Final Fantasy Tactics Advanced: CCG Card Set

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Final Fantasy Tactics Advanced: CCG Set
Designer Aetherknight
Date 24 December 2008
Players 2 (Untested)
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

This is a work in progress and some what experimental. I have yet to lay out the skeletal rules and do not wish to be rushed. I am pretty active and will say if I officially give up on this game.

Move Rules

There are 3 zones
++++X++++Enemy Base
+++X X+++Enemy Line
++X X X++No man's land
+++X X+++Ally Line
++++X++++Ally Base

Where X is a space or battle position. Two characters can occupy a space (an Ally and an Enemy; one of each)

Card List

35
Marche
Thing-Leader
FFTA CCG Marche 2.jpg

Leader-Martyrdom:When an adjacent ally dies give another ally JP

  • Swords, Knightswords,Blades, Knives, Rods
Card by Aetherknight
10
Soldier
Thing-Hume
FFTA CCG Soldier.jpg
  • Swords, Knightswords

(-)[0]Mug: 1
Draw a card, discard a card.

(exp/Sword)[0]Powerbreak

Destroy exp upon hit
Card by Aetherknight