Different Chess Deck

From Dvorak - A Blank-Card Game
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Different Chess
Designer matt1234
Date 12-23
Players 2
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

This deck is designed to be similar to Chess Plus Plus. It is designed so players can have a different strategy and army. All cards should be black (000000) to be chess-like. I do not intend to make all the cards exactly the same as Chess Plus Plus.

Special Rules

0-The rules of Chess apply except when otherwise stated

1-Cards take priority over the rules

2-There is no "check" if you have more than one king

3-Stalemate counts as a win for the stalemating player

4-The Things in play apply only to their owners

5-You cannot have more than one "Move Changing" Thing for each type of piece you control, and when you play a new one you must forfeit the older one.

6-"Pieces" now refers to Pawns and Kings in addition to Queens, Knights, Rooks, and Bishops

7-Moving a piece is an Action

Card List

Marshall
Thing: Move Changing (Queen)
Queens now move as a standard Rook or Knight.
Cardinal
Thing: Move Changing (Queen)
Queens now move as a standard Bishop or Knight.
Representative
Thing: Move Changing (Queen)
Queens now have whatever moves are legal for Rooks and Bishops. They also have any special powers or abilities of Rooks or Bishops
NightRider
Thing: Move Changing (Knight)
Knights may make multiple "Knight Jumps" in the same direction. They are blocked only on the squares where they would "land" from a Knight Jump
Camel
Thing: Move Changing (Knight)
Knights now move by making a "Long L" move. They jump 3 in one direction and 1 in a perpendicular direction
Zebra
Thing: Move Changing (Knight)
Knights now move by making a "Large L" move. They jump 3 in one direction and 2 in a perpendicular direction
Berolina Pawn
Thing: Move Changing (Pawn)
Pawns now move diagonally forward and capture straight forward.
Japanese Pawn
Thing: Move Changing (Pawn)
Pawns now move and capture straight forward and may promote to anything beside King or Queen on the last 3 ranks
Chinese Pawn
Thing: Move Changing (Pawn)
Pawns now move and capture straight forward. Upon reaching rank 5 they gain the power to move and capture sideways. Pawns may not promote on rank 8.
Draught Man
Thing: Move Changing (Pawn)
Pawns now move diagonally forward and capture by jumping an enemy and landing on the next square which must be vacant. They may capture more than once a turn and must capture if capturing is possible. You can move other pieces if there are captures possible but not pawns. Pawns promote to Kings on rank 8.
Draught King
Thing: Move Changing (King)
Kings now move 1 square diagonally and capture by jumping an enemy and landing on the next square which must be vacant. They may capture more than once a turn and must capture if capturing is possible. You can move other pieces if there are captures possible but not kings.
Duke
Thing: Move Changing (King)
Kings now move 1 square diagonally or jump exactly 2 squares up, down, or sideways
Baron
Thing: Move Changing (King)
Kings now move 1 square up, down, or sideways or jump exactly 2 squares diagonally
Duchess
Thing: Move Changing (Queen)
Queens now move as a bishop or jump exactly 2 squares up, down, or sideways in a row as many times as desired
Baroness
Thing: Move Changing (Queen)
Queens now move as a rook or jump exactly 2 squares diagonally in a row as many times as desired
Esquire
Thing: Move Changing (King)
Kings now move as a standard Knight.
Crook
Thing: Move Changing (Inverted Rook)
When you play this card you may invert 1 Rook you control. Inverted rooks have the option of making a standard Knight's move in addition to their current powers. After the option is used the Rook must be un-inverted.
Immobilizer
Thing: Move Changing (Inverted Rook)
When you play this card you may invert 1 Rook you control. Inverted rooks now move, but may not capture, as a standard Queen. All enemy pieces adjacent to an inverted rook cannot take any action except to "commit suicice" effectively capturing themselves.
Silver
Action: Special Promotion
Promote any pawn you control to a silver general. A silver general moves 1 square diagonally, or straight forward. Silver generals promote to gold generals on the last 3 ranks. Gold generals move 1 square forward, backward, sideways, or diagonally forward.
Gold
Action: Special Promotion
Promote any non-pawn piece you control on the last 3 ranks to a gold general. Gold generals move 1 square forward, backward, sideways, or diagonally forward.
Liberal Castling Manouvere
Action: Special Move
Move a King any number of squares sideways. Move a Rook on the same rank to any square on the opposite side of the king. All passed through squares must be empty and the king may not go out of, into, or through check.
Charge
Action: Special Move
Move all of your pieces 1 square forward. These moves can be made in any order and can capture. You cannot use this move to kill the last enemy king.
Cannon
Thing: Move Changing (Rook)
Rooks now move, but do not capture, as in Chess. They now capture by jumping over exactly 1 piece along a Rook-Line and landing on the piece to be taken.
Carrier
Thing: Move Changing (Rook)
Rooks now move, but do not capture, as in Chess. You may move a non rook piece onto a friendly rook's square and have the rook "carry" the piece. If the rook moves it takes what it's carrying with it, but if the other piece moves the rook stays put. If a carrying rook is captured or this card is discarded then both pieces are captured.
Prince
Nonplay: Response
Play when a King of yours is captured. Promote any non-rook piece to a King.
Princess
Nonplay: Response
Play when a Queen of yours is captured. Promote any non-rook piece to a Queen.
Revolution
Action: Event
All of your Kings, all of your Queens, and 2 of your Pawns are removed from the board. You can only lose if your opponent captures all of your remaining pieces or if you have no moves. (stalemate)
Out with a Bang
Nonplay: Response
Play when a you capture a piece or have a piece captured. The capturing piece, the captured piece, and all pieces on adjacent squares are captured. You cannot play this card if it lets either player win the game.
Buddhism
Thing: Move Changing (Any except Bishop)
Pieces move normally but cannot capture. If they are captured they are reincarnated on their starting square; of the same color as what it was on before if a Knight/Rook/Bishop, and on the same file if a pawn. If the starting square is occupied then the piece is captured normally.
Catholicism
Thing: Move Changing (Generic)
Bishops now have whatever moves and powers are legal for Queens and Queens now have whatever moves are legal for Bishops and no powers (including capturing)
Hinduism
Thing: Move Changing (Generic)
Pieces move normally. If they are captured they are reincarnated on square of opponents choice. Every time your piece is reincarnated it demotes according to King>Queen>Rook>Bishop>Knight>Pawn. Pawns do not get reincarnated or promote. If you only have 1 King it cannot get reincarnated.
Islam
Thing: Move Changing (Generic and Queen)
All pieces except Queens and pawns may in addition to their current abilities make a "Long L" knight jump; 3 squares one way and 1 square perpendicular. Queens now move 1 square diagonally and pawns promote only to queens.
Atheism
Action: Card Affecting
Destroy all Buddhism, Catholicism, Hinduism, and Islam in play
Watchtower
Thing: Move Changing (Inverted Rook)
You may invert a rook when you play this. Inverted Rooks now do not move. They cannot be captured and you can move friendly pieces on to them. The friendly pieces cannot be captured this card is destroyed, in which case the Rook and what it's carrying are captured.
Tank
Thing: Move Changing (Inverted Rook)
You may invert a rook when you play this. Inverted Rooks now move as standard kings but do not capture. They can push any pieces that get in their way and if they push pieces off the board they are captured.
Wizard
Thing: Move Changing (Bishop)
Bishops now move 1 square diagonally or make a "Long L" jump; 3 squares one way and 1 square perpendicular