Game Development

From Dvorak - A Blank-Card Game
Revision as of 19:18, 16 March 2011 by Zaratustra (talk | contribs)
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Game Development
Designer Zaratustra
Date 2011
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Special Rules

For each Developer in play, roll a dice and follow the instructions in the card.

You can release a Game if you have at least one Genre and one Theme in play. Collect the added rewards and subtract one Money for each Bug still around.



Card List

0
Intern Programmer
Thing - Developer
1: +1 Engine
2: +1 Gameplay
3: -
4: +1 Bugs
5: +1 Bugs
6: All your Programmers lose their output this turn.
1
Junior Programmer
Thing - Developer
1: +2 Engine
2: +1 Engine
3: +1 Gameplay
4: -
5: +1 Bugs
6: +1 Bugs
2
Full Programmer
Thing - Developer
1: +2 Engine
2: +2 Engine or -1 Bug
3: +1 Engine, +1 Gameplay
4: +2 Gameplay or -1 Bug
5: +1 Bugs
6: +2 Bugs
3
Senior Programmer
Thing - Developer
1: +3 Engine
2: +2 Engine, +1 Gameplay
3: +2 Engine or -2 Bugs
4: +2 Gameplay or -2 Bugs
5: +2 Bugs
6: +3 Bugs
4
Lead Programmer
Thing - Developer
1: +5 Engine
2: +1 Engine per Programmer in play
3: +1 Gameplay per Programmer in play
4: -
5: -1 Bug per Programmer in play
6: +1 Bug per Programmer in play.
2
Tools Programmer
Thing - Developer
1: +1 Engine per Programmer in play
2: +1 Gameplay per Designer in play
3: +1 Art per Artist in play
4: -1 Bug per Programmer and Tester in play
5: +1 Bug
6: +1 Bug per Programmer and Tester in play.
0
Intern Designer
Thing - Developer
1: +1 Writing
2: +1 Gameplay
3: -
4: -1 Writing
5: -1 Gameplay
6: -5 to a stat of your choice.
1
Junior Designer
Thing - Developer
1: +2 Writing
2: +1 Writing
3: +1 Gameplay
4: -
5: -1 Writing
6: +1 Bugs
2
Full Designer
Thing - Developer
1: +2 Writing
2: +2 Writing or +1 Gameplay
3: +1 Gameplay, +1 Art
4: +1 Gameplay or +1 Art
5: -1 Design, -1 Gameplay
6: +1 Bugs
3
Senior Designer
Thing - Developer
1: +3 Writing
2: +2 Writing, +1 Gameplay
3: +1 Writing, +2 Gameplay
4: +2 Gameplay or +2 Art
5: -2 Design or -2 Gameplay
6: +2 Bugs
3
Marketing Producer
Thing - Developer
1: +2 Market
2: +1 Market
3: +1 Fanbase
4: -
5: -1 Market
6: Destroy this.
1
Indie Developer
Thing - Developer
1: +3 Engine
2: +3 Gameplay
3: +3 Writing
4: +3 Art
5: +3 Bugs
6: Destroy this.
Documentation
Thing - Work
Assign this to a Developer. They generate +1 Gameplay each turn instead of their regular output.
Betatesting
Thing - Work
Assign this to a Developer. They generate -1 Bugs each turn instead of their regular output.
2
Physics Engine
Action
Add +5 Engine, +5 Gameplay and +1d6 Bugs.
5
3D Engine
Action
Add +10 Engine, +5 Gameplay, +5 Art and +2d6 Bugs.
3
Network Engine
Action
Add +10 Gameplay and +1d6 Bugs.
1
Model Library
Action
Add +5 Art.
Bandwagoning
Action
Pick any Genre and Theme cards an opponent used to make a Game since your last turn.
Puzzle
Thing - Genre
Cost - 10 Gameplay, 10 Engine
Reward - 3d6
Market x2, Fanbase x1
Casual
Thing - Genre
Cost - 20 Gameplay, 5 Engine
Reward - 4d6
Market x3, Fanbase x1
Platformer
Thing - Genre
Cost - 30 Gameplay, 20 Engine
Reward - 5d6
Market x2, Fanbase x2
MMORPG
Thing - Genre
Cost - 20 Gameplay, 50 Engine
Reward - 10d6
Market x2, Fanbase x5
Pirate
Thing - Theme
Cost - 10 Writing, 10 Art
Reward - 3d6
Market x1, Fanbase x1
High Fantasy
Thing - Theme
Cost - 10 Writing, 40 Art
Reward - 6d6
Market x2, Fanbase x2
Indie
Thing - Theme
Cost - 20 Writing or 20 Art
Reward - 4d6
Market x1/2, Fanbase x3