Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Ask Me Nice|type=Reaction|text=When one of your Things would be destroyed by an opponent, you may prevent its destruction by giving them this card.|creator=Binarius|flavortext=Live, let live, that's my advice<BR>If you've got questions, ask me nice.|bgcolor=900}}
{{card|title=Ask Me Nice|type=Reaction|text=When one of your Things would be destroyed by an opponent, you may prevent its destruction by giving them this card.|creator=Binarius|flavortext=Live, let live, that's my advice<BR>If you've got questions, ask me nice.|bgcolor=900}}


{{card|title=Technically a _____|type=Thing|text=Write anything in the space provided. THis card does not gain any new properties, unless other cards give it more.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Technically a _____|type=Thing|text=Write anything in the space provided. This card does not gain any new properties, unless other cards give it more.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


{{card|title=Double the Takings!|type=Action|text=If you take something from an opponent, you may play this instead to take twice as much, taking no negative effects from yourself.|creator= JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Double the Takings!|type=Action|text=If you take something from any source, you may play this instead to take twice as much, taking no negative effects from yourself.|creator= JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}


{{card|title=Train|type=Thing|text=Before your turn, you may take any card on the Train and put it in your hand. After your turn, move the Train and all of it's contents to the next person. <br> '''Action:''' Place a thing facedown under this card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Train|type=Thing|text=Before your turn, you may take any card on the Train and put it in your hand. After your turn, move the Train and all of it's contents to the next person. <br> '''Action:''' Place a thing facedown under this card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}


<!-- {{card|title=|type=Action|text=|creator=|bgcolor=999|longtext=|flavortext=}} -->
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=999|longtext=|flavortext=}} -->

Revision as of 19:20, 17 September 2019

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set


Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700.


Technical Manual
Thing
Once per turn, you may either draw an extra card or play an extra Action or Thing.
Card by Binarius
Potboiler
Thing
If you have not played any cards during your turn, you may draw a card and end your turn.
Card by Binarius
Misty's Determination
Action - Supporter
Discard a card from your hand. If you do, look at the top 8 cards of the deck and put 1 of them into your hand. Shuffle the other cards back into the deck.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Looker
Action - Supporter
Draw 3 cards from the bottom of the deck.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Underground Expedition
Action - Supporter
Look at the bottom 4 cards of the deck. Put 2 of those cards into your hand, and then return the remaining cards to the bottom of the deck in any order.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Backhoe
Thing
Backhoe counts as a Spade. Action and Thing: Gain control of the Thing closest to the discard pile. You may not use this ability if you used it during your previous turn.
Card by Binarius
12/42
Gratuitously Garrulous Loquacity
Thing
A player may only play a card if said card contains a greater quantity of syllables in its title or words in its ruletext than each of the cards played during the most recent turn of the preceding player in turn order.
Card by Binarius
Z
Emperor of the Alphabet
Action
Gain control of an opponent's Thing whose name or ruletext starts with A. If you do, gain control of one whose name or ruletext starts with B, and so on. If you gain control of 26 Things in this way, you win.
Card by Binarius
Ward of Contrariety
Ward
Any time a player reveals a Ward to use it's effect, yo may reveal this card from your hand. Ignore all effects of that card, then put a Ward token next to the deck. Then, with x equaling 2 times the number of Ward tokens next to the deck, take the top x cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck.
Card by The T
Bowser Phone
Thing
Reveal 9 cards from the top of the deck. Put all Actions revealed this way in a face-down pile next to Bowser Phone. Shuffle this pile. Discard any remaining cards. (If Bowser Phone is destroyed, discard those cards.) Action: Reveal the top card from Bowser Phone's pile, and play it. Shuffle that card back into the pile.
Card by The T
Curse of Listlessness
Thing - Curse
Play this on an opponent's thing. This cannot be destroyed or removed from the card it is played on without destroying that card. You may play only 1 Action or 1 Thing per turn, not both.
Card by The T
Arrogate
Action
Gain control of an opponent's Thing until the beginning of your next turn.
Card by Binarius
Off to the Races
Thing
Every player must play an Action and a Thing during their turn. Any player who is unable to do so must reveal their hand to destroy this card and end their turn.
Card by Binarius
Curse of Ticklishness
Thing - Curse
Play this card onto an opponent's Thing. Destroy attached Thing if this card is removed from it. During their turn, any opponent may discard a card or destroy one of their tokens to force you to do the same.
Card by Binarius
Flavorless Gum
Action
Destroy a Thing in play that has Flavor text. Or, play in response to an Action card with flavor text to negate it's effects.
Can't even blow a bubble with it.
Card by The T
6🔫
Gun
Thing
When you play Gun, put 6 bullet tokens on it. Action: Remove a bullet token from Gun in order to destroy a Thing. Thing: Reload Gun. Add bullet tokens to Gun until it has 6 bullet tokens.
Card by The T
Sleight of Hand
Action
Swap control of a Thing you control with a Thing controlled by an opponent.
Card by The T
A
King of Zetabetical Order
Action
Gain control of an opponent's Thing whose name or ruletext starts with Z. If you do, gain control of one whose name or ruletext starts with Y, and so on. If you gain control of 26 Things in this way, you win.
Whoops!
Action
Destroy one thing from everyone all at once. Continue this process until someone doesn't have any things left to destroy.
Uhh...Sorry?
Jack of Intangibility
Thing
Play this on one of your things. The thing under this cannot be destroyed.
Can't touch this
50🎲
Board Game
Thing
Lay out 50 cards from the deck in a looped path, as spaces of a board. Give each player a pawn, and place them on the first card. On their turn, a player must roll 2d6 and move that many spaces clockwise around the board. If they land on an Action, they must use it's effect as if they played it, if able. If any other type, they treat it as if theirs while on it. Spaces may not removed and are not cards. If this is destroyed, discard all spaces.
Card by The T
1🔫
Disposable Pistol
Action
Destroy a thing.
When I was first coming up with the "Gun" card, this was my first draft.
Card by The T
SF3
Parry
Reaction
Play this when you are the target of any effect, to ignore that effect. After you play it, leave it on the table until the start of your next turn. At the start of your next turn, draw this card instead of drawing from the deck.
"What's the point of attacking if they can just parry?"
"What's the point of living if we are all just going to die?"
Card by The T
We All Start Somewhere
Action
Put a blank Thing into each player's control.
Card by Binarius
Not a Cloud in the Sky
Action
Draw cards until you have at least five cards in your hand, including at least one Action and one Thing. You may play an additional Action this turn.
Card by Binarius
Alternate Timeline
Thing
At the end of your next turn after playing this card, destroy it and restore every Thing destroyed while it was in play to that Thing's original controller.
Card by Binarius
Deathmatch
Thing - Frag Mode
Any time a player destroys another player's non-token Thing, they gain 1 Frag token. If a player has 10 Frag tokens, they win the game.
Card by The T
Capture the Flag
Thing - Frag Mode
Any time a player takes control of another player's Thing (except for Frag Modes), they gain 1 Frag token. If a player has 10 Frag tokens, they win the game.
Card by The T
King of the Hill
Thing - Frag Mode
On their turn, instead of playing an Action, a player may take control of King of the Hill. If you control King of the Hill at the start of your turn, gain 2 Frag tokens. If a player has 10 Frag tokens, they win the game.
Card by The T
Domination
Thing - Frag Mode
Gain 1 Frag token at the beginning of your turn. A player gains 1 Frag token at the beginning of their turn if they control more non-token Things (excluding Frag Modes) than any other player. If a player has 10 Frag tokens, they win the game.
Card by Binarius
Elevenses
Action
Draw a number of cards equal to the number of players and give one to each.
Card by Binarius
Sudden Downpour
Action
Every player must destroy one of their Things, draw a card, and gain two Water tokens.
Card by Binarius
Overtime
Thing
For all cards with victory conditions expressed in owning a countable number of Things or Tokens, double that number. This card cannot be destroyed while a card with a victory condition is in play.
Card by The T
The River
Thing
Place 5 cards from the top of the deck in the middle of the table. For each Thing, all players may treat it as if they control it. For any other card, they may treat that card as if it is in their hand. (If they use the card and it would be discarded, discard it.)
Card by The T
Create a Diversion
Action
Destroy one of your Things very conspicuously. While target opponent is distracted, look at their hand and steal a card from it.
Card by Binarius
Frost and Fire
Thing
Every other Thing must be destroyed at the beginning of its controller's turn.
Card by Binarius
Free Gift With Purchase
Action
Pay an opponent 2 Money tokens to gain control of one of their Things. They throw in a card from their hand as well, as a bonus thank you gift.
Card by Binarius
Queen of Arts
Thing
Just start making art for the things you control idk. This card isn't demanding anything from you. Only Kings do that.
She seems.. a little mad.
Chain Reaction
Thing
Action: Create another chain reaction and shuffle both into the deck. Anyone who has a chain reaction also does this,, even if it's in their hand.
Who doesn't love a chain reaction?
Intangible, Invisible, Mute Dragon
Thing
But how can you PROVE you have this?
Hiromi
Thing - Musician
Action and Thing: Draw two cards, discard the Things you drew, and play every Action in your hand.
Card by Binarius
Art Exhibition
Action
Reveal any number of cards by the same creator from your hand (possibly including this one). Each opponent pays you an equal number of Money tokens as an admission fee; those who cannot must discard an equal number of cards instead.
Card by Binarius
Agglutinizer Ray
Thing
Action: Choose any subset of target player's tokens. They are converted into a non-token Thing whose title is the concatenation of their names, with the ruletext "This counts as" followed by a list of them.
"...6 Money tokens, 2 Crate tokens, 5 Zombie tokens, and 1 Strawberry Candy token."
Card by Binarius
2
Cellar
Action
Discard any number of cards, then draw that many. You may play an additional Action this turn.
Card by The T
3
Village
Action
Draw 1 card. You may play 2 additional Actions this turn.
Card by The T
4
Throne Room
Action
Play an Action card from your hand and have it's effect occur twice.
Card by The T
Seize The Triforce
Action
Create a Triforce token with "You may play +1 Thing each turn", one with "You may play +1 Action each turn.", and one with "Each turn you may look at a card you can't see." Distribute two of them among your opponents. Triforce tokens gain "This token can't leave play. You win if you control 3 Triforce tokens."
Remove this card from the game.
Guessing game
Action
Set up a Random Number Generator that can generate numbers greater than 6, and then pick a number compatible with the RNG. Use the RNG. If you guess correctly, you win instantly.
777
Jailor
Thing
Action:Choose a tangible thing an opponent has, cancel all of it's abilities if any, and put it under the Jailor. Alternatively, replace the card under the Jailor, giving it back to the controller, with another opponent's tangible thing, canceling it's abilities before doing so. If the Jailor gets destroyed, the card under it gets destroyed as well.
Cocktail Spear
Thing
You may only use one of Cocktail Spear's abilities during your turn. Thing: Gain control of target token. Action: Destroy one of your tokens.
Card by Binarius
Trade Fours
Action
For each opponent in order, that opponent may play an Action and then you may play an Action. You may not use any Action ability more than once in this way.
Card by Binarius
Rustic Cottage
Thing
Action and Thing: Draw a card. Opponents may not target your hand or your Things until your next turn.
A quiet place to relax, far from all the hustle and bustle of big city life.
Card by Binarius
4
Militia
Action - Attack
Gain 2 Money tokens. Each other player discards down to 3 cards in hand.
Card by The T
5
Library
Action
Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Card by The T
2
Chapel
Action
Remove from the game up to 4 cards from your hand.
Card by The T
Platininium Crown
Thing
Action: Wear the crown by putting it atop your head. Everyone must call you King or else you take something of your choice from them.
Not to be confused with Platinum
Very Big Sign that says "No"
Thing
If anyone targets you with anything, you may choose to stop them. Destroy this thing after 3 uses of it's ability
DNA Reshuffle
Action
Everyone shuffles their hands into 1 pile. Whoever played this draws first. Whoever goes after them draws the next card. This goes on until the pile runs out. A player stops drawing when they reach their hand size from before the shuffle.
Digitally Nullifying Answers.
5⌚
Wacky Watch
Thing
After 5 more of your turns have elapsed, the game ends. The player with the most cards total between their Things in play and their hand wins. If there is a tie, whichever tied player has the most tokens wins. If there is still a tie, all tied players win.
Use this pocket watch to change the game clock so five turns remain! What a find!
Card by The T
Kingmaker
Thing
If through a direct action you are able to cause another player win the game, you win the game (instead of that player).
Card by The T
🚄🚃🚃
Bullet Train
Thing
Once per turn you may attach a Thing you control onto Bullet Train, or move a Thing on Bullet Train into your control. At the end of your turn, give Bullet Train (with all things attached to it) to the next player in turn order.
Card by The T
Birthday Gifts
Action
All players must give you a card from their hand. You may choose to reject any cards you recieve, giving them back to the player.
Amnesia
Action
Give a living thing another person controls Amnesia, putting it under your control instead.
Twilight Realm Portal
Thing
Action: Send one tangible thing into or out of the Twilight Realm while the portal is open. They can still be used while the Portal is Open. Action: Close or open the Portal.
Revolving Bookshelf
Thing
Play this on top of target Thing and play another Thing on top of this. Only the top Thing is considered to be in play. If the top Thing is destroyed, destroy Revolving Bookshelf as well. Action: Exchange the positions of attached Things.
Card by Binarius
Wheelie
Thing
Destroy Wheelie at the end of your turn. If you destroy at least one Thing while Wheelie is in play, draw two cards; you may play one of them, if it is an Action.
"Hey, how do you think you're going to get back?"
"Thinking is such a waste of time."
Card by Binarius
Curious Puppy
Thing
At the beginning of your turn, this adorable little rascal chooses another Thing at random. If it is edible, she eats it and lies down in its place. Otherwise, she carries it (and herself) into a random player's control.
Card by Binarius
Card Factory
Thing
At the start of each turn, before you draw a card, reveal the top card of the deck, create a copy of it and shuffle both into the deck.
Card by The T
Integer Overflow
Thing
If there are ever more cards in the deck than there are cards in the Infinite Dvorak wiki, you win the game.
Card by The T
The Illusion of Choice
Action
Divide the deck into two decks. Any time a player would interact with the deck, they may choose which deck to use. (Do not replenish the deck until both decks run out, at which point return to 1 deck.)
Card by The T
Doppelganger
Thing
Action: Perform an action of another Thing, or a discarded action.
Fence
Thing
Play this on top of one of your things. This will be destroyed instead of the thing underneath.
Cheater
Thing
Action: Do one thing against the rules that will help you win (Without automatically making you win). You cannot win if you use this thing's action.
Cheaters "Never" Win
Racing Stripe
Thing
Paint onto target tangible Thing. Attached Thing gains "Thing: If you have played an Action this turn, draw a card."
Card by Binarius
Toddler
Thing
Action: Use an Action ability that an opponent used during their most recent turn.
Anything you can do I can do louder.
Card by Binarius
Why Are You Hitting Yourself?
Action
Give target opponent an Action card from your hand or choose one of your Action abilities. They play it immediately and are subject to its effects. Instead of playing a Thing this turn, you may return this card to your hand.
Card by Binarius
Sold!
Action
Choose an opponent. They choose one of your things to be destroyed. Roll d10, and gain that many Money tokens.
Card by The T
Match Game
Thing
Take the top 10 cards of the deck, create a copy of each, shuffle them together, and lay out all 20 cards on the table. Once per turn, a player may reveal 2 laid out cards. If they are identical, that player takes 1 into their hand and removes the other from the game. If Match Game is destroyed before all cards are used up, remove all remaining cards from the game.
Card by The T
⚧️
Trans Rights!
Action
Every player (including you) must say "Trans Rights!" Any player who does not loses the game.
Card by The T
Stargazing
Thing
Action and Thing (global): Draw a number of cards equal to 5 minus the number of non-token Things you control.
Card by Binarius
Church of the Long Now
Thing
Any Thing that has been in play continuously for five of its controller's turns is indestructible.
Card by Binarius
Token Converter
Thing
Action: Choose two token types A and B. This card transforms into "A->B Converter" with the ruletext "At the beginning of your turn, convert one A token into a B token, if possible."
Card by Binarius
Cube
Thing
Action: Create another Cube identical to this one and take control of it. You may use another Action on another cube that you didn't make this turn.
What are these things?
Clock
Thing
Every Minute, Pass the Clock and a thing you control to the next player.
Tick Tock on the Clock, but you never change.
Dvorak Card
Thing
When played, turn the card facedown and create any card from the Dvorak Game Wiki, and apply any special rules to this card specifically, if there were any.
Tinker
Action
Choose an Action ability of a Thing in play. You may roll a six-sided die as many times as you wish. On 5 or 6, you manage to get it to work an additional time whenever it is used. On 1, you accidentally break it: the ability is permanently disabled.
Card by Binarius
Lesser Necromancy
Action
Choose a living Thing in the discard pile and flip a coin. On heads, return it to play under your control; on tails, gain a Zombie token.
Card by Binarius
Still Waters Run Deep
Action
If you have not played a card or used an ability for n consecutive turns before this one, destroy any number of Things up to n. If you destroy fewer than n Things, draw a number of cards equal to the difference.
Card by Binarius
Tortilla
Thing
If you control a protein, a cheese, and a fruit or vegetable, you win the game.
Nothing beats a pineapple, swiss, and sea cucumber burrito!
Card by The T
Extra-Sharp Cheddar
Thing
Action: Destroy a living thing, and gain a blood token.
It's really sharp.
Card by The T
Gentleman Thief
Thing
Action: Choose a Thing in play. If a majority of players agree it is the most valuable Thing in play, destroy it. (If it is not, a majority must agree on a different Thing in play. That ruling is binding unless a more valuable Thing comes into play.)
Card by The T
The 1% of the 1%
Action
Choose an opponent's thing in play and call for a vote. If it is agreed upon to be the most valuable card, steal it. Otherwise, destory it and pick another. Continue this until there is only one card left or you steal a thing.
1 Trillion Club? Pathetic.
Paladin
Thing
Action: Choose a thing in play that can be considered Evil. Destroy it. If a majority objects, destory the Paladin along with one of each opposer's things.
Evil is subjective
Propoganda
Action
Gain contol of up to the number of players things.
Let's Not and Say We Did
Action
End your turn.
Card by Binarius
The Future Is Mobile
Action
Add the word "Portable" at the beginning of target tangible Thing's title. It gains "Action (global): Gain control of this."
Card by Binarius
Weather Forecast
Action
Reveal a number of cards from the draw pile equal to the number of players.
Card by Binarius
#001
Bulbasaur
Thing - Pokémon
Action: Leech Seed - Place a Leech Seed token onto an opponent's Thing. At the start of that player's turn, you may take a card from their hand (without looking) and place it in your hand.
A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.
Card by The T
#002
Ivysaur
Thing - Pokémon
You may place this card onto Bulbasaur to evolve it. If you do, it can use Action abilities of it's prior evolutions.
Action: Razor Leaf - Choose 3 of an opponent's Things, labelled 1 through 3. Roll a d3. Destroy the Thing that matches the result. If this Pokémon is evolved, you may roll twice.
When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
Card by The T
#003
Venusaur
Thing - Pokémon
You may place this card onto Ivysaur to evolve it. If you do, it can use Action abilities of it's prior evolutions.
Action: Frenzy Plant - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power.
Card by The T
Ace High
Action
Every player may draw cards until they have five, discard as many as they like, and draw until they have five again. Of the players who do so, anyone who does not hold the card with the alphabetically earliest title must discard their hand.
Card by Binarius
Badminton Racquet
Thing
Action: Give one of your tokens to target opponent.
Card by Binarius
Badminton!
Thing
When this card comes into play, every player gains a copy of Badminton Racquet and a Shuttlecock token. Any player with a Badminton Racquet who fails to use its ability during their turn must discard a card.
Card by Binarius
#004
Charmander
Thing - Pokémon
Action: Smokescreen - Until the start of your next turn, you can not be affected by opponent's actions.
The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
Card by The T
#005
Charmeleon
Thing - Pokémon
You may place this card onto Charmander to evolve it. If you do, it can use Action abilities of it's prior evolutions.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.
Card by The T
#006
Charizard
Thing - Pokémon
You may place this card onto Charmeleon to evolve it. If you do, it can use Action abilities of it's prior evolutions.
Action: Blast Burn - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
Card by The T
Quality Over Quantity
Action
Draw five cards, then discard until you have two cards.
Card by Binarius
Mind Over Matter
Reaction
Discard immediately in response to an opponent's Action to nullify its effects on you.
Card by Binarius
Form Over Function
Action
Change target Thing's Action ability to Action and Thing. Add "Beautiful", "Trendy", "Slick", "Shiny", or "Futuristic" to the beginning of its title. Its owner gains a Prestige token.
Card by Binarius
#007
Squirtle
Thing - Pokémon
Action: Bubble - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
Card by The T
#008
Wartortle
Thing - Pokémon
You may place this card onto Squirtle to evolve it. If you do, it can use Action abilities of it's prior evolutions.
Action: Water Pulse - Choose an opponent. On their next turn the first time they play a card, flip a coin. If tails or if this Pokémon is evolved, instead you choose a card from their hand (without looking) and they play it.
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Card by The T
#009
Blastoise
Thing - Pokémon
You may place this card onto Wartortle to evolve it. If you do, it can use Action abilities of it's prior evolutions.
Action: Hydro Cannon - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Card by The T
Steamed Forests
Action
Turn any Plants into Steam Tokens, turn Fire into Steam Tokens, and turn Smoke into Steam Tokens.
That's Steam. Steam from the Steamed Forests we're having.
Finding Dorian
Action
Everyone reshuffles their things and redistributes them evenly.
We had too little money to make a story about a fish, so have a hurricane instead.
Portal Gun
Thing
Create two portal tokens and put them out of play. If one portal gets destoryed, destroy the other and this card. If a player own a portal token, they may send the other person a thing or card they have as an action. Action: Relocate a Portal Token.
Apeture Science
Mango
Thing
Draw a card when you gain control of Mango. If you also control Strawberries, you may draw an extra card at the beginning of your turns.
A little taste of sunshine.
Card by Binarius
Strawberries
Thing
If Mango is not in play when you gain control of Strawberries, put a copy of it into target opponent's control. Action: Discard a card and draw a card.
Who doesn't love them?
Card by Binarius
Durian
Thing
Every opponent must discard a card when you play this. When anyone would draw a card at the beginning of their turn, flip a coin: on tails, the smell overpowers them and they are unable to draw.
Card by Binarius
#010
Caterpie
Thing - Pokémon
Action: String Shot - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.
Its body is soft and weak. In nature, its perpetual fate is to be seen by others as food.
Card by The T
#011
Metapod
Thing - Pokémon
You may place this card onto Caterpie to evolve it. If you do, it can use Action abilities of it's prior evolutions.
Action: Harden - Until your next turn, this Pokémon cannot be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Its shell is filled with its soft innards. It doesn't move much because of the risk it might carelessly spill its innards out.
Card by The T
#012
Butterfree
Thing - Pokémon
You may place this card onto Metapod to evolve it. If you do, it can use Action abilities of it's prior evolutions.
Action: Sleep Powder - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.
It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen.
Card by The T
On the Clock
Thing
You may draw a card once every 2 minutes. If this card has been in play for 10 minutes, destroy it and target Thing.
Card by Binarius
Hubert Blaine Wolfe­schlegel­stein­hausen­berger­dorff Sr.
Thing
Hubert Blaine Wolfe­schlegel­stein­hausen­berger­dorff Sr. can only be played or targeted by correctly pronouncing his full name.
Including all 26 given names.
Card by Binarius
What Goes Up
Action
Move target Thing Up Your Sleeve until the end of your next turn, then return it to play in its original location.
Card by Binarius
#013
Weedle
Thing - Pokémon
Action: Poison Sting - Give an opponent a Poison token. Any player with a Poison token, at the start of their turn, must flip a coin. If tails, randomly discard a card from their hand.
Often found in forests and grasslands. It has a sharp, toxic barb of around two inches on top of its head.
Card by The T
#014
Kakuna
Thing - Pokémon
You may place this card onto Weedle to evolve it. If you do, it can use Action abilities of it's prior evolutions.
Action: Harden - Until your next turn, this Pokémon cannot be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Almost incapable of moving, this Pokémon can only harden its shell to protect itself when it is in danger.
Card by The T
#015
Beedrill
Thing - Pokémon
You may place this card onto Kakuna to evolve it. If you do, it can use Action abilities of it's prior evolutions.
Action: Pin Missile - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 of those things.
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
Card by The T
Ritualist
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. The Cult Leader's ability takes 1 less turn to use.
Praise Mithras
Acolyte
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. The Cult Leader may destroy a thing instead of doing their action.
Praise Mithras
Invoker
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. The Cult Leader may use another card's action instead of doing their own action.
Praise Mithras
Crepuscular Cloakroom
Action
Send one of each player's Things to the Twilight Realm. In its place, each player gains a Receipt token with "When this is destroyed, its destroyer summons [Thing's name] from the Twilight Realm under their control. Action: Destroy this."
Card by Binarius
Tactful Rejection
Action
Return target Thing to its controller's hand.
Card by Binarius
Smudge
Thing
Play this onto a Thing in play. The last sentence of attached Thing's ruletext is considered illegible.
Card by Binarius
Apostle
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. The Cult Leader may destroy a Cultist and create another Cultist from the IDD instead of doing their own action.
Praise Mithras
Seeker
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. The Cult Leader may look at up to 3 hidden cards instead of doing their action.
Praise Mithras
Cultist
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card.
Praise Mithras
Haunted Phone Booth
Thing
Action: View a random card in target opponent's hand. If it is an Action, do what it says. If it is a Thing with an Action ability, you may play it into your control and activate its ability; it returns to your opponent's hand at the end of your turn.
Card by Binarius
Spare Pair of Socks
Thing
When one of your other non-token Things is destroyed, you may immediately destroy this and replace it with a Thing from your hand.
Card by Binarius
Cull
Action
Destroy any number of your living Things and draw a card for each.
Card by Binarius
Mithras
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, create it. The Cult Leader no longer has a cooldown on their action.
It's so.. Hideously Beautiful..
Preacher
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. The Cult Leader may destroy 2 Living Intelligent things from the same opponent instead of one, Creating 2 Cultist cards as well.
Praise Mithras
Priest
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy this card. Action: Destroy 2 of your things that have red blood, or 1 cultist to gain 1 Mithras Token. If you have 5 of these, turn the Cult Leader into Mithras from the IDD.
Praise Mithras
Patchy Fog
Thing
When you play this card, give a Fog token to half of your opponents, rounding up. A player with a Fog token may play at most one card during their turn. At the end of their turn, they may transfer their Fog token to a player who doesn't have one.
Card by Binarius
I Send It Back
Thing
When you would draw a card, you may view it and then decide to leave it on top of the draw pile.
Card by Binarius
"Can't we just go around?"
Action
Draw 3 cards.
From the Shaft of Light deck
Card by Binarius
Corax
Thing-Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, create it and destroy an opponent's thing. Action: Create and place a Darkness token on an opponent's thing. After 3 turns, destroy Target thing and the token.
Praise Corax
Holy Book
Thing
You are immune to the effects of anything unholy.
Back! Back I say!
Mastermind
Thing-Black Rose
You cannot play this if you control the Cult Leader. There can be at most 3 Black Rose Members in your control. Action: Destroy Target Thing, and create the Black Rose Member from the Infinite Dvorak Deck. 2 turn cooldown.
We are the Reformation
Tax the Rich
Action
If one player controls more non-token Things than any other, they must discard two cards.
Card by Binarius
Long Road Ahead
Action
Destroy every Thing containing a victory or elimination condition. Every player must discard every such card from their hand.
Card by Binarius
"I'm in the system."
Thing
When you would draw a card, you may choose any card in the draw pile (without looking at it first).
Card by Binarius
Assassin
Thing-Black Rose
If you do not control the Mastermind, destroy this card and create the Mastermind. This only applies if you play this Assassin from Hand. There can be at most 3 Black Rose Members in your control. Action: Destroy Target Thing.
We are the Reformation
Black Rose Member
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin.
We are the Reformation
Servant
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. ReAction: When a player makes an action, you may prevent them from doing this, costing you one action on your next turn.
We are the Reformation
Everyone Who Drives Faster Than Me Is A Maniac
Thing
Whenever an opponent plays more cards than you did during your most recent turn, they must discard a card.
Card by Binarius
Everyone Who Drives Slower Than Me Is An Idiot
Thing
Whenever an opponent plays fewer cards than you did during your most recent turn, they may not draw at the beginning of their next turn.
Card by Binarius
Let It All Out
Action
Play as many cards as you want and skip your next turn.
Card by Binarius
Alcoholic
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. Action: Perform an opponent's action from a thing they control. They cannot perform that action thsi turn.
We are the Reformation
Timesnatcher
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. Action: Destroy an opponent's thing if the Assassin failed to destroy it.
We are the Reformation
Marshal
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. Action: Look at another opponent's card. If it not a thing, this action fails. Otherwise, read the entire card.
We are the Reformation
A Student of Circumstance
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
When you would draw a card, you may draw two cards and discard one of them.
Card by Binarius
Empire of Ciphers
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: Until the beginning of your next turn, whenever an opponent draws a card, you may look at it.
Card by Binarius
The Ancient Wisdom of the Redwoods
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: View the 11th through 20th cards from the top of the draw pile and replace them in order.
Card by Binarius
Herbalist
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. ReAction: When a Thing gets destroyed, you may remove it from the game, and create a new Thing card. This new Thing gets immediarely discarded. 2 uses.
We are the Reformation
Aristocrat
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. Action: Perform another card's action that you own twice.
We are the Reformation
Sage
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. ReAction: If anyone targets one of your things, you may redirect it to another thing you control.
We are the Reformation
Affairs of Import
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: Discard a card to view an opponent's hand.
Card by Binarius
Friends and Neighbors
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: Exchange one of your tokens for an opponent's token.
Card by Binarius
The Maiden and Her Lyre
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Draw an additional card at the beginning of your turns. Your hand size limit is increased by 1.
Card by Binarius
Nightwatch
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. You may look at 1 card drawn whenever an opponent draws a card.
We are the Reformation
Enforcer
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. ReAction: If you use the Assassin's ability, you may choose it to become unstoppable. 2 uses.
We are the Reformation
Poacher
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. Action: Create or Move a Poacher Token onto an opponents thing. While it's there, target thing cannot be used. You can only control 2 of these tokens at a time.
We are the Reformation
Rainwater and Firewood
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
At the beginning of your turn, you may destroy one of your Things to put the top card of the discard pile into your hand.
Card by Binarius
Harvest Moon
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
If your hand contains fewer than two cards at the end of your turn, you may draw until you have two cards.
Card by Binarius
The Itinerant Scholar
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
At the end of your turn, you may draw a card and then give an opponent a card from your hand.
Card by Binarius
Handmaiden
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. Action: Choose 2 cards in an opponents hand, and learn if they are both the same type. If they are, learn what they both are.
We are the Reformation
Duchess
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. Action: CHoose a card in an opponent's hand and learn it's type.
We are the Reformation
Illutionist
Thing-Black Rose
If you do not control the Assassin, destroy this card and create the Assassin. Your hand size is now infinite, but will always be counted as if you had 1 card.
We are the Reformation
In Contemplation of Qualia
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Once per turn, you may view the top card of the draw pile. If it is an Action, you may discard an Action to draw it.
Card by Binarius
The Path of the Sun
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Once per turn, when you draw a card, you may discard it and draw again.
Card by Binarius
Time Enough for Everything
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
At the end of your turn, you may take an additional turn during which you may not activate abilities and may play at most one card.
Card by Binarius
Sudden End
Thing
Shuffle the discard back into the deck. Whoever has the most things as sson as the deck runs out of cards wins. If you are playing with infinite cards, choose how many cards are in the deck, and once someone pulls that card, follow step 2.
The end is nigh
Right to keep and bear Underwear
Action
Create 10 Underwear Tokens for yourself. They cannot be stolen.
"Freedom means the right to keep and bear underwear." -Ted Cruz, 2016
Card Shuffler
Thing
Before anyone draws a card, shuffle the deck
Stimulus Package
Thing
When this has been in play for a number of turns equal to the number of players, draw cards until you have drawn one Thing for each player and discard the other cards you drew. Give one of those Things to each player to play or discard immediately.
Card by Binarius
Bump in the Night
Action
Target opponent discards a card.
Card by Binarius
A House With No Roof
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
When you would draw a card at the beginning of your turn, you may draw the top card of the discard pile instead.
Card by Binarius
Mysterious Package
Thing
Play a second card facedown under this one. Anyone may choose to open the package during their turn. If they do, they must keep whatever thng was under it.
Package for.. someone?
Create a card with this card
Fusion
Action
Draw 2 cards. Create a card that is a reasonable mix of both cards as a card by itself. Then play it. Discard this card and the two cards used.
Magician's Assistant
Thing
Action: Discard a card and deceive your opponents into thinking you will destroy Magician's Assistant. Astoundingly, another Thing is destroyed instead.
Nothing Up My Sleeve...
Card by Binarius
Fit of Pique
Action
Discard a random card. Target opponent discards a random card.
Card by Binarius
The Music of the Stars
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: Discard any number of cards and draw an equal number.
Card by Binarius
The Stars are right
Action
Create Mithras & Corax from the Infinite Dvorak Deck, and play it under no one's control. Put anything they create under their control.
Elevator
Thing
Action: Send a thing you own to an adjacent floor. There is an upper, middle, and lower floor. Anyone may perform this. Things can only affect other things on the same floor.
Jackpot!
Thing
Immediately after drawing this, play it under your control. You now have to achieve 2 winning conditions simultaneously to win.
This card is Bad
Useless Machine
Thing
At the end of your turn, this card returns to your hand.
Leave me alone!
Card by Binarius
Cross and Stretch
Action
Every player gives one card from their hand to the players on their left and right.
Any player who has fewer than two cards is excluded from the exchange: they pass the cards they receive in this way along to the next/previous player in order and skip their next turn. Clang.
Card by Binarius
The Potter and the Piper
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
When one of your non-token Things is destroyed, you may draw a card. If it is a Thing, you may play it immediately.
Card by Binarius
Clothier
Thing
Create a Dress token every turn. Dress token is the supercatagory for the names of the dresses. Dress tokens gives the wearer a positive effect, and one dress can be put on and taken off per turn, indicated by putting the token on or taking it off the thing. Any Dresses your things aren't wearing are considered owned by everyone.
A Sword, Shield, and Wand.
Action
Create 3 tokens and put them under your control. One of them allows you to destroy target thing. One of them stops one destruction of your things. One of them allows you to play an extra card during your turn. Each token gets destroyed after using their ability.
AntiToken Factory
Thing
Action: Select a token type, and create an AntiToken, with the opposite properties of the target token. If this somehow breaks the game, you may tweak how the AntiToken works until it does work.
You can't have the darkness without the light...
Need a Penny
Take a Penny
Thing
When this enters play, every player must donate a card from their hand to form a face-down pile attached to this. If a player would discard at the end of their turn, they instead add to the donation pile. Shuffle the pile whenever a card is added. Once per turn, any player whose hand is empty may draw a card from the donation pile.
Card by Binarius
Vicious Balance
Action
Everyone but the player with the fewest cards discards cards randomly until everyone has the same number of cards.
From Chippy's deck
Card by Binarius
Shadow Lake
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Your hand size limit is 10 minus the number of your non-token Things. Action: Exchange a Thing you control with a Thing in your hand.
Card by Binarius
Book Burning
Action
Destroy any things that are written on any type of paper
Your novels are too many
Mirror
Thing
Create Mirror tokens equal to your things, and give each one a token. Create another token for every new thing you play. If a card has an ability and a token, use it twice. Whenever they would get destroyed, destroy its mirror token instead.
Completely Inelligible
Action
Target cards text is considered to not make any sense in any way.
hfsnkjcshl96ebnohsf
Fantasy Shipping Forecast
Thing
A player gains a Gale token when one of their non-token Things is destroyed.
Action (global): Destroy two of your Gale tokens and target tangible Thing.
Card by Binarius
Yellow Flag
Thing
Players may play at most one card per turn. Destroy Yellow Flag at the beginning of your second turn after playing it.
Card by Binarius
Ask Not What Dvorak Can Do For You
Action
Draw a card. If you have contributed a card to the Infinite Dvorak Deck archive, draw three cards instead. If you contributed the most recent card to the archive, draw five cards instead.
Card by Binarius
Ask What You Can Do For Dvorak
Action
All opponents put down one card facedown in a pile. If any of them have a card created by you, they must put it in there as well. Shuffle that deck and draw cards from that deck instead of the main deck, until it depletes
Reflect
Action
When an action is played against you, you may play this to Reflect it back to them, choosing the target yourself.
Vault
Thing
Action: Transfer a thing into or out of the Vault. Anything inside the Vault cannot be targeted, unless you take it out.
Brain Pizza
Action - Support Item
Reveal and discard the top card of the draw pile. If it is an Action, gain control of an opponent's Thing.
Adapted from Zombie Town
Card by Binarius
書書 (Shu Shu)
Thing - Item Spirit
Your cards' texts may not be altered without your permission.
Action: When drawing at the beginning of your turn, you may discard the card you drew and draw again.
A bookmark who became sentient due to her close relationship with her owner. She now tends the shop and counsels its resident spirits. Adapted from 時光當鋪 The Time Pawnshop.
Card by Binarius
A Good Day for Wide-Ranging Discussion
Action
Each player may draw a card and immediately play it if it is a Thing.
Adapted from Coffee House
Card by Binarius
Forbidden Knowledge
Thing-Forbidden
Remove before play. If you draw this, destroy your things, and your hand. Redraw up to the maximum hand size.
You saw something you shouldn't have
Way too many cards
Thing
Shuffle your hand into the deck. During your turn, the deck is considered to be your hand. Your hand is also infinite.
Infinity Token
Action
Create an Infinity token, with the text: At the start of your turn, choose a token you own. You are considered to own infinitely many of them.
Hillside Village
Thing
Draw a card when you play this. You may not play a Thing if you played one last turn. Draw an extra card at the end of each turn in which you do not play a Thing. Action: Return this card to your hand.
Card by Binarius
Rooftop Barbecue
Action
You and every opponent who gives you a money- or food-related token may receive a Steak, a Mushroom, and a Bell Pepper token, each with "Action: Destroy this and draw a card."
Card by Binarius
Moonrise
Action
The Moon is just coming into view over the eastern horizon. As the first to spot it, you may draw two cards. During their next turn, each of your opponents has "Action: Take a moment to admire the Moon and draw a card."
Card by Binarius
Outnumbered
Thing
Action: Target Opponent cannot react to any actions or things against them until your next turn.
Infinity Stoner
Thing
Action: Target opponent's things can't perform any actions until your next turn.
Mine
Thing
Action: Draw a card, and put it under this one faceup.
Action (Global): Randomly choose one card under the Mine to make a token with identical properties out of. If it is an action card, you may use that token once.
People of Earth, Your Attention Please
Action
You may not play this card if you played any cards during your previous turn. Discard 5 cards. If you do, destroy all of your opponents' Things.
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Card by Binarius
Triganic Ningi
Thing
A triangular rubber coin six thousand eight hundred miles along each side. Shuffle seven copies of this card into the draw pile the first time it is played. Thing - Triganic Pu: Destroy eight of your Ningis and win the game.
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Card by Binarius
The Silver Bail of Peace
Thing
If another Thing would be de­stroyed, you may shuffle the Silver Bail into the top 20 cards of the draw pile to prevent this. If the Silver Bail is de­stroyed, its de­stroyer must dis­card their hand and skip their next turn in profound shame.
Adapted from the Hitchhiker's Guide to the Galaxy CCG
Card by Binarius
Title
Thing
Text
Flavortext
More Brainpower!
Thing
Your handsize is twice as big
Unplayable Deck of Cards
Action
Shuffle the Unplayable Dvorak Deck into the main deck.
How Dare You
Reaction
Play immediately in response when an opponent causes you to discard a card or lose control of a non-token Thing. They discard a random card.
Card by Binarius
Can I Have Your Autograph?
Action
The first time you draw this card, sign it and shuffle it into the draw pile immediately. Everyone whose name appears on this card wins.
Card by Binarius
Caladrius
Thing
Destroy Caladrius to prevent an opponent's destruction of one of your Things, or to destroy another one of your Things with no ill effects to you or your remaining Things.
A mythical white bird that could cure sick people by taking their illnesses into itself and then flying away.
Card by Binarius
The Monkey's Paw
Thing
Action: Take control of as many things as you wish. For each thing you control, skip 1 of your turns.
Very Specific Counter
Action
This card can only be used to prevent a card determined at the start pf the game.
Mexican Standoff
Action
Everyone has 5 seconds to decide on someone to point at. If any one person isn't pointed at, they take all people's thngs who are pointed at, splitting them up equally with anyone else who wasn't pointed at.
Tide Pool
Thing - Terrain
A player may play any number of living Things during their turn. At the end of each player's turn, a random non-token Thing in play returns to its controller's hand.
"It is advisable to look from the tide pool to the stars and then back to the tide pool." — John Steinbeck
Card by Binarius
Congestion Charge
Thing
A player must discard a card whenever they play a tangible Thing.
Card by Binarius
Ask Me Nice
Reaction
When one of your Things would be destroyed by an opponent, you may prevent its destruction by giving them this card.
Live, let live, that's my advice
If you've got questions, ask me nice.
Card by Binarius
Technically a _____
Thing
Write anything in the space provided. This card does not gain any new properties, unless other cards give it more.
Double the Takings!
Action
If you take something from any source, you may play this instead to take twice as much, taking no negative effects from yourself.
Train
Thing
Before your turn, you may take any card on the Train and put it in your hand. After your turn, move the Train and all of it's contents to the next person.
Action: Place a thing facedown under this card.