck"

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(→‎Card List: Also added fitting flavortext for Politician.)
(→‎Card List: 2 new archives created. we are 7 cards away from another archive.)
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==Card List==
==Card List==


:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]].''
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]], [[/Cards 2501-2600|2501-2600]], [[/Cards 2601-2700|2601-2700]], [[/Cards 2701-2800|2701-2800]], [[/Cards 2801-2900|2801-2900]], [[/Cards 2901-3000|2901-3000]], [[/Cards 3001-3100|3001-3100]], [[/Cards 3101-3200|3101-3200]], [[/Cards 3201-3300|3201-3300]], [[/Cards 3301-3400|3301-3400]], [[/Cards 3401-3500|3401-3500]], [[/Cards 3501-3600|3501-3600]], [[/Cards 3601-3700|3601-3700]], [[/Cards 3701-3800|3701-3800]], [[/Cards 3801-3900|3801-3900]], [[/Cards 3901-4000|3901-4000]], [[/Cards 4001-4100|4001-4100]], [[/Cards 4101-4200|4101-4200]], [[/Cards 4201-4300|4201-4300]], [[/Cards 4301-4400|4301-4400]], [[/Cards 4401-4500|4401-4500]], [[/Cards 4501-4600|4501-4600]], [[/Cards 4601-4700|4601-4700]], [[/Cards 4701-4800|4701-4800]], [[/Cards 4801-4900|4801-4900]], [[/Cards 4901-5000|4901-5000]], [[/Cards 5001-5100|5001-5100]], [[/Cards 5101-5200|5101-5200]], [[/Cards 5201-5300|5201-5300]], [[/Cards 5301-5400|5301-5400]], [[/Cards 5401-5500|5401-5500]], [[/Cards 5501-5600|5501-5600]], [[/Cards 5601-5700|5601-5700]], [[/Cards 5701-5800|5701-5800]], [[/Cards 5801-5900|5801-5900]], [[/Cards 5901-6000|5901-6000]], [[/Cards 6001-6100|6001-6100]], [[/Cards 6101-6200|6101-6200]], [[/Cards 6201-6300|6201-6300]], [[/Cards 6301-6400|6301-6400]], [[/Cards 6401-6500|6401-6500]], [[/Cards 6501-6600|6501-6600]], [[/Cards 6601-6700|6601-6700]], [[/Cards 6701-6800|6701-6800]], [[/Cards 6801-6900|6801-6900]], [[/Cards 6901-7000|6901-7000]], [[/Cards 7001-7100|7001-7100]], [[/Cards 7101-7200|7101-7200]], [[/Cards 7201-7300|7201-7300]], [[/Cards 7301-7400|7301-7400]], [[/Cards 7401-7500|7401-7500]], [[/Cards 7501-7600|7501-7600]], [[/Cards 7601-7700|7601-7700]], [[/Cards 7701-7800|7701-7800]], [[/Cards 7801-7900|7801-7900]], [[/Cards 7901-8000|7901-8000]], [[/Cards 8001-8100|8001-8100]], [[/Cards 8101-8200|8101-8200]].''
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<!-- When creating a new archive subpage, remember to update the subpage listing above. -->


<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** -->
{{card|title=Sphaera Immobilis|type=Action|text=Each player may attach an Indestructibility token with "Attached Thing is indestructible" to one of their Things.|creator=Binarius}}
{{card|title=As Easy As 1-2-3|type=Action|text=Destroy 1 Thing, draw 2 cards, and gain 3 tokens of different types.|creator=Binarius}}
{{card|title=Legerdemain|type=Thing|creator=ChippyYYZ|text='''Action or Thing:''' Choose a card in your hand. Draw that card. Play this ability no more than once per turn.|flavortext="Now sign this card and shuffle it into the deck, and... what's this in my pocket? Could it be? It's the card you just signed!"}}
{{card|title=5 Facts You Won't Believe!|type=Action|creator=ChippyYYZ|text=Draw 5 cards. You may play an extra Action this turn. Discard 5 cards at random at the end of the turn.}}
{{card|title=Doomed To Repeat It|type=Thing|creator=ChippyYYZ|text=When you draw your first card on your turn, draw it from the bottom of the discard pile instead of the deck.}}
{{card|title=Foreordain|type=Action|text=Put three cards on top of the draw pile, then arrange the top six cards of the draw pile in the order of your choice.|creator=Binarius}}
{{card|title=The Earl of Sandwich|type=Thing - Person|bgcolor=006|text=At the beginning of your turn, you may gain a Toast token or a Corned Beef token. Once per turn, you may consume one of each to play an Action.|creator=Binarius}}
{{card|title=Three Dog Night|type=Action|text=Any player who controls fewer than 3 Things may not play cards during their next turn.|creator=Binarius}}
{{card|title=Shape Stealer|type=Thing|creator=ChippyYYZ|text=At the beginning of your turn, destroy another target non-token Thing chosen randomly. Shape Stealer becomes a copy of that Thing plus this ability.}}
{{card|title=Maid of Mind|type=Thing|creator=ChippyYYZ|text=When Maid of Mind enters play, draw two cards.<BR>Once during your turn, you may discard a card to play an additional Action this turn.|flavortext=You not only make choices, you create choices.}}
{{card|title=Page of Blood|type=Thing|creator=ChippyYYZ|text=When you discard a card, you may put it under Page of Blood instead of into the discard pile.<BR>At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "'''Thing:''' Gain control of target Thing."|flavortext=Through you, many bonds find a place to anchor themselves.}}
{{card|title=Glean Insight|type=Action|text=Look at the top five cards of the draw pile. Set one aside, shuffle the remaining four face-down and replace them, then put the one you set aside on top.|creator=Binarius}}
{{card|title="No, not that one."|type=Reaction|bgcolor=900|text=When you draw this card, you must immediately read its title aloud, draw another card, and put this card on top of the draw pile.|creator=Binarius}}
{{card|title=Roadrunner's Dance|type=Action|text=Create a blank Thing. Each player may contribute one sentence to its ruletext from one of their Things or a card they reveal from their hand. You choose its title. Shuffle it into the top 20 cards of the draw pile.|creator=Binarius}}
{{card|title=Mage of Light|type=Thing|creator=ChippyYYZ|text=When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it.|flavortext=You see the most essential path.}}
{{card|title=Knight of Breath|type=Thing|creator=ChippyYYZ|text=When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand.<BR>'''Action:''' Return Knight of Breath to your hand.|flavortext=You move as freely as the wind, but with the force to lift anything in your wake.}}
{{card|title=Rogue of Life|type=Thing|creator=ChippyYYZ|text='''Action: '''Look at the top card of the deck. If it's a Thing, you may swap it with target Thing. If it's an Action, you may swap it with a random card from target opponent's hand, or with a card from your hand.|flavortext=Through you, power redistributes itself.}}
{{card|title=Into the Shadows|type=Action|text=Move target Thing Up Your Sleeve. Play a Thing from your hand face-down in its place; turn it face-up at the beginning of your next turn.|creator=Binarius}}
{{card|title=Exeunt|type=Action|text=Return all of your non-token Things to your hand. For each one, gain an Applause token and draw a card.|creator=Binarius}}
{{card|title=Prototype Cloaking Device|type=Thing|bgcolor=003|text=When your hand is not empty, you are considered to hold only one card.|flavortext=Still a few technical challenges to deal with, but initial results seem quite promising.|creator=Binarius}}
{{card|title=Cheap Plastic Spell|type=Action|text=Turn all Tokens into Cheap Platic Trophies. They lose any text that they had before.|creator=JakeTheWolfie|bgcolor=771|longtext=|flavortext="Change the type of all tokens in play to Cheap Plastic Trophy." -ChippyYYZ}}
{{card|title=Laser Node|type=Thing|text='''Action:''' Destroy 1 thing for every 3 nodes in play.|creator=JakeTheWolfie|bgcolor=900|longtext=|flavortext=}}
{{card|title=Heroic Beam|type=Action|text=Destroy a Thing. If it was an Undead thing, gain a Human token.|creator=JakeTheWolfie|bgcolor=FFF|longtext=|flavortext="Destroy a Thing. If it was a Living thing, gain a Zombie token." - Bucky}}
{{card|title=Sylph of Heart|type=Thing|creator=ChippyYYZ|flavortext=Through you, the innate soul finds restoration.|text=At the beginning of your turn, choose one: If since your last turn you<BR>(a) discarded a card, draw a card.<BR>(b) had a Thing destroyed, return one of them to your hand.<BR>(c) lost control of a Thing, gain control of one of them.<BR>(d) skipped a turn, draw a card and play an extra card this turn.|longtext=8^y}}
{{card|title=Thief of Doom|type=Thing|creator=ChippyYYZ|flavortext=You take for yourself the sacrifices of others.|text=When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead ''(but not both)''.}}
{{card|title=Bard of Space|type=Thing|creator=ChippyYYZ|flavortext=Through you, creation tears itself apart.|text=When this or another Thing enters play, that Thing's controller may target a player and have them discard a card.<BR>Once during your turn, you may discard a card to play an additional Thing this turn.}}
{{card|title=Inner Peace|type=Thing|text=Discard your hand and destroy your other Things when you play this. You may not be eliminated. Inner Peace moves to the discard pile if you cause the destruction of any non-token Thing; it is otherwise indestructible.|creator=Binarius}}
{{card|title=Haunted Tambourine|type=Thing - Instrument|bgcolor=003|text=Discard a card when you play this. '''Action:''' Discard an Action card to retrieve the most recently played Action in the discard pile and play it.|creator=Binarius}}
{{card|title=Ancient Burial Mound|type=Thing|text=When you play this, attach the top five cards of the draw pile to it face-down as blank Things and put the bottom five cards of the draw pile face-down under it. If there are no Things on top of this, move the cards under it to your hand. '''Action - Excavate:''' Move a card on top of this to the discard pile.|creator=Binarius}}
{{card|title=ChippyYYZ Repellant|type=Thing|text=Any cards created by ChippyYYZ when this is played are immediately destroyed or discarded. Any cards that a player draws that are made by ChippyYYZ must be discarded.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Binarius Repellant|type=Thing|text=Any cards created by Binarius when this is played are immediately destroyed or discarded. Any cards that a player draws that are made by Binarius must be discarded.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Bucky Repellant|type=Thing|text=Any cards created by Bucky when this is played are immediately destroyed or discarded. Any cards that a player draws that are made by Bucky must be discarded.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Dadaist Painting|type=Thing|text=When you play this, destroy it.|creator=Binarius}}
{{card|title=Sourdough Starter|type=Thing|text=At the end of your turns, either discard a card or destroy Sourdough Starter. After you have discarded two cards in this way, you may draw an extra card at the beginning of your turns.|creator=Binarius}}
{{card|title=Inhibitor|type=Thing|text=When you play this, specify an Action ability on target Thing. That ability may not be used.|creator=Binarius}}
{{card|title=Witch of Rage|type=Thing|creator=ChippyYYZ|flavortext=You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.|text=When a player plays an Action, you may discard 2 cards, or 1 if it's an opponent, to have them repeat that Action. An opponent's repeated Action can't target you or your Things.}}
{{card|title=Doom/Time: Consumptive Cadence|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Inexorable progression and sacrifice.|text=If you haven't played another Action or Thing this turn, remove target Thing from the game and end your turn.}}
{{card|title=Mind/Breath: Judgement Giocoso|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Direction and decision.|text=Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order.}}
{{card|title=Snipe|type=Action|text=Remove target card from existance.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Stickbomb|type=Action|text=Target a thing, and choose one of it's qualities. Remove target thing and any other target things with that quality from existance.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Blast|type=Action|text=Remove all target things from existance.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Rage/Light: Finality's Concerto|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Closed-mindedness and essentiality.|text=Reveal the top ten cards of the deck. If any of them could cause you to win the game (even if you do not currently meet their conditions), put those cards into your hand. Otherwise, return this card to your hand. Discard the other revealed cards.}}
{{card|title=Life/Space: Energized Overture|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Power and creation.|text=For the rest of this turn, you may play three additional Things, and you may play any number of Action Abilities that you haven't already played this turn.}}
{{card|title=Heart/Blood: Heartbeat Chorus|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Soul and unifying pacts.|text=Choose a creator. For each player, gain control of target Thing they control by that creator.}}
{{card|title=Button|type=Thing|text=A button is pressed when this is pressed.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Feel free to doodle a button onto here!}}
{{card|title=Improvised Explody Device|type=Thing|text=When a button is pressed, the controller, or holder, of this card must discard their hand or destroy their field, whichever this was in.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=ElectroMagnet|type=Thing|text=When a button is pressed, the ElectroMagnet turns on, attracting all metal things to it. Any things that would have magnetically attractive parts go into the control of the controller of this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Commune With the Spirit Plane|type=Action|text=Reveal your hand and an equal number of cards from the top of the draw pile. You may exchange up to half of your cards with revealed cards from the draw pile, rounding up.|creator=Binarius}}
{{card|title=Rejuvenation Wave|type=Action|text=Every player draws a card. You draw an extra card.|creator=Binarius}}
{{card|title=Backflip Fadeaway Alley-oop|type=Action|text=If you have played no other cards this turn, play exactly three Actions, discard your hand, draw two cards, and end your turn.|flavortext=How is that even possible?|creator=Binarius}}
{{card|title=Remote-Activated Revolving Bookcase|type=Thing|text=When a button is pressed, flip this over, keeping the order of all cards that sandwich it. Any thing played on this when this revolves will become unusable and indestructible, until it revolves again. Any things played on this will be destroyed if this is destroyed.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Deathray|type=Thing|text=When a button is pressed, destroy target thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Trapdoor|type=Thing|text=When a button is pressed, any thing that is ontop of this falls into the discard pile.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Hope/Void: Miraculous Caesura|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Belief and obscurity|text=Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it.}}
{{card|title=Time/Hope: Clockwork Improvisation|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Decay and possibility.|text=Each opponent may choose a Thing they control to be destroyed. Draw three cards, minus one for each Thing destroyed this way.}}
{{card|title=Breath/Doom: Gale-Wind Counterpoint|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Detachment and consequences.|text=Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control.}}
{{card|title=Remote-Access Vault|type=Thing|text=When a button is pressed, you may place cards underneath this one from places you control. When a button is pressed again, this is no longer possible, and all the cards get discarded/destroyed if the vault gets destroyed. However, cards inside the vault cannot be affected.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Clockwork Activation|type=Thing|text=A button is pressed when your turn starts.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Void Button|type=Thing|text='''Action:''' Destroy Target thing you control. A button is pressed after this.|creator=JakeTheWolfie|bgcolor=000|longtext=|flavortext=}}
{{card|title=Good Customer Service|type=Action|text=Target opponent who destroyed one of your Things during their last turn is pleased to offer you a replacement card of your choice from their hand in compensation. If you take delivery of a Thing in this way, you may put it into play.|creator=Binarius}}
{{card|title=Trapped in the 2nd Dimension!|type=Thing|text=Play this card into target player's control.<BR><BR>If your hand is ever empty, draw a card. If you ever have more than one card in your hand, discard down to one card.|creator=Binarius}}
{{card|title=Telemark Fakie Bicycle Kick|type=Action|text=Discard a card and destroy a Thing you control to put a Thing from the discard pile into play. If you put it into your hand instead, the judges award you extra style points: draw a card.|flavortext=You're gonna see that one in the highlight reels for years.|creator=Binarius}}
{{card|title=Light/Mind: Melodic Gambit|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Agency and calculation.|text=Look at up to two target opponents' hands and take a card from each. If you take only one card this way, you may draw a card. You may play one of the cards taken or drawn this way.}}
{{card|title=Space/Rage: Isolating Scherzo|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Position and restriction.|text=Each opponent can't draw cards or play Things on their next turn. The next time you play a Thing this turn, you may activate one of its abilities.}}
{{card|title=Blood/Life: Chains of Crescendo|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Bonds and energy.|text=Return to play under your control each Thing that was destroyed while under your control since your last turn. Draw a card.}}
{{card|title=Linear<BR>Plot|type=Action|text=Target<BR>opponent<BR>draws<BR>once,<BR>discards<BR>once,<BR>and<BR>skips<BR>a<BR>turn.|creator=Binarius}}
{{card|title=Power Move|type=Action|text=Return target Thing to its controller's hand. Its controller discards a random card.<BR><BR>Instead of playing a Thing this turn, you may put the discarded card into play if it is a Thing.|creator=Binarius}}
{{card|title=Lateral Peel-Weight Yorker|type=Action|text=Discard a card. Target Thing's controller chooses either to destroy it or to play no cards during their next turn. If you destroy one of your Things instead, they do both.|flavortext=The setup, the timing, the precision... You have witnessed something special.|creator=Binarius}}
{{card|title=Mechanical Wrench|type=Thing|text='''Action:''' Change the Action text on a thing to be activated when a button is pressed.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Button Smasher|type=Thing|text=When a button is pressed, that button cannot be used to activate any other cards. If it was a card button, destroy that thing instead.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Portal Radio|type=Thing|text=When a button is pressed, no one may target you until the beginning of your next turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Void/Heart: Dissonant Selves|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Submission and innate desire.|text=Put each card in your hand into target opponent's hand. They discard that many cards at random. You control that player during their next turn. }}
{{card|title=Heavy Pressure Plate|type=Thing - Button|bgcolor=006|creator=ChippyYYZ|text=When there are 6 or more non-token Things in play, Heavy Pressure Plate becomes pressed. When there are fewer than 6, it becomes unpressed again.<BR>When Heavy Pressure Plate becomes pressed, you may immediately play a free Action.}}
{{card|title=Undo Button|type=Action|creator=ChippyYYZ|text=Press the undo button! If it's your turn, return target Thing to its controller's hand. If it's not your turn, you may play this in response to an opponent's Action card to return it to their hand with no effect.}}
{{card|title=Infrared Surveillance Camera|type=Thing|text='''Action:''' Press a button on the camera to activate it. Until the beginning of your next turn, when a player plays both an Action and a Thing, draw a card.|creator=Binarius}}
{{card|title=DIY Master|type=Thing|text='''Action:''' Destroy one of your Things, draw a card, and play a Thing.|creator=Binarius}}
{{card|title=Tryline Handpass Knuckleball|type=Action|text=If you have one or two cards in your hand, give one to target opponent. They have a 50% chance to catch it cleanly and put it into their hand, passing one of their Things into your control in return; otherwise, they discard it. Draw a card.|flavortext=Desperation or brilliance? Maybe a little of both.|creator=Binarius}}
{{card|title=Switch|type=Thing|text=When pressed, this will switch from off to on, or vice versa. This is initially in the off position.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Triple Switch Mine|type=Thing|text=When three switches are flipped on, you may choose to gain a copy of Gem (#7470). You may only do this once per turn, but it doesn't have to be your turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Forcefield|type=Thing|text=When a switch not in your control is on, nothing can target anything you control but this.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=[S] Enter.|type=Action|creator=ChippyYYZ|text=Select a random Fraymotif from the Homestuck booster pack, and select a Thing from the Homestuck booster pack that shares a capitalized word in its title. Create a copy of each of those cards and put them into your hand. You may play one of them this turn.}}
{{card|title=Negotiate|type=Action|creator=ChippyYYZ|text=You and target opponent have one minute to make a deal. Either may offer the other cards from their hands or Things they control. Players may offer to trade specific cards, cards chosen at random, or cards of one player's choice or the other's, in any combination. If agreement isn't reached in one minute, both players discard a card instead.|longtext=y}}
{{card|title=Operate|type=Action|creator=ChippyYYZ|text=Return target Living Thing from the discard pile to your hand.<BR>OR activate the Action Ability of target Thing as though you controlled it.}}
{{card|title=Lively Banter|type=Action|text=Every player may set aside half of their hand, rounding down. Of the remainder, do the following twice: choose a random card from each player's hand, shuffle them together, and deal one to each player. Anyone with no cards in their hand can't get a word in edge&shy;wise: they skip their next turn.|creator=Binarius}}
{{card|title=Who Watches the Watchers?|type=Action|text=Every player may view the hand of the player to their right.|creator=Binarius}}
{{card|title=IBM PC/AT|type=Thing|text=16 MB of memory and a 20 MB hard disk drive powered by a state-of-the-art 6 MHz Intel 80286 micro&shy;processor. Creative Computing calls it the best desktop computer of 1984 when price is no object: "an innovative, state-of-the-art computer that has the competition gasping for breath." Now with WordPerfect 4.0 and Lotus 1-2-3 preinstalled! $6,000.|longtext=DOS|creator=Binarius}}
{{card|title=Raise the Stakes|type=Action|creator=ChippyYYZ|text=Each player draws 3 cards. Each other player may play an additional card during their next turn. Take an extra turn after this one, unless this is an extra turn.}}
{{card|title=Learn From History|type=Action|creator=ChippyYYZ|text=Draw X cards, where X is the square root of the number of cards in the discard pile, rounded down.}}
{{card|title=Prepare a Place|type=Thing|creator=ChippyYYZ|text=When this enters play, your turn ends. When you play a Thing, you may attach this card to it if it isn't already attached to a Thing.<BR>As long as a Thing is attached to Prepare a Place, that Thing can't be destroyed, and Prepare a Place can't be targeted by Action Abilities.}}
{{card|title=Changed My Mind|type=Action|text=Exchange a Thing you control with a Thing in your hand.|creator=Binarius}}
{{card|title=Transporter License|type=Thing|text=You may play a Thing into an opponent's control or an Action card as if an opponent had played it and return this card to your hand.|creator=Binarius}}
{{card|title=Mindblast|type=Action|text=If you played two cards last turn and you have not played anything yet this turn, play exactly three cards, end your turn, and draw three cards.|creator=Binarius}}
{{card|title=Flawless Combo Attack|creator=ChippyYYZ|type=Thing|text=At the end of your turn, if you destroyed an opponent's Thing this turn, gain a Combo Token, then win the game if you have three Combo Tokens.<BR>You lose all Combo Tokens when another player destroys a Thing you control.}}
{{card|title=Juggling Combo|type=Action|creator=ChippyYYZ|text=If you control a Combo Token, destroy target Thing. Otherwise, return target Thing to its controller's hand and return this card to your hand.<BR>Gain a Combo Token.}}
{{card|title=Fast Food|type=Action|creator=ChippyYYZ|text=Gain a Combo Token.<BR>Instead of playing a Thing this turn, you may draw a card.|flavortext="Would you like to Buckysize that for one money token more?"}}
{{card|title=Setup Move|type=Action|text=You may play another Action this turn if you did not play an Action last turn. If you destroy an opponent's Thing as a result of that Action, destroy target Thing and gain a Combo token.|creator=Binarius}}
{{card|title=Dumbfounded|type=Action|text=Target opponent may set aside up to half of their hand, rounding down. They shuffle the remaining cards into the top ten cards of the draw pile and then draw back up to their original hand size, reduced by one for each card they set aside.|creator=Binarius}}
{{card|title=Time Has No Meaning|type=Thing|text=No player may win or be eliminated.|flavortext=Yeah yeah yeah, patience. How long will that take?|creator=Binarius}}
{{card|title=Doubled Strikes|type=Thing|creator=ChippyYYZ|text=Whenever you play an Action card besides your first since you began a turn, gain a Combo Token.<BR>Once during your turn, you may spend a Combo Token to play an additional Action this turn.}}
{{card|title=Extraplanar Deployment|type=Thing|creator=ChippyYYZ|text=Once per turn, when a Thing is put into your hand from play or from the discard pile, you may immediately play it.}}
{{card|title=Weakened Supply Chains|type=Thing|creator=ChippyYYZ|text=When an opponent plays a card they drew this turn, they must discard a card afterward.}}
{{card|title=Chum the Waters|type=Action|text=Remove up to five cards from the discard pile, shuffle them, and place them on top of the draw pile.|creator=Binarius}}
{{card|title=Speak Into Being|type=Action|text=Name a card. If any opponent holds a card with that name in their hand, take it and play it.|creator=Binarius}}
{{card|title=When In Reality...|type=Reaction|bgcolor=900|text=Play immediately in response to an opponent's Action. Their Action does not take place: give them an Action from your hand to play instead.|creator=Binarius}}
{{card|title=Comeback Device|type=Thing|creator=ChippyYYZ|text=Whenever an opponent draws their third card in a turn, draw a card.<BR>When you have five or more cards in your hand, destroy this Thing.}}
{{card|title=Momentum Retainer|type=Thing|creator=ChippyYYZ|text=Whenever you play your second card in a turn, you may draw a card if you don't have the fewest cards in hand.}}
{{card|title=Jewel of Desire|type=Thing|creator=ChippyYYZ|text=When an opponent would gain control of one or more Things, they gain control of Jewel of Desire instead.|flavortext="Such beauty, such perfection... I must have it!"}}
{{card|title=Fool's Gold|type=Thing|text='''Action:''' Target opponent gives you a card to put Fool's Gold into their hand.|creator=Binarius}}
{{card|title=Grace Period|type=Thing|text=Any Thing played after this is considered blank until the beginning of its controller's next turn.|creator=Binarius}}
{{card|title=Tides of Fortune|type=Action|text=Target opponent with more cards in hand than you gives you cards until you have as many as they did at the beginning of your turn.<BR><BR>Instead of playing a Thing this turn, you may have every player with at least as many cards as you draw a card and everyone else discard a card.|longtext=Ebb/Flow|creator=Binarius}}
{{card|title=Signature Move|type=Thing|creator=ChippyYYZ|text=When this enters play, attach an Action card to it from your hand.<BR>At the beginning of your turn, you may rotate this card 90° clockwise.<BR>'''Action: ''' If this card is in standard position, rotate it 90° clockwise and play a copy of the attached Action.}}
{{card|title=Tweak the Setup|type=Action|creator=ChippyYYZ|text=Rotate up to one target Thing 90° clockwise. Return target Thing to its controller's hand or draw a card. You may exchange the control of two target Things that share a creator.}}
{{card|title=Collect Flotsam|type=Action|creator=ChippyYYZ|text=Put the top card of the discard pile and one other card from the discard pile either on top of the deck, underneath target Thing face-down, or Up Your Sleeve.}}
{{card|title=Malevolent Cackle|type=Action|text=During their next turn, target opponent may not draw cards and may play at most one card.|creator=Binarius}}
{{card|title=Action Bottler|type=Thing|text=When an opponent plays an Action card, you may immediately discard an Action card in response to put their card under Action Bottler if it has no card under it yet. When Action Bottler is destroyed, play the card under it.|creator=Binarius}}
{{card|title=Biding Time|type=Thing|text=You may only play this if you have played no cards yet this turn. End your turn when you play this. When you play a card, move Biding Time to the discard pile. That card has no cost to your per-turn limits.|creator=Binarius}}
{{card|title=Dark Arrows|type=Action|creator=ChippyYYZ|text=Target opponent discards a card. They can't play non-blue Things or non-red Actions on their next turn. Rotate all Things they control counterclockwise to standard position.|flavortext=Oof, I feel ambiguously afflicted.}}
{{card|title=Upkeep|type=Thing|creator=ChippyYYZ|text=Whenever an Action or Thing Ability of an opponent's Thing is played, rotate that thing 90° clockwise. The next time that player draws any cards that turn, rotate it another 90° clockwise.<BR>When a Thing completes a clockwise rotation, its controller must either spend two tokens of any one type or discard a card.|longtext=y}}
{{card|title=Paycheck|type=Action|creator=ChippyYYZ|text=Draw two cards and gain two Money Tokens. Shuffle Paycheck into the deck.}}
{{card|title=Whirlwind Slash|type=Action|text=Rotate target Thing 360˚ clockwise and destroy it.|creator=Binarius}}
{{card|title=Rain Boots|type=Thing|text=You may decline to draw a card at the beginning of your turn. Your total of cards drawn and played per turn may not exceed two. You may return Rain Boots to your hand at the end of your turn, or immediately when another of your Things would be destroyed to prevent its destruction.|flavortext=They won't get you home in a hurry, but they won't let you slip and fall either.|longtext=24 mm|creator=Binarius}}
{{card|title=Muscle Memory|type=Action|text=Draw a card and play an Action.|creator=Binarius}}
{{card|title=About Face|type=Action|creator=ChippyYYZ|text=Rotate target Thing 180° clockwise, then return it to its controller's hand.}}
{{card|title=Shake The Vending Machine|creator=ChippyYYZ|type=Action|text=Rotate target Thing 360˚ clockwise. If it can produce tokens, gain a token of a type it could make.}}
{{card|title=Clockwork Level|type=Thing|creator=ChippyYYZ|text=Whenever a player plays a card or ability, rotate this card 90° clockwise.<BR>Whenever any Thing completes a clockwise rotation, its controller may rotate target Thing of their choice that didn't complete a clockwise rotation this turn 90° in either direction.}}
{{card|title=Upside-Down World|type=Thing|text=Rotate all Things in play 180˚ clockwise when this enters play, as well as any Thing whenever it enters play. <BR>Until this leaves play, turn the draw pile and discard pile over so that the (new) top card of the draw pile is always visible, and discarded cards are not.|creator=Binarius}}
{{card|title=Undeveloped Negatives|type=Thing|text=You may play or discard this card face-down. If this card is face-up anywhere on the table, the player who caused it to become visible must discard a card.|creator=Binarius}}
{{card|title=The Gang's All Here|type=Action|text=Every player who controls at least five Things by different creators wins the game.|creator=Binarius}}
{{card|title=Chokepoint|type=Thing|creator=ChippyYYZ|text=At the beginning of each opponent's turn (after drawing a card), they set aside all but two random cards from their hand until the end of the turn.<BR>'''Action or Thing (global):''' Put a card you set aside due to Chokepoint into your hand.}}
{{card|title=Clever Plan|type=Action|creator=ChippyYYZ|text=Destroy target Thing controlled by a player who controls more Things than you. <BR>OR look at the top three cards of the deck, put them back in any order, then draw a card.}}
{{card|title=Strained Supply Lines|type=Thing|creator=ChippyYYZ|text=Play this into any player's control.<BR>Whenever you would draw a card besides the first on your turn, an opponent may first look at the top 2 cards of the deck and put one of them on the bottom of the deck.<BR>Your maximum hand size is reduced by 1.}}
{{card|title=Mystery Button|type=Action|text=Press each Button on the table, then play the top card of the draw pile.|cornervalue=1z|creator=Bucky|bgcolor=700}}
{{card|title=The Cycle Completes|type=Action|text=Shuffle up to 260 cards from the discard pile into the deck, then draw cards until you reach your maximum hand size (limit 260).<br>If you can see every letter of the alphabet and every digit from 0 to 9 in cards' cornervalues, you win.|cornervalue=0z|creator=Bucky|bgcolor=700}}
{{card|title=End of an Era|type=Action|text=Every player discards a card and destroys one of their Things. Shuffle the discard pile into the draw pile. Every player may draw a card and play a Thing.|creator=Binarius}}
{{card|title=The Same Again?|type=Action|text=Every player may draw a card. In gratitude, your opponents amiably agree that you may play another Action.|creator=Binarius}}
{{card|title=Call and Response|type=Action|text=Choose two of the following. Starting with you, every player:
* draws a card,
* discards a card,
* reveals a card,
*returns one of their Things to their hand, or
* plays an Action, if able.|creator=Binarius}}
{{card|title=<p style="text-align:left;">Graffiti<br>Board</p>|type=Thing|text=<br>'''Action:'''Add a symbol to this card's cornervalue, permanently.|creator=Bucky|bgcolor=FFF}}
{{card|title=Filing Cabinet|type=Thing|text=You have +1 maximum hand size for each letter of the alphabet that appears in any of your Things' cornervalues.|cornervalue=ABCDE|creator=Bucky|bgcolor=007}}
{{card|title=Gauss Fabricator|type=Thing|text=At the start of your turn gain a Cannon token that has the text "'''Action:''' Destroy a token."|cornervalue=FGHIJ|creator=Bucky|bgcolor=007}}
{{card|title=Combomancy|type=Action|creator=ChippyYYZ|text=Gain a Combo Token and return this card to your hand, OR any number of times this turn, you may spend a Combo Token to draw a card or play a card without Combomancy in its name.}}
{{card|title=Greater Combomancy|type=Action|creator=ChippyYYZ|text=Gain a Combo Token and return this card to your hand. Instead of playing a Thing this turn, you may gain a Combo Token.<BR>OR<BR>Any number of times this turn, you may spend a Combo Token to draw a card or play a card without Combomancy in its name.}}
{{card|title=Technique-Breathing Dragon|type=Thing|creator=ChippyYYZ|text=Gain a Combo Token at the end of your turn if an opponent's Thing was destroyed this turn.<BR>While you control any Combo Tokens, you may play an additional Action card each turn.<BR>You may spend two Combo Tokens when you play an Action to copy that Action.|flavortext="Huh... never seen one do that before."|longtext=y}}
{{card|title=Combo Meter|type=Thing|text=At the end of your turn, destroy all your Combo tokens, then gain a Combo token for each card you played this turn.|cornervalue=KLMNO|creator=Bucky|bgcolor=007}}
{{card|title=Card-Chaining Style|type=Thing|text=Cards with no other cornervalue are considered to have a cornervalue that is the number of words in their name followed by the first word of their name. <br> After you play a card, you may play another that shares a cornervalue letter with it.|cornervalue=PQRST|creator=Bucky|bgcolor=007}}
{{card|title=Overheated Ray|type=Thing|text='''Action:''' Destroy target Thing. Cooldown 3. (use this only if you've started 3+ turns since the last time you used it)|cornervalue=UVWXY|creator=Bucky|bgcolor=007}}
{{card|title=The Balance of Power Shifts|type=Action|creator=ChippyYYZ|text=Each player reveals their hand. Note the most common creator among cards in play and in players' hands. If you have a card by that creator in play and another in hand, and that creator is not the same creator last noted by this effect, you win the game.<BR><BR>Draw a card. You may play it if it's by the noted creator.|longtext=y}}
{{card|title=Draft Round|type=Action|creator=ChippyYYZ|text=Reveal cards from the top of the deck equal to 3 times the number of players, plus one additional card. Each player, starting with you, puts one of those cards in the discard pile. Then, in turn order, players add one of those cards at a time to their hand until none remain.}}
{{card|title=Heart of the Mountain|type=Thing - Gem|bgcolor=007|creator=ChippyYYZ|text=Things you control can't be returned to your hand.}}
{{card|title=Too Powerful|type=Action|text=Replace your hand with three random cards from the Superpower Set.|cornervalue=10234|creator=Bucky|bgcolor=880}}
{{card|title=Too Tricky|type=Action|text=Turn one of your Things into a Holdout Device (#4097), shuffle Global Warming Hoax into the draw pile, then put the rest of the Up Your Sleeve booster pack Up Your Sleeve.|cornervalue=56789|creator=Bucky|bgcolor=aaa}}
{{card|title=Crystalize|type=Action|text=Replace target Thing with a Gem (#7470).|cornervalue=1A|creator=Bucky|bgcolor=700}}
{{card|title=Lookout|type=Thing|creator=ChippyYYZ|text=When a Thing enters play, you may return Lookout to your hand to look at its controller's hand.<BR>When Lookout is destroyed, you may look at and reorder the top three cards of the deck.|cornervalue=7L}}
{{card|title=Quick Jab|type=Action|creator=ChippyYYZ|text=Destroy up to one target Token. Draw a card if you've drawn fewer than two cards this turn. You may play an additional Action this turn. Gain a Combo Token.|cornervalue=8Q}}
{{card|title=Guard Breaker|type=Thing|creator=ChippyYYZ|text=When this enters play, if you control a Combo Token, return target Thing to its controller's hand. They discard a random card.<BR>Destruction of opponents' Things can't be prevented during your turn.<BR>'''Thing:''' If a Thing an opponent controls was destroyed this turn, return this card to your hand and gain a Combo Token.|longtext=y|cornervalue=2G}}
{{card|title=Custom Combo|type=Action|text=Gain 6 Combo tokens. <br><br> For the rest of the turn, you may take extra Actions by spending one Combo Token each.|cornervalue=2A|creator=Bucky|bgcolor=700}}
{{card|title=Black Goo|type=Thing|text='''Thing:''' Replace a non-token Thing with a copy of this. <br>'''Action:''' If you have at least four copies of Black Goo and no other non-token Things, eliminate target opponent.|cornervalue=3A|creator=Bucky|bgcolor=000}}
{{card|title=Archaeologist|type=Thing - Person|text='''Thing:''' Discard an Action. Play the bottom Thing in the discard pile.|cornervalue=4A|creator=Bucky|bgcolor=007}}
{{card|title=Follow the Recipe|type=Thing|creator=ChippyYYZ|cornervalue=5F|text=When this enters play, set aside the top 4 cards of the deck face-down. Discard them when this leaves play. You may look at and play the top card of the recipe as though it were in your hand. When you play the last card this way, put this in the discard pile and draw a card.}}
{{card|title=Hyperevolution|type=Thing|creator=ChippyYYZ|cornervalue=5H|text=At the beginning of your turn, after drawing a card, reveal the top card of the deck. If it's a Thing, put it into play and put a Thing you control into the discard pile. Otherwise, put it on the bottom of the deck.}}
{{card|title=Hyperadaptation|type=Thing|creator=ChippyYYZ|cornervalue=6H|text=At the beginning of your turn, after drawing a card, reveal the top card of the deck. If it's an Action, put it into your hand and discard an Action card. Otherwise, put it on the bottom of the deck.}}
{{card|title=Bear Witness|type=Thing|text=If an opponent destroys one of your non-token Things, gain a token with "When this leaves play, [Destroyer's name] skips their next turn. '''Action:''' Spend this token."|creator=Binarius}}
{{card|title=Overthrow the Oppressors|type=Action|text=If an opponent with more things than you destroyed one of your Things during their last turn, destroy all of their Things.|creator=Binarius}}
{{card|title=Step by Bloody Step|type=Thing|text=Indestructible. When an opponent destroys a non-token Thing you control, put it face down under this. '''Turn:''' If there are at least 5 Things under this and at least as many Things under this as Things controlled by your opponents, destroy all opponents' Things and win the game.|creator=Binarius}}
{{card|title=Sword of Equality and Diversity|type=Thing|text='''Action and Thing:''' Change the type of a token of the most common type. Destroy a token belonging to the player with the most tokens. (you choose how to break ties)|cornervalue=5A|creator=Bucky|bgcolor=007}}
{{card|title=Victory March|type=Action|text=Pick a random archived page of the deck. Put the first card from it that contains the word "win" or "eliminate" into your hand. If that page has no such cards, you win the game.|cornervalue=6A|creator=Bucky|bgcolor=700}}
{{card|title=Repeat History|type=Action|text=Play the bottom two Actions in the discard pile in any order, shuffling them into the deck after playing them.|cornervalue=7A|creator=Bucky|bgcolor=700}}
{{card|title=Demand Justice|type=Action|creator=ChippyYYZ|cornervalue=3D|text=Target opponent discards a card or moves one of their Things to the discard pile if they [condition][subject], for each combination:<BR>'''Conditions:''' [have more cards in hand than]  [control more Things than], [won a game of Dvorak today against]<BR>'''Subjects:''' [you] [each of their other opponents]|longtext=y}}
{{card|title=Agent Provocateur|type=Thing|creator=ChippyYYZ|cornervalue=6A|text='''Action:''' Target opponent plays an Action card of your choice from your hand. You choose all targets for that action.}}
{{card|title=Autonomous Zone|type=Thing|creator=ChippyYYZ|cornervalue=4A|text=Untargetable.<BR>When this enters play, move all Things you control and up to the same number of target Things you don't control to their own area. Players lose control of Things moved this way.}}
{{card|title=Barricade|type=Thing - Terrain|bgcolor=060|text=When Barricade enters play, position each of your other Things either in front of or behind it. Things behind Barricade are untargetable and cannot target opponents' Things or use abilities. Once per turn, you may move one of your Things across Barricade.|creator=Binarius}}
{{card|title="Aerosolized Chemical Irritant"|type=Action|text=Choose up to three of target opponent's non-token Things to return to their hand.|creator=Binarius}}
{{card|title=The World Is Watching|type=Thing|text=Any opponent who destroys a non-token Thing must reveal their hand.|creator=Binarius}}
{{card|title=Rubble|type=Thing|text=Your maximum hand size is reduced by 1. If it's less than 1, you lose. <br><br>If you discard this due to hand size limits, reveal your hand and eliminate yourself.|cornervalue=1B|creator=Bucky|bgcolor=455}}
{{card|title=Civil War|type=Action|text=Each player that controls any non-Rubble Things destroys one of their non-Rubble Things. Any of those players may play this card again.|cornervalue=2B|creator=Bucky|bgcolor=700}}
{{card|title=Topple the Monuments|type=Action|text=Replace all Things in the discard pile with copies of "Rubble" (#8173), then shuffle them into the deck.|cornervalue=3B|creator=Bucky|bgcolor=300}}
{{card|title=Kettle Formation|type=Thing|text='''Action:''' Target opponent must return a Thing they control to their hand. Their maximum hand size is reduced by 1 on their next turn. This ability may be activated only once per turn,
but it may be activated without spending an Action if you activated an identical ability this turn.|cornervalue=5K|creator=ChippyYYZ}}
{{card|title=Gathering Momentum|type=Action|cornervalue=7G|creator=ChippyYYZ|text=Put a token into play that's a copy of target Thing you control.<BR>Shuffle this card into the top 6 cards of the deck.}}
{{card|title=Looting|type=Action|creator=ChippyYYZ|cornervalue=7L|text=Discard the top 5 cards of the deck. Each player, starting with you, may put a Thing card from the discard pile into their hand.<BR>Discard the next 5 cards of the deck and repeat this process. Each player who took a Thing card this way discards a card, or a random card if they took more than one.}}
{{card|title=Extreme Fling Action|type=Action|text=Return one of your non-token Things to an opponent's hand. They discard two other cards.|cornervalue=8A|creator=Bucky|bgcolor=700}}
{{card|title=Triplicate|type=Action|text=Draw and reveal a card, then create two more copies of that card and put them in your hand.|cornervalue=9A|creator=Bucky|bgcolor=700}}
{{card|title=Rubble Heap|type=Thing|text=Your maximum hand size is reduced by 2. If it's less than 1, you lose. <br><br> You may play this into an opponent's control.|cornervalue=4B|creator=Bucky|bgcolor=455}}
{{card|title=Improvised Projectile Weapon|type=Action|text=Target opponent discards a random card. If their hand is empty, they skip their next turn. Otherwise, they may put this card into their hand.|creator=Binarius}}
{{card|title=Control the Narrative|type=Action|text=Regain control of a Thing you lost control of during an opponent's most recent turn. If an opponent caused you to lose control of it, they reveal a random card from their hand as well, and you may discard it or put it into your hand.|creator=Binarius}}
{{card|title=Stay Strong|type=Thing|text=Any player whose non-token Thing is destroyed by one of their opponents may draw a card.<BR><BR>Things played by your opponents may not decrease your maximum hand size.|creator=Binarius}}
{{card|title=Occupied Territory|type=Thing|text=Your opponents' maximum hand sizes are reduced by 1.<br><br>You have +1 maximum hand size per opponent. |cornervalue=5B|creator=Bucky|bgcolor=007}}
{{card|title=Bulldozer|type=Thing|text='''Action:''' Destroy one of your non-living Things and gain a copy of "Rubble" (#8173).<br> <br>'''Action:''' Give one of your other Things to an adjacent player.|cornervalue=6B|creator=Bucky|bgcolor=007}}
{{card|title=Bulldoze|type=Action|text=Destroy a Thing. Put a copy of "Rubble" (#8173) into its former controller's hand. |cornervalue=7B|creator=Bucky|bgcolor=700}}
{{card|title=Disputed Territory|type=Thing|text=When you play this, attach a Thing from each player to it. This card and attached Things are considered to be in play but not in any player's control. When there is only one card attached to this card, whoever caused this condition gains control of it and this card moves to the discard pile.|creator=Binarius}}
{{card|title=Mysterious Pallet of Bricks|type=Thing|text=Play into any player's control. When this enters play, its controller's opponents each receive a Brick token with "'''Action:''' Spend this to destroy a tangible Thing controlled by Mysterious Pallet of Bricks's controller and replace it with a copy of Rubble (#8173)."|flavortext=Wonder who's leaving all of these around downtown like this...|longtext=Law? Order? Protect? Serve?|creator=Binarius}}
{{card|title=Viral Outbreak|type=Thing|text=At the end of every player's turn, flip two coins. If either is tails, a player who has never had a Hotspot token gains one. If both are tails, every Hotspot player discards a card at random if they have four or more in hand and destroys one of their Things at random if they control four or more Things. '''Action (global):''' Shelter in place. Destroy your Hotspot token on your third consecutive turn doing so.|longtext=What price reopening?|creator=Binarius}}
{{card|title=Cake in the Shape of a...|type=Thing|creator=ChippyYYZ|cornervalue=7C|text=Play this card as a copy of any Thing in play, except it's an inanimate nonliving food item and its title is "Cake in the Shape of a" followed by that Thing's title.}}
{{card|title=Scrambler Shields|type=Thing|creator=ChippyYYZ|cornervalue=6S|text=When a Thing you control is destroyed by an opponent, that player discards a random card and draws a card.}}
{{card|title=Pie in the Face|type=Action|creator=ChippyYYZ|cornervalue=2P|text=Target opponent may discard a random card. If they don't, they may not draw cards during their next turn.<BR>You may put a non-token food item from your hand or that you control into that player's hand. If you do, that player must discard a random card other than that food item. If they don't they may not play Actions or Things during their next turn.|longtext=π}}
{{card|title=Use It or Lose It|type=Action|text=Target opponent draws a card. Their maximum hand size is reduced by 3 until after their next turn. |cornervalue=8B|creator=Bucky|bgcolor=700}}
{{card|title=Plunder the Future|type=Action|text=Draw a card, then put three copies of "Rubble" (#8173) on top of the deck.|cornervalue=9B|creator=Bucky|bgcolor=700}}
{{card|title=Spring Cleaning|type=Action|text=Choose up to three. Draw a card for each one chosen:<br>- Discard a card. <br>- Destroy two of your tokens.<br>- Destroy one of your non-token Things.<br>- Put a card from the discard on the bottom of the deck.|cornervalue=1C|creator=Bucky|bgcolor=700}}
{{card|title=Strength in Numbers|type=Action|text=Draw a card for each living Thing you control or reveal from your hand. If you draw a living Thing, you may reveal it and draw again.|creator=Binarius}}
{{card|title=No Such Thing as Bad Press|type=Thing|text=Once per turn, when you cause an opponent to lose control of a Thing, reveal the top card of the draw pile. You may put it into your hand if you wish. Move this card to the discard pile when you have drawn two cards in this way.|creator=Binarius}}
{{card|title=Down the Street and Around the Corner|type=Thing|text=If the first card you draw at the beginning of your turn is a Thing, you may immediately play it and draw another card.|flavortext=Where are all of these people coming from?|creator=Binarius}}
{{card|title=Protein Bar|type=Thing|creator=ChippyYYZ|cornervalue=0P|text=When you destroy Protein Bar, you may draw two cards, and opponents can't force you to discard cards until your next turn.<BR>'''Action: ''' Destroy this Thing.}}


{{card|title=Uninvestigated Disappearance|type=Action|creator=ChippyYYZ|cornervalue=7U|text=Return this card to your hand, then shuffle target Thing and a random card from your hand into the deck.<BR>If this card is revealed from your hand during an opponent's turn, discard it.}}
{{card|title=Uninvestigated Disappearance|type=Action|creator=ChippyYYZ|cornervalue=7U|text=Return this card to your hand, then shuffle target Thing and a random card from your hand into the deck.<BR>If this card is revealed from your hand during an opponent's turn, discard it.}}

Revision as of 01:39, 7 August 2020

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200.


7U
Uninvestigated Disappearance
Action
Return this card to your hand, then shuffle target Thing and a random card from your hand into the deck.
If this card is revealed from your hand during an opponent's turn, discard it.
Card by ChippyYYZ
5L
Leftovers
Thing
When this enters play or when you destroy it, target opponent chooses one of the top three cards of the discard pile. Put that card into your hand.
Good for when you don't feel like cooking something for dinner.
Card by ChippyYYZ
2C
Old Fishing Rod
Thing
Action: If you don't do anything else until the turn finishes, gain a Fish token.
Ah, it's just a nibble.
Card by Bucky
3C
Monkey Business
Thing
Players' maximum hand sizes are reduced by the number of Sabotage tokens they control.
Action+Thing: Target opponent reveals their hand. If it doesn't contain a card with a cornervalue, they gain a Sabotage token.
Card by Bucky
4C
Cook Dinner
Action
Gain three Ravioli tokens, two Broccoli tokens and a Pie token.
Card by Bucky
Summer Solstice
Action
If you have fewer than three cards in hand, draw until you have three. You may play an additional Action card this turn. Give each opponent either an Energy token or an Ice Cream token with "Action: Eat this and draw a card"; you gain one of each.
The longest day and shortest night of the year. Observers on the tropic circle see the Sun pass directly overhead.
Card by Binarius
Overcast
Thing
A player must immediately discard a card whenever they draw a card after their first in a turn. Opponents' Action abilities read "Action and Thing". At the beginning of your turn, the clouds break and this card returns to your hand.
Card by Binarius
Annular Eclipse
Thing
When this has been in play for a full turn, it moves to the discard pile and every player with three cards in hand may draw three cards, and every player with two or four may draw one card.
The land darkens, the air cools, the cicadas clamor, and for those in the right place at the right time, the most perfect circle of searing flame imaginable glows motionless overhead, for a moment.
Card by Binarius
5C
Token Assimilator
Thing
Action: Destroy a token and record its type.
This counts as a token with all of the recorded types.

Action: if you've recorded at least 5 different types, eliminate an opponent and record their name as a token type.
Card by Bucky
6C
Aggressive Editor
Thing
At the start of your turn, cross out a word of ruletext on each card that has a Pen token on it. While a card makes sense with all its crossed-out words removed, those words are ignored.
Action+Thing: Put a red Pen token on an opponent's Thing.
Get to the point sooner. Cut the bloat and send me another draft.
Card by Bucky
7C
Dark Prophecy
Action
When you draw this, reveal it and eliminate any opponents who have Doom tokens.

Target opponent gains a Doom token. Shuffle this into the deck, excluding the top two cards from the shuffle.
Your end is inevitable. Eventually.
Card by Bucky
6C
Commanding Strike
Action
Destroy target Thing. Activate an Action ability of a Thing you control.
Card by ChippyYYZ
2T
Tactical Move
Action
Draw two cards. Activate an Action ability of a Thing you control.
Card by ChippyYYZ
4E
Emergency Alarm
Thing
Action: If this card didn't enter play this turn, return each Thing you control to your hand. Each opponent returns the same number of things to their hands. You may not play Emergency Alarm this turn.
Card by ChippyYYZ
Summation Savant
Thing - Math Problem
Give a general expression for the nth term of the sequence satisfying a1 = 1 and n2an = a1 + a2 + a3 + ... + an, n ≥ 2.

What is a1 + a2 + a3 + ... ?
Card by Binarius
Triangle Trouble
Thing - Math Problem
Triangle Trouble.png
Given points A, B, C, and D such that B lies on segment AC, ∠BDC is 90˚, ∠ADB is 30˚, and AB = CD = 1, find BC.
Card by Binarius
Pool Pocket Predicament
Thing - Math Problem
A ball is rolled due southeast­ward from the northwest corner of a frictionless billiard table of east-west length m and north-south length n, both integers, with pockets in its corners. For what values of m and n will the ball fall into each pocket?
Card by Binarius
8C
Lava Cannon
Thing
Action: Gain a Rock token.

Action: Turn a Rock token into a Slag token until the end of your next turn.

Action: Spend a Slag token to destroy a Thing.
Card by Bucky
9C
Thermal Transfer Attack
Action
Put a Flame token with "If this is attached to a Thing, destroy both this and the attached Thing at the end of its controller's turn." on one Thing, and a Freeze token with "While this is attached to a Thing, its Action abilities can't be used." on another.
Card by Bucky
1D
Money Printer
Thing
Thing: Gain a Money token.



Brrr...
Card by Bucky
5C
Countermeasures
Thing
When an opponent plays an Action card, you may reveal a card from your hand. If both cards' cornervalues share a symbol, treat that Action's text as "Return this Action to your hand."
Card by ChippyYYZ
1P
Package Deal
Thing
When this enters play from any zone, put up to three Thing cards from that zone into play attached to it. If Package Deal leaves play, the attached cards leave play likewise.
Card by ChippyYYZ
8D
Dramatic Deployment
Action
Discard all but one card from your hand. Draw that many cards plus two, then put a Thing into play from your hand.
Card by ChippyYYZ
Plum Rains
Action
Each player gains a Water token and either returns one of their non-token Things to their hand or discards a card. You may return this card to your hand at the end of your turn.
Card by Binarius
The Three Little Pigs Gambit
Thing
The first time an opponent causes this to leave your control, return it to your hand. The second time, move it to the discard pile and move three Things in play Up Your Sleeve.
Card by Binarius
Benefit of Clergy
Reaction
Play immediately in response when you would be eliminated. You are not eliminated if you can correctly read a sentence, chosen by an opponent, from the Rules of Dvorak.
Miserere mei, Kevan, secundum misericordiam tuam.
Card by Binarius
2D
Card Store
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend two Money tokens to draw a card.
Card by Bucky
3D
Hire Mercenaries
Action
Destroy a Thing.

Instead of playing a Thing this turn, you may spend 3 Money tokens to destroy a living Thing.
Card by Bucky
6C
Copyright Control
Thing
Opponents can't play cards from the discard pile. Those cards can't be put into an opponent's hand or into play under an opponent's control.
Card by ChippyYYZ
6B
Buy Out
Action
Exchange control of target Thing and a number of Money tokens you control equal to the largest digit in that Thing's cornervalue. If that digit is 0 or that Thing has no cornervalue, it's free.
Card by ChippyYYZ
6I
Invest
Action
Discard a card. If you do, draw 3 cards and gain 3 Money tokens.
Card by ChippyYYZ
6B
Bandwagon Attack
Reaction
Play immediately in response when an opponent causes a Thing in play but not under your control to leave play. Destroy a Thing belonging to its previous controller.
I want in on this action.
Card by Binarius
0A
All the Cool Kids Are Doing It
Thing
If you play at least two cards during a turn, any opponent who does not play at least two cards during their next turn must discard a card.
Card by Binarius
3R
Registry Edit
Action
Exchange the cornervalues of any combination of Things in play. If there are none, target Thing gains a cornervalue of your choice.
Card by Binarius
4D
Second-Hand Store
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend a money token and discard a card to put the bottommost card in the discard pile into your hand.
Card by Bucky
5D
Token Store
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per turn, you may spend a Money token to gain a token of any other type in play.
Card by Bucky
6D
Information Broker
Action
Gain 6 Money tokens.

You may give each opponent any number of your Money tokens to look at the same number of cards from their hand.
Card by Bucky
6W
Wither
Action
Discard any number of cards. Each opponent discards the same number of cards plus one.
Card by Binarius
0C
Cashcycler
Thing
When you play this, return one of your Things to your hand and gain Money tokens equal to the largest digit in its cornervalue. You may return Cashcycler to your hand at the end of your turn.
Card by Binarius
OH
Bridge Over the Milky Way
Action
Put either the draw pile's bottommost Thing and the discard pile's bottommost Action or the draw pile's bottommost Action and the discard pile's bottommost Thing into your hand.
Card by Binarius
6S
Suspicious Object
Thing
When Suspicious Object enters play, each opponent puts a card from their hand under it.
At the beginning of your turn, play a Thing card from under this card and put this card and all other cards under it into the discard pile. If there were no Thing cards under it, return it to your hand instead.
Card by ChippyYYZ
8S
Suspicious Activity
Thing
When Suspicious Activity enters play, each opponent puts a card from their hand under it.
At the beginning of your turn, play an Action card from under this card and put this card and all other cards under it into the discard pile. If there were no Action cards under it, return it to your hand instead.
Card by ChippyYYZ
6W
War Cry
Action
Draw a card. You may play an additional Action this turn. The next time an opponent's Thing is destroyed this turn, draw two cards. The next time an opponent discards a card this turn, draw a card.
Card by ChippyYYZ
Sign Error
Action
Target opponent inadvertently discards a card at the beginning of their next turn instead of drawing.
I'm really good at those.
Card by Binarius
0H
Hyperaware
Thing
Once between each of your turns, you may view the top card of the draw pile.
Card by Binarius
7M
Mercurial Prodigy
Thing
Once between each of your turns, when an opponent plays an Action card, you may immediately discard an Action in response to recover the opponent's Action from the discard pile and put it under this card. If you discard two Actions instead, the effects of the opponent's Action are also prevented. Action: If there are at least two Actions under this card, play one at random.
Card by Binarius
7D
Throw Money At It
Action
Destroy a Thing with seven or fewer words in its name. Gain (seven minus the number of words in its name) Money tokens.
Step 1 of "how to make any problem go away".
Card by Bucky
8D
Professional Reactor
Thing
When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.

Once per opponent's turn, you may spend four Money tokens in response to ther Action to prevent it, and have them discard it and draw a card instead.
Card by Bucky
9D
Flea Market
Thing
When you play this, gain 9 Money tokens.

Once per turn, you may spend a Money token and discard a card to draw a card.
Card by Bucky
2M
Market Crisis
Action
Each player gains 3 Money tokens and discards two cards.
Card by ChippyYYZ
7A
Armor Up
Thing
When this would enter play under your control, put it in the discard pile instead unless you control no Things with cornervalues and at least 3 non-token Things without.
When you control at least 3 other Things with cornervalues and no non-token Things without, you win the game.
Card by ChippyYYZ
9K
Kickstart
Action
Draw 5 cards minus one for each Thing you control. Your maximum hand size is reduced by 1 this turn.
Card by ChippyYYZ
1E
Sword of Illusion and Reality
Thing
Action+Thing: Remove a sentence from a non-Sword Thing's ruletext, and add a different sentence to its flavor text.
Card by Bucky
2E
Penumbral Pendulum
Thing
At the start of your turn, gain a Light token and rotate this 180 degrees, reversing the ruletext and flavor text.
˙ʇxǝʇ ɹoʌɐlɟ puɐ ʇxǝʇǝlnɹ ǝɥʇ ƃuᴉsɹǝʌǝɹ 'sǝǝɹƃǝp 08Ɩ sᴉɥʇ ǝʇɐʇoɹ puɐ uǝʞoʇ ssǝuʞɹɐp ɐ uᴉɐƃ 'uɹnʇ ɹnoʎ ɟo ʇɹɐʇs ǝɥʇ ʇ∀
Card by Bucky
3E
Card Pump
Thing
Action: Discard a card, and swap this card's ruletext and flavor text.
Action: Draw two cards, and swap this card's ruletext and flavor text.
Card by Bucky
3P
Parlour Trick
Thing
When you play this, you and target opponent each put a card face down under it. Action: Change this card's type to Action, swap its ruletext and flavortext, and return it to your hand.
Amazing! How did your opponent's card make its way into your hand? How did yours exchange places with the top two cards of the draw pile? Put one of them into your hand and let your opponent have the other.
Card by Binarius
1Y
You're Late
Action
Where has target opponent been? In apology, they graciously allow all other players to draw a card.
Card by Binarius
0C
Strange Local Custom
Thing
It seems that when players here draw their second card in a turn, they choose an opponent to give it to.
Card by Binarius
4E
Long-fused Dynamite
Thing
At the start of each player's turn, remove the first word of this Thing's flavortext. If that word is "Boom", restore the full flavortext and destroy all Things.
Three, two, one... Boom!
Card by Bucky
5E
Upside Down
Action
Rotate target Thing 180 degrees, reversing its Ruletext and Flavortext until it's righted.
Card by Bucky
6E
Confused Mimic
Thing
When you play this, choose up to five other Things. Until this leaves play, it has the name of the first chosen thing, the ruletext of the second, the flavor text of the third, the color of the fourth and the cornervalue of the fifth, keeping its own if you didn't choose that many Things.
"Mooogurgleclatterbzzztpotato"
Card by Bucky
0C
Color Spray
Action
This card is all colors.
Reveal your hand and the top 8 cards of the deck. For each of the colors White, Red, Orange, Yellow, Green, Blue, Purple, and Black you may play a card of that color revealed this way. Discard all unplayed cards revealed this way.
Card by ChippyYYZ
8T
Tiger-Style Assault
Action
Gain a Combo Token. You may play an additional Action this turn. For the rest of this turn, after you play an Action, if it destroyed a Thing, you may spend a Combo Token to replay it.
Card by ChippyYYZ
2L
Lavender-Scented Candle
Thing
The first time each turn you would discard a random card, you may discard a card of your choice instead.
Opponents can't cause you to discard cards while there is a Flame Token on this card. When this card is destroyed by fire, draw a card.
"Soothing." - Iban
Card by ChippyYYZ
Salted Pepper
Thing
Action: Eat Eat the Salted Pepper. Destroy this thing, a thing of your choice, and add a bottle of milk thing card with the text "Action: Drink Destroy this card and gain 3 healthy bone tokens. You are immune to fire effects until your next turn." to the top 10 cards of the deck.
"This is garbage, and I love it!"
2A
An Apple a Day Makes the Whole World Blind
Action
If you have discarded a card or lost control of a Thing since your last turn, target opponent draws a card and discards two cards.

Instead of playing a Thing this turn, you may then exchange a card in your hand with the top card of the discard pile.
Wait, what?
Card by Binarius
4F
Fidget Spinner
Thing
Action: Do nothing.
Card by Binarius
5X
Future Horizon
Thing
While there are at least five cards in the draw pile, cards under the top five are considered removed from the game.
Card by Binarius
9T
Thing-Negating Field
Thing
Once during your turn, you may choose one:
  • Each player flips a Thing they control face-down until your next turn.
  • Each player flips target Thing of their choice face-down until your next turn.
Card by ChippyYYZ
4R
Reap The Harvest
Action
If you discarded any cards this turn, draw three cards. If any non-token Things were destroyed under your control this turn, draw two cards, then you may play a Thing. If any of your tokens were spent or destroyed this turn, gain three tokens of each type you lost.
OR Return this card to your hand. You may play two additional Actions on your next turn.
Card by ChippyYYZ
9F
Final Hope
Thing
When an opponent would win the game or you would lose the game, remove this card from the game and take three extra turns after this turn. That opponent wins the game or you lose the game at the beginning of the next non-extra turn.
Card by ChippyYYZ
AAA3
Pop Quiz
Action
Ask a question to the group with a definite and provable answer. Anyone who answers correctly gains an A+ token. Anyone who answers incorrectly gains an F- token and skips their next turn.
What is the capital of Ireland?
HELP
What the Hell is this?
Thing
When this is played, play another thing from your hand, and play a copy of said played card. If this is destroyed, destroy the copy card.
9P
Phaselock
Thing
Action: Return this card to your hand. Target ability may not be used during its controller's next turn.
Hold still.
Card by Binarius
7P
Proactive Mindset
Action
Draw two cards and play one of them.
Card by Binarius
7C
Change of Scenery
Action
Starting with you and proceeding in order, each player may move one of their Things to the discard pile and play a Thing in its place.
Card by Binarius
Infinite Library
Thing
Action: Gain a book token, and uniquely name it.
The Library is big. One book is nothing compared to the infinity of books that could replace it, if not for one typo, or one change of phrase.
Cut down to size.
Action
Target sentient thing destroys itself.
It realized and understood the full scale of the universe, and their scale relative to it. They were nothing compared to the universe. All they would ever do would ultimately add up to nothing. They couldn't live with this. Not any longer.
Total Perspective Vortex
Action
View every opponent's hand and every card in the draw pile and discard pile. You are eliminated.
Adapted from the Hitchhiker's Guide to the Galaxy CCG card set
Card by Binarius
3G
Get
Action
Gain control of target Thing.
Card by Binarius
L
Limited Attention Span
Thing
You ignore sentences longer than ten words. You ignore ruletexts longer than thirty words too.
Huh? Oh.
Card by Binarius
2F
Five Red Coins
Thing
When an Action card revealed from the deck would be returned to the deck, you may put this card in the discard pile to put that Action card into your hand.
Card by ChippyYYZ
0H
Hyperfocus
Action
Draw 6 cards, then discard down to two.
Card by ChippyYYZ
8S
Sustainable Logging
Action
Instead of playing a Thing this turn, you may return a Thing you control to your hand.
Put the top card of the deck into play under your control face-down, by itself or on top of another face-down Thing you control, in which case those cards count as a single Thing.
Return this card to your hand if you aren't above your maximum hand size.
Card by ChippyYYZ
ZZZ
Politician
Thing
Action: Do nothing.
I can promise that we will stop delaying, and do the things that need done, because they need to be done sooner rather than later, so let us do them sooner rather than later or else later will become our sooner, and by them it would be too late to do the thing!
NO
Pasta Sandwich
Thing
When this enters play, gain 1 pasta sandwich token.
Pasta, Icecream, Pasta
X/0.5
Divide by half
Action
Divide the number of cards in your hand by one half.
6Q
Blinding Assault
Thing
Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. Action: Target opponent becomes Vulnerable until the end of your turn and may not target other players or their Things during their next turn. This ability may not be used on consecutive turns.
Card by Binarius
7W
Heightened Senses
Thing
Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. At the beginning of your turn, a random opponent becomes Vulnerable for the duration of your turn. Action: View the hand of a Vulnerable opponent. This ability may not be used if you used it within your last two turns.
Card by Binarius
5E
Vault
Thing
Once per turn, if you cause a Vulnerable opponent to discard a card or lose control of a non-token Thing, draw a card. Action: Target Thing's controller chooses whether to return it to their hand or play at most one card during their next turn, then becomes Vulnerable until the end of your turn. This ability may not be used on consecutive turns.
Card by Binarius
-1
Cursed Stone
Thing
This cannot be played. If this is forced to be played, discard instead. If you are eliminated, discard this instead.
Not all curses are evil.
ZOM
Re-Animate
Action
Gain control of one living thing from the discard pile.
"Nom"
HELTH
Medical Doctor
Thing
When this enters play, place 3 Health tokens ontop of this thing. Action: If one of your living things was destroyed last turn, you may destroy one Health token on this thing to gain control of it.
It's not rocket science, it's medical science.


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