Dawn of War deck

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Dawn of War deck
Designer Gimlear and friend
Date 9/04/2008
Players 2
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Special Rules

Hand Size

At the beginning, deal 8 cards to each player. At the end of each turn, discard down to 8 cards.

Special Card Types

Space Marines and Sisters of Battle

You may not play Space Marines or Sisters of Battle unless you control a card that allows you to do so. If you ever cease to control a card that allows you to play Space Marines/Sisters of Battle, you must immediately destroy all Space Marines/Sisters of Battle you control.

Orders

There are two orders: "Angels of Death" and "Daughters of the Emperor". These orders allow you to play Space Marines and Sisters of Battle, respectively. These cards can never be destroyed; however, when you play an order, you must destroy any order you currently control.

Reactions

Reaction is a special type of action. During your turn, you may play 1 reaction in addition to the normal 1 thing and 1 action.


Card List


Space Marines

Order
Angels of Death
Thing - Order
If an action tries to destroy this card, negate it. As long as you control this card, you may play space marines.
Order
Angels of Death
Thing - Order
If an action tries to destroy this card, negate it. As long as you control this card, you may play space marines.
For Terra
Action
Play only if your opponent controls no things (not including orders) and you control "Angels of Death" and at least one other thing. You win the game.
For the Emperor
Action
Play only if you control a Space Marine. Destroy target thing.
Space Marine
Tactical Squad
Thing - Space Marine
When you play this, you may destroy target thing.
Space Marine
Tactical Squad
Thing - Space Marine
When you play this, you may destroy target thing.
Space Marine
Tactical Squad
Thing - Space Marine
When you play this, you may destroy target thing.
Space Marine
Force Commander
Thing - Space Marine
Action: take control of target non-Sister-of-Battle thing.
Space Marine
Librarian
Thing - Space Marine
Action: search opponent's hand and play one action from it.


Sisters of Battle

Order
Daughters of the Emperor
Thing - Order
If an action tries to destroy this card, negate it. As long as you control this card, you may play Sisters of Battle.
Order
Daughters of the Emperor
Thing - Order
If an action tries to destroy this card, negate it. As long as you control this card, you may play Sisters of Battle.
For the Orders Militant
Action
Play only if your opponent controls no things (not including orders) and you control "Daughters of the Emperor" and at least one other thing. You win the game.
Faith
Action
Play only if you control a Sister of Battle. Play a Sister of Battle from the discard pile and destroy target thing.
Inquisitorial Authority
Action
Play only if you control a Sister of Battle. Destroy all Guardsmen.
Sister of Battle
Battle Sister Squad
Thing - Sister of Battle
Action: play "Sepherum Squad" from the discard pile.
Sister of Battle
Battle Sister Squad
Thing - Sister of Battle
Action: play "Sepherum Squad" from the discard pile.
Sister of Battle
Battle Sister Squad
Thing - Sister of Battle
Action: play "Sepherum Squad" from the discard pile.
Sister of Battle
Sepherum Squad
Thing - Sister of Battle
Action and Thing: destroy target thing.
Sister of Battle
Sepherum Squad
Thing - Sister of Battle
Action and Thing: destroy target thing.
Sister of Battle
Canon Ess
Thing - Sister of Battle
Action: search opponent's hand and play one action from it.


No Allegiance

Guardsman
Thing
Guardsman
Thing
Guardsman
Thing
Guardsman
Thing
Guardsman
Thing
Guardsman
Thing
Guardsman
Thing
Commisar
Thing - Leader
Action: destroy a Guardsman you control to draw 3 cards and play one of them.
Commisar
Thing - Leader
Action: destroy a Guardsman you control to draw 3 cards and play one of them.
Commisar
Thing - Leader
Action: destroy a Guardsman you control to draw 3 cards and play one of them.
Priest
Thing - Leader
When an action tries to destroy this card, flip a coin: if tails, negate that action. Action: play a Guardsman from the discard pile.
Priest
Thing - Leader
When an action tries to destroy this card, flip a coin: if tails, negate that action. Action: play a Guardsman from the discard pile.
Priest
Thing - Leader
When an action tries to destroy this card, flip a coin: if tails, negate that action. Action: play a Guardsman from the discard pile.
Phsyker
Thing - Leader
Action: flip a coin: if heads, destroy target thing; if tails, opponent may draw a card.
Phsyker
Thing - Leader
Action: flip a coin: if heads, destroy target thing; if tails, opponent may draw a card.
Phsyker
Thing - Leader
Action: flip a coin: if heads, destroy target thing; if tails, opponent may draw a card.
Imperial Guard General
Thing
Play only if you control at least 3 Guardsmen. Action: destroy target thing. Action: play a leader from the discard pile. Action: play artillery from the discard pile.
Kasrkin
Thing
Play only if you control a Guardsman. Reaction: destroy target thing.
Grey Knights
Thing
Action: search the draw deck for "Angels of Death" and play it.
Reinforcements
Action
You may play as many things as you want this turn.
Transport
Action
You may play two more actions this turn.
Artillery
Action
Search opponent's hand and destroy 1 action and 1 thing.
Execute
Action
Destroy one Guardsmen you control to destroy 2 target things.