Ildrum deck

From Dvorak - A Blank-Card Game
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Ildrum
Designer Centronias
Date 3rd December 2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Generic Info

Status Details

Centronias has tons of ideas to add. Just give him time.

Special Rules

Clauses

Clauses are special effects or actions that are used in multiple places or are very long to explain, and are therefor not included on cards. A clause is referenced on a card by its name.

Dark Lord Clause: Dark Lord type M/S/Ts are special, superpowerful creations. They are generally the most powerful incarnations of evil. A Dark Lord is created through The One Ring or occassionally by other means.

The Dark Lord Clause states that when a Dark Lord M/S/T is in play, no Light type cards may be played. When a Dark Lord type is created, all Magic - Light are destroyed, and all Light type M/S/Ts are afflicted with Poison 2.

Greater Evil Clause: One Ring Clause: The The Once Ring card was created to wreak havoc. It can never be destroyed in the traditional sense, as it always seeks a new master.

"The One Ring Clause states that when The One Ring is to be discarded, it is reshuffled into the draw deck. When a Wraith type, Sauron's Shadow or The Fellowship of the Ring are in play, those cards automatically equip The One Ring, precedence decreasing.

Special Types

Wraiths are immune to the effects of The One Ring. Zombies are immune to normal destruction. When a zombie is "destroyed" it is disabled for three turns and loses all afflictions (except zombification) and equiped Items. After three turns, it is reactivated and still afflicted with zombification. Zombies can only be destroyed with Revive, Exorcism, or by consumption. Zombification is not removed by Cure.

Actions

!!

Card List

Items

Backpack
Item - Stagnant
An item that can store up to five other items in it. It is not possible to nest backpacks within backpacks, though.
The One Ring
Item - Equip (Special)
Equip onto any M/S/T to make immune to all effects. Cannot be unequipped. After three turns, wearer is destroyed or converted into related Dark Lord type. (One Ring Clause)
Coffee
Item
Any M/S/T may consume Coffee to make an additional action this turn. (Consumed)
Coffee Machine
Item - Stagnant
Any Coffee is not consumed when used.
Silver Shield
Item - Equip
Equip to any M/S/T. Refelcts any magic cast on wearer.
Black Ammulet
Item - Equip
Equip to any M/S/T to salvage one card from the discard pile per turn (instead of any other actions from that M/S/T. Upon equiping, wearer becomes afflicted with Poison 3
Tome of Banishment
Item - Equip
Equip to any M/S/T to allow casting of Banish (Return S to owner's hand) per two turns. (Energy: destroy instead of Banish)
Scroll of Banishment
Item
Equip to any M/S/T to allow casting of Banish (Return S to owner's hand) once. (Must consume)
Firey Tentacles of Wrath
Item - Equip
Equip to The Master to enable his casting of Dark Magic.


The Master's Tentacley Embrace
Item - Equip
Equip to The Master to enable his casting of Light Magic.
ITEM
Item
SOMETHING

Actions

Divide by Zero
Action
Instant win. Can only be used by Chuck Norris.
Dodge
Action - Skill
Wearer becomes immune for one turn cycle.
Salvage
Action
Retrieve any Item from the discard pile.
ACTION
Action
SOMETHING THAT DOES SOMETHING

Magic

Curse of Heart
Magic - Dark
Trade hands with any other player (Must consume)
Curse of Tongues
Magic - Dark
No Magic may be cast for one turn cycle. (Energy: No consume)
Cure
Magic - Light
Remove all statue from any three M/S/T. (Energy: No comsume)
Revive
Magic - Light
Save M/S/T from destruction, including any equiped Items. (Must consume)
Lay on Hands
Magic - Light
Save M/S/T from destruction, excluding equiped Items. (Energy: No consume)
Reflect
Magic
Afflict Reflect on any M/S/T. Reflect causes any magic cast at afflicted M/S/T to be redirected at the caster.
Corrosion
Magic
Destroy any one equipped non-special items on a M/S/T. (Energy: No consume)
Banish
Magic - Light
Return S to owner's hand (Energy: No consume)
MAGIC
Magic
SOMETHING THAT DOES SOMETHING

Things

THING
Thing
SOMETHING

Magicians

SUMMONER
Magician
SOMETHING THAT SUMMONS

Summons

Shiva
Summon (Water)
Goddess of Ice.

Ice Shield: Use on an type of cards to protect them from other players' actions.

Diamond Dust: (Requires Energy) Use on any player to either skip that player's next two turns, return all of one type of his cards to his hand (excluding Summoners), or destroy all of one player's fire Summoners.
Bahamut
Summon (Aether)
SOMETHING THAT SUMMONERS SUMMON
Bahamut
Summon (Aether)
SOMETHING THAT SUMMONERS SUMMON
Bahamut
Summon (Aether)
SOMETHING THAT SUMMONERS SUMMON

Environments

ENVIRONMENT
Environment
A PLACE THAT DOES STUFF

Special

Energy
Special
An intangible substance that powers other things.