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{{card|title=Prism|type=Thing|text=Once during your turn, you may choose any Colored Magic item to be recolored, discarding or destroying the original and gaining a copy of the new item in the appropriate location.|creator=JakeTheWolfi|bgcolor=FFF|longtext=True|cornervalue=WUBRGSC}}
{{card|title=Prism|type=Thing|text=Once during your turn, you may choose any Colored Magic item to be recolored, discarding or destroying the original and gaining a copy of the new item in the appropriate location.|creator=JakeTheWolfi|bgcolor=FFF|longtext=True|cornervalue=WUBRGSC}}
{{card|title=Stamina Shrine|type=Thing|text=Draw a card whenever your hand is empty. Destroy Stamina Shrine when you have ended three turns in control of it or when you gain control of another Shrine; it is otherwise indestructible.|flavortext=The weight of the world seems lighter.|creator=Binarius}}
{{card|title=Exploding Potion|type=Thing|text='''Action:''' Destroy this and target Thing, and for each adjacent Thing, flip a coin: on tails, it gains a Fire token.|creator=Binarius|bgcolor=C60}}
{{card|title=Exploding Shrine|type=Action|text=Discard a random number of cards between 1 and 3. If you can't, you are eliminated. Otherwise, put three copies of Exploding Potion (#7442) into your hand.|flavortext=A circle of flame...|creator=Binarius}}


<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|longtext=|flavortext=}} -->
<!-- {{card|title=|type=Thing|text=|creator=|bgcolor=006|longtext=|flavortext=}} -->

Revision as of 03:07, 14 November 2019

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300.


Off the Grid
Thing
Recall all of your non-token Things to your hand when this comes into your control. You may not play Things. When this leaves your control, replace all recalled Things remaining in your hand into your control. Action: Destroy this.
Card by Binarius
The Cosmos
Thing
This counts as everything, at every time, in every way.
The Singularity
Action
Destroy everything, and discard everything.
TnT
Thing - Item
Action: Destroy this and target thing.
Leap Day
Action
Each player in turn order, starting with the next player who would take a turn, takes an extra turn after this one.
Card by ChippyYYZ
Rod of Reeling
Thing
At the beginning of your turn, rotate Rod of Reeling 90° clockwise. When Rod of Reeling completes a clockwise rotation, gain control of target Thing.
Action: Rotate Rod of Reeling 90° clockwise.
Card by ChippyYYZ
Ascension of Past and Future
Thing
Action: Discard six cards. If you do, draw three cards and replace this card's text with
"Untargetable.
During your turn, you may look at the top card of the deck. Once during your turn you may play the top card of the deck or discard pile. It doesn't count as one of your plays for the turn."
Card by ChippyYYZ
Take Out of Context
Action
Select two Things in play with abilities. Permanently exchange their abilities.
Card by Binarius
World's Greatest Ventriloquist
Action
Activate an Action ability of an opponent's Thing.

Instead of playing a Thing this turn, you may return this card to your hand.
Card by Binarius
Chaos Device
Action
Destroy all of a random player's Things. That player discards their hand and draws five cards. If that player is you, draw a card and begin your turn.
Card by Binarius
H4cked
Th1ng
Th15 c4rd 15 h4ck3d.
Ascension of Essence and Form
Thing
Action: Replace this ability with "Whenever a living Thing enters play, draw a card."
Action: Replace this ability with "Whenever a tangible, non-living, non-token Thing enters play, draw a card."
Action: Replace this ability with "Whenever an intangible, non-living, non-token Thing enters play, draw a card."
Card by ChippyYYZ
Yeah I don't have a title for this one
Action
If you control no Things with Action Abilities, put target Thing with an Action Ability into your hand.
How do I reverse-engineer a title that fits the effect? What steals a Thing that does something, but only if you don't already have one? How do you convey that? Eh, never mind.
Card by ChippyYYZ
Training Dummy
Thing
Whenever Training Dummy is destroyed, return it to play under the control of the player who destroyed it, or under your control if no player controlled the effect that destroyed it.
Card by ChippyYYZ
Action
Destroy target thing
Make the thing as existant as the title
Spanish or Vanish
Thing
Action: Make a player speak in spanish until there next turn. If they refuse to, nothing bad happens... for now
Decide Fate
Action
Eliminate Target Player, or give them 1 timne elimination immunity. Can self target.
Shady Landlord
Action
Look at target opponent's hand and take any number of cards from it, then give them an equal number of cards from your hand.
Card by Binarius
Alacritous Reprise
Action
Recover an Action card you played during your previous turn from the discard pile and play it again. Its effects are prevented if each of your opponents discards a card.
Card by Binarius
Tornado Shelter
Action
Spare target tangible Thing from almost certain destruction by inviting it into your hand.
Card by Binarius
No but in red
ReAction
Play this in response to an action that you don't like to prevent it.
Infinite Dvorak
Thing
Action: Set aside your hand, draw the entire deck and discard it, then take your previous hand.
Reduce, Reuse, and Reincarnate
Action
Gain target thing from the discard pile.
Ascension of Hierarchy and Dominance
Thing
Indestructible. Whenever an opponent with a Vassal Token draws their second card in a turn, they give it to you.
Whenever a Vassal Token would be destroyed, you may discard a card instead. If you do, Vassal Tokens can't be destroyed this turn.
Action: Discard four cards. If you do, target player gains a Vassal Token.
Card by ChippyYYZ
Castle Walls
Thing
Other Things you control can't be targeted or destroyed by opponents' cards. If you control at least 3 other non-Token Things, you can't play Things.
Card by ChippyYYZ
Air Support
Action
Look at the top 9 cards of the deck. You may choose up to two Action cards from among them, shuffle the rest into the deck, and play those Actions. For each of those Actions that would cause a player to draw cards, they draw no more than 5, and they gain a Crate Token instead of drawing each card beyond the first. Those tokens have "Action: Destroy this and draw a card."
Card by ChippyYYZ
Welfare Policy
Thing
Any player may draw an extra card if their hand is empty at the start of their turn. Action (global): Draw a card if you have at most one card in your hand.
Card by Binarius
Very Minor Spoiler
Action
Reveal the bottom card of the draw pile.
Card by Binarius
Baleful Gaze
Thing
A rancorous presence seems to loom over the table. At the end of each of your turns, an overpowering sensation of incorporeal malevolence prevents a random opponent from drawing at the start of their next turn.
Card by Binarius
Tokens are things, too!
Thing
All tokens are considered to be non-token things while this is in play
Trap!
Action
Play this facedown infront of an opponent. They must play this if they look at it face-up.
Cakewalk
Action
Everyone passes their hand and things to their right.
Jewel of Time
Thing
Action: Destroy Jewel of Time and create a copy of Divine Cogwheel (#7334), Infernal Escapement (#7335), Minute Hand of Destiny (#7339), and Dial of Prospection (#7340). Put one of them into your hand and shuffle the others into the top 20 cards of the draw pile.
Card by Binarius
Divine Cogwheel
Thing - Clock Part
You may play an Action card when you play Divine Cogwheel. Action: Return Divine Cogwheel to your hand and put a copy of another Clock Part on top of the draw pile. Action: Destroy two of your Clock Parts and put a copy of Doomsday Clock by Goldenboots (#3634) into play.
Card by Binarius
Infernal Escapement
Thing - Clock Part
You may draw or play an extra card if you did not do so during your previous turn. Action: Destroy two of your Clock Parts and put a copy of Doomsday Clock by Binarius (#6425) into play.
Card by Binarius
Jackpot!
Thing
When this enters play, nothing happens and the game continues.
lol
A Furry
Thing
Action: Snuggle target player. Failure to do this will cause a random player to be eliminated
THE WRATH OF GOD
Action
Curse target player. What this curse does is unknown. They must say the secret passphrase to release the curse. If they make the phrase obvious, they will be cursed more.
Minute Hand of Destiny
Thing - Clock Part
At the start of each player's turn and whenever a card is played, rotate Minute Hand of Destiny 30˚ clockwise. When it completes a clockwise rotation, put a copy of another Clock Part on top of the draw pile. Action: Destroy two of your Clock Parts and put a copy of Clock of Finality (#6510) into play.
Card by Binarius
Dial of Prospection
Thing - Clock Part
Action: Destroy two of your Clock Parts and put a copy of Wacky Watch (#6759) into play. Action: If you control at least three Clock Parts, put a copy of Perfect Timing (#7341) into your hand.
Card by Binarius
Perfect Timing
Action
If you control Divine Cogwheel (#7334), Infernal Escapement (#7335), Minute Hand of Destiny (#7339), and Dial of Prospection (#7340), you win the game. Otherwise, put a copy of one of the above into play.
Card by Binarius
Unlikely
Thing
If you own this, An Ink token, An Inhabitant from Adiart, and a Room, you win
Just a Little ink, a little room, and a king will work.
AWOL
Thing
This thing cannot target or be targetted
Ale
Thing
Action: Drink. Destroy the Ale and gain 3 actions. You cannot perform actions for 2 turns.
Crazy Diamond
Thing - Stand
Indestructible.
Action: Destroy target Thing. Return it to play under the same player's control.
Action and Thing: Put the topmost tangible Thing in the discard pile into play under any player's control.
Card by ChippyYYZ
XXI
The World
Thing - Stand
When an opponent plays an Action, as a Reaction you may discard three cards to take an extra turn before that Action resolves. If that Action is an Action Ability of a Thing, it is negated if that Thing leaves play.
During extra turns, Actions and Things can't cause you to draw cards.
Action and Thing: Negate an Action being played.
Card by ChippyYYZ
XVII
Star Platinum
Thing - Stand
Action: Discard a card to destroy target Thing. If it survives being destroyed, then the next time Star Platinum would destroy it, put it in the discard pile instead.
When an opponent plays an Action, as a Reaction you may discard two cards to play an Action. If your opponent's Action is an Action Ability of a Thing, it is negated if that Thing leaves play.
Card by ChippyYYZ
My Cup Runneth Over
Action
Draw until you have five cards plus one for each opponent. Give a card to each opponent.
Card by Binarius
Fine Wine
Action
Draw a card for every full year that has elapsed since March 1, 2007. If you draw any cards from the first 480 cards of the Infinite Dvorak Deck, you may play one of them.
Card by Binarius
Angels' Share
Thing
Whenever an opponent draws their second card in a turn, they put it face down under Angels' Share. When Angels' Share is destroyed, play one of the cards under it and discard the rest.
Card by Binarius
Beeting Heart
Thing
Action: Listen. Flip a coin. On heads, there is silence. The heart is ready to harvest. Draw until you draw a thing. Gain it, and discard the other cards. On tails, the heart beets on. Your opponents are entranced, and take one less action next turn.
Mysterious Fog Machine
Action
Place a fog token on every thing in play. They cannot target or be targetted while the tokens are on them.
Corrupted Land
Thing
Action: Place a Corruption token on target thing. If that token is still on it after the beginning of your 3rd turn, destroy that thing.
Vampiric Regeneration
Thing
At the end of your turn, before discarding down to your maximum hand size, you may return to your hand target card in the discard pile that you discarded since you last ended a turn.
Card by ChippyYYZ
Homing Attack
Action
You may play an extra Action this turn. Your Actions this turn can target Things or players that cannot be targeted as though they could be targeted. Draw a card the next time an Action you play this turn destroys a Thing.
Card by ChippyYYZ
"Next, You're Going To Say..."
Action
Name a card. Target opponent reveals their hand. If they reveal any cards with that name, they discard all other cards, and you draw a card.
Card by ChippyYYZ
Tequila Shot
Thing
Action: Destroy Tequila Shot and draw a card; if it is an Action, play it immediately. You may not play an Action during your next turn.
Card by Binarius
Shots!
Thing
When this comes into play, give every player a copy of Tequila Shot (#7357). Peer pressure dictates that any player who does not drink theirs before the end of their next turn after you drink yours must discard a card.
Card by Binarius
Stay Hydrated
Thing
If you have no Water tokens, you may gain a Water token at the end of a turn in which you do not play both an Action and a Thing. If another card would prevent you from playing an Action or a Thing, you may spend a Water token to do so anyway.
Card by Binarius
Heaven's Door
Thing - Stand
Thing: You may discard a Thing card. Remove a Thing card in the discard pile from the game and add a sentence from that card to the ruletext of target non-Stand Thing anywhere not within another sentence. "Action:" and similar phrases don't count as a sentence or a part of a sentence for this effect.
Card by ChippyYYZ
The Hand
Thing - Stand
Action: Erase a sentence from target Thing's ruletext. You may not erase a Thing's whole text this way.
Action and Thing: Remove from the game target Thing with at most one sentence of ruletext.
"Action:" and similar phrases don't count as a sentence or a part of a sentence for The Hand's effects.
Card by ChippyYYZ
IX
Hermit Purple
Thing - Stand
Untargetable.
Action: Look at the top 4 cards of the deck and optionally at target player's hand, but for each card in their hand, look at one fewer card from the deck. You may put one of the viewed cards from the top of the deck into the discard pile, and/or you may discard a card to rearrange those cards.
Thing: Destroy a Thing you control. Draw a card if it's destroyed this way.
Card by ChippyYYZ
Giant Sign that says "Hit me"
Thing
This is the only thing that anyone can target, instead of targeting you or your things.
Power overwhelming
Thing
Play this atop of one of your things. This is the only thing that anyone can target, instead of targeting you or your things. If it has an action, it cannot be stopped.
Taunt
Action
Gain 3 taunt tokens, with the text "At any point during your turn, you may place this on one of your things. You cannot move this token. This is the only thing that anyone can target, instead of targeting you or your things."
Incoming Transmission
Action
Once during each of your turns, while this is in your hand, you may reveal it to an opponent to force them to show you a card in their hand that you have not previously seen as a result of this card, if possible. When you play this, target opponent reveals their hand to you.
Card by Binarius
Transit Strike
Thing
At the start of their turns, your opponents must flip a coin. On tails, they may only play an Action if they discard a card first.
Card by Binarius
Whoopee Cushion
Action
Discard another card as soon as you draw this if it was most recently shuffled into the draw pile by an opponent. When you play this card, shuffle it into the top 20 cards of the draw pile.
Card by Binarius
Cards Unwritten
Action
Put the top 5 cards of the deck into the discard pile, then choose up to four different sentences on Action cards in the discard pile. An opponent chooses two of those sentences. This Action has the remaining sentences in any order as additional ruletext.
Card by ChippyYYZ
Careless Greed
Action
Draw two cards. Put the top 10 cards of the deck into the discard pile.
Card by ChippyYYZ
Action Graft
Action
Remove an Action card in your hand from the game. Choose an Action Ability of a Thing you control. Replace the text of that ability with the text of the removed Action.
Card by ChippyYYZ
Finders Keepers
Action
Put a Thing that entered the discard pile during an opponent's most recent turn into your hand.
Card by Binarius
Stream of Consciousness
Action
Draw cards until you draw an Action. Put each Thing you draw in this way into play immediately. Discard the Action. You may recover Stream of Consciousness from the discard pile by discarding a Thing for each Thing you drew.
Card by Binarius
Stolen Thunder
Action
Look at target opponent's hand. If they have any Actions, they choose one to give you.
Card by Binarius
Plague Doctor
Thing
Action: Destroy target thing, all while finding your "Medical" degree
Your Knees. Hand them over.
Action
Destroy target thing.
Alchehol
Action
At random, destroy or pass over target thing.
Wave
Action
You may play a Thing. If you do, the next player in order may play a Thing, and so on in order through all of your opponents. If all players play a Thing in this way, your opponents may draw a card and you may draw three cards.
Card by Binarius
Lagan
Action
Move a Thing you control Up Your Sleeve. Gain a Buoy token with "When this is destroyed, return (Thing's name) from Up Your Sleeve to your control. Action: Destroy this."
Card by Binarius
Redistrict
Action
Of all of target opponent's Things, gain control of the one that is physically closest to you.
Card by Binarius
Aura of Resilience
Thing
If a Thing would be destroyed by an Action Ability, instead put a Damage Token on it.
At the end of each turn, destroy each Thing with as many Damage Tokens on it as words in its title.
Card by ChippyYYZ
Greater Aura of Resilience
Thing
If a Thing would be destroyed by an Action, instead put a Damage Token on it.
At the end of each turn, destroy each Thing with as many Damage Tokens on it as words in its title.
Card by ChippyYYZ
Disinterest in Creativity
Thing
Players may not play non-red Action cards.
Action: Destroy target Thing that's a color other than blue. You must target a Thing you control if able.
"This isn't some kind of Art Jam, this ain't no Cubist Reinterpretation, this is Dvorak! So do it right!"
Card by ChippyYYZ
Creativity of the Soul
Thing
Players may only play non-standard colored Action Cards, when playing Action cards.
Action: Destroy target thing, provided it is standard Dvorak blue. You must target one of your things, when applicable.
"Why stay in the mold, when you can reimagine?"
Aura of Taint
Thing
If a thing you control gets controled by another player, place a Taint token on it.
Things with Taint tokens on them reduce their owner's handsize by 1 per each token.
Aura of Blood
Thing
If a thing you control gets destroyed, the player who destroyed it gains a blood token.
Players with blood tokens, at the start of their next turn, destroy all of them and an equivalent amount of things/
Conform.
Action
Return each non-blue Thing to its controller's hand. At the end of your turn, all opponents must discard until they hold no more cards than you. If you do not play a Thing this turn, no opponent may play a Thing during their next turn.
Card by Binarius
Aura of Illusion
Thing
If a Thing would be destroyed by an Action ability, flip a coin. On tails, swap the ruletext and flavortext of a random Thing controlled by the destroying player instead.
Card by Binarius
Gerrymander
Action
Gain control of target Thing without changing its location on the table.
Card by Binarius
Zoom And Enhance
Action
Put a Thing from your hand on top of target Thing with fewer words in its ruletext. Treat those Things as a single card with only the properties of the top card.
Card by ChippyYYZ
Spring The Trap
Action
Return two Things you control to your hand. If you do, destroy two target Things.
Card by ChippyYYZ
Pressure Garden
Thing
When Pressure Garden enters play, create a blank Thing card named Gem and put it in your hand.
Action: Create a blank Thing card named Gem and put it in your hand.
Card by ChippyYYZ
Greater Aura of Illusion
Thing
If a Thing would be destroyed by an Action, flip a coin. On tails, swap the ruletext and flavortext of a random Thing controlled by the destroying player instead.
Card by Binarius
Attack Mode
Action
Do not draw at the start of the turn in which you play this. Destory target Thing.

Instead of playing a Thing this turn, you may draw a card and put a card from your hand on top of the draw pile.
Card by Binarius
Self-Driving Tank
Thing
Roll a die at the end of your turn.
1-2: The previous player in turn order gains control of this card.
3-4: The next player in turn order gains control of this card.
5-6: Destroy one of your other Things at random.
Card by Binarius
Aura of Magic
Thing
If a thing you control gains a token, ignore all text on it until this gets destroyed.
Terra Blade
Thing
When this enters play, place it under a living thing. If the thing above it gets destroyed, randomly give this to any player's hand. Action: Destroy target Thing, and anything directly in line with it, from this card's perspective.
Daedalus Stormbow
Thing
When this enters play, place it under a living thing. If the thing above it gets destroyed, randomly give this to any player's hand. Action: Destroy target thing, and it's 3 closest things.
Fierce Storm
Thing
When Fierce Storm enters play or at the beginning of your turn, rotate it 90° clockwise and destroy a random Thing. If Fierce Storm would destroy itself this way, rotate it 90° clockwise instead.
When Fierce Storm completes a clockwise rotation, put it in the discard pile and destroy target Thing.
Card by ChippyYYZ
Ritual of Renewal
Thing
Whenever you play an Action card from your hand, rotate Ritual of Renewal 90° clockwise.
When Ritual of Renewal completes a clockwise rotation, you may play a card from the discard pile.
Card by ChippyYYZ
Gemsmithing
Action
Create 5 blank Thing cards named Gem. Put them in players' hands, distributed how you choose.
Draw a card.
Card by ChippyYYZ
Diamond Laboratory
Thing
At the beginning of your turn, gain a blank Thing titled Gem into your hand.
Ruby Laboratory
Thing
At the beginning of your other turn, gain a blank Thing titled Gem into your hand.
Void Laboratory
Thing
At the beginning of your turn, randomly gain 2 blank Things titled Gem into your hand or destroy one of your own things.
Fanboost
Action
Draw two cards and play a card. If the card you play is not one of the two you drew, put a card from your hand on top of the draw pile.
Card by Binarius
Gem Shrine
Action
If you control a gem or reveal one from your hand, put two copies of it into your hand. Otherwise, create a blank Thing card named Gem and put it into your hand.
A marvelous gem...
Card by Binarius
Pythagorean Cup
Thing
Play this card into any player's control. If you draw more than two cards during a turn, discard your hand.
Card by Binarius
Diamond Ring
Thing
When this enters play, discard a gem in your hand. Otherwise, destroy this and gain a blank thing tilted gem into your hand. Action: Prevent target thing from performing their action their next turn.
Quantum Laboratory
Thing
At the beginning of your turn, discard a card or destroy a thing to gain a blank thing titled gem into your hand.
Clone
Action
Create a copy of target thing, and gain control of it.
Seal The Deal
Action
Target opponent looks at your hand and chooses any number of cards from it, up to the number of cards in their hand. If they chose at least 1 card, you and that opponent draw a card, then you look at their hand and choose the same number of cards. Trade the chosen cards.
Card by ChippyYYZ
Action Emulator
Thing
Action: Reveal an Action card from your hand. This ability has an identical effect to that Action card. Then discard it.
Card by ChippyYYZ
Lightning Round
Action
Draw a card. You may play an additional Action card and an additional Action Ability this turn. Each opponent may play an additional Action card or ability on their next turn.
Card by ChippyYYZ
Sudden Death
Thing
No one may draw cards anymore, unless cards tell them to. Any thing that allows you to draw cards with an action/periodically gets destroyed, even if it is indestructible or is prevented. This is indestructible. If a player ever has 0 or less cards in hand, they are eliminated.
Keyboard
Thing
Action: Delete 1 letter on a card.
Joy
Thing
If this has 3 pill tokens on it, destroy this. Action: Consume. Place a pill token on this thing. You may choose what can target you until your next turn.
Skill Shrine
Thing
You may play an extra card each turn. Destroy Skill Shrine when you have ended three turns in control of it or when you gain control of another Shrine; it is otherwise indestructible.
You feel more skillful.
Card by Binarius
Armor Shrine
Thing
If one of your Things would be destroyed, you may discard a card to prevent its destruction. Destroy Armor Shrine when you have ended three turns in control of it or when you gain control of another Shrine; it is otherwise indestructible.
Your skin hardens.
Card by Binarius
Experience Shrine
Thing
Draw a card at the end of your turn and whenever you destroy an opponent's Thing. Destroy Experience Shrine when you have ended three turns in control of it or when you gain control of another Shrine; it is otherwise indestructible.
Your experience teaches you well.
Card by Binarius
1UU
Blue Wizard
Thing
When this enters play, create a copy of Blue Spell (#7023) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either draw a card or treat "OR" as "AND" while playing Blue Spell.
Card by ChippyYYZ
1GG
Green Wizard
Thing
When this enters play, create a copy of Green Spell (#7024) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either play an extra Thing this turn or treat "OR" as "AND" while playing Green Spell.
Card by ChippyYYZ
1WW
White Wizard
Thing
When this enters play, create a copy of White Spell (#7025) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either remove target intangible Thing from the game or treat "OR" as "AND" while playing White Spell.
Card by ChippyYYZ
Combat Shrine
Thing
Destroy Combat Shrine when you have ended three turns in control of it or when you gain control of another Shrine; it is otherwise indestructible. Action: Discard a card and destroy target Thing.
You feel ready for battle.
Card by Binarius
Choking Gas Potion
Thing
Action: Put two Poison tokens on target Thing and one each on up to two Things adjacent to it, then destroy this and every Thing with at least two Poison tokens.
Card by Binarius
Poison Shrine
Action
Discard a random number of cards between 1 and 3. If you can't, you are eliminated. Otherwise, put three copies of Choking Gas Potion (#7424) into your hand.
A circle of death...
Card by Binarius
1UUU
Blue Wizard Tower
Thing
When this enters play, create a copy of Blue Wizard (#7420) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either to either draw 2 cards or treat "OR" as "AND" while playing Blue Spell.
1GGG
Green Wizard Tower
Thing
When this enters play, create a copy of Green Wizard (#7421) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either play 2 extra Things this turn or treat "OR" as "AND" while playing Green Spell.
1WWW
White Wizard Tower
Thing
When this enters play, create a copy of White Wizard (#7422) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either remove 2 target intangible Things from the game or treat "OR" as "AND" while playing White Spell.
1BB
Black Wizard
Thing
When this enters play, create a copy of Black Spell (#7050) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either put the top card of the discard pile into play under your control if it's a living Thing or treat "OR" as "AND" while playing Black Spell.
Card by ChippyYYZ
1RR
Red Wizard
Thing
When this enters play, create a copy of Red Spell (#7051) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either treat "OR" as "AND" while playing Red Spell, or discard the top card of the deck, and you may play that card this turn (It counts as one of your plays).
Card by ChippyYYZ
WUBRG
Gold Wizard
Thing
Gold Wizard is every color.
When this enters play or at the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to create a copy of Blue Spell (#7023), Green Spell (#7024), White Spell (#7025), Black Spell (#7050), or Red Spell (#7051), chosen at random, and put it into your hand.
Card by ChippyYYZ
1BBB
Black Wizard Tower
Thing
When this enters play, create a copy of Black Wizard (#7429) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either put the top 2 cards of the discard pile into play under your control if it's a living Thing or treat "OR" as "AND" while playing Black Spell.
1RRR
Red Wizard Tower
Thing
When this enters play, create a copy of Red Wizard (#7430) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Mana Tokens to either treat "OR" as "AND" while playing Red Spell, or discard the top 2 cards of the deck, and you may play those cards this turn (It counts as only one of your plays).
WUBRG
Gold-Plated Wizard Tower
Thing
Gold Wizard Tower is every color.
When this enters play or at the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to create a copy of Blue Wizard (#7420), Green Wizard (#7421), White Wizard (#7422), Black Wizard (#7429), or Red Wizard (#7430), chosen at random, and put it into your hand.
1CC
Cerulean Wizard
Thing
When this enters play, create a copy of Cerulean Spell (#7245) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either put the most recently discarded tangible Thing into your hand or treat "OR" as "AND" while playing Cerulean Spell.
Card by Binarius
1SS
Scarlet Wizard
Thing
When this enters play, create a copy of Scarlet Spell (#7246) and put it into your hand.
At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either force every opponent to discard a card or treat "OR" as "AND" while playing Scarlet Spell.
Card by Binarius
Well
Thing
Draw two cards when you play Well. Action: If you have ended at least one turn in control of Well, draw two cards and destroy it.
Card by Binarius
1CCC
Cerulean Wizard Tower
Thing
When this enters play, create a copy of Cerulean Wizard (#7435) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either put the 2 most recently discarded tangible Things into your hand or treat "OR" as "AND" while playing Cerulean Spell.
1SSS
Scarlet Wizard Tower
Thing
When this enters play, create a copy of Scarlet Wizard (#7436) and put it into your hand.
At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either force every opponent to discard 2 cards or treat "OR" as "AND" while playing Scarlet Spell.
WUBRGSC
Prism
Thing
Once during your turn, you may choose any Colored Magic item to be recolored, discarding or destroying the original and gaining a copy of the new item in the appropriate location.
Card by JakeTheWolfi
Stamina Shrine
Thing
Draw a card whenever your hand is empty. Destroy Stamina Shrine when you have ended three turns in control of it or when you gain control of another Shrine; it is otherwise indestructible.
The weight of the world seems lighter.
Card by Binarius
Exploding Potion
Thing
Action: Destroy this and target Thing, and for each adjacent Thing, flip a coin: on tails, it gains a Fire token.
Card by Binarius
Exploding Shrine
Action
Discard a random number of cards between 1 and 3. If you can't, you are eliminated. Otherwise, put three copies of Exploding Potion (#7442) into your hand.
A circle of flame...
Card by Binarius


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