Difference between revisions of "Infinite Dvorak deck"

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{{card|title=<font color=000>Underground Expedition</font>|type=<font color=000>Action - Supporter</font>|text=Look at the bottom 4 cards of the deck. Put 2 of those cards into your hand, and then return the remaining cards to the bottom of the deck in any order.|creator=The T|bgcolor=FF5|longtext=|flavortext=You may play only 1 Supporter card during your turn (before your attack).}}
{{card|title=<font color=000>Underground Expedition</font>|type=<font color=000>Action - Supporter</font>|text=Look at the bottom 4 cards of the deck. Put 2 of those cards into your hand, and then return the remaining cards to the bottom of the deck in any order.|creator=The T|bgcolor=FF5|longtext=|flavortext=You may play only 1 Supporter card during your turn (before your attack).}}
{{card|title=Backhoe|type=Thing|text=Backhoe counts as a Spade. '''Action and Thing:''' Gain control of the Thing closest to the discard pile. You may not use this ability if you used it during your previous turn.|creator=Binarius}}
{{card|title=Gratuitously Garrulous Loquacity|type=Thing|text=A player may only play a card if said card contains a greater quantity of syllables in its title or words in its ruletext than each of the cards played during the most recent turn of the preceding player in turn order.|creator=Binarius|cornervalue=12/42|longtitle=indubitably}}
{{card|title=Emperor of the Alphabet|type=Action|text=Gain control of an opponent's Thing whose name or ruletext starts with A. If you do, gain control of one whose name or ruletext starts with B, and so on. If you gain 26 Things in this way, you win.|creator=Binarius|cornervalue=Z}}


<!-- {{card|title=|type=Action|text=|creator=|bgcolor=999|longtext=|flavortext=}} -->
<!-- {{card|title=|type=Action|text=|creator=|bgcolor=999|longtext=|flavortext=}} -->

Revision as of 01:52, 23 August 2019

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set


Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600.


7y
Self-Destruct Button
Action
Target Thing destroys itself.
Card by Bucky
6y
The Crew's Boon
Action
Gain 6 Coin tokens OR
Draw three cards OR
Use the Action abilities of up to three of your Things.
Card by Bucky
5y
Memory Jewel
Thing - Treasure
Spend 3 tokens: Retrieve an Action from the discard. Use this only during your turn, once per turn.
Card by Bucky
Action Thief
Thing
Action Thief has all Things' Action Abilities that weren't used since your last turn.
Card by ChippyYYZ
Thing Thief
Action
Look at target opponent's hand. Put a random Thing card from their hand into play under your control.
Card by ChippyYYZ
Card Thief
Action
Look at target opponent's hand. Put a card from their hand into your hand.
Card by ChippyYYZ
τ′
Time Pocket
Thing
When you play Time Pocket, move it Up Your Sleeve along with an Action and a Thing from your hand. Action and Thing: If you played no cards during your previous turn, destroy Time Pocket and play its attached cards. Action/Thing: Exchange the Action/Thing on the top of the discard pile with the corresponding attached card.
Card by Binarius
Master Hacker
Action
Look at target opponent's hand and exchange a card in their hand with the top card of the discard pile.
Card by Binarius
Tacky Wallpaper
Action
Target opponent is having difficulty concentrating on matters at hand and is too distracted to play more than one card during their next turn.
Card by Binarius
I Want One!!!
Action
Choose a Thing controlled by an opponent and put a copy of it into your hand.
Card by The T
🚫
Skip
Action
Skip.png

The next player skips their next turn.
Card by The T
+4
Draw 4
Action
Draw4.png

The next player draws 4 cards and skips their next turn.
Card by The T
Cold Pizza
Action
Discard a card. Then again, pizza is pizza; draw a card.
Card by Binarius
Disaster...From The Stars!
Action
The table is bombarded by a sudden meteor strike. Every player must destroy half of their Things, rounding up.
Card by Binarius
Timeslap
Action
Put the next card that enters the discard pile into your hand.
Card by Binarius
Last-Ditch Effort
Action
Draw two cards. Until your next turn, opponents can't win the game and you can't lose the game.
Card by ChippyYYZ
Trinity Force
Thing
If you control exactly three things and have drawn exactly three cards this turn, you may reveal your hand. If it contains exactly three actions and nothing else, you win the game.
Card by ChippyYYZ
Isochron Reflector
Thing
After an opponent plays an Action card, attach it to Isochron Reflector and put any cards already attached to Isochron Reflector into the discard pile.
Action: This ability has an identical effect to the Action card attached to Isochron Reflector.
Card by ChippyYYZ
Phoebe
Thing - Moon
At the end of your turn, the player preceding you in turn order gains control of Phoebe. Action: Exchange Phoebe with a Thing controlled by the preceding player.
An ancient centaur captured from the Kuiper belt, one of the largest known. A giant ring formed from micro­meteoroid impacts darkens Iapetus's leading hemisphere. a = 12.869 Gm, e = 0.156242, i = 151.78˚
Card by Binarius
Kiviuq
Thing - Moon (Inuit)
You may not be eliminated, and if an opponent would win the game, you win as well. At the end of your turn, the player preceding you in turn order gains control of Kiviuq.
Named for a mythological wandering hero.
a = 11.294 Gm, e = 0.3288, i = 49.087˚
Card by Binarius
Bebhionn
Thing - Moon (Gallic)
Draw a card when you gain control of Bebhionn. At the end of your turn, the player preceding you in turn order gains control of Bebhionn.
Named for a goddess of birth who was renowned for her beauty.
a = 17.153 Gm, e = 0.333, i = 40.484˚
Card by Binarius
4y
Hex of Nim
Action
If the first opponent to your left has a Curse, eliminate them. Otherwise, they gain a Curse token that cannot be spent.

Put Hex of Nim in the draw pile as the eleventh card from the top.
Card by Bucky
3y
Gnomish Mine
Thing
When you play Gnomish Mine, gain two Gnome tokens.

Action: Gain a Gold token for each Gnome you have.
Card by Bucky
2y
Repair
Action
You may play this without using your Action for the turn by spending 2 tokens of any type.

Move a non-gold-colored Thing from the discard pile to your hand.
Card by Bucky
Pan
Thing - Moon (Ring Shepherd)
At the end of your turn, the player preceding you in turn order gains control of Pan. Action: If the preceding player's hand has more cards than yours, take a card from their hand and give them control of Pan.
Named for an ancient patron god of shepherds. Its distinctive equatorial ridge extends the entire height of its Roche lobe.
a = 133,584 km, e = 0.000035, i = 0.001˚
Card by Binarius
Enceladus
Thing - Moon
At the end of your turn, the player preceding you in turn order gains control of Enceladus. Action: Put the top card of the discard pile into your hand and give Enceladus to the preceding player.
Cryovolcanic activity in the south polar "tiger stripes" region supplies the material composing the gigantic, diffuse E Ring.
a = 237,950 km, e = 0.0047, i = 0.010˚
Card by Binarius
Albiorix
Thing - Moon (Gallic)
At the end of your turn, the player preceding you in turn order gains control of Albiorix. Action: Take a card from an opponent's hand and either play it immediately or discard it; give Albiorix to the preceding player.
The largest of the Gallic moons, named for a giant who was considered to be king of the world.
a = 16.267 Gm, e = 0.477, i = 38.042˚
Card by Binarius
Astral Projection
Thing
You may not play cards from your hand. During your turn, you may look at the top X cards of the deck, where X is the number of cards in your hand, and you may play those cards (subject to normal restrictions).
Card by ChippyYYZ
Meteoric Bombardment
Action
You must destroy a Thing you control to play this card. If that Thing was at least the size of a:
Pebble - Destroy target Thing.
Car - That Thing's controller discards a card
Town - and their hand.
Moon - Destroy all tokens and seven more Things.
Card by ChippyYYZ
The Great and Powerful Trixie
Thing - Pony
Smoke and Mirrors - When a Thing you control would be the target of an Action, you may have that Action target a different Thing you control. When you would discard a card, you may keep it in your hand and discard a different card instead.
Card by ChippyYYZ
Arbitrary Randomization
Action
Shuffle the deck. Draw a card. Shuffle the deck again.
Card by The T
Arbitrary Duplication
Action
Select a random subset of 100 cards. (This can be a page of 100 cards or 100 randomly selected cards; based on your preference and what is conveniently possible.) Shuffle a copy of those cards into the deck.
Card by The T
Arbitrarily Similar Game
Action
Find a deck of Fluxx cards, and shuffle them into the deck. Treat Keepers and New Rules as Things. New Rules belong to the player who played them. Play Goals as written on their card, belonging to no player. Conditions defined by a goal are subjective, and may be voted on. If a Fluxx deck cannot be acquired, this card has no effect.
Card by The T
Tethys
Thing - Moon
If you have fewer than five cards in your hand when you gain control of Tethys, draw cards until you have five. At the end of your turn, the player preceding you in turn order gains control of Tethys.
Named for an ancient goddess who gave birth to the rivers and springs of the world.
a = 294,619 km, e = 0.0001, i = 1.12˚
Card by Binarius
Hyperion
Thing - Moon
Your Things may not be destroyed by opponents' Actions. At the end of your turn, the player preceding you in turn order gains control of Hyperion.
Named for an ancient god of watchfulness and observation who was said to be the first to understand the motions of the heavenly bodies.
a = 1.481 Gm, e = 0.123006, i = 0.568˚
Card by Binarius
Iapetus
Thing - Moon
At the end of your turn, the player preceding you in turn order gains control of Iapetus. Action: Destroy an opponent's Thing and give Iapetus to the preceding player. If the destroyed Thing was controlled by the preceding player, draw a card.
Named for an ancient god of either craftsmanship or mortality, depending on the interpretation.
a = 3.561 Gm, e = 0.028613, i = 15.47˚
Card by Binarius
This Card May Save the Game
Action
Remove from the game any card in play or your hand that states at least one of it cannot be destroyed or it cannot be removed from the game. This overrides any effect of that card preventing it from being removed from the game. This card may be played out of turn if the game cannot otherwise advance.
Card by The T
I'm Bored, Let's Play Something Else
Action
Find another board/card game that is turn based as Dvorak is. Set it up per it's rules. At the end of each player's Dvorak turns, they take a turn in that game. If it allows players to be eliminated, the first player eliminated is eliminated from the Dvorak game, and that game ends. If not, when that game ends, the lowest scoring player is eliminated. If there is no scoring, the winner of that game decides who is eliminated.
Card by The T
Video Challenge
Action
Choose an opponent. Find a 2-player competitive video game with a mode or minigame that can be completed in under 10 minutes, that you can play with that opponent (ie, 1 course of a Kart racing game, 1 match of a fighting game, a Mario Party minigame). The winner may choose any number of the loser's Things and destroy them.
Card by The T
Sunset Shimmer
Thing - Pony
Humans and Ponies you control count as both Ponies and Humans.
Action: Look at target player's hand.
Card by ChippyYYZ
Princess Luna
Thing - Pony
At the end of each player's turn, you may look at that player's hand. If you raised the moon as your last turn, you may put a card from their hand on top of the deck.
Turn - Raise The Moon - Until your next turn, players can't play or destroy Things. You may not raise the moon next turn.
Card by ChippyYYZ
Renegotiate
Reaction
Play in response to an opponent's Action. That opponent may choose new targets for that Action.
You may negate that Action.
"Make me an offer I won't refuse."
Card by ChippyYYZ
Nonstop Action
Thing
If any player ends their turn without having played an Action or used an Action ability during their turn, they are eliminated.
Card by The T
Sharing is Caring
Thing
Any player may use an Action ability on any other player's Things.
Card by The T
◯☆✚⬜
PSI
Action
Name a word. Reveal the top card of the deck. If that word is in the title of the card you revealed, you may choose to play it immediately (this does not count against your turn limits) or put it in your hand. If it does not, or if you choose not to play it or put it in your hand, discard it.
Card by The T
Prometheus
Thing - Moon (Ring Shepherd)
You may give Prometheus to the player preceding you in turn order and reveal the top card of the deck; if it is an Action, you may draw, play, or discard it immediately. At the end of your turn, the preceding player gains control of Prometheus.
Named for an ancient trickster god who brought knowledge of fire to humanity.
a = 139,380 km, e = 0.0022, i = 0.008˚
Card by Binarius
Janus
Thing - Moon (Co-orbital)
When you play Janus, find Epimetheus and put it into an opponent's control. Draw a card when you gain control of Janus. The player preceding you in turn order gains control of Janus when a Thing is played. If you would gain control of Epimetheus, exchange it with Janus.
a = 151,452 km, e = 0.0068, i = 0.165˚
Card by Binarius
Epimetheus
Thing - Moon (Co-orbital)
When you play Epimetheus, find Janus and put it into an opponent's control. Discard a card when you gain control of Epimetheus. The player preceding you in turn order gains control of Epimetheus when an Action is played. If you would gain control of Janus, exchange it with Epimetheus.
a = 151,502 km, e = 0.0098, i = 0.335˚
Card by Binarius
Ennui
Thing
If the game has been ongoing for at least 2 hours, this card has been in play for at least 10 minutes, and there are no other Things in play with victory conditions, you win the game. If any player plays an Action with a victory condition on it, destroy this card (no victory occurs).
Card by The T
💊
Dr. Mario
Thing
Action: Destroy 1 thing you control in order to destroy 2 things of the same color controlled by another player.
Card by The T
It's Summer, No Reason for Sleeves
Action
Starting with you and going clockwise, each player plays every card Up Their Sleeve, in any order they wish.
Up Yours, Sleeve.
Card by The T
1y
Mystery Flask
Thing - Treasure
When Mystery Flask is destroyed, draw two cards and gain a Token of any type.
Action: Destroy this.
Card by Bucky
0y
The Shelf
Thing - Treasure
Whenever you have fewer than 5 cards Up Your Sleeve, put the top card of the deck Up Your Sleeve. Cards Up Your Sleeve have a Cornercost equal to the first number in their cornervalue, or if they don't have one, the number of words in their name plus four.
Once per turn, you may pay tokens equal to the Cornercost of a card Up Your Sleeve to play that card.
Card by Bucky
9z
Exodial Flourish
Action
If you have five Things with different names and the same non-Thing, non-Token type, win the game.

Look at the top 20 cards of the draw pile. You may play one Thing that has a non-Thing, non-Token type from among those cards. Then shuffle Exodial Flourish into the draw pile.
Card by Bucky
Black Hole
Thing
Any cards that touch this card, even in hand, gets immediately discarded or destroyed. This card only has effect in your hand or the playing field.
FWOOMP!
Elevator To Hell
Thing
Action: Ride the elevator into hell, skipping your next turn as well as targeting up to 3 opponent's tangible things then destroying them immediately.
Welcome to Hell. No Pizza only Taco.
Mysterious Rune
Thing
Play this on one of your things. The Rune prevents cards from targeting itself and the thing under it. The Rune destroys the thing under it and itself after 2 rounds.
Maybe it's best not to touch it.. yourself..
Automated Token Production Facility
Thing
At the start of each turn, gain 1 token of a type of your choice.
Card by The T
Trap Card
Action
This card cannot be played unless another card causes it to be played. If this card is played or discarded, the player who caused this to occur is eliminated.
Card by The T
Death Lottery
Action
For each player, create a new Action card titled "[Player's name] Loses" with the text
"[Player's name] is eliminated." and shuffle it into the deck.
Card by The T
Ace of Wands
Thing-Magic Item
Gain 1 magic token at the start of your turn.
Thorns
Thing
Cannot be played or discarded, even if forced to.
This.. This must hurt
Unfinished Tome
Thing-Tome
Action: Destroy 5 of your magic tokens to destroy this card, create a Tome Card of a thing you control (mimicking it's abilities) then play it on yourself. A Tome allows you to destroy magic tokens as an action to do something mimicking the original thing.
Aegir
Thing - Moon (Norse)
If one of your Things would be destroyed, you may discard a card to return it to your hand instead. At the end of your turn, the player preceding you in turn order gains control of Aegir.
Named for an ancient giant of the sea who soothed storms.
a = 20.483 Gm, e = 0.237, i = 140.233˚
Card by Binarius
Anthe
Thing - Moon
When you play Anthe, specify a type of token and gain one such token. At the end of your turn, the player preceding you in turn order gains control of Anthe. Action: Gain a token of the specified type.
Named for a giant's flowery daughter who went into the sea and became a bird.
a = 197,700 km, e = 0.0011, i = i = 0.1˚
Card by Binarius
Pandora
Thing - Moon
At the end of your turn, the player preceding you in turn order gains control of Pandora. Action: Play a Thing. Thing: Play an Action. Action or Thing: Draw a card. Action and Thing: Draw three cards and play them.
Its chaotic orbit outside the F Ring is perturbed by mean-motion resonances with Prometheus and Mimas.
a = 141,720 km, e = 0.0042, i = 0.050˚
Card by Binarius
Deterrent
Thing
When a player is about to win the game, you may destroy a Thing in play.
Card by The T
Catapult
Thing
When you play a Thing, you may instead play it into another player's control.
Card by The T
Redirection
Reaction
Play in response to a card's effect targeting a card or player. You choose a new valid target.
Card by The T
Bloo Potion
Action
Give yourself 5 magic tokens
Tastes like Bloo with a hint of Dark Bloo.
Wed Potion
Action
Give yourself 3 health tokens. If one of your living things were to get destroyed, destroy a health token to keep them in-game.
Wed tastes like blood.
Grene Potion
Action
Give yourself 3 poison tokens. As an action, you may put a poison token on a living thing controlled by an opponent. Destroy their thing at the end of your next turn if the token is still there.
I wouldn't taste this one.
Ward of Protection
Ward
Any time a Thing you control would be destroyed, you may reveal this card from your hand. Ignore that effect, then put a Ward token next to the deck. Then, with x equaling 2 times the number of Ward tokens next to the deck, take the top x cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck.
Card by The T
Ward of Permanence
Ward
Any time you would be forced to discard, swap, or give away any number of cards in your hand, you may reveal this card from your hand. Ignore that effect, then put a Ward token next to the deck. Then, with x equaling 2 times the number of Ward tokens next to the deck, take the top x cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck.
Card by The T
Ward of Immutability
Ward
Any time an Action card would seemingly have a permanent effect on the game, you may reveal this card from your hand. Ignore that card, remove it from the game, then put a Ward token next to the deck. Then, with x equaling 2 times the number of Ward tokens next to the deck, take the top x cards off the deck, add this card to that pile, shuffle that pile, and put that pile back on top of the deck.
Card by The T
Ace of Kings
Thing
Action: Destroy an opponent's thing. If you destroy a card-like thing (such as those found in a 52 deck of cards), you gain another action.
There can only be one
Ponker
Thing-Goal
Whoever has control over 5 card-like things (such as those found in a 52 deck of cards) without any of them making a pair, 3 of a kind, or other Poker related matchings wins.
Poker? What's that?
Soundproof Room
Thing
Play on an opponent. They discard a card every time they don't whisper when talking.
aaaaaaaaaaahh
Free Token
Thing
As soon as this Thing enters play, destroy it and gain a token of a type of your choice.
Card by The T
Yo-yo
Thing
At the start of your turn, put Yo-yo in your hand.
Card by The T
Uno
Action
If this card is the only card in your hand, you may say the name of this card. Then, at the start of your next turn, before you draw a card, if this card is still the only card in your hand, you may play this card to win the game.
Card by The T
Necromancy
Action
Take a living thing from the discard pile and take control of it. It is considered dead and gets destroyed after 3 turns.
Rise.. so you might die yet again.
Ritual
Action
Choose a discarded action and perform it.
Card Generator
Thing
Action: Draw a card from the deck.
Stimulation of Innovation and Creation.
Ward of Vitality
Ward
Any time an opponent would restrict your ability to draw or play cards, you may reveal this card from your hand. Ignore that effect, put a Ward token next to the deck, and with x equaling 2 times the number of Ward tokens, shuffle this card into the top x cards of the draw pile.
Card by Binarius
Wizard Tower
Thing - Building
Action: Gain a Magic token. For each of your Magic tokens, gain a Cookie token.
Card by Binarius
Weathered Oaken Chest
Thing - Treasure
When you play this and at the beginning of your turns, draw cards until you draw a Thing, put it face-down inside the Chest, and shuffle the rest you drew back into the draw pile. If this card is destroyed, divide the Chest's contents evenly between all players and keep the remainder for yourself.
Card by Binarius
𝛿
Holon Scientist
Action - Supporter
If any player has more cards in their hand than you, draw cards until have the same number of cards as that player.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Card by The T
Copycat
Action - Supporter
Choose any player. Shuffle your hand into the deck. Then, count the number of cards in that player's hand and draw that many cards.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Card by The T
Professor Oak's Research
Action - Supporter
Shuffle your hand into the deck. Then, draw 5 cards.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Card by The T
Sudden Portal
Action
Create a card found in the Infinite Dvorak Deck, then put it in your hand.
Aka a Cameo
Pineapple
Thing
Action: Eat the Pineapple by destroying it. Destroy an opponent's thing and one of your things.
In Soviet Russia, you don't eat Pineapple. Pineapple eats YOU!
Mysterious Package
Thing
Draw the top two cards before playing this, choose one and reshuffle the other into the deck, and play this on an opponent with the other card facedown underneath. If they choose to open this, they must immediately play the card underneath this card. If they don't you must play the card underneath this card. Discard after they make their decision.
Bill's Maintenance
Action - Supporter
Shuffle a card from your hand into the deck. If you do, draw 3 cards.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Card by The T
Cheerleader's Cheer
Action - Supporter
Draw 3 cards. Each other player may draw 1 card.
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Card by The T
Bianca
Action - Supporter
Draw cards until you have 6 cards in your hand.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Cult Leader
Thing
Action: Take control of an opponent's intelligent living thing. Takes two of your turns to recharge.
Mithras invites you with open arms
Curse of Depletion
Thing-Curse
Play this on an opponent's thing. This cannot be removed from the card it's played on. Draw 1 less card (minimum of 0) when drawing cards.
I hex thee with a curse that will bring you to your demise!
Curse of Baby Hands
Thing-Curse
lay this on an opponent's thing. This cannot be removed from the card it's played on. Your maximum hand size is 3. If you ever have more than 3, even as a result of drawing on your turn, discard cards from your hand until you have 3.
Baby Hands. Robin has 'em. Now you do too.
Card by JakeTheWOlfie
Illuminated Manuscript
Thing
Once per turn, you may Illuminate a Thing you control with a drawing illustrating its form or function. Any player who controls five Illuminated Things wins the game.
Card by Binarius
Technical Manual
Thing
Once per turn, you may either draw an extra card or play an extra Action or Thing.
Card by Binarius
Potboiler
Thing
If you have not played any cards during your turn, you may draw a card and end your turn.
Card by Binarius
Misty's Determination
Action - Supporter
Discard a card from your hand. If you do, look at the top 8 cards of the deck and put 1 of them into your hand. Shuffle the other cards back into the deck.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Looker
Action - Supporter
Draw 3 cards from the bottom of the deck.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Underground Expedition
Action - Supporter
Look at the bottom 4 cards of the deck. Put 2 of those cards into your hand, and then return the remaining cards to the bottom of the deck in any order.
You may play only 1 Supporter card during your turn (before your attack).
Card by The T
Backhoe
Thing
Backhoe counts as a Spade. Action and Thing: Gain control of the Thing closest to the discard pile. You may not use this ability if you used it during your previous turn.
Card by Binarius
12/42
Gratuitously Garrulous Loquacity
Thing
A player may only play a card if said card contains a greater quantity of syllables in its title or words in its ruletext than each of the cards played during the most recent turn of the preceding player in turn order.
Card by Binarius
Z
Emperor of the Alphabet
Action
Gain control of an opponent's Thing whose name or ruletext starts with A. If you do, gain control of one whose name or ruletext starts with B, and so on. If you gain 26 Things in this way, you win.
Card by Binarius