Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Assembly Rigger|type=Thing - Goblin Rigger|creator=ChippyYYZ|bgcolor=a00|cornervalue=2R|text='''Tap Assembly Rigger:'''  Gain a Contraption Token.|flavortext="Look, all I'm saying is that you might want to double-check the timeline to make sure everything got back to its proper place."<BR> -- The Doctor, to Teferi}}
{{card|title=Assembly Rigger|type=Thing - Goblin Rigger|creator=ChippyYYZ|bgcolor=a00|cornervalue=2R|text='''Tap Assembly Rigger:'''  Gain a Contraption Token.|flavortext="Look, all I'm saying is that you might want to double-check the timeline to make sure everything got back to its proper place."<BR> -- The Doctor, to Teferi}}
{{card|title=Ice Ghost Mask|type=Thing|text=Action abilities of living Things your opponents control can't be activated.|creator=Corrigan|bgcolor=007|flavortext=All within its frosty gaze are rendered immobile.}}
{{card|title=Determinism|creator=Corrigan|bgcolor=007|text=Players can't search the draw pile or look at cards in it.<br>The draw pile can't be shuffled.|type=Thing|flavortext=We are powerless to alter the future.}}
{{card|title=Rambunctious Baby|type=Thing|text='''Action:''' Destroy half of target token.|flavortext=She hasn't grown into her usefulness yet.|creator=Corrigan|bgcolor=007}}

Revision as of 05:22, 24 January 2012

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700.


Rarity
Thing - Pony
Action: Each player chooses a card in his or her hand and puts it in the hand of the player on his or her left.
Card by Corrigan
Fluttershy
Thing - Pony
When Fluttershy enters play, gain control of target living Thing.
Whenever a living Thing's Action ability is activated, if you don't control it, flip a coin. If you win the flip, gain control of that Thing.
Fluttershy can't be targeted by Action abilities of living Things your opponents control.
Card by Corrigan
Pinkie Pie
Thing - Pony
Action: Play two Action cards from your hand.
Action: Target opponent reveals his or her hand. You may choose a Pony card in that player's hand and put it into your hand.
Card by Corrigan
7i
Operator
Thing
If Operator is attached to a Thing, you may use one of its Action abilities for free once per turn.
Action:Attach Operator to a Thing
Card by Bucky
8i
Extract Energy
Action
Destroy one of your tokens OR repeal an Action in the discard pile. You may take 3 extra Actions this turn.
Squeeze a little extra juice out of it.
Card by Bucky
9i
Rewind Time
Reaction
Play in response to a card being played to return it to the hand of the player who played it. If the returned card was an Action, it has no effect.
The player whose card you responded to puts a card from their hand on top of the draw pile.
Card by Bucky
0T
Countertoken
Thing
When this Thing enters play, put 3 counters on it.

When there are no counters on this card, destroy it.

If any number of Tokens would enter play, remove a counter from this card and instead those tokens do not enter play.
Card by jtwe
Ty
Collectible Edition
Action
Either add corner values to all things in play without them or take control of all cards in play with the same corner value.
Oh, I have all those ponies. Got something else? -Nana
Card by Gill_smoke
T(n)
Token Counter
Action
For every Token in play not under your control create a copy of it under your control until the end of your turn.
Your max hand size is the number of tokens you control while this card is in play.
I see your one and raise you 2
Card by Gill_smoke
Twilight Sparkle
Thing - Pony
You may play an additional Thing during your turn.
Action: Return target Thing to its controller's hand.
Card by Corrigan
Princess Celestia
Thing - Pony
When you control Twilight Sparkle, Rainbow Dash, Applejack, Fluttershy, Rarity and Pinkie Pie, you win the game.
Card by Corrigan
R4
Cutthroatism
Thing
Whenever Cutthroatism or another Thing is put into the discard pile from play, eliminate that Thing's controller.
Card by Corrigan
Princess Luna
Thing - Pony
You do not draw cards at the beginning of your turn. At the end of each of your turns, draw 2 cards.
Card by ChippyYYZ
Wonderbolt
Action - Pony
Destroy target non-pony Thing. Each player draws a card for each pony they control.
Card by ChippyYYZ
Magic Spark
Action - Pony
If you control at least two living Things, gain an Energy Token and a Friendship Token for each living Thing you control.
Card by ChippyYYZ
Equestria
Thing - Pony Location
At the beginning of your turn, put a Pony token into play.
Other Ponies you control can't be the target of Actions or Action abilities your opponents control.
Your maximum hand size is increased by 1 for each other Pony you control.
Card by Corrigan
Thundering Whinny
Action - Pony
Put any number of living Thing cards from your hand into play.
Card by Corrigan
House of Shadow
Thing
Whenever another Thing enters play, put two Phantom counters on it.
At the beginning of each player's turn, that player removes a Phantom counter from each Thing he or she controls.
When the last Phantom counter on a Thing is removed, destroy it.
Card by Corrigan
0i
Sherlock Holmes
Thing-Person
Whenever another player takes an action, gain a Clue token.
Action:Destroy two of your Clue tokens. Up to two target players each draw a card.
Action+Thing:Destroy 16 of your Clue tokens to eliminate an opponent.
Card by Bucky
S1
War of the Hoons
Thing
Whenever a player says something at normal volume or quieter, flip a coin. If the coin comes up tails, eliminate that player.
Say it "WAR OF THE HOOOOOOONS!!!"
Card by Corrigan
Burgo, Unholy Earl
Thing - Zombie
At the beginning of each player's turn, before drawing, if Burgo, Unholy Earl is in the discard pile, that player discards a card.
Although not an actual member of the horde, Burgo exerts overwhelming influence in the zombie world from his opulent mausoleum.
Card by Corrigan
Time Debris
Action
Put up to three cards from your hand on top of the draw pile in any order.
Card by Corrigan
Doctor Whooves
Thing - Pony
When Doctor Whooves enters play, put 12 Time Lord Regeneration counters on it, draw a card, and put a card from the discard pile into your hand.
If Doctor Whooves would be destroyed, you may remove a Time Lord Regeneration counter instead.
Card by ChippyYYZ
Mantiscore
Thing
When Mantiscore enters play, destroy a Living Thing you control.
Action or Thing: Destroy target Living Thing.
"Head of a man, body of a lion, tail of a scorpion, and claws of a mantis? It's like the ultimate life-form!"
Card by ChippyYYZ
Nightmare Moon
Thing - Pony
Players skip the beginnings of their turns. (Players do not draw cards, and "at the beginning of turn" effects do not trigger.)

At the end of your turn, discard a card or destroy Nightmare Moon.
Card by ChippyYYZ
Chronoviathan
Thing - Beast
When Chronoviathan enters play, destroy up to five Things other than Chronoviathan, then put a Time counter on it for each Thing destroyed this way.
At the beginning of your turn, remove a Time counter from Chronoviathan.
You can't draw cards as long as Chronoviathan has a Time counter on it.
Card by Corrigan
Long time no see!
Action
This card can only be played if there are at least 20 cards in the discard pile.
Take the bottommost card of the discard pile and either place it in your hand or play it immediately without paying for it.
Card by NinjaWookiee
I'm a Brony!
Action - Pony
Either take control over an enemies pony-related thing in play

OR

play up to 3 pony related cards from your hand without paying for them. (Except for this card or any copies of this)
Card by NinjaWookiee
Maybe we shouldn't have started with the pony-cards, guys...
Thing - Not a pony
No player can play pony-related cards anymore.
All pony-related cards in play and in the discard pile get removed from the game.
Everyone can remove 1 pony-related card per turn from the game out of his/her hand to either: Draw 1 card, destroy 1 chosen thing (Except for this) or create 1 Anti-Pony token. If someone controls 5 or more
Anti-Pony tokens, that player wins the game.
Card by NinjaWookiee
Clay Pot
Thing
When Clay Pot is destroyed, roll a six-sided die. On a 1, 2 or 3, draw a card. On a 4 or a 5, draw a card, then you may put a Thing card from your hand into play. On a 6, draw three cards, then you may put any number of Thing cards from your hand into play.
Everyone knows the safest place to keep powerful magical artifacts is in simple clay pots.
Card by Corrigan
Tupperware
Thing
When you play Tupperware, place a thing-card under it. When Tupperware is destroyed. the thing card under it enters play. Then roll a six-sided die. You get x/2 (rounded down) food tokens, were x is the rolled number. If that thing would be destroyed you may destroy 1 food token instead.
Everyone knows the safest place to keep food is in simple Tupperware.
Card by NinjaWookiee
Big Macintosh
Thing - Pony
Action: Destroy target Thing whose title contains X or fewer words, where X is the number of living Things you control.
Card by Corrigan
Scootaloo
Thing - Pony
As long as you control a mechanical Thing, you may play up to two additional Actions during your turn.
Card by Corrigan
Tall Grass
Thing
Whenever an opponent plays an Action card or activates an Action ability, reveal the top card of the draw pile. If it's a Thing card, put it into play under your control. Otherwise, put it on the bottom of the draw pile.
Don't make any sudden movements and you won't get hassled by Rattata.
Card by Corrigan
The guy, with the fetish for long cardtitles
Thing
You may play cards with titles more than 5 words long without paying.

Thing & Action: Destroy x/2 (rounded down) things of your choice, where x is the number of words in the title of the thing card with the longest title under your control, except for this card.
But he doesn't really care about flavortext.
Card by NinjaWookiee
Corrupt Dealings
Action
Look at target opponent's hand, choose two cards from it, and put them into your hand. Then that player draws a card.
Card by Corrigan
Rainbow Sunshine Cloud Sparkle Bike
Thing
At the end of your turn, draw a card.
Action: Destroy Rainbow Sunshine Cloud Sparkle Bike. Search the top thirty cards of the draw pile for a card and put it into your hand. Then shuffle the draw pile.
Card by Corrigan
Blue Spiked Turtle Shell
Action
Remove 1 thing card with which someone could win the game from the game. Steal 1 randomly chosen card from that cards controller.
Card by NinjaWookiee
OP better delivers
Action
Ask 1 player if he has 1 chosen card in his hand. If that player does have the called card on his/her hand, you take it.
Card by NinjaWookiee
Rapidshare
Thing
If any player discards a card you choose, before anyone sees that card, whether you take it or another player of your choice takes it.
Card by NinjaWookiee
Bioharmony
Thing
When Bioharmony enters play, each player, starting with you, draws or discards cards until the number of cards in his or her hand is equal to the number of living Things he or she controls.

Each player has no maximum hand size.
Card by Corrigan
0T
Crazy Al's Blank Card Emporium
Thing
At the beginning of your turn, if you control at least four non-token Things with no rules text, you win the game.
"They're blank, they're hot and you know where to get 'em: Craaaazy Aaaaal's!!"
Card by Corrigan
Somewhat Useful Charm
Action
Choose one -- Destroy target Thing,then its controller puts a Thing token into play; or target player discards a card, then draws a card; or put a Thing from your hand into play, then destroy a Thing you control.
Card by Corrigan
Editing Infinite Dvorak deck
Action
Create up to 3 new cards and shuffle them into the deck. Those cards can't refer to other cards.
Card by NinjaWookiee
Is it Halloween yet?
Action
If the last Halloween is nearer to this date than the next Halloween draw 1 card.
If the next Halloween is nearer to this date than the last Halloween, draw 1 card and create 1 Zombie token.
If today is Halloween draw 6 cards, create 6 Zombie tokens and destroy 6 things of you choice.
Card by NinjaWookiee
W1
White-Out War Zone
Thing
Whenever another Thing would be destroyed, erase its rules text instead.
When White-Out War Zone leaves play, each Thing gets its rules text back.
Card by Corrigan
Burgo's Curse
Action
Destroy target living Thing, then return a Thing card from the discard pile to play under your control. Discard a card.
Card by Corrigan
Nibblefang Elemental
Thing
At the end of your turn, put a Critter token into play.
As long as Nibblefang Elemental is in the discard pile, Critters have "Action: Sacrifice this and destroy target Thing."
Card by Corrigan
Move The Mountains
Thing
Action, Action, Thing, and Thing: Gain control of all Things, then each player gives you the cards in their hands.
His wish granted, he discovered that there was no good way to grab hold of an entire mountain.
Card by ChippyYYZ
Channel The Stars
Thing
Action: Remove your hand, all other Things you control, and target Thing from the game.
His wish granted, he discovered that starlight was very, very hot.
Card by ChippyYYZ
Rule The Nations
Thing
While this card is in play, you control all Things.
Action: Destroy this card. Any player may play this ability.
His wish granted, he discovered that politics was perhaps less simple than he had imagined.
Card by ChippyYYZ
Vitalian Ancient
Thing
As long as Vitalian Ancient is in the discard pile, living Things are indestructible.
Though the glory days of the titanic Ancients are long past, traces of their power still lurk in the landscape formed by their sleeping bodies.
Card by Corrigan
7Y
Jimmajoo
Thing - Beast
Whenever an opponent plays an Action, you may discard three cards. If you do, cancel that Action.
The Jimmajoo's magical abilities are bizarre in that it eats its own limbs to activate them.
Card by Corrigan
Tankbot Warrior
Thing
Tankbot Warrior enters play with two Armour counters on it. Whenever Tankbot Warrior would be destroyed, remove an Armour counter from it instead.
At the beginning of your turn, destroy target non-abstract Thing.
Card by Corrigan
Honorable Champion Warrior Chicken
Thing
When this comes into play you get 3 egg tokens. If this card would be destroyed you may destroy 1 egg token instead.
Destroy 1 thing at the beginning of your turn except for this one.
If at the beginning of your turn this card is the only thing in play you win the game.
You may laugh now, but soon you ate your last hardboiled egg! Or fried egg... or however you prefer your egg.....
Card by NinjaWookiee
Kill it with fire!
Action
Destroy all things in play and replace them with ash tokens.
It ends here and all that will be left is ash! And no, I don't care that there are already cards with the exact same title in this deck...
Card by NinjaWookiee
Drinking Game
Thing
When this comes into play choose one:
You get 1 drunk token everytime someone shuffles the deck; or you get 1 drunk token everytime 1 of your opponents leaves his place for whatever reason; or you get 1 drunk token everytime the players don't agree on something.
If you have 7 or more drunk tokens you win the game.
Card by NinjaWookiee
Sonic Rainboom
Action - Pony
Sonic Rainbow is every colour at all times.
Discard your hand, then draw five cards. You may play four additional Actions this turn.
Card by Corrigan
Trixie
Thing - Pony
Whenever you play a Pony card, draw a card.
Action: Put a Magic counter on target Thing.
Things with Magic counters on them can't be targeted by effects your opponents control.
Card by Corrigan
Swamps of Sadness
Thing
Each living Thing's Action abilities can't be activated if that Thing entered play this turn.
Watch out, Bastian!
Card by Corrigan
Morphing Slime
Thing
Thing & Action: Remove 1 chosen thing from the game. Morphing Slime gains the ability of that chosen thing. If you use this ability again the new gained ability overwrites the last one it gained, but Morphing Slime always keeps this ability.
Card by Wolfblut
Swamps of Happiness
Thing
Every player can play up to 5 living Thing's action abilities without paying.
Watch out, Corrigan!
Card by NinjaWookiee
Burn The Witch!
Thing
Burn 1 thing-card of your choice. (You may borrow a lighter from an opponent)
Card by NinjaWookiee & Wolfblut
Golgari Worker
Thing - Zombie
Whenever you would draw a card, you may instead choose a card from the discard pile. Put the top card of the draw pile into the discard pile, then put the chosen card into your hand.
Card by Corrigan
Mana Increased!
Action
Draw cards until you reach maximum hand size. If you have no maximum hand size, draw cards until you have ten cards in hand. Put an Experience token into play for each card you drew.
Card by Corrigan
Item Found!
Action
Look at the top six cards of the draw pile. Choose a Thing card from among them and put it into play under your control. Put an Experience token into play for each word in that Thing's title.
Card by Corrigan
Swamps of Anger
Thing
Whenever a living Thing uses an Action ability, destroy that Thing.
Watch out, Sol'kanar!
Card by ChippyYYZ
Glimpse of Nature
Action
Whenever you play a Thing this turn, draw a card.
Card by ChippyYYZ
Pinkamena Diane Pie
Thing - Pony
Other cards you play or control that refer to living Things instead refer to Things.
Whenever another player laughs, you may destroy target Thing they control and gain a Cupcake Token.

Action and Thing: If you control at least 2 Insanity Tokens, eliminate target player and gain a Cupcake Token.
Card by ChippyYYZ
WU
Meddling Mage
Thing
When Meddling Mage enters play, name a card.
The named card can't be played.
Meddling mages chant so loudly that no one can get a spell in edgewise.
Card by Corrigan
1X
Pithing Needle
Thing
When Pithing Needle enters play, name a Thing.
Action abilities of that Thing can't be activated.
Card by Corrigan
4X
Null Rod
Thing
Action abilities of mechanical Things can't be activated.
Gerrard: "But it doesn't do anything!"
Hanna: "No--it does nothing."
Card by Corrigan
Steamroller
Action
Remove all tokens and counters from the game.
It destroys all that is not already flat.
Card by NinjaWookiee
Old-School AD&D Wizard
Thing
When this comes into play choose which 1 ability it shall get: Action: Roll a 4-sided die and destroy the rolled amount of things.;Or Action: Roll a 4-sided die and steal the rolled ammount of cards from 1 opponent of your choice.; Or Action: Roll a 4-sided die and draw the rolled amount of cards.
(If you don't have a 4-sided die use 4 pieces of paper in a hat or something.)
Card by NinjaWookiee
Fetus Tornado
Action
Discard 5 thing cards to play this card. Destroy 5 things of your choice.
Card by NinjaWookiee
New Spell Learned!
Action
Look at the top eight cards of the draw pile. Choose an Action card from among them and play it, then put an Experience token into play for each word in its title. Shuffle the draw pile.
Card by Corrigan
Essay Filler
Thing
Whenever you play a card whose rule text is smaller than this card's, draw two cards.
You've gotta fill ten pages somehow.
Card by Corrigan
Yawning Grave
Action
Starting with you, each player chooses a Thing card from the discard pile and puts it into play. Repeat this process until there are no more Thing cards left in the discard pile.
Card by Corrigan
Zombie With a Six-Shooter
Thing
Roll a 6-sided die. This comes into play with the rolled amount of ammunition counters.
Action: Remove 1 ammunition counter to destroy 1 thing of your choice except for this card.
If there is at least 1 counter on this card when it gets destroyed it comes back into play under your control.
He has some unfinished business.
Card by NinjaWookiee
Gun or Katana?
Action
Choose -- Roll a 6-sided die. Choose the rolled amount of things you wanna destroy. For every thing you chose you and its controller roll a die. Do you roll the higher number, the chosen thing gets destroyed. Does the things controller roll the higher number, it doesn't.
Or
Destroy 1 thing of your choice. It can't be prevented in any way.
Card by NinjaWookiee
Angry German Kid
Thing
Thing: Destroy 1 mechanical thing.
"Mach hinne! Ich will Unreal Tournament spielen!!" -- Angry German Kid
Card by NinjaWookiee
Gambler's Crown
Thing
When Gambler's Crown enters the battlefield, choose a player at random. That player gains control of Gambler's Crown.

Your maximum hand size is increased by 2.
During your draw step, draw an additional card.
You may play an additional Thing or Action during your turn.
Card by Corrigan
Biosphere
Thing
All Things are living.
Card by Corrigan
Bottle of Pheromones
Thing
When Bottle of Pheromones is destroyed, gain control of target living Thing.
Card by Corrigan
Missingno.
Thing
Action: Choose 1 of your handcards at random. Play a copy of that card without paying for it.
Thing: You gain control over 1 copy of a randomly chosen opponents thing.

When Missingno. gets destroyed roll a 6-sided die. If it's an even number, all players give his/her handcards to the left player; If uneven, to the right player.
Card by NinjaWookiee
Bruce Banner/Hulk
Thing
Comes into play as Bruce Banner with no abilities. When 1 of your things gets destroyed this card becomes Hulk for 5 rounds with the abilities: Indestructible
and
Thing: Destroy 1 opponents thing.
Card by NinjaWookiee
Euthanasia For a Suicidal Cubone
Thing
If this card gets destroyed the player that destroyed it gets 1 Bone token with the ability: "Action: Destroy 1 thing."

The other players get 3 Lavender Town Syndrome tokens with the ability: "If you control at least 1 Lavender Town Syndrome token at the beginning of your turn sacrifice 1 randomly chosen thing."
Never go back to Lavender Town.
Card by NinjaWookiee
Gyrados
Thing - Pokémon
When Gyrados enters play, destroy it unless you destroy a token you control.
Gyrados can't be the target of effects your opponents control.
Action: Discard a card.If you do, destroy target Thing.
Splash, Splash, Splash, Splash, Splash, HYPERBEAM!
Card by Corrigan
The American/German ALDI
Thing
Roll a die. If the rolled number is even, this card counts as The American ALDI, with the ability: "At the beginning of your turn discard a card and roll a die. You get x/2 food tokens, were x is the rolled number."
If the rolled number is uneven, this card counts as The German ALDI with the ability: "At the beginning of your turn roll a die. You get the rolled amount of food tokens."
Well, it's okay over here.
Card by NinjaWookiee
Fire in the Hole
Thing
Any time you could play an Action, you may sacrifice Fire in the Hole and destroy target Thing. (This does not use your Action for the turn.)
Card by ChippyYYZ
Diamond in the Rough
Thing
The first time in a game this card would enter play under your control, set aside the top 20 cards plus up to 5 more cards from the top of the deck, shuffle those cards, put Diamond in the Rough on top of the deck, then put the set aside cards on top of the deck.

At the beginning of your turn, you win.
Card by ChippyYYZ
Dust in the Wind
Thing
Whenever this or another Thing enters play, its controller chooses a Thing and sets it aside. It is no longer in play.
Card by ChippyYYZ
Mausam Ki Sargam
Action - Song
Put all Song, Hindi, Spring-related Thing Cards in play to your side. Put as much Song tokens to yourself for all the cards you have in play.
Card by newecreator
Asperger Syndrome
Thing
As long as this card is in play, you are not affected by Abstract and Intangible things.
Card by newecreator
Kylie Minogue
Thing-Person
This card can only be destroyed by playing a Song-related card.
She is the Aphrodite that is better the devil you know that you can't get her out of your head.
Card by newecreator
The Spoony One
Thing
You can play cards related to roleplaying or classic fantasy elements without paying.
Action: Destroy 1 movie or videogame related thing.
Card by NinjaWookiee
Why is there no Lion King card yet?
Action
Create a new card which references Disney's Lion King.
I would do it myself, but I have no f*cking idea.
Card by NinjaWookiee
Killing someone by crashing him into a giant 5 Mil. $ TV-Screen
Action
Destroy 1 thing and give that cards controller 3 handcards.
The killing is okay, but you have to pay the TV-screen.
Card by NinjaWookiee
Punching Pills
Thing
Whenever an effect you control would destroy Things, you may destroy an additional Thing.(If the Things are chosen randomly, the additional Thing is chosen randomly too.)
"The left one's for punching, and the right one's for crunching."
Card by Corrigan
Dr. Mutato
Thing
Action: Put a nontoken living Thing you control on the bottom of the draw pile, then reveal cards from the top of the draw pile until you reveal a Thing card. Put that card into play under your control and the rest of the cards revealed this way into the discard pile.
"Dogs would be more optimal with cannons in their chests. Don't you agree?"
Card by Corrigan
Angelic Aegis
Thing
At any time, you may discard Angelic Aegis to prevent target Thing from being destroyed this turn.
Play Angelic Aegis onto a Thing.
Equipped Thing is indestructible.
Card by Corrigan
Lame Chirstmas
Action
Destroy all your opponent's cards even they are "indestructable". Draw 5 cards and discard 3 cards. Oh yeah, this card only will have effect on January 30, April 17, and December 25.
Card by newecreator
Scar
Thing
When this comes into play roll 2 6-sided dice. You get the rolled amount of hyena tokens.
When there are no things in play other than Scar and the hyena tokens at the end of your turn, you win the game.
Action & Sacrifice 3 hyena tokens: Destroy 1 living thing.
You may sacrifice 1 hyena token to prevent Scar from getting destroyed.
Card by NinjaWookiee
The Cab Driver That Doesn't Like Gummybears
Thing
You can play 1 additional action in your turn.
Action: Draw 2 cards.
Thing: You get 1 Gummybear Token. Only your opponents can play this ability. If you control at least 1 Gummybear Token this card looses all abilities except for this one.
Card by NinjaWookiee
Tommy-Gun Replica
Thing
Action & Thing: Destroy 1 thing.
You can kill with it, but it's harder and takes more time than with a real one. At least this one can't get jammed.
Card by NinjaWookiee
Mutatite
Thing - Mutant
When Mutatite enters play, reveal cards from the top of the draw pile until you reveal a Thing card. Attach that card to Mutatite as though it were an equip Thing. Mutatite gains that card's text. Put the rest of the cards revealed this way into the discard pile.
Mutato likes to refer to his chimeric creations as his "children", though fortunately no womb on earth could spawn such aberrations.
Card by Corrigan
Burgo's Knight
Thing - Zombie
When Burgo's Knight is destroyed, put a Remnant token into play.
At the beginning of each player's turn, if that player controls a Remnant token and Burgo's Knight is in the discard pile, that player returns Burgo's Knight to play under his or her control.
Action: Each player discards a card.
Card by Corrigan
Calea's Guardian
Thing - Angel
Whenever an effect an opponent controls would destroy a Thing you control, you may have that effect destroy a different Thing you control instead.
The will of Calea is inscrutable, destining some for glory in accordance with her immutable purposes.
Card by Corrigan
Giant Pet Hornet
Thing
Your handcards are safe from your opponents cards. (I.E.: No one can steal from you, you don't need to discard cards if an opponents card tells you to, other players can't look at your hand and your handlimit isn't affected by opponents cards.)

Sacrifice this: Destroy 1 thing of your choice.
Card by NinjaWookiee
Hans Henning Holzhauer
Thing
You don't have to pay to play thing cards with H in its title.
Action: Sacrifice 1 thing and destroy x things, where x is the amount of H in that things title.
Card by NinjaWookiee


The Skeleton Cab Driver
Thing
You can play 1 additional action in your turn.
When you play an actioncard you get 1 Bone Token. You may sacrifice 1 Bone Token at any time to draw 1 card.
Card by NinjaWookiee
Lorekeeper Demon
Thing
When Lorekeeper Demon enters play, discard your hand, then search the top sixty cards of the draw pile for a card and put that card into your hand. Then shuffle the draw pile.
Action: Destroy target token.
Card by Corrigan
Pandæmonium, Hell's Capital
Thing
Things you control are indestructible as long as you have no cards in hand.
Pandæmonium shrouds its most powerful inhabitants with a protective sheen of chaos and insanity.
Card by Corrigan
Demonic Rampage
Action
Destroy all Things. If you have no cards in hand, destroy all Things you don't control instead.
Card by Corrigan

▲ ▲
Thing
When this comes into play draw x cards, where x is the amount of non-token things under your control.
All your things, including this one, are indestructible until this leaves play.
Card by NinjaWookiee


Let's Read:
Twilight or Dracula
Thing
When this comes into play roll a die. If its uneven this card gets the ability: "Thing: You get 1 Sparkling Vampire Token."
If its even this card gets the ability: "Thing: You get 1 Real Vampire Token.
Real Vampire Tokens have the ability: Action: Take control over 1 thing. That thing becomes a vampire."

Action & Sacrifice x vampires: Draw x cards.
Card by NinjaWookiee
Backup Cache
Thing
When this Thing is destroyed, draw a card and gain 5 Money Tokens, 5 Energy Tokens, and 5 Food Tokens.
I told you it would come in handy someday. Now pass me the can opener.
Card by ChippyYYZ
2▲/3
Power, Wisdom, Courage
Action
Choose two:

Destroy target Thing
OR
Draw 2 cards
OR
You may play an extra Action this turn.
Card by ChippyYYZ
Scour
Action
Discard your hand. For each card you discarded, destroy up to two Things, then remove up to two cards in the discard pile from the game.
Card by ChippyYYZ
Who says I'm not creative?
Action
Choose one -- Choose Action or Thing. Then reveal cards from the deck until you reveal a card of the chosen kind. Play it immediately.; or choose 1 card from an opponents hand and play it immediately under your control.; or bring back 1 random card from the discard pile and play it immediately.
Card by NinjaWookiee
Way too many cards
Action
Every player discards cards until every player has 3 cards in his/her hand.
Card by NinjaWookiee
Phil Margera
Thing
As long as this is in play no other card can leave play for whatever reason.
Would this be destroyed you may sacrifice 1 food token to prevent it from happening.
Seriously, before anyone does anything we have to get rid of that guy with the hairy back. I can't concentrate!
Card by NinjaWookiee
1j
Ossify
Action
Target Thing loses all its Action abilities until it leaves play OR Target opponent reveals their hand and discards all their Action cards.
Card by Bucky
2j
Master Tokensmith
Thing-Person
Thing:Gain a token with no type.
Action:Target token becomes a type of token of your choice.
Card by Bucky
Le Internet
Thing
Comes into play with 3 "FFFFFUUUUUU--" Tokens, 3 "Like a boss" Tokens and 3 "Trollface" Tokens.
You may sacrifice 1 "FFFFFUUUUUU--" Token at any time to prevent 1 thing from getting destroyed.
You may sacrifice 1 "Like a boss" Token at any time to play 1 card or ability for free.
You may sacrifice 1 "Trollface" Token at any time, to steal 1 handcard from an opponent of your choice.
Card by NinjaWookiee
Rock Biter
Thing - Golem
Rock Biter can't be destroyed by effects that destroy multiple Things.
Whenever multiple Things would be destroyed, you may prevent one of those Things from being destroyed.
"Such strong hands."
Card by Corrigan
Negotiating Hostage-Taker
Action
Choose 1 opponents thing. Then look at the hand of that cards controller. Choose 1 card from those as well.
You take control over the chosen thing in play, unless that opponent give you the chosen handcard.
Card by NinjaWookiee
Pink Hammer
Action
Destroy target Thing. If you are female, you may destroy another target Thing.
Card by Corrigan
Countersong
Reaction
Play as an answer to someone playing an action card.
Start singing a song and negate that action card.
Card by NinjaWookiee
The Fall of Autumn
Thing
If it's September, October, November or December when this card is played, roll a 6-sided dice. Go outside and get the rolled amount of leafs. Then throw the leafs on the table. Every card that touches a leaf, gets destroyed.
If it's not 1 of the previously called months when this card is played, draw 1 card.
Card by NinjaWookiee
Demon of Mind's Revenge
Thing
Whenever you discard a card, you may destroy target Thing.
Card by Corrigan
3j
Murphy's Hex
Reaction
Play in response to an opponent playing an Action card. Change one word on that card for the duration of the action. The changed card cannot cause any players to win or lose the game.
"What could possibly go wrong?"
Card by Bucky
Switch The Cables
Reaction
Play in response to a player playing an Action Ability. That ability has the effect of another Action Ability chosen by you from among Things in play.
Card by ChippyYYZ
Zerging Ahead
Action
Reveal the top 7 cards of the deck. You may play any number of Action cards from among them. For each Thing card revealed this way, a random opponent may play that card.
"LEEEERRRRRROOOOOOOOOOOOYYYYYYYYYYY!"
Card by ChippyYYZ
Protoss Research
Action
Reveal the top 7 cards of the deck. You may play any number of Thing cards from among them. For each Action card revealed this way, a random opponent may play that card.

Hey, no fair! I was still building my carrier fleet!
Card by ChippyYYZ
Magic Mud
Action
Choose one -- Erase an action ability from target Thing, or target player discards a card, or return target Thing card from the discard pile to your hand.
Card by Corrigan
20th April 1889
Action
Choose 1 player. That player can play cards with x's on it for free. After 56 rounds that player is eliminated.
Card by NinjaWookiee
LOL
Thing
If someone laughs, he/she has to sacrifice 1 thing.
Card by NinjaWookiee
The Good Guys Always Win
Action
Eliminate that player, that controls the most things with abilities to destroy other things. Do more than 1 player have the same amount of things of this kind, they are all eliminated.
Card by NinjaWookiee
Kaos Kraken
Thing
Action: Choose an opponent and roll a six-sided die. If the result is equal to the number of cards in that player's hand, choose one: -- Destroy up to that many target Things that player controls, or you draw that many cards.
Card by Corrigan
John Paul Jackson
Thing
This card can't be affected by any Pokémon- or Magic: The Gathering-related cards.

Action: Destroy 1 Pokémon- or Magic: The Gathering-related thing.

You may at any time remove 1 Pokémon- or Magic: The Gathering-related card from your hand and draw 1 card.
Card by NinjaWookiee
Mummificated Mantis
Thing
Play when someone destroys 1 thing of yours. When this card gets destroyed, bring back that destroyed thing in play.
Card by NinjaWookiee
Getting Molested By a Ghost While Murdering a Child
Reaction
Play when someone destroys a thing, which isn't longer than 3 rounds in play yet. That player has to discard 3 random cards.
Card by NinjaWookiee
Progenitus Genes
Thing
Play onto a Thing. That Thing is indestructible and can't be targeted by anything. It can't have other cards attached to it besides Progenitus Genes (cards previously attached to it become detached).
You can be Soul of the World Junior.
Card by Corrigan
Hysteria Outbreak
Action
You can't play Hysteria Outbreak if you've played a card this turn.

Each player discards his or her hand.
Card by Corrigan
GTFO!
Reaction
Play in response to a Thing entering play.
That Thing doesn't enter play. Remove that card from the game.
"And stay TFO!"
Card by Corrigan
It That Betrays
Type
Whenever an opponent destroys a Thing they control, Put that Thing into play under your control.
Card by ChippyYYZ
Censor
Reaction
Play in response to an Action being played. Choose any number of sentences on that Action. Those sentences are ignored for the duration of the Action.
Card by ChippyYYZ
Solar Flare
Action
Each opponent discards a card. Remove the top 20 cards of the deck from the game.
Card by ChippyYYZ
Looting
Thing
Whenever a living Thing is destroyed, you may draw a card. If you do, discard a card.
Card by Corrigan
Brain Slug Attack
Action
You can't play Brain Slug Attack if you've played a card this turn.

Discard your hand, then put all cards from target opponent's hand into yours.

End your turn.
Card by Corrigan
Cheerilee
Thing - Pony
Whenever an Action ability of a Pony you control is activated, you may draw a card.

Action: Put a Pony token of a colour of your choice into play.
Card by Corrigan
Reading a Book About TV- and Movie-Series "Jackass"
Action
Roll 2 6-sided dice. Then reveal the rolled amount of top cards of the deck. Bring into play every Thing-card you reveal this way, that has the word "sacrifice" on it and play every Action-card revealed this way, that has the word "discard" on it.
Shuffle the other cards revealed this way back into the deck.
Card by NinjaWookiee
Turtle Fight
Reaction
Play as an answer to someone destroying a thing by using another things ability.
Both of these things become indestructible until they leave play.
Card by NinjaWookiee
Action: Destroy up to 2 things.
Thing
Action & Sacrifice 1 thing & Discard 1 card: Destroy 1 thing and draw 1 card

Thing: You can use this cards title- or flavortext-ability this turn.
Action: Draw 2 cards.
Card by NinjaWookiee
Watch as My Brain Regenerates!
Action
Choose any number of cards in the discard pile that you discarded this turn. Return those cards to your hand.
"Behold my ability to drink with no long-term effects!"
Card by Corrigan
Dimensional Roulette
Action
As you play Dimensional Roulette, reveal a card from your hand.
Target opponent reveals a card from his or her hand. Then play rock, paper scissors with that player. The player who wins may play any number of the revealed cards.
Card by Corrigan
Alchemist
Thing
Inanimate, nonabstract Things you control are also treated as Money tokens.
Card by Corrigan
Trading Cardgame
Action
Choose 1 opponent. You choose as many cards from your hand as you want and give them to your opponent. That opponent gives you the same amount of cards.
Card by NinjaWookiee
Avatar of Knowledge
Thing
Action & Thing: Draw x cards, where x is your size in centimeters divided by 20 (rounded down).
Thing: Take y randomly chosen cards from your opponents hands, where y is your weight in kg divided by z, where z is the number rolled with 2 6-sided dice (rounded down).
Card by NinjaWookiee
Change the Course of Time
Action
Starting with you, each player takes turns choosing a card from the discard pile until each player has chosen five or there are no more cards in the discard pile. Each player discards his or her hand, then puts the cards he or she chose into his or her hand.
"So, when exactly did the past happen?"
Card by Corrigan
1Z
Robes of Wizardliness
Thing
Whenever a player refers to you as anything other than "his/her wizardliness" while talking about you or "your wizardliness" while talking to you, that player discards a card and destroys one of their Things.
Q: Who's too cool for pants?
A: WIZARDS!!!
Card by Corrigan
Delivery Prank
Thing
Whenever a player would draw a card, each player rolls a die and the player who got the highest result draws a card instead.
Card by Corrigan
Transreconfigurator
Thing
Action and Thing: For each Thing attached to a Thing in play, you may attach that Thing to another Thing.
You may not attach a Thing to itself this way.
Card by ChippyYYZ
Draconic Ultimatum
Action
Destroy up to twenty target Things, draw up to twenty cards, and up to twenty target cards in your opponents' hands are discarded.
Skip a number of your turns equal to the average of the numbers chosen this way, rounded up.
When dragons spend centuries in a dormant slumber, it's because they're freaking tired.
Card by ChippyYYZ
Alt-Text Awareness
Thing
The flavortext of Things you control, Actions you play, and cards in your hand is also rulestext.
You mean every xkcd has TWO jokes?
Card by ChippyYYZ
Hulk Out
Action
Destroy X target Things, where X is the number of Things you control. Then destroy all Things you control.
Sometimes, everything looks like a weapon.
Card by Corrigan
Species Replacement
Action
Return any number of target nontoken Things you control to your hand. You may play X additional Things this turn, where X is the number of Things you returned to hand this way.
Card by Corrigan
?
Anonymous
Thing
All Things have name "Anonymous", creator "Anonymous" and are controlled by all players.
"You're wearing a MASK? Grow up, dude!" - Bub
Card by Zt Anonymous
Godlike Power
Thing
Do whatever the fuck you want.
Who said life was fair?
Card by Zt
GNU General Public License
Thing
Action: Any player may use this Action. Create a copy of this Thing under your control.
Action: Change a word of this Thing's text other than the first Action ability.
Card by Zt
Kettle Drum of the Gods
Thing
Whenever you draw a card, each other player draws a card. Other players can't draw cards any other way.
Everyone marches to the beat of your drum now.
Card by Corrigan
The Universe Itself Keeps Expanding and Expanding
Thing
Each player may play up to two additional Things during his or her turn.
"Pray there's intelligent life somewhere up in space cos there's bugger all down here on the Earth."
Card by Corrigan
Light Yagami
Thing
You may play this under target player's control. If an opponent ever sees your cards, you are eliminated.
Action: Destroy target human.
"I will create the perfect world."
Card by Zt
L
Thing
If you ever see an opponent's hand, eliminate that opponent.
"The probability that you are Kira is 5%."
Card by Zt
Misa Misa
Thing - Nuisance
Play this as soon as possible. As long as you control this, you cannot play Things.
"You're begging for him to finally write her freakin' name into the Death Note and in the end it just doesn't happen. Makes me wanna smash my head against the wall." - my mate Don
Card by Zt
Wabbajack
Thing
Comes into play with 10 Charge Counters.
Action & remove 1 Charge Counter: Choose a thing and roll a 6-sided die and do what matches the rolled number: 1-2 = Destroy that thing and the controller discards 2 cards.; 3-4 = The thing is considered a bunny without any abilities until it leaves play.; 5-6 = The thing becomes a Dremora with the ability "Action: Destroy up to 2 things."
Card by NinjaWookiee
Flaming Katana
Thing
Action: Choose 1 thing. If that thing has 3 or less lines of text on it (Excluding title and flavortext) it gets destroyed. If it has 4 or more lines it gets destroyed in 1 round. Either way it can't be prevented by Action-/Reaction-cards or a things ability.
Card by NinjaWookiee
Death Note
Thing
Action: Destroy target human. (If you wish, you may also specify how the person dies. Defaults to heart-attack.)
Card by Zt
Oracle of Delphi
Action
Look at the top five cards of the deck and rearrange their order as you wish.
Card by Zt
JFGI!
Action
Browse through the deck and take a card you want. Then shuffle the deck.
"Just Fucking Google It!"
Card by Zt
Abdul the Mad Arabian Mathematician
Thing
Action: Put a Sifr counter on target Thing.
All numerical values on Things with Sifr counters on them are 0.(Treat "a" and "an" as "one")
!صف
Card by Corrigan
Ancient Magicks
Thing
Action - Banding: This card gains "If a Thing you control would be destroyed, you may destroy another Thing you control instead."

Action - Horsemanship: This card gains "You have Horsemanship and may not be the target of Actions played by players who do not have Horsemanship."
Card by ChippyYYZ
You Know What I Mean
Action
"Destroy" target Thing.
Card by ChippyYYZ
Triple Cross
Action
You and target opponent discard a card. At the end of that opponent's next turn, they discard a card.

Instead of playing a Thing this turn, you may have that opponent discard a card.
Card by ChippyYYZ
Killa Reverb
Thing
Whenever you play an Action card, you may discard a card. If you do, copy that Action. You may choose new targets for the copy.
Card by Corrigan
God of Electronica
Thing
Action: Discard your hand. On your next turn, if God of Electronica is in play, you may take X additional Actions, excluding this one, where X is the number of cards you discarded this way.
Lose your mind and just dance, dance, dance.
Card by Corrigan
Mighty Morph
Action
Each player chooses a Thing he or she controls and returns that Thing to his or hand. Then each player may put a Thing card from his or her hand into play.
Card by Corrigan
Wretched Hive
Thing
Whenever another non-token Thing is destroyed, you may gain a Scum Token or a Villainy Token.
At the end of your turn, you may destroy a Scum Token and a Villainy Token you control to draw a card.
Card by ChippyYYZ
Speedrun Attempt
Action
Take 3 extra turns. The next time an opponent takes a turn, you are eliminated.
Card by ChippyYYZ
Balance
Action
Each player chooses a number of Things he or she controls equal to the number of Things controlled by the player who controls the least Things. Destroy all Things not chosen. Then, players discard cards this way.
Card by ChippyYYZ
Mountain of Matter
Thing
At the beginning of your turn, put a matter counter of Mountain of Matter.
Each player may play an additional Thing card during his or her turn for each matter counter on Mountain of Matter.
Card by Corrigan
4j
Matchmaker
Thing
Action:Draw a card and reveal it. If it has the same name as one of your Things, win the game; otherwise, discard a card.
Card by Bucky
4j
Matchmaker
Thing
Action:Draw a card and reveal it. If it has the same name as one of your Things, win the game; otherwise, discard a card.
Card by Bucky
5j
Mind Melt
Action
Destroy an animal OR target player discards two random cards.
Card by Bucky
Mechanized Pirate
Thing - Machine Pirate
Mechanized Pirate cannot be destroyed by its owner.
Although it seems most pirates are relics of a day long past, trawling the depths of the Dvorak Archives is dangerous due to fiendish attacks by their still-functioning servantile automatons.
Card by NARF
Rather Confusing Hood
Thing - Hood
Play this onto a Thing of your choice. If there are less than five things in play, destroy Rather Confusing Hood.
Action: If every other thing in play is on a Thing or has something on it(excluding counters), you win the game.
Card by NARF
Countercurrent Mist
Action - Reaction
Move all counters in play onto a Thing of your choice.

Side effects may include... Well, here's Volume I.
Card by NARF
Contact Your Representative
Action
Call someone who represents your district/state/etc. in your national government. Play continues as normal, except that for the next 5 minutes, that representative may make any changes to the gamestate he or she desires.
Card by ChippyYYZ
Sword of Rise and Fall
Thing
Action and Thing: Draw a card. Target opponent discards a card.
Card by ChippyYYZ
Sword of Energy and Apathy
Thing
Action and Thing: You may play an extra Action this turn. Target opponent may not play Actions on their next turn.
Card by ChippyYYZ
Noseybonk
Thing
If you start smiling (show your teeth!) at the beginning of your turn and keep the smile until you end your turn, bring this thing into play under your control at the end of your turn.
Thing: Destroy 1 thing of your choice.
Action: Choose a player. That player discards 1 card. Then look at that players hand and take one card of your choice.
"It's okay. I didn't want to sleep anyway!" -- Bub
Card by NinjaWookiee
Global Confusion
Action
Take all cards from all players hands, shuffle them and distribute them randomly to all players. Every player should get the same amount of cards. Put the leftover cards into the discard pile.
Card by NinjaWookiee
Becuz por literacy is kewl!
Action
There must be at least 1 thing in play with at last one typo on it to play this.
Destroy all things in play, that don't contain at least 1 typo.
Card by NinjaWookiee
Wikipedia Blackout
Thing
Action: Put a delay counter on this card. Any player may play this action.

When there are three delay counters on this card, destroy it.

Players can't search the deck.
Card by jtwe
H!
Principia Discordia Blackout
Thing
Action: Give control of this card to target player.

When anything in the game is chosen randomly, you must discard a card. If you don't, you lose the game.
Fail Eris!
Card by jtwe
He Who Wields The Lost Sock
Thing - Elemental
Upon entering play, all tokens disappear(this ignores being destroyed) and all things gain two sock counters.
Action: Take one sock counter from another thing and put it on this card.
Action: If there are ten sock counters on this card, target player loses the game.
So that's where they went.
Card by NARF
e.e.cummings' vengeful ghost
thing - poet ghost
if any thing in play has more than four capital letters in its flavor text, e.e.cummings' vengeful ghost is destroyed. all card texts and titles count as though they have no capital letters on them.

action: create a poem token.

action: if a poem token died this turn, create a poem token. this does not use up your action.
Card by NARF
The Internet
Thing - Server
If a Thing refering to censorship is in play, The Internet is blank(excluding this sentence).

Action: Put a File Counter on this card.

Action: Take a File Counter off The Internet. Create a File Token that is a copy of a card of your choice, with "Action:Destroy this card. put a File Counter on target Thing." on the end.
Card by NARF
Mountain of Knowledge
Thing
At the beginning of your turn, before you draw a card, put a knowledge counter on Mountain of Knowledge.
During each player's draw step, that player draws an additional card for each knowledge counter on Mountain of Knowledge
Card by Corrigan
Mountain of Energy
Thing
At the beginning of your turn, put an energy counter on Mountain of Energy.
Each player may play an additional Action during his or her turn for each energy counter on Mountain of Energy.
Card by Corrigan
Awkward Silence
Thing
At the end of each player's turn, put X awkwardness counters on Awkward Silence, where X is 2 minus the number of Things and/or Actions that player played that turn. Then that player wins the game if the number of awkwardness counters on Awkward Silence is 10 or more.
Card by Corrigan
I WILL KILL YOU WITH MY MIND
Action
Target any number of different Things, one at a time. For each target, you may sacrifice X Energy tokens, where X is the number of targets chosen before this one. If you do, destroy that Thing. (For the first thing chosen, X = 0. For the second, X = 1, etc.)
Card by jtwe
Sword of Harmony and Discord
Thing
Action and Thing: Destroy target Thing. Gain control of it instead if it is a pony. Each player other than that Thing's previous controller draws a card. Each player who controls a pony draws a card.
Card by ChippyYYZ
Sword of Comedy and Tragedy
Thing
Action and Thing: Look at the top 7 cards of the deck, then choose a player and put one of them into that player's hand. That player discards a random card. Shuffle the deck.
Card by ChippyYYZ
2R
Assembly Rigger
Thing - Goblin Rigger
Tap Assembly Rigger: Gain a Contraption Token.
"Look, all I'm saying is that you might want to double-check the timeline to make sure everything got back to its proper place."
-- The Doctor, to Teferi
Card by ChippyYYZ
Ice Ghost Mask
Thing
Action abilities of living Things your opponents control can't be activated.
All within its frosty gaze are rendered immobile.
Card by Corrigan
Determinism
Thing
Players can't search the draw pile or look at cards in it.
The draw pile can't be shuffled.
We are powerless to alter the future.
Card by Corrigan
Rambunctious Baby
Thing
Action: Destroy half of target token.
She hasn't grown into her usefulness yet.
Card by Corrigan