Difference between revisions of "Destruction in Dvorak deck"

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{{card|title=Pestilence|type=Neutral Psycho/Killer - Unique|creator=ChippyYYZ|text='''Strongman Death Immune'''<BR>This role cannot be assigned at the beginning of the game. The Moderator announces when a player becomes Pestilence.<BR><BR>'''(Night)''' - Strongman Kill target player and all other players who visit them tonight.|bgcolor=9d4|flavortext=Behold, a pale horse.}}
{{card|title=Pestilence|type=Neutral Psycho/Killer - Unique|creator=ChippyYYZ|text='''Strongman Death Immune'''<BR>This role cannot be assigned at the beginning of the game. The Moderator announces when a player becomes Pestilence.<BR><BR>'''(Night)''' - Strongman Kill target player and all other players who visit them tonight.|bgcolor=9d4|flavortext=Behold, a pale horse.}}


<!-- {{card|title=|type=Alignment/Type|text=|creator=|bgcolor=999|longtext=|flavortext=}} -->
{{card|title=Reaper|type=Psycho Neutral/Killer|text=You consume a soul every time you are attacked at least once per night, keeping you alive. You start the game with 1 soul. <br>'''(Night)''' - Kill a player, gaining 1 soul. This bypasses Healing. Optionally spend 1 soul each for strongman kill and/or killing all visitors.|creator=JakeTheWolfie|bgcolor=000|longtext=True|flavortext=}}
 
{{card|title=Possessor|type=Psycho Neutral/Killer|text='''Death Immune''' <br> '''(Night)''' - Force another player to kill a player. You will be seen visiting them, and they will be seen visiting your target. <br> '''(Night)''' - Switch your role card with another, provided they aren't Death Immune. You will also kill yourself in your new role. You still win if the Possessor wins. (2 uses)|creator=JakeTheWolfie|bgcolor=333|longtext=True|flavortext=}}
 
{{card|title=Sorcerer|type=Psycho Neutral/Killer|text='''Death Immune''' <br> '''(Night)''' - Kill a player. If they are Death Immune, or you would die from killing them, you will be notified and not kill.|creator=JakeTheWolfie|bgcolor=339|longtext=|flavortext=}}
 
<!-- {{card|title=|type=Psycho Neutral/Type|text=|creator=|bgcolor=999|longtext=|flavortext=}} -->

Revision as of 13:29, 13 October 2019

Destruction in Dvorak
Designer Anyone!
Date 10/4 and onwards
Players 5+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Overview

This is my attempt to create (The Framework for) a Mafia-esque game


Adding Cards

As this is a game meant for everyone to play, I want everyone to have a chance to create cards! These are the rules:

1: Don't add more than 3 roles at a time.

2: Don't make too over powerful roles. (Ex: A Good Guy that instawins the game for Good Guys if it dies or is revealed)

3: Don't make too under powerful roles. (Ex: A Bad Guy who commits suicide at the beginning of the first night)

4: Only change other's roles to fix grammar.

5: Roles shouldn't refer to other roles, as they might not be present in all games.

5.1: If a role has good reason to refer to another role (Ex: "This role can only exist in games with The Vampire"), then it is allowed to refer to it.

6: Use the talk page to suggest edits for this page (excluding roles)

7: Create a Subsection for each new faction within an overall heading. (Ex: The faction "Blue Dragon" would be a subsection of "Uninformed Minority")

7.1: Neutrals can be ignored for the sake of this

Special Rules

Disregard all rules that apply to Dvorak. (Terminology might still apply)

One person is the "Moderator". They are the Engine of the game, who takes into account and processes all effects that happen at night. The Moderator hands out one role card to each other player at the beginning of the game. The Moderator is not a Player and does not receive a role.

All regular players have 3 cards: their role card, and two Decision cards, Lynch and Pardon. Players may always look at their own role card, but they may not reveal it to any other players unless allowed or required by a game effect.

Mechanics

Each round is divided into day and night.

During the Morning (Day), players are allowed to say anything that they want to.
During the Afternoon (Day), players vote on who to accuse of conspiracy against the town. Anyone voted for by more than half of living players becomes accused, beginning a trial..
During a Trial, the accused player gets a brief time to testify. No one else may speak during this time.
During the Decision, all players aside from the accused may vote to Lynch or Pardon the accused by giving the corresponding card to the Moderator, face-down. Votes are only revealed at the end of the Decision period. Anyone who does not give a card to the moderator before time is up abstains from the vote. If more than half of the votes are Lynch, the accused is killed and the day ends.
During the Night, everyone closes their eyes. The moderator will tell roles to wake up to do their night actions, if they have any, then to fall back asleep. If there are any roles that wake up with other roles (such as most Informed Minority roles), the Moderator will tell the group to wake up instead.

If a player dies, they give the moderator their voting cards to signify that they are dead. They also reveal their role, unless an effect keeps it from being revealed. If a dead player is revived, their role stays revealed if it was revealed. Dead players are unaffected by all game effects that do not specifically affect dead players (Notably, Post-Death abilities can't be redirected).
If a player whose role is revealed becomes a different role, their new role will not be revealed.
Players may only use their role's Day Abilities if their role is revealed.
Some abilities may only be used a limited number of times. Some abilities instead have a limited number of Successful uses, which are not spent if the ability's effect is not achieved for some reason.
A role with multiple Night abilities may only use one of those abilities per night, if not otherwise specified.


Factions

There can be any number of factions present in a game. Each role card has a single faction.

There are four categories of factions: Uninformed Majority, Informed Minority, Neutral Evil, and Benign Neutral.
Any non-neutral role's goal is to kill off all players of other factions except for Benign Neutrals.
Neutral Evil roles have the goal of killing off all players of other roles except for Benign Neutrals.
Benign Neutral roles each have their own unique goal, and some may win alongside other factions.

The game ends when any non-neutral faction or Neutral Evil role achieves its goal. Some Benign Neutrals may delay the game's end.

Types

Each role has one of 6 different role types, which describes the overall function of the role.

Killer - Roles whose main mechanics kill other players.
Offensive - Roles that disrupt other players and keep them from using their abilities as intended.
Social - Roles that affect the game's social dynamics, either positively or negatively.
Support - Roles that help other players, whether it be healing or strongmanning their actions.
Investigative - Roles that can gain mechanical information from the game itself.
Special - Roles that don't fit into any of the above categories.

Game Alterations

If you want to alter your game, you are free to do so. Here are a few suggestions from me (JakeTheWolfie)

Faction Grouping - Some factions can win without eliminating each other. (Ex: The Mafia are able to win with the Unseen, despite being differing Alignments). This could also apply to only specific roles (Ex:The Mastermind, The Coven Leader, The Cult Leader, and The Godfather are able to win with each other, if alive. This also applies of one or more of them aren't alive. All other members of their factions would lose)

Different Trials - Players vote on who to lynch during the trial phase. Whoever has the most votes is lynched.

Faction Separating - Roles within a faction cannot win with each other (Ex: The Vigilante can only win if the Veteran is killed, and vice versa. If both are alive/dead at the end of the game, they both lose.)


Terminology

Investigate - Learn whether a player is Suspicious (Informed Minority or Neutral Evil) or Not Suspicious (Uninformed Majority or Benign Neutral). Some abilities may gain additional information from Investigating.
Frame - Investigative checks on a Framed player return Suspicious.
Tailor - Investigative checks on a Tailored player return Not Suspicious.
Heal - Prevent a player from dying tonight.
Kill - Kill target player. This can also be paired with other modifications.
Strongman - This ability cannot be stopped unless another strongman ability stops it.
Death Immune - You cannot be killed at night. You can still be lynched.
Unique - Up to one of this role can be assigned at the beginning of the game. If multiple living players have the same unique role, the one who most recently became that role (except via this rule) becomes their previous role.
Distract - A Distracted player's Night abilities have no effect. They still visit the target of their ability unless specified otherwise. Limited use abilities still spend a use (but not a Successful use).
Redirect - Change the target of a player's ability (if any).
Visit - A living player using a Night ability on a target Visits that player, unless specified otherwise. Some abilities can detect visits or affect players who visit certain players.
Convert - Transform a player's faction from one side to another. If no role is specified to be what a role converts into, the role's convert is considered to be that original role, just with the faction changed.
Unconvertable - The role is unaffected when a conversion attempt is made.


(Add more as you come up with cards with these terms)



Role Cards

Uninformed Majority

Moderners

Police Person
Moderner/Investigative
(Night) - Investigate target player. You will know if they are an Informed Minority.
Doctor
Moderner/Support
(Night) - Heal another player, preventing them from dying tonight.
(Night) - Heal yourself. (1 use)
Civilian
Moderner/Social
(Post-Death, Night) - If you were killed, target a player. If they killed you, this will be announced tomorrow. (3 uses)
Jack of All Trades
Moderner/Special - Unique
(Night) - Gain a 1 use ability based of of target player's type, wasting any you have stored.
Investigative/Special - Investigate target player, determining faction.
Social - Target player cannot be voted tomorrow.
Support - Heal Target Player.
Offensive - Distract Target player.
Killer - Kill target player.
Lawyer
Moderner/Social
(Night) - Target player cannot be lynched the following day. This is not announced until the next day. (2 uses)
BodyGuard
Moderner/Killer
(Night) - If target player is attacked, you will strongman kill the attacker, and the attacker will kill you.
Surveiler
Moderner/Investigative
(Night) - Target a player without visiting them. You learn the names of each person who visits your target tonight.
NEIGHBORHOOD WATCH
PROGRAM IN FORCE
Card by ChippyYYZ
Escort
Moderner/Offensive
You can't be Distracted.
(Night) - Target player is Distracted tonight.
"You busy tonight?"
Card by ChippyYYZ
Mayor
Moderner/Social - Unique
You may reveal your role. You may not be Healed if you are revealed.
(Day) - Your votes count as 3 votes, and you break ties if two players receive enough votes to be accused.
"It's high time we cleaned up this city."
Card by ChippyYYZ


High Elves

Captain of the Elfguard
High Elf/Investigative - Unique
Unconvertable
While you are alive, you and other Elfguards wake up together and see the results of each other's Night abilities.
(Night) - Investigate target player. If they are an Informed Minority or Neutral Psycho, they will learn your name and role.
Card by ChippyYYZ
Elfguard
High Elf/Investigative
(Night) - Target a player. You learn the names of everyone who visits them tonight.
"Halt, who goes there?"
Card by ChippyYYZ
Archer
High Elf/Killer
(Night) - Kill target player without visiting them (3 uses). If you kill an allied Uninformed Majority this way, you unavoidably kill yourself the following night instead of waking up.
"My aim, like my heart, is unerring."
Card by ChippyYYZ
Champion
High Elf/Killer
(Night) - Target another player. If any player visiting your target tonight would kill or convert them, they kill you instead, and you strongman kill them in return.
"Draw steel, knave! Is this not why you've come?"
Card by ChippyYYZ
Herbal Healer
High Elf/Support
(Night) - Heal another target player.
(Night) - Heal all Uninformed Majority and Benign Neutral roles that visit you tonight (2 uses).
"Darkness is only a passing thing. Rest here until morning."
Card by ChippyYYZ
Druid
High Elf/Special
Unconvertable
After every even-numbered night, you learn what Neutral roles are alive and how many of each, but not who they are.
You are Death Immune, but only to the first attack against you by a Neutral player.
"Those who disturb balance will never know it themselves."
Card by ChippyYYZ
Dryad-Speaker
High Elf/Support
(Night) - Target a dead player whose role is revealed. If they are an Uninformed Majority, they return to life in the morning. (1 successful use).
"To the earth you have gone, and from the earth you return. Oh, and you'll need to water yourself twice a day now."
Card by ChippyYYZ
Songweaver
High Elf/Offensive
You can't be distracted.
(Night) - Target player is Distracted tonight. If they are Distracted this way, they can't vote to lynch or accuse players the next day (4 uses).
"Listen awhile, and let peace fill your heart."
Card by ChippyYYZ
Lorekeeper
High Elf/Investigative
(Night) - Target a player or dead player. If they die tonight or are already dead, you learn their role(s) and what roles killed them.
(Post-Death, Night) - If you were killed at night, target a player. If they killed you, this will be announced tomorrow (1 use).
"Not a page shall fade from memory, nor a word be stricken."
Card by ChippyYYZ
Elvenking
High Elf/Social - Unique
You may reveal your role.
(Day) - Any player who becomes accused today is lynched instead of going on trial. There can be 3 lynchings today. Lynched players' roles are not revealed until the end of the day (1 use).
"Your lives belong to me. Relinquish them."
Card by ChippyYYZ


Informed Minority

The Mafia

Godfather
Mafia/Killer - Unique
Death Immune, Tailored
(Night) - The Mafioso uses their Night ability targeting a player of your choosing (without you visiting anyone). If they are unable, you visit and kill the targeted player instead.
"I have no intention of placing my fate in the hands of men whose only qualification is that they managed to con a bloc of people to vote for them."
Card by ChippyYYZ
Mafioso
Mafia/Killer - Unique
(Night) - Kill target player. The Godfather may overrule this ability's targeting.
If the Godfather dies or is converted, you become the Godfather.
"I got a message for ya from the boss."
Card by ChippyYYZ
Janitor
Mafia/Support
(Night) - Target a player. If they die tonight, their role is revealed only to you. Limit: 3 successful uses per game.
If no Mafia/Killers are alive, a random Mafia becomes a Mafioso.
A spotless record is messy work.
Card by ChippyYYZ
Consort
Mafia/Offensive
You can't be Distracted.
(Night) - Target player is Distracted tonight.
If no Mafia/Killers are alive, a random Mafia becomes a Mafioso.
"You busy tonight?"
Card by ChippyYYZ
Consigliere
Mafia/Investigative
(Night) - Investigate target player, learning their role.
If no Mafia/Killers are alive, a random Mafia becomes a Mafioso.
More valuable than gold is information. Heavier, too.
Card by ChippyYYZ
Framer
Mafia/Social
(Night) - Frame target player.
If no Mafia/Killers are alive, a random Mafia becomes a Mafioso.
"I don't fabricate evidence. I just hide it on someone else."
Card by ChippyYYZ


Low Justices

Supreme Justice
Low Justice/Social - Unique
If you are lynched, a trial cannot be held tomorrow.
(Night) - No Low Justices can be lynched the following day. (2 uses)
We see truth through a lens, refracted.
Vigilante
Low Justice/Killer - Unique
If there is no Vigilante, a random Low Justice will be chosen to become the Vigilante.
(Night) - Kill Target player.
It's time to take justice into my own hands.
Corrupt Cop
Low Justice/Investigative
(Night) - Investigate target player's faction. If they are an Uninformed Majority, learn their role type as well.
Executioner
Low Justice/Social
(Night) - Frame Target player. If they are lynched tomorrow, all Low Justices will be Tailored the next night. (3 uses)
Doctor in Philosophy
Low Justice/Offensive
(Night) - Distract Target player.
Perhaps him dying is his body sabotaging our town, hm?
Moneybags
Low Justice/Support
(Night) - Strongman another Low justice's ability tonight. (3 uses)
You see, we actually stole all of this money from the taxes.
Judge
Low Justice/Special
(Night) - Choose a Low Justice role to become. If there isn't already that role, you will become it the next night.
Dictator
Low Justice/Killer - Unique
Tailored
(Night) - Kill target player. You will not die from this. (3 uses)
I'm the ultimate authority. No one could possibly match my authority.
Unjust Mayor
Low Justice/Social - Unique
Once per game, you may reveal yourself. If you do, your votes during trials count as 3. You also leave the night meetings with the other Low Justices.
It's high time the real justice of this town showed itself!


Children of Mithrite

Mithrite Leader
Mithrite/Special - Unique
(Night) - Convert a player into their Mithrite role, given that they are a member of the Uninformed Majority and not a Special type. They keep 1 ability that they possess. Revealed players are unconvertable. 1 night cooldown.
(Night) - Kill a player.
Astrologist
Mithrite/Investigative
Investigative roles convert into this.
(Night) - Investigate a player's exact role. (3 uses)
Regenerator
Mithrite/Support
Support roles convert into this.
(Night) - If a member of the Mithrites dies tonight, you will heal them. (2 uses)
Divined Leader
Mithrite/Social
Social roles convert into this.
If you are revealed, your vote counts as 2.
(Night) - Reveal yourself tomorrow.
Combatant
Mithrite/Killer
Killer roles convert into this.
(Night) - Kill a player. (2 uses)
Interceptor
Mithrite/Offensive
Offensive roles convert into this.
(Night) - Distract a player, or redirect them to anyone, including themselves. (5 uses)



Dark Elves

The Kinslayer
Dark Elf/Killer - Unique
Can't be Distracted.
(Night) - Kill target player. The first time you kill a player, their role is revealed only to you. When you die, a Dark Elf of your choice becomes The Kinslayer at the end of the day.
Kiss of death
Blood revenge
Moment of betrayal
Card by ChippyYYZ
Bloodfixer
Dark Elf/Support
(Night) - Heal another target player. If they're lynched tomorrow, their role is not revealed, except to the Dark Elves that night (3 uses).
"My surgery leaves no scars, my treatment leaves no symptoms, and your passing will leave no trace."
Card by ChippyYYZ
Misleader
Dark Elf/Offensive
(Night) - Target another player. All players who would visit you tonight are Redirected to your target (2 uses).
"Lead, follow, or get out of the way? Why not all three?"
Card by ChippyYYZ


Neutrals

True Neutral

Fool
True Neutral/Social
When you are executed, you get the choice of either killing a player at night, or preventing a trial the next day.
Goal: Get yourself Lynched
Mage
True Neutral/Killer
Whenever a player would visit you, kill them. Their role will be unknown.
(Night) - Redirect a player to yourself.
Goal: Have at least 1/3 of the people visit you.
Surgeon
True Neutral/Support
(Night) - Heal target player. The first successful use of this will be Strongmanned.
Goal: Prevent 3 people from dying.
Scorned
True Neutral/Social
(Night) - Frame and Mark target player for 1 day.
Goal: Live to see 2 marked targets die.
Witch
True Neutral/Offensive
Death Immune the first time you're attacked.
(Night) - Target a player and choose another player. If your target's first Night ability targets a player, they must use that ability tonight and are Redirected to the chosen player. You learn your target's role.
Goal: Outlive all Uninformed Majorities.
"No good deed goes unpunished."
Card by ChippyYYZ
Nemesis
True Neutral/Social
Death Immune
When you become the Nemesis, the Moderator picks a random player with a non-Unique Uninformed Majority role.
Goal: Live to see that player Lynched. If they die at night, you become a Fool.
No reason. No mercy.
Card by ChippyYYZ


Psycho Neutral

Jack of More Trades
Psycho Neutral/Killer
Death Immune
(Night)
- Kill target player, and gain a 1 use version of their night ability.
Jake
Psycho Neutral/Killer
Death Immune
(Night)
- Kill target player. Their body will be burned up, leaving their role unknown to everyone.
Arsonist
Neutral Psycho/Killer
Death Immune
(Night)
- Douse target player. They won't know that they have been Doused. Doused players appear to be an Arsonist when Investigated.
(Night) - Strongman kill all Doused players without visiting them.
(Night) - Un-Douse yourself.
Some people just want to watch the world burn.
Card by ChippyYYZ
Plaguebearer
Neutral Psycho/Special - Unique
Death Immune
Players visiting or visited by you or an Infected player become Infected in the morning. Players do not know that they are infected. You know which players are infected. When all other players are Infected, you become Pestilence.

(Night) - Infect target player.
"I am the cure."
Card by ChippyYYZ
Pestilence
Neutral Psycho/Killer - Unique
Strongman Death Immune
This role cannot be assigned at the beginning of the game. The Moderator announces when a player becomes Pestilence.

(Night) - Strongman Kill target player and all other players who visit them tonight.
Behold, a pale horse.
Card by ChippyYYZ
Reaper
Psycho Neutral/Killer
You consume a soul every time you are attacked at least once per night, keeping you alive. You start the game with 1 soul.
(Night) - Kill a player, gaining 1 soul. This bypasses Healing. Optionally spend 1 soul each for strongman kill and/or killing all visitors.
Possessor
Psycho Neutral/Killer
Death Immune
(Night) - Force another player to kill a player. You will be seen visiting them, and they will be seen visiting your target.
(Night) - Switch your role card with another, provided they aren't Death Immune. You will also kill yourself in your new role. You still win if the Possessor wins. (2 uses)
Sorcerer
Psycho Neutral/Killer
Death Immune
(Night) - Kill a player. If they are Death Immune, or you would die from killing them, you will be notified and not kill.