Difference between revisions of "Cults of Nark"

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m (JakeTheWolfie moved page Deck Name to Cults of Nark: Rename)
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==Special Rules==
==Special Rules==
===Cult Beginnings===
===Cult Beginnings===
Each player playing should get their own Cult Leader card and 3 Cult Influence Tokens
Each player playing should get their own Cult Leader card, 12 People, and 3 Cult Influence Tokens. The Cult Leader should be in play before play begins. All People should be facedown in your village.
===Areas===
Every Cult resides within a village.
===Tokens===
===Tokens===
'''Cult Influence Tokens''' - These represent how many people you have influence over in a particular village. Every village has 12 people in it, not including yourself. You will always have, at minimum, as many tokens of this type as you have cultists.
'''Cult Influence Tokens''' - These represent how many people you have influence over in a particular village. Every village has 12 people in it, not including yourself. You will always have, at minimum, as many tokens of this type as you have cultists.
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Regular Items - Things such as Brooms, Bottles, And Weapons
Regular Items - Things such as Brooms, Bottles, And Weapons
People - Regular Townspersons


'''Actions:'''
'''Actions:'''
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You eliminate the other Cults (You win the game instantly if you meet this condition)
You eliminate the other Cults (You win the game instantly if you meet this condition)
==Cards==
==Cards==
''None, as of yet.''
===Cultists===
{{card|title=Cult Leader|type=Thing-Cultist Job|text=This card will be the last cult card to be destroyed and does not require a Cultist Token.|bgcolor=600|flavortext=This is you.}}
 
{{card|title=Cult Leader|type=Thing-Cultist Job|text=This card will be the last cult card to be destroyed and does not require a Cultist Token.|bgcolor=600|flavortext=This is you.}}
 
{{card|title=Cult Leader|type=Thing-Cultist Job|text=This card will be the last cult card to be destroyed and does not require a Cultist Token.|bgcolor=600|flavortext=This is you.}}
 
{{card|title=Cult Leader|type=Thing-Cultist Job|text=This card will be the last cult card to be destroyed and does not require a Cultist Token.|bgcolor=600|flavortext=This is you.}}
 
 
----
 
===People===
''Blank, I see''
 
===Cultist Items===
''Blank, I see''
 
===Regular Items===
''Blank, I see''
 
===Acts of God===
''Blank, I see''
 
===Rituals===
''Blank, I see''
 
===Regular Actions===
''Blank, I see''
 
<!-- {{card|title=|type=|cornervalue=|text=|bgcolor=999|longtext=|flavortext=}} -->

Revision as of 03:18, 22 August 2019

Cults of Nark
Designer JakeTheWolfie
Date 8/21/19
Players 2-4
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Special Rules

Cult Beginnings

Each player playing should get their own Cult Leader card, 12 People, and 3 Cult Influence Tokens. The Cult Leader should be in play before play begins. All People should be facedown in your village.

Areas

Every Cult resides within a village.

Tokens

Cult Influence Tokens - These represent how many people you have influence over in a particular village. Every village has 12 people in it, not including yourself. You will always have, at minimum, as many tokens of this type as you have cultists.

Cultist Tokens - These represent your unskilled cultists. Place a cultist token on a cultist card to "train" them.

GodPower Tokens - These represent how much power your God has. Your god gets summoned if you have 13 of these.

Card Types

Things:

Cultist Jobs - You can place a Cultist Token on a Cultist job to train them. Trained cultists cannot be untrained.

Cultist Items - Things such as Blood, Altars, Holy Book, etc

Regular Items - Things such as Brooms, Bottles, And Weapons

People - Regular Townspersons

Actions:

Acts of God - Costs GodPower Tokens to play

Rituals - Costs Cultist Items or Cultists themselves to play.

Regular Actions - Usually doesn't cost anything

Winning Conditions

You win if two of the following are met:

You collect 6 GodPower Tokens

You have 6 Cultists

You collect 6 Cult Influence tokens from other villages

You have collected all Cult Influence tokens from your village.

You Summon your God (You win the game instantly if you meet this condition)

You eliminate the other Cults (You win the game instantly if you meet this condition)

Cards

Cultists

Cult Leader
Thing-Cultist Job
This card will be the last cult card to be destroyed and does not require a Cultist Token.
This is you.
Cult Leader
Thing-Cultist Job
This card will be the last cult card to be destroyed and does not require a Cultist Token.
This is you.
Cult Leader
Thing-Cultist Job
This card will be the last cult card to be destroyed and does not require a Cultist Token.
This is you.
Cult Leader
Thing-Cultist Job
This card will be the last cult card to be destroyed and does not require a Cultist Token.
This is you.



People

Blank, I see

Cultist Items

Blank, I see

Regular Items

Blank, I see

Acts of God

Blank, I see

Rituals

Blank, I see

Regular Actions

Blank, I see