Difference between revisions of "Infinite Dvorak deck"
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These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets: | These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets: | ||
[[Dvanguard set|Dvanguard set]], [[Dvanguard booster pack|Dvanguard booster pack]], [[Shroud booster pack|Shroud booster pack]], [[Illusion booster pack|Illusion booster pack]] | [[Dvanguard set|Dvanguard set]], [[Dvanguard booster pack|Dvanguard booster pack]], [[Shroud booster pack|Shroud booster pack]], [[Illusion booster pack|Illusion booster pack]], [[Up Your Sleeve booster pack|Up Your Sleeve booster pack]], [[Swords booster pack|Swords booster pack]], [[Vintage booster pack|Vintage booster pack]] | ||
==Card List== | ==Card List== | ||
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<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | ||
{{card|title=Aftertaste of Wisdom|type=Action|text=Draw two cards.<br><br>As long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size.|bgcolor=700|cornervalue=F3|flavortext="Well, '''everyone''' knows '''that'''."|creator=Corrigan}} | {{card|title=Aftertaste of Wisdom|type=Action|text=Draw two cards.<br><br>As long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size.|bgcolor=700|cornervalue=F3|flavortext="Well, '''everyone''' knows '''that'''."|creator=Corrigan}} | ||
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{{card|title=Persona's Boon|type=Action|text=Target player with a Persona gains or loses 3 life, <BR> OR destroy all green Things and draw a card, <BR> OR search the deck for a card that has been shuffled into it from elsewhere, move it to your hand, and shuffle the deck.|cornervalue=2r|creator=Bucky|bgcolor=700}} | {{card|title=Persona's Boon|type=Action|text=Target player with a Persona gains or loses 3 life, <BR> OR destroy all green Things and draw a card, <BR> OR search the deck for a card that has been shuffled into it from elsewhere, move it to your hand, and shuffle the deck.|cornervalue=2r|creator=Bucky|bgcolor=700}} | ||
{{card|title=Thoughtsieve|type=Thing|text=Once per turn, when the deck is shuffled, you may look at the top two cards. You may put one of them into the discard pile.<BR>Whenever one or more cards | {{card|title=Thoughtsieve|type=Thing|text=Once per turn, when the deck is shuffled, you may look at the top two cards. You may put one of them into the discard pile.<BR>Whenever one or more cards would be shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand and the rest on top of the deck, then shuffle the deck. |creator=ChippyYYZ|longtext=yep}} | ||
{{card|title=Dualcharge|type=Thing|text=When Dualcharge enters play, your turn ends.<BR>You can't draw cards.<BR>When you play an Action, put Dualcharge into the discard pile and play a second copy of that Action.|creator=ChippyYYZ}} | {{card|title=Dualcharge|type=Thing|text=When Dualcharge enters play, your turn ends.<BR>You can't draw cards.<BR>When you play an Action, put Dualcharge into the discard pile and play a second copy of that Action.|creator=ChippyYYZ}} | ||
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{{card|title=Immune System|type=Thing|text=When Immune System enters play, look at target opponent's hand.<BR>'''Action and Thing:''' Create a Token of any type. It has "You may ignore any effects that cards with the same name as this Token would have on you or your cards/tokens."|creator=ChippyYYZ}} | {{card|title=Immune System|type=Thing|text=When Immune System enters play, look at target opponent's hand.<BR>'''Action and Thing:''' Create a Token of any type. It has "You may ignore any effects that cards with the same name as this Token would have on you or your cards/tokens."|creator=ChippyYYZ}} | ||
{{card|title=Encrypto-Ware|type=Action|text=Set aside two random cards from target player's hand face-down (they are not in play) and put two Encryption Tokens on each of them.<BR>When either card has no Encryption Tokens on it, return that card to that player's hand.|creator=ChippyYYZ}} | {{card|title=Encrypto-Ware|type=Action|text=Set aside two random cards from target player's hand face-down (they are not in play) and put two Encryption Tokens under your control on each of them.<BR>When either card has no Encryption Tokens on it, return that card to that player's hand.|creator=ChippyYYZ}} | ||
{{card|title=Player Conservation Rule|cornervalue=PCR|type=Thing — Rule|bgcolor=465|text= | {{card|title=Player Conservation Rule|cornervalue=PCR|type=Thing — Rule|bgcolor=465|text= | ||
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Create 3 Things with a title of one word, type “Thing — Spam”, and nothing else. Create also a copy of Spam. Shuffle all of these cards, and this one too, in the first 60 cards of the deck. | Create 3 Things with a title of one word, type “Thing — Spam”, and nothing else. Create also a copy of Spam. Shuffle all of these cards, and this one too, in the first 60 cards of the deck. | ||
|longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 02:38, 6 August 2015 (UTC)}} | |longtext=|flavortext=|creator=[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 02:38, 6 August 2015 (UTC)}} | ||
{{card|title=Rule Prohibiting Exclusion|type=Thing — Rule|bgcolor=465|creator=ChippyYYZ|text=If an effect would choose or target a card, any card in the same zone may be chosen regardless of restrictions (e.g. "target Thing you don't control", "untargetable", "search for a card named...").<BR>If an effect would choose or target a player, any player may be chosen regardless of restrictions.}} | |||
{{card|title=Rule Excluding Prohibition|type=Thing — Rule|bgcolor=465|creator=ChippyYYZ|text=Players can always draw and play cards. Things can always be targeted, edited, destroyed, and removed from play. Players can always take turns, win the game, and lose the game.}} | |||
{{card|title=Battle Formation|type=Thing|creator=ChippyYYZ|text='''Action: '''Rotate this card 90°.<BR>At the beginning of your turn, rotate this card 90°.<BR>Battle Formation is indestructible while it's pointing at you. Whenever you play a Thing, you may put a damage counter on a Thing controlled by the player Battle Formation is pointing at. Destroy that Thing if it is a Token or if it already had a damage counter.|flavortext=If there's an odd number of players, there's no one directly across from you.|longtext=tapthat|cornervalue=^}} | |||
{{card|title=Lawyers’ Guild|type=Thing|text=You play Rules, Laws and paper items for free.<BR>When a player has more Rules, Laws and paper items combined than all the other players combined, that player gains control of Lawyers’ Guild.|creator=--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 14:11, 30 December 2015 (UTC)}} | |||
{{card|title=Blast from the Past|type=Action|text=Put the Thing closest to the bottom of the discard pile into play under your control.|creator=Binarius|bgcolor=600}} | |||
{{card|title=Audacious Endeavor|type=Thing|text=Whenever you play a card, gain a token whose name is the name of that card's author if you don't already have one. If you have collected 12 tokens in this manner, you win the game.|creator=Binarius|bgcolor=006}} | |||
{{card|title=Don't Stop the Music|type=Action|text=Draw a card. Until the end of your turn, whenever you draw an Action you may play it immediately; if you choose to do so, draw another card.|creator=Binarius|bgcolor=600}} | |||
{{card|title=New Day|type=Thing|text=It's a new day to wake up to.|creator=newecreator|bgcolor=500}} | |||
{{card|title=Blue Horizon|type=Thing|text=I feel free and lived to see what's beyond the offing.|creator=newecreator|bgcolor=500}} | |||
{{card|title=Hypernova|type=Thing|text=Don't just shine; illuminate the sky with your hypernova.|creator=newecreator|bgcolor=500}} | |||
{{card|title=Wisdom of the Ages|type=Thing|text=Smile a silent smile of serene sagacity. Your hand size limit is increased by two.|creator=Binarius|bgcolor=006}} | |||
{{card|title=Masterful Dexterity|type=Action|text=Exchange target Thing in play with a Thing from your hand.|creator=Binarius|bgcolor=600}} | |||
{{card|title=Flash of Inspiration|type=Action|text=Discard any number of cards, then draw as many cards as you discarded and play one of them.|creator=Binarius|bgcolor=600}} | |||
{{card|title=Illusion Confluence|type=Action|text=Choose three; you can choose the same option more than once:<br> | |||
*Change target Thing card's flavortext to any value.<br> | |||
*Destroy a Thing with flavortext.<br> | |||
*Gain two tokens of a type that's in a Thing's flavortext. | |||
|cornervalue=3r|creator=Bucky|bgcolor=700}} | |||
{{card|title=Disruptive Confluence|type=Action|text=Choose three; you can choose the same option more than once:<br> | |||
* Return a nontoken Thing to its owner's hand.<br> | |||
* A chosen opponent discards a random card.<br> | |||
* Target Thing gains the text "This is immune to Actions". | |||
|cornervalue=4r|creator=Bucky|bgcolor=700}} | |||
{{card|title=Banhammer|type=Thing|text=When you play Banhammer, name a card. If a card with that name is ever visible, it leaves the game until Banhammer leaves play (when it returns to where it was). If a player draws a card with that name, they may discard it and draw a card.|cornervalue=5r|creator=Bucky|bgcolor=007}} | |||
{{card|title=That's My Cue|type=Reaction|text=At any time while this card is in your hand, you may write the name of a card on a piece of paper and lay it face-down on the table. If an opponent plays a card with that name, you may immediately discard this card in response and play another card from your hand.|creator=Binarius|bgcolor=900}} | |||
{{card|title=Civic Participation|type=Action|text=Each player must create a card to propose for inclusion in the Infinite Dvorak Deck. Shuffle any unanimously accepted candidates into the draw pile.|creator=Binarius|bgcolor=600|flavortext=(And add them to the deck online.)}} | |||
{{card|title=More Where That Came From|type=Reaction|text=Play immediately in response when an opponent destroys one of your Things. Replace it with a Thing from your hand.|creator=Binarius|bgcolor=900}} | |||
{{card|title=Old Oaken Cask|type=Thing|creator=ChippyYYZ|text=If you would draw a card, instead you may choose a random card from the Vintage Booster pack and add it to your hand. If you do, remove Old Oaken Cask from the game.|flavortext=March '07 Kevan, exquisitely aged. Pairs well with whitewash.}} | |||
{{card|title=Economic Confluence|type=Action|text=Choose three; you can choose the same option more than once:<br> | |||
*Gain two Money Tokens.<br> | |||
*Draw a card if you control more Things than each opponent.<br> | |||
*Exchange control of target Thing and two tokens you control. | |||
|creator=ChippyYYZ}} | |||
{{card|title=Bonus Objectives|type=Thing|creator=ChippyYYZ|text=When a player plays a card besides their first in a turn (or their first if it's not that player's turn), they get a Dvorak Token.<BR>A player may spend 4 Dvorak Tokens to shuffle Bonus Objectives into the deck, draw 6 cards, and play one of them.}} | |||
{{card|title=Slave to Fashion|type=Thing|text=Slave to Fashion counts as a copy of the most recently played Thing.|creator=Binarius|bgcolor=F0F|flavortext=If Slave to Fashion is the most recently played Thing, it counts as a copy of Pure Clwnage.}} | |||
{{card|title=Arcane Invocation|type=Action|text=Destroy any number of non-living Things and replace each with a living Thing from your hand, then draw the same number of cards and gain a Strawberry Candy token.|creator=Binarius|bgcolor=000}} | |||
{{card|title=Trojan Horse|type=Thing|text=If Trojan Horse enters a player's hand from another player's hand or another player's control, the recipient must discard their hand.|creator=Binarius|bgcolor=960}} | |||
{{card|title=Inflatable Decoy|type=Reaction Thing|text=Play when an Action targets a Thing. It targets this instead. For the purpose of that Action only, this is a copy of the original target.|flavortext=Since when did smashed bottles go 'pop'?|cornervalue=6r|creator=Bucky|bgcolor=072}} | |||
{{card|title=Toxic Discharge|type=Thing|text=At the start of each player's turn, they gain a Toxin token. <br> At the end of each player's turn, they lose the game if they have 4 or more Toxin tokens.|flavortext = Radioactive waste? Mercury? Month-old leftovers?|cornervalue=7r|creator=Bucky|bgcolor=222}} | |||
{{card|title=Confusing Signage|type=Thing|text=Apparently, you are allowed to play up to two cards of any type during each of your turns. Both of them can be Actions or both can be Things.|creator=Binarius|bgcolor=006|cornervalue=?|flavortext=...I think that's what it says.}} | |||
{{card|title=Reserve Tank|type=Thing|text=When Reserve Tank is destroyed, draw three cards. If you only have one card in your hand, you may destroy Reserve Tank at any time; if your hand is empty, destroy it immediately.|creator=Binarius|bgcolor=999}} | |||
{{card|title=Going In Blind|type=Thing|text=Every player must play the card they draw at the beginning of their turns without looking at it first.|creator=Binarius|bgcolor=333}} | |||
{{card|title=Sphinx's Shield|type=Thing|text=Whenever a player plays an Action card, you may have one sentence on that card be treated as "Draw a card."|creator=ChippyYYZ|flavortext=Every mistake is a chance to learn, and the sphinx does enjoy teaching.}} | |||
{{card|title=Sphinx's Boomerang|type=Action|creator=ChippyYYZ|text=Draw a card.<BR>Instead of playing a Thing this turn, you may put target Thing on top of the deck.<BR>Put Sphinx's Boomerang on top of the deck. Reorder the top three cards of the deck.}} | |||
{{card|title=Imbue With Plot Armor|type=Action|creator=ChippyYYZ|text=Each player may put a Shield Token on a non-token Thing they control. When one of those Things would be destroyed, remove a Shield token from it instead. You may put an additional Shield counter on one of those Things.}} | |||
{{card|title=Lag|type=Thing|text=Play this card into any player's control. Whenever you try to play a card or activate an Action ability, you have a 50% chance to fail to actually do so, although it does still count toward your per-turn limit. Lame. <br/>Ctrl+Alt+Delete: If you have not played any cards this turn, you may end your turn and destroy Lag.|creator=Binarius|bgcolor=666|cornervalue=6312 ms|longtext=War and Peace}} | |||
{{card|title=Limp|type=Thing|text=Play this card into any player's control. Instead of drawing at the beginning of your turns, you draw at the end.|creator=Binarius|bgcolor=006}} | |||
{{card|title=Shy Ghost|type=Thing|text=As soon as you see Shy Ghost, shuffle it into the draw pile. If Shy Ghost comes into play under your control, you win the game.|creator=Binarius|bgcolor=FFF}} | |||
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=999|longtext=|flavortext=}} --> | <!-- {{card|title=|type=Action|text=|creator=|bgcolor=999|longtext=|flavortext=}} --> |
Revision as of 00:04, 4 May 2016
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200.
As long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size.
"Well, everyone knows that."
Action (global) gain a Rhino token, unless the last player to play did so.
Concept by Ionescu.
The Action: abilities of those Things can't be activated until your next turn.
8^y
Draw two cards.
A clever man doesn't trust the story. A wise man doesn't trust the source.
When there are four or more charge counters on Psychic Generator, you win the game.
It was JUST RIGHT HERE!
When the token is...
North: No Actions may be played.
South: No Things may be played.
West: No Action abilities may be used.
East: No Thing abilities may be used.
The West wind is persistent
Looks better... over THERE
Splat!
When you discard Lit Dynamite, you lose the game.
Action: Reveal Lit Dynamite from your hand, then discard a card at random. Put Lit Dynamite into target opponent's hand, then that player discards a card at random.
Any player who controls 4 or more Toxin tokens is eliminated at the end of each turn.
Made from 100% recycled paper
Action: If there is a card underneath Techno-Core Generator, draw a card.
When an Action you play destroys a Thing, put Cease-Fire Aegis in the discard pile.
It's indestructible until it leaves play.
...and this time we're here to stay.
If Transparent Suitcase gets destroyed take back those cards.
At the beginning of your enemies turn (before drawing) that player discards a card.
Thing: An enemy of your choice gets 1 Braintumor token with the ability "Your handcardlimit is reduced by 1" and you get 1 Brainjuice token with the ability "Your handcardlimit is raised by 1".
No player can have more than 3 Braintumor or Brainjuice tokens.
Action:If this has any Ammo Tokens on it, remove one of them and destroy another target Thing.
Fine Print destroy this after using any Action or Thing ability
Fine Print To use any Action or Thing ability of this Thing, costs an Energy token
Fine Print Destroy this and Fine Printer at the end of your turnThing create a Token of any type on this card.
Action and Thing (any player) Discard a card to create a Token of any type except Goldenboots on this card.This action cannot be countered or negated.
"Such a doomsday device would only be an effective deterrent if everybody knew about it."
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
Action: At the beginning of your turn, remove a time counter from North's Hourglass. If no counters remain, all players discard their hands and this card is shuffled into the deck.
Numbers on cards that are not cornervalues are added to the controllers points. At the end of the game the player with the most points wins.
This card worth 10 extra points.
Whenever an opponent would play an action card whose title contains a character in the cornervalue of a card under Spell Stowaway, you may first play a copy of that action and put all cards under Spell Stowaway into the discard pile.
Things with a Fog Token cannot be targeted by Actions.
Other things with 2 Fog Tokens are blank.
Any time a thing has 3 Fog Tokens, remove it from the game.
Action: Each player draws a card.
Instead of playing a Thing this turn, you may choose that players can't play Things until your next turn.
If Remembrance is in any zone where you can read it, you may play it as though it were in your hand.
Action:Thing: Destroy two of your Things to gain a Food token.
Action+Thing: Pay one Food token per remaining player to win the game (minimum 3).
OR destroy all green Things and draw a card,
OR search the deck for a card that has been shuffled into it from elsewhere, move it to your hand, and shuffle the deck.
Whenever one or more cards would be shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand and the rest on top of the deck, then shuffle the deck.
You can't draw cards.
When you play an Action, put Dualcharge into the discard pile and play a second copy of that Action.
It has "Action or Thing: Move a Skill card from your hand to your controller's hand." and "Action and Thing: Reveal a card from your hand and move it to your controller's hand."
Action (Global): destroy two cards you control. If the addition of a number on the first card with a number on the second one gives a perfect square, gain control of Πυθαγόρας.
Its microscopic size renders it vulnerable to organisms small enough to detect it.
Action and Thing: Create a Token of any type. It has "You may ignore any effects that cards with the same name as this Token would have on you or your cards/tokens."
When either card has no Encryption Tokens on it, return that card to that player's hand.
When a player has more Money Tokens than each other player, that player gains control of Actors' Guild.
How literally do you want to take it?
This substitutes the rules for your turn: “N is the number of other players when this card is played. At the start of your turn, you draw 5+N cards. Then you may play N+1 cards and 1 Thing's Action or Thing or Action+Thing, in any order. Your hand size is unlimited.”
If a player hasn't any Rock, Paper or Scissors in play, he is eliminated.
If an effect would choose or target a player, any player may be chosen regardless of restrictions.
At the beginning of your turn, rotate this card 90°.
Battle Formation is indestructible while it's pointing at you. Whenever you play a Thing, you may put a damage counter on a Thing controlled by the player Battle Formation is pointing at. Destroy that Thing if it is a Token or if it already had a damage counter.
If there's an odd number of players, there's no one directly across from you.
When a player has more Rules, Laws and paper items combined than all the other players combined, that player gains control of Lawyers’ Guild.
- Change target Thing card's flavortext to any value.
- Destroy a Thing with flavortext.
- Gain two tokens of a type that's in a Thing's flavortext.
- Return a nontoken Thing to its owner's hand.
- A chosen opponent discards a random card.
- Target Thing gains the text "This is immune to Actions".
(And add them to the deck online.)
March '07 Kevan, exquisitely aged. Pairs well with whitewash.
- Gain two Money Tokens.
- Draw a card if you control more Things than each opponent.
- Exchange control of target Thing and two tokens you control.
A player may spend 4 Dvorak Tokens to shuffle Bonus Objectives into the deck, draw 6 cards, and play one of them.
If Slave to Fashion is the most recently played Thing, it counts as a copy of Pure Clwnage.
Since when did smashed bottles go 'pop'?
At the end of each player's turn, they lose the game if they have 4 or more Toxin tokens.
Radioactive waste? Mercury? Month-old leftovers?
...I think that's what it says.
Every mistake is a chance to learn, and the sphinx does enjoy teaching.
Instead of playing a Thing this turn, you may put target Thing on top of the deck.
Put Sphinx's Boomerang on top of the deck. Reorder the top three cards of the deck.
Ctrl+Alt+Delete: If you have not played any cards this turn, you may end your turn and destroy Lag.