Custom starship

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Custom starship
Designer Pont
Date 7/30/2009
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Card List

2R
Sloop Class
Ship Hull
Hull 1 Aiming 5+
Shield 1 Weapon d6
Engine 2 Capacity 0
Slots 2
Short range: Sloop Class ships cannot end there turn in a sector not containing a planet or another ship with a Carrier Bay. Deploys three identical ships.
2RR
Frigate Class
Ship Hull
Hull 3 Aiming 5+
Shield 1 Weapon d6
Engine 1 Capacity 6
Slots 4
3RR
Dreadnought
Ship Hull
Hull 5 Aiming 5+
Shield 1 Weapon d6 x2
Engine 1 Capacity 9
Slots 4
3B
Carrier Class
Ship Hull
Hull 4 Aiming 5+
Shield 1 Weapon d6
Engine 1 Capacity 9
Slots 4
Shortrange ships may end their movement in the same sector as the Carrier.
2B
Corvette Class
Ship Hull
Hull 2 Aiming 5+
Shield 1 Weapon d6
Engine 2 Capacity 3
Slots 4
3BB
Mothership Class
Ship Hull
Hull 4 Aiming 5+
Shield 2 Weapon d6
Engine 1 Capacity 9
Slots 4
Shortrange ships may end their movement in the same sector as the Mothership. Structures may be built inside of the Mothership.
1Y
Probe Class
Ship Hull
Hull 1 Aiming 5+
Shield 0 Weapon -
Engine 3 Capacity 0
Slots 1
2YY
Frigate Class
Ship Hull
Hull 3 Aiming 5+
Shield 1 Weapon d6
Engine 1 Capacity 6
Slots 4
2YYY
Genesis Class
Ship Hull
Hull 4 Aiming 5+
Shield 1 Weapon -
Engine 1 Capacity 0
Slots 2
Instead of moving this ship may destroy itself and any other ships or planet in the current sector. The player may place a planet of any color in that sector.
1GG
Harvester Class
Ship Hull
Hull 3 Aiming 5+
Shield 1 Weapon d6
Engine 1 Capacity 3
Slots 3
May generate 1 random spice at the beginning of your turn if the Harvester is orbiting asteroid.
2G
Corvette Class
Ship Hull
Hull 2 Aiming 5+
Shield 1 Weapon d6
Engine 2 Capacity 3
Slots 4
2GGG
Planet Cracker Class
Ship Hull
Hull 4 Aiming 5+
Shield 1 Weapon -
Engine 1 Capacity 6
Slots 3
If the Planet Cracker begins your turn orbiting a planet you may place 1 counter on that planet. If that planet has 4 or more counters then that planet is destroyed. You gain 2d6 spice of that planet's color.



RR
Commander
Officer
When the Commander engages in combat with infantry he rolls a d8 to attack.
RR
Medical Officer
Officer
When a 1 is rolled in combat with infantry the Medic prevents one loss.
1RR
Barracks
Structure
Produces 1 extra infantry on the Barrack's planet each turn.
1RR
Fortress
Structure
Owner's units defend using d8s on the Fortress' planet.
R
Reinforced Hull
Ship Upgrade
This ship gains +1 Hull.
1R
Armored Hull
Ship Upgrade
This ship gains +2 Hull.
R
Laser Cannon
Ship Upgrade
This ship gains a Weapon rating of d8.
1R
Plasma Cannon
Ship Upgrade
This ship gains a Weapon rating of d10.
R
Tracking System
Ship Upgrade
This ship gains an Aiming bonus of -1.
1R
Homing System
Ship Upgrade
This ship gains an Aiming bonus of -2.
RR
Hyperdrive
Ship Upgrade
This ship gains an Engine bonus of +1.
RR
Proton Torpedoes
Ship Upgrade
This ship may attack from 1 sector away.
RR
Carrier Bay
Ship Upgrade
Shortrange ships may end their turn in this ship's sector.
RRR
Dual Weapons System
Ship Upgrade
This ship may make two attacks against a single target each turn.


BB
Admiral
Officer
Allows the player to add 1 to any one defense roll of the Admiral's ship each turn.
BB
Chief Engineer
Officer
Allows the player to restore 1 Hull to the ship at the beginning of each turn.
1BB
Construction Bay
Structure
Allows the player to work on constructing two ships at once.
1BB
Warp Gate
Structure
Allows the player to move infantry from one Warp Gate to another. If this is the first Warp Gate to be played the player may place two.
B
Tracking System
Ship Upgrade
This ship gains an Aiming bonus of -1.
1B
Homing System
Ship Upgrade
This ship gains an Aiming bonus of -2.
B
Energy Shield
Ship Upgrade
This ship gains +1 Shield.
1B
Ion Shield
Ship Upgrade
This ship gains +2 Shield.
B
More Room
Ship Upgrade
This ship gains +3 Capacity.
1B
Even More Room
Ship Upgrade
This ship gains +6 Capacity.
BB
Warpdrive
Ship Upgrade
Instead of moving normally this ship may move any number of sectors in one direction. This ship may not move through planets or into unexplored sectors in this manner.
BB
Radar Scanner
Ship Upgrade
This ship and allies within the sector may attack enemy ships with Cloaking.
BB
Carrier Bay
Ship Upgrade
Shortrange ships may end their turn in this ship's sector.
BBB
Ion Cannon
Ship Upgrade
If this ship hits an enemy ship that enemy may not move during their next turn.


GG
Diplomat
Officer
A ship with a diplomat on board may not attack or be attacked.
GG
Trader
Officer
Allows the player to gain 1 Spice of the color of a planet the Trader's ship orbits once per turn.
1GG
Spice Refinery
Structure
Generates 1 additional spice of the planet's color each turn.
1GG
Embassy
Structure
Ships orbiting the Embassy's planet may not attack or be attacked.
G
Reinforced Hull
Ship Upgrade
This ship gains +1 Hull.
1G
Armored Hull
Ship Upgrade
This ship gains +2 Hull.
G
More Room
Ship Upgrade
This ship gains +3 Capacity.
1G
Even More Room
Ship Upgrade
This ship gains +6 Capacity.
GG
Tractor Beam
Ship Upgrade
Instead of moving this ship may pull an enemy ship within 2 sectors into this ship's sector.
GG
Explosive Reactor
Ship Upgrade
Instead of attacking this ship may destroy itself to destroy all enemy ships within it's current sector.
GG
Gravity Drive
Ship Upgrade
Instead of moving this ship may move to a sector mirrored across either the horizontal or vertical axis of the game grid.
GGG
Salvage Droids
Ship Upgrade
If this ship is in a sector when another ship is destroyed the player may take one upgrade of his choice from the destroyed ship and place that upgrade into his hand.
GG
Cloaking Device
Ship Upgrade
This ship cannot be attacked if it did not attack during your last turn.
GGG
Scavenger Droids
Ship Upgrade
If this ship is in a sector when another ship is destroyed you gain 1 spice of the color of the destroyed ship's Class.


YY
Scientist
Officer
Allows the player to draw an additional card each turn.
YY
Explorer
Officer
Allows the player peek at one unexplored sector and return that sector to play face down each turn.
1YY
Library
Structure
Allows the player to hold an additional card in their hand.
1YY
Terra Cannon
Structure
May fire at a ship orbiting the planet for 1d8 once per turn.
Y
Energy Shield
Ship Upgrade
This ship gains +1 Shield.
1Y
Ion Shield
Ship Upgrade
This ship gains +2 Shield.
Y
Laser Cannon
Ship Upgrade
This ship gains a Weapon rating of d8.
1Y
Plasma Cannon
Ship Upgrade
This ship gains a Weapon rating of d10.
YY
Cloaking Device
Ship Upgrade
This ship cannot be attacked if it did not attack during your last turn.
2Y
Cloaking Field
Ship Upgrade
This ship and all allied ships within this sector cannot be attacked if it did not attack during your last turn.
YY
Infinite Improbability Drive
Ship Upgrade
Instead of moving this ship may roll 2d10 to determine the coordinates to move to, the first die for the X and second for the Y.
YY
Radar Scanner
Ship Upgrade
This ship and allies within the sector may attack enemy ships with Cloaking.
YYY
Engineer Droids
Ship Upgrade
Instead of attacking ship may restore 1 Hull to itself or any allied ships in the current sector.
YY
Teleporter Bay
Ship Upgrade
This ship may move infantry to or from itself to any planet or allied ship even if an enemy ship is in the sector.


1R
Stealthed Troops
Command
Play when attacking or being attacked with infantry. You may deploy 5 additional infantry into the planet or ship where the battle is taking place.
RR
Bigger Guns
Command
Play before your first attack on a turn. Any 1s you roll while attacking may be rerolled.
1RR
Resistance is Futile
Command
Play before your first attack on a turn. For each infantry you kill this turn you may deploy one infantry anywhere on the board at the end of your turn.
2B
Planetary Bombardment
Command
Play before your first attack on a turn. You may destroy up to half (rounded down) of the infantry on any one planet you have a ship orbiting.
1BB
Accelerate
Command
Play after your move phase. You may take an additional move phase.
BB
Galactic Scan
Command
Play before your first attack. All cloaked ships may be attacked this turn.
2Y
Stealth Planet
Command
Play when an opponent attempts to invade a planet you occupy. That planet is stealth and cannot be invaded this turn unless an orbiting opponent ship has a Radar Scanner.
YY
Disruption Pulse
Command
Play at the beginning of an opponent's move phase. That opponent may not move any ships this turn.
Y
Research
Command
Play on your turn. Draw 4 cards then discard 2 cards.
1G
Cease Fire
Command
Play when an opponent attacks a planet or ship you control. You may not be attacked this turn.
1G
Espionage
Command
Play on your turn. You may look at one opponent's hand and any ships he is constructing.
GGG
Drill Deep
Command
Play at the beginning of your turn. You gain double spice this turn.