Difference between revisions of "Conquest deck"

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|type=Weapon
|type=Weapon
|bgcolor=660000
|bgcolor=660000
|text=Destroy any army occupying the target city. Bioengineering must be in play before this can be played.
|text=Destroy any army or peacekeeping force occupying the target city. Bioengineering must be in play before this can be played.
}}
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Revision as of 13:38, 7 August 2007

Conquest
Designer Asymptote
Date 6 August, 2007
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Deploy armies and ever-expanding weapons technology to conquer the world.

Special Rules

Cities

There are ten major cities throughout the game. These cities can be captured using armies, or destroyed using weapons. There are some cities that can be placed only in cities.


Card List

London, England
City
New York, USA
City
Sydney, Australia
City
Paris, France
City
Beijing, China
City
Berlin, Germany
City
New Delhi, India
City
Buenos Aires, Argentina
City
Tokyo, Japan
City
Moscow, Russia
City
Army
Thing
If it is not controlled by another player's army, you can take control of a city.
Army
Thing
If it is not controlled by another player's army, you can take control of a city.
Army
Thing
If it is not controlled by another player's army, you can take control of a city.
Army
Thing
If it is not controlled by another player's army, you can take control of a city.
Army
Thing
If it is not controlled by another player's army, you can take control of a city.
Army
Thing
If it is not controlled by another player's army, you can take control of a city.
Army
Thing
If it is not controlled by another player's army, you can take control of a city.
Army
Thing
If it is not controlled by another player's army, you can take control of a city.
Army
Thing
If it is not controlled by another player's army, you can take control of a city.
Army
Thing
If it is not controlled by another player's army, you can take control of a city.
Peacekeeping Force
Thing
When played on a city, this card prevents an army from taking control of the city.
Peacekeeping Force
Thing
When played on a city, this card prevents an army from taking control of the city.
Peacekeeping Force
Thing
When played on a city, this card prevents an army from taking control of the city.
Peacekeeping Force
Thing
When played on a city, this card prevents an army from taking control of the city.
Peacekeeping Force
Thing
When played on a city, this card prevents an army from taking control of the city.
Peacekeeping Force
Thing
When played on a city, this card prevents an army from taking control of the city.
Peacekeeping Force
Thing
When played on a city, this card prevents an army from taking control of the city.
Peacekeeping Force
Thing
When played on a city, this card prevents an army from taking control of the city.
Peacekeeping Force
Thing
When played on a city, this card prevents an army from taking control of the city.
Peacekeeping Force
Thing
When played on a city, this card prevents an army from taking control of the city.
Nuclear Weapon
Weapon
Destroy a city, and any thing that was occupying it. Nuclear technology must be in play before this can be played.
Biological Weapon
Weapon
Destroy any army or peacekeeping force occupying the target city. Bioengineering must be in play before this can be played.
Space-Based Lasers
Weapon
Destroy any Thing in a city. Space technology must be in play before this can be played.
The Black Dove Project
Weapon
Destroy all Peacekeepers in a city. Psychotronic technology must be in play before this can be played.
Nuclear Technology
Technology
Allows the deployment of nuclear weapons.
Bioengineering
Technology
Allows the deployment of biological weapons.
Space Technology
Technology
Allows the deployment of space-based weapons.
Psychotronic Technology
Type
Allows The Black Dove project to be deployed.
Nonproliferation Treaty
Treaty
The technology on which this card is played may not be deployed.
Nonproliferation Treaty
Treaty
The technology on which this card is played may not be deployed.
Nonproliferation Treaty
Treaty
The technology on which this card is played may not be deployed.
Aid Treaty
Treaty
If played on a city which has been attacked, the city is not destroyed. If the city would not have been destroyed anyway, then the occupying Army is not destroyed.
Aid Treaty
Treaty
If played on a city which has been attacked, the city is not destroyed. If the city would not have been destroyed anyway, then the occupying Army is not destroyed.
Aid Treaty
Treaty
If played on a city which has been attacked, the city is not destroyed. If the city would not have been destroyed anyway, then the occupying Army is not destroyed.
Aid Treaty
Treaty
If played on a city which has been attacked, the city is not destroyed. If the city would not have been destroyed anyway, then the occupying Army is not destroyed.
World Domination
Victory Condition
If you control all the cities, you win the game.