Difference between revisions of "Destruction in Dvorak deck"

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(→‎Alignments: 15 years of playing Magic: The Gathering has made me fluent in Rulespeak)
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==Terminology==
==Terminology==


'''Investigate''' - Gain information about target player.
'''Investigate''' - Gain information about a player. This ability will define what type of information.
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<br>
'''Heal''' - Prevent target player from dying tonight.
'''Heal''' - Prevent a player from dying tonight.
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<br>
'''Kill''' - Kill target player. This can also be paired with other modifications.
'''Kill''' - Kill target player. This can also be paired with other modifications.
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'''Strongman''' - This ability cannot be stopped unless another strongman ability stops it.
'''Strongman''' - This ability cannot be stopped unless another strongman ability stops it.
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<br>
'''Death Immune''' - You cannot die at night.
'''Death Immune''' - You cannot be killed at night.
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'''Unique''' - There can only be one of this role at a time.
'''Unique''' - There can only be one of this role at a time.
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'''Distract''' - A Distracted player cannot use night abilities tonight.
'''Distract''' - A Distracted player cannot use night abilities tonight.
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'''Redirect''' - Change the target of a player to another.
'''Redirect''' - Change the target of a player's ability (if any).
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'''Frame''' - Usually on Uninformed Majorities, Any investigative checks on target player will return evil.
'''Frame''' - Usually on Uninformed Majorities, Any investigative checks on target player will return evil.

Revision as of 03:45, 8 October 2019

Destruction in Dvorak
Designer Anyone!
Date 10/4 and onwards
Players 5+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Overview

This is my attempt to create (The Framework for) a Mafia-esque game


Adding Cards

As this is a game meant for everyone to play, I want everyone to have a chance to create cards! These are the rules:

1: Don't add more than 3 roles at a time.

2: Don't make too over powerful roles. (Ex: A Good Guy that instawins the game for Good Guys if it dies or is revealed)

3: Don't make too under powerful roles. (Ex: A Bad Guy who commits suicide at the beginning of the first night)

4: Only change other's roles to fix grammar.

5: Roles shouldn't refer to other roles, as they might not be present in all games.

5.1: If a role has good reason to refer to another role (Ex: "This role can only exist in games with The Vampire"), then it is allowed to refer to it.

6: Use the talk page to suggest edits for this page (excluding roles)

7: Create a Subsection for a new alignment within an overall heading, if your role creates a new alignment. (Ex: The alignment "Blue Dragon" would be a subsection of "Uninformed Minority")

7.1: Neutrals can be ignored for the sake of this

Special Rules

Disregard all rules that apply to Dvorak. (Terminology might still apply)

One person is the "Moderator". They are the Engine of the game, who takes into account and processes all effects that happen at night. The Moderator hands out one role card to each other player at the beginning of the game. The Moderator is not a Player and does not receive a role.

All regular players have 3 cards: their role card, and two Decision cards, Lynch and Pardon. Players may always look at their own role card, but they may not reveal it to any other players unless allowed or required by a game effect.

Mechanics

Each round is divided into day and night.

During the Morning (Day), players are allowed to say anything that they want to.
During the Afternoon (Day), players vote on who to accuse of conspiracy against the town. Whoever has half or more of the other players voting them becomes the accused and a trial starts.
During a Trial, the accused player gets a brief time to testify. No one else may speak during this time.
During the Decision, all players aside from the accused may vote to Lynch or Pardon the accused by giving the corresponding card to the Moderator, face-down. Votes are only revealed at the end of the Decision period. Anyone who does not give a card to the moderator before time is up abstains from the vote. If more than half of the votes are Lynch, the accused flips their card over and the day ends.
During the Night, everyone closes their eyes. The moderator will tell roles to wake up to do their night actions, if they have any, then to fall back asleep. If there are any roles that wake up with other roles (such as most Informed Minority roles), the Moderator will tell the group to wake up instead.

If a player has died, they give the moderator their voting cards to signify that they are dead.
If a player's role is revealed, their role card is flipped face-up, but they retain their Decision cards. Revived players will only be revealed if they were revealed before death.
If a player's role changes while their role is revealed, their new role will not be revealed.
Players may only use their role's Day Abilities if their role is revealed.
Some abilities may only be used a limited number of times. If a player fails to use an ability due to being Distracted, it does not spend a use of that ability.
Some abilities have a limited number of Successful uses. If such an ability's effect is not achieved for some reason, it does not spend a use of that ability.
If there is only one remaining alignment (and no Neutrals prevent the game from ending), the game will end with the last alignment as the winners, along with any Neutrals that achieved their goal.


Alignments

There can be any number of alignments present in a game. Each role card has a single alignment.

There are four categories of alignments: Uninformed Majority, Informed Minority, Neutral Evil, and Benign Neutral.
Any non-neutral role's goal is to kill off all players of other alignments except for Benign Neutrals.
Neutral Evil roles have the goal of killing off all players of other roles except for Benign Neutrals.
Benign Neutral roles each have their own unique goal.

Types

Each role has one of 6 different role types, which describes the overall function of the role.

Killer - Roles whose main mechanics kill other players.
Offensive - Roles that disrupt other players and keep them from using their abilities as intended.
Social - Roles that affect the game's social dynamics, either positively or negatively.
Support - Roles that help other players, whether it be healing or strongmanning their actions.
Investigative - Roles that can gain mechanical information from the game itself.
Special - Roles that don't fit into any of the above categories.

Game Alterations

If you want to alter your game, you are free to do so. Here are a few suggestions from me (JakeTheWolfie)

Alignment Grouping - Some Major Alignments can win with each other. (Ex: The Mafia are able to win with the Unseen, despite being differing Alignments). This could also apply to only specific roles (Ex:The Mastermind, The Coven Leader, The Cult Leader, and The Godfather are able to win with each other, if alive. This also applies of one or more of them aren't alive. All other members of their factions would lose)

Different Trials - Players vote on who to lynch during the trial phase. Whoever has the most votes is lynched.

Alignment Separating - Roles within an alignment cannot win with each other (Ex: The Vigilante can only win if the Veteran is killed, and vice versa. If both are alive/dead at the end of the game, they both lose.)



Terminology

Investigate - Gain information about a player. This ability will define what type of information.
Heal - Prevent a player from dying tonight.
Kill - Kill target player. This can also be paired with other modifications.
Strongman - This ability cannot be stopped unless another strongman ability stops it.
Death Immune - You cannot be killed at night.
Unique - There can only be one of this role at a time.
Distract - A Distracted player cannot use night abilities tonight.
Redirect - Change the target of a player's ability (if any).
Frame - Usually on Uninformed Majorities, Any investigative checks on target player will return evil.
Tailor - Usually on Informed Minorities, Any investigative checks on target player will return good.


(Add more as you come up with cards with these terms)



Role Cards

Uninformed Majority

Moderners

Police Person
Moderner/Investigative
(Night) - Investigate target player. You will know if they are an Informed Minority.
Doctor
Moderner/Support
(Night) - Heal another player, preventing them from dying tonight.
(Night) - Heal yourself. (1 use)
Civilian
Moderner/Social
(Post-Death, Night) - If you were killed, target a player. If they killed you, this will be announced tomorrow. (3 uses)
Jack of All Trades
Moderner/Special - Unique
(Night) - Gain a 1 use ability based of of target player's type, wasting any you have stored.
Investigative/Special - Investigate target player, determining alignment.
Social - Target player cannot be voted tomorrow.
Support - Heal Target Player.
Offensive - Distract Target player.
Killer - Kill target player.
Lawyer
Moderner/Social
(Night) - Target player cannot be lynched the following day. This is not announced until the next day. (2 uses)
BodyGuard
Moderner/Killer
(Night) - If target player is attacked, you will strongman kill the attacker, and the attacker will kill you.
Surveiler
Moderner/Investigative
(Night) - Target a player. You learn the names of each person who visits your target tonight.
NEIGHBORHOOD WATCH
PROGRAM IN FORCE
Card by ChippyYYZ
Escort
Moderner/Offensive
You can't be Distracted.
(Night) - Visit target player. They are Distracted tonight.
"You busy tonight?"
Card by ChippyYYZ
Mayor
Moderner/Social - Unique
During the day, you may reveal yourself as the Mayor. You may not be Healed if you are revealed.
(Day) - Your votes count as 3 votes.
"It's high time we cleaned up this city."
Card by ChippyYYZ


High Elves

Captain of the Elfguard
High Elf/Investigative - Unique
While you are alive, you and other Elfguards wake up together and see the results of each other's Night abilities.
(Night) - Visit and Investigate target player. You will know if they are an Informed Minority, but if they are, they will learn your name and role.
Card by ChippyYYZ
Elfguard
High Elf/Investigative
(Night) - Visit target player. You learn the names of everyone who visits them tonight.
"Halt, who goes there?"
Card by ChippyYYZ
Archer
High Elf/Killer
(Night) - Kill another player without visiting them. If you kill a High Elf this way, you unavoidably kill yourself the following night (3 uses).
"My aim, like my heart, is unerring."
Card by ChippyYYZ
Champion
High Elf/Killer
(Night) - Visit another player. If any player visiting your target tonight would kill them, they kill you instead, and you strongman kill them in return.
"Draw steel, knave! Is this not why you've come?"
Card by ChippyYYZ
Herbal Healer
High Elf/Support
(Night) - Visit another player and Heal them.
(Night) - Heal all Uninformed Majority roles that visit you tonight (2 uses).
"Darkness is only a passing thing. Rest here until morning."
Card by ChippyYYZ
Druid
High Elf/Special
After the second night, you learn what Neutral roles are alive and how many of each, but not who they are.
You are Death Immune, but only to the first attack against you by a Neutral player.
"Those who disturb balance will never know it themselves."
Card by ChippyYYZ
Dryad-Speaker
High Elf/Support
(Night) - Visit a dead player whose role is revealed. If they are a High Elf, they return to life in the morning. (1 successful use).
"To the earth you have gone, and from the earth you return. You'll need to water yourself twice a day now."
Card by ChippyYYZ
Songweaver
High Elf/Offensive
You can't be distracted.
(Night) - Visit target player. They are Distracted tonight. If they are Distracted this way, they can't vote to lynch players the next day (4 uses).
"Listen awhile, and let peace fill your heart."
Card by ChippyYYZ
Lorekeeper
High Elf/Investigative
(Night) - Visit target player or dead player. If they die tonight or are already dead, you learn their role and what roles killed them.
(Post-Death, Night) - If you were killed at night, target a player. If they killed you, this will be announced tomorrow (1 use).
"Not a page shall fade from memory, nor a word be stricken."
Card by ChippyYYZ



Informed Minority

The Mafia

Godfather
Mafia/Killer - Unique
Death Immune
When a player Investigates you, your alignment appears be their alignment.
(Night) - The Mafioso uses their Night ability targeting a player of your choosing. If they are unable, you Visit and Kill the targeted player instead.
Card by ChippyYYZ
Mafioso
Mafia/Killer - Unique
(Night) - Visit and Kill target player. The Godfather's ability overrules this one.
If the Godfather dies, you become the Godfather.
"I got a message for ya from the boss."
Card by ChippyYYZ
Janitor
Mafia/Support
(Night) - Visit target player. If they die tonight, their role is not revealed to anyone except you. Limit: 3 successful uses per game.
If no Mafia/Killers are alive, a random Mafia becomes a Mafioso.
A spotless record is messy work.
Card by ChippyYYZ
Consort
Mafia/Offensive
You can't be Distracted.
(Night) - Visit target player. They are Distracted tonight.
If no Mafia/Killers are alive, a random Mafia becomes a Mafioso.
"You busy tonight?"
Card by ChippyYYZ
Consigliere
Mafia/Investigative
(Night) - Visit target player. You learn their role.
If no Mafia/Killers are alive, a random Mafia becomes a Mafioso.
More valuable than gold is information. Heavier, too.
Card by ChippyYYZ


Low Justices

Supreme Justice
Low Justice/Social - Unique
If you are lynched, a trial cannot be held tomorrow.
(Night) - No Low Justices can be lynched the following day. (2 uses)
We see truth through a lens, refracted.
Vigilante
Low Justice/Killer - Unique
If there is no Vigilante, a random Low Justice will be chosen to become the Vigilante.
(Night) - Kill Target player.
It's time to take justice into my own hands.
Corrupt Cop
Low Justice/Investigative
(Night) - Investigate target player's alignment. If they are an Uninformed Majority, learn their role type as well.
Executioner
Low Justice/Social
(Night) - Frame Target player. If they are lynched tomorrow, all Low Justices will be Tailored the next night. (3 uses)
Doctor in Philosophy
Low Justice/Offensive
(Night) - Distract Target player.
Moneybags
Low Justice/Support
(Night) - Strongman another Low justice's ability tonight. (3 uses)
Judge
Low Justice/Special
(Night) - Choose a Low Justice role to become. If there isn't already that role, you will become it the next night.
Dictator
Low Justice/Killer - Unique
Tailored
(Night) - Kill target player. You will not die from this. (3 uses)
Unjust Mayor
Low Justice/Social - Unique
Once per game, you may reveal yourself. If you do, your votes during trials count as 3. You also leave the night meetings with the other Low Justices.



Neutrals

Benign Neutral

Fool
Benign Neutral/Social
When you are executed, you get the choice of either killing a player at night, or preventing a trial the next day.
Goal: Get yourself Lynched
Mage
Benign Neutral/Killer
Whenever a player would visit you, kill them. Their role will be unknown.
(Night) - Redirect a player to yourself.
Goal: Have at least 1/3 of the people visit you.
Surgeon
Benign Neutral/Support
(Night) - Heal target player. The first successful use of this will be Strongmanned.
Goal: Prevent 3 people from dying.
Scorned
Benign Neutral/Social
(Night) - Frame and Mark target player for 1 day.
Goal: Live to see 2 marked targets die.


Neutral Evil

Jack of More Trades
Neutral Evil/Killer
Death Immune
(Night)
- Kill target player, and gain a 1 use version of their night ability.
Jake
Neutral Evil/Killer
Death Immune
(Night)
- Kill target player. Their body will be burned up, leaving their role unknown to everyone.
Arsonist
Neutral/Killer - Unique
Death Immune
(Night)
- Visit target player and Douse them in gasoline. They don't know that they have been Doused. Doused players appear to be an Arsonist when Investigated.
(Night) - Kill all Doused players, bypassing Healing and Death Immunity.
Card by ChippyYYZ