Difference between revisions of "Combo Pirates"
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{{card|title=King Midas' Thumb|type=Thing - Treasure|text='''Use(1):''' Destroy one of your other Things. Gain Coins equal to its cost. You may increase the Income.|cornervalue=4|creator=Bucky|bgcolor=880}} | {{card|title=King Midas' Thumb|type=Thing - Treasure|text='''Use(1):''' Destroy one of your other Things. Gain Coins equal to its cost. You may increase the Income.|cornervalue=4|creator=Bucky|bgcolor=880}} | ||
{{card|title=Gold Cannon|type=Thing - Treasure|text='''Use(6):''' target opponent destroys one of their Things.|cornervalue=5|creator=Bucky|bgcolor=880}} | {{card|title=Altar of Greed|type=Thing - Treasure|text='''Use(1):''' Discard any number of cards. Gain 2 Coins each.|cornervalue=5|creator=Bucky|bgcolor=880}} | ||
{{card|title=Gold Cannon|type=Thing - Treasure|text='''Use(6):''' target opponent destroys one of their Things.|flavortext= We have no shot for it, but a shovelful of any small metal objects will do.|cornervalue=5|creator=Bucky|bgcolor=880}} | |||
{{card|title=Quicksilver Statue|type=Thing - Treasure|text=This has all the "Use" actions of your other non-Boat Things. ''(You can still only use one at a time)''|cornervalue=6|creator=Bucky|bgcolor=880}} | {{card|title=Quicksilver Statue|type=Thing - Treasure|text=This has all the "Use" actions of your other non-Boat Things. ''(You can still only use one at a time)''|cornervalue=6|creator=Bucky|bgcolor=880}} | ||
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{{card|title=Crown|type=Thing - Treasure|text=Your Action cards and "Use" actions cost 1 Coin less. (minimum 0)<br> | {{card|title=Crown|type=Thing - Treasure|text=Your Action cards and "Use" actions cost 1 Coin less. (minimum 0)<br> | ||
The first Action card or "Use" action an opponent takes each turn costs them 1 Coin more.|cornervalue=8|creator=Bucky|bgcolor=880}} | The first Action card or "Use" action an opponent takes each turn costs them 1 Coin more.|cornervalue=8|creator=Bucky|bgcolor=880}} | ||
{{card|title=Faerie Circle|type=Thing - Treasure|text=At the start of your turn, gain 2 Coins and draw a card.|cornervalue=12|creator=Bucky|bgcolor=880}} | |||
<br clear=all> | <br clear=all> |
Revision as of 23:14, 2 April 2018
Combo Pirates | |
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Designer | Bucky |
Date | 4/2/18 |
Players | 2-5 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Special Rules
Coins
Coins are a resource, granted by global Income cards. If a card has a numerical cornervalue, it's played by paying that many Coins rather than the normal 1-action-per-turn and 1-Thing-per-turn limits. Coins are kept between turns.
The game starts with 1 Income in play. Once at least half the players have taken their turn on the first round, add another Income. Other cards can add another Income to a limit of 8. Additionally, if there are more than 3 players, the last player starts the game with an extra Coin.
If an entire round passes with no cards played nor Treasures bought, increase the Income.
Some Things have a Use ability, with a cost in coins. Those Things can only be Used once per turn, unless another card Readies them between uses.
Treasure Deck
There's a special deck of Treasure cards. Keep it separate from the main deck. Treasures also have a separate discard pile. All Treasures are Things.
Treasure Shelf
Players get Treasures by buying them from the Treasure Shelf, a row of Treasures. The Treasure Shelf's size is three plus the number of players. If the Shelf is ever not full, fill it from the Treasure Deck.
To buy a Treasure, simply pay its cost in Coins.
Winning
You win by gaining 10 Activity Points in one turn. You get an Activity Point every time you play a card from your hand or Use a Thing. Activity Points are lost at the end of a turn.
Card List
Main Deck
You may play this out of turn in response to an opponent's Action, but it costs 4 extra Coins.
Who says I can't run an honest business on the side?
"Who keeps letting that infernal beast into my shop?"
When in doubt, leave your past behind.
Use(2): Discard a card to draw a card.
You may sacrifice this and discard a card to prevent an action that targets your coins or Treasures.
Your opponents' Action cards cost 1 more Coin to play.
Bureaucracy. It's not the fees, it's the inconvenience.
Treasure Deck
Use(4): Destroy Mystery Flask.
A lure for sages and fools alike.
Use(0): Gain 2 gold, then gain 2 more for each Treasure you have. Afterwards, destroy this.
We have no shot for it, but a shovelful of any small metal objects will do.
The first Action card or "Use" action an opponent takes each turn costs them 1 Coin more.