Difference between revisions of "Chronogeddon CCG card set"

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{{card
|title=Genetical Altering
|title=Genetically Altering
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|cornervalue=2000+

Revision as of 14:24, 5 May 2007

Time-Travel CCG
Designer collaborative effort - please contribute
Date 6th February 2006
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export
Mtgcard.gif Generate Apprentice CSV

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

This is a currently unnamed time-travel themed CCG system.

Deck construction

A deck must contain at least forty cards, and contain no more than three Era cards. A deck may not contain multiple copies of the same Era card.

Playing area

The playing area is divided into Eras. At the start of the game, each player removes all the Era cards from their deck, and puts them into play in a line along the centre of the table, in chronological order, with each card face-up, and facing its owner. This is the Timeline, and these are the Eras in which the game will take place.

Eras

While an Era card is face up, its owner has a portal into that time period. When an Era card is turned face down, the portal is closed.

If all of a player's Era cards have been removed from play, they lose the game.

Units and Terrain

All Unit and Terrain cards exist in a particular Era - if a Unit or Terrain is ever unassigned to an Era (typically if they were in an Era when its Era card was removed from play), then it is destroyed.

Unit cards have Damage and Stamina ratings; some Terrain cards also have Stamina ratings. If a card ever sustains a number of wound counters that exceed its Stamina, it is destroyed.

Turn structure

A player's turn consists of playing one Thing, and either playing an Action card or taking a Unit Action.

Playing a Thing

Thing cards (Units or Terrains) can be played into any Era to which the player has an open portal; the card is placed in front of the Era.

Where a Thing card has a specific year printed on it, it can only be played into an Era that includes that year. If a Thing has a year followed by a plus sign, it can be played into any Era that contains or follows that year.

Playing an Action

Where an Action card has a specific year printed on it, it can only target Units and Terrain if they are in an Era that includes that year. If a Thing has a year followed by a plus sign, it can target Units and Terrain in any Era that contains or follows that year.

Unit Actions

To take a Unit Action, a player nominates a Unit or Terrain card they control. That Unit may either:-

  • Heal: The Unit removes one wound counter from itself.
  • Attack: Select another Unit in the same Era as a target. The targeted Unit sustains wounds equal to the Damage Rating of the attacking Unit.
  • Warp: Move the Unit from its current Era to an Era adjacent on the timeline.
  • Alter a portal: If the Unit is in an Era with no enemy units, it may open or close any portal in that Era by turning the Era card face up or face down. It may also destroy a face-down portal by removing that Era card from the game.

Fuel & Battery

Fuel and Battery are resources specific to certain Units. A Unit starts with the indicated amount of Fuel and/or Battery, and spends one unit of either to perform Unit Actions.

Card List

Eras

Mesozoic Era
Era
-250 Million to -65 Million
Roman Empire
Era
-31 to 476
Middle Ages
Era
500 to 1500
Victorian Era
Era
1837 to 1901
Industrial Age
Era
1901 to 1969
Atomic Age
Era
1945 to 2050
Apocalypse Wars
Era
2050 to 2150
Space Pioneer Age
Era
2150 to 2500
Last Days Of Earth
Era
802571 to 30 Million


Units

300
Gladiator
Unit - Soldier
Damage: 1
Stamina: 2
Card by Kevan
1895+
Time Machine
Unit - Vehicle
Stamina: 1

Unit Action: Move Time Machine and another Unit from this Era to any Era.
Card by James
1995
Tank
Type
Damage: 4
Stamina: 4

Tank can only take Unit Actions if you control a Soldier in it's Time Period. If Tank is destroyed, give the Unit under it 2 Damage.
Card by BM
1940
Panzer IV
Unit - Vehicle
Damage: 3
Stamina: 3

Vehicle: Panzer IV may only take Unit Actions if you control a Soldier in the same Era.
Card by Kevan
-70M
Tyrannosaur
Unit - Animal
Damage: 5
Stamina: 3

Regeneration 1: Tyrannosaur heals one wound counter at the start of your turn.
Card by Zaratustra
-68M
Triceratops
Unit - Animal
Damage: 3
Stamina: 5

Regeneration 1: Triceratops heals one wound counter at the start of your turn.
Card by Zaratustra
-140M
Apatosaur
Unit - Animal
Damage: 4
Stamina: 4

Regeneration 1: Apatosaur heals one wound counter at the start of your turn.
Demolish: Apatosaur does double damage against Terrains.
Card by Zaratustra
-70M
Ankylosaur
Unit - Animal
Damage: 3
Stamina: 3

Armor 1: Ankylosaur takes one less wound from any damage source.
Demolish: Apatosaur does double damage against Terrains.
Card by Zaratustra
-400
Hoplite
Unit - Soldier
Damage: 1
Stamina: 1
All other Hoplites you control in the same Era receive +1 Stamina.
Card by Zaratustra
2100
Biker Mutant
Unit - Soldier
Damage: 2
Stamina: 2
Fuel: 2
Card by Zaratustra
Chronofold Hounds
Unit - Animal
Damage: 4
Stamina: 4

Chronofold Hounds may be played on face-down Eras. Destroy Chronofold Hounds if it is assigned to a face-up Era.
Card by Zaratustra
2300
Star Fighter
Unit - Vehicle
Damage: 5
Stamina: 5
Battery: 2

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Card by Zaratustra
2300
Stellar Explorer
Unit - Vehicle
Damage: 3
Stamina: 7
Battery: 3

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Unit Action: Exchange this Unit's Damage and Stamina.
Card by Zaratustra
300
Legion
Unit - Soldier
Damage: 1
Stamina: 1

When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Card by Kevan
2100
Road Scrounger
Unit - Soldier
Damage: 1
Stamina: 1

When a Vehicle or Terrain is destroyed in Road Scrounger's Era, add 1 to an unit's Damage and Stamina.
Card by Zaratustra
2100
Blockade Ambusher
Unit - Soldier
Damage: 2
Stamina: 1

All Vehicles arriving in Blockade Ambusher's Era receive a free Attack from it.
Card by Zaratustra
2012
Ardes Robo-Tank
Unit - Vehicle
Damage: 4
Stamina: 3
Battery: 2

If Ardes Robo-Tank is attacked, flip a coin. If heads, tank is hit. Can be used only 2 times, after that vital defense systems are down and subsequent hit will destroy the tank.
Card by Joeyeti
1995
Marine soldier
Unit - Soldier
Damage: 1
Stamina: 2

Marines are sturdy warriors who take more bouncing than regular soldiers. If a Marine is attacked for the first time, flip a coin. If heads, he is hit.
Card by Joeyeti
1970+
Infantryman
Unit - Soldier
Damage: 1
Stamina: 1

Regular warrior of the common army. No more, no less.
Card by Joeyeti
1985+
Fighter-bomber
Unit - Aircraft
Damage: 2
Stamina: 2
Fuel: 2

Diving in from high above with precise ammunition.

When attacking Terrain or Buildings, Fighter-bomber gains bonus +1 to Damage.
Card by Joeyeti
1985+
Fighter-jet
Unit - Aircraft
Damage: 2
Stamina: 1
Fuel: 2

Flying hunter, especially useful against other Aircraft.

When attacking Aircraft, Fighter-jet gains bonus +1 to Damage.
Card by Joeyeti
1200
Knight
Unit - Soldier
Damage: 2
Stamina: 2

Card by Zaratustra
1200
Catapult
Unit - Vehicle
Damage: 4
Stamina: 3

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Demolish: Catapult does double damage against Terrains.
Card by Zaratustra
1200
Ballista
Unit - Vehicle
Damage: 5
Stamina: 2

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Demolish: Catapult does double damage against Terrains.
Card by Zaratustra
1200
Conjurer
Unit - Soldier
Damage: 5
Stamina: 2
Mana: 3

Card by Zaratustra


Terrain

1990+
Jurassic Labs
Terrain
Stamina: 6

You may play Units preceding 1990 into this Era.
Card by James
-230+
Hospital
Terrain
Stamina: 6

Unit Action: Remove all wounds from a Unit in this Era.
Card by Kevan
20M+
Red Giant Sun
Terrain
Stamina: 30

Red Giant Sun is destroyed if moved outside its home Era.
Unit Action: Deal 10 wounds to all Units and Terrains in this Era.
Card by Zaratustra
1888+
Refinery
Terrain
Stamina: 6

Unit Action: Replenish target Unit's Fuel.
Card by Zaratustra
1980+
Nuclear Plant
Terrain
Stamina: 8

Unit Action: Replenish up to three points of target Unit's Battery, rounding up.
Card by Zaratustra
2030+
Fusion Plant
Terrain
Stamina: 12

Unit Action: Replenish target Unit's Battery.
Card by Zaratustra
1920+
Solar Panel
Terrain
Stamina: 1

At the start of your turn, replenish the Battery of any Unit in the same Era as Solar Panel.
Card by Kevan
1970+
Earth-gas Plant
Terrain
Stamina: 5

Replenish one point of Battery to up to two units in the same Era.
Card by Joeyeti
1200+
Fortress
Terrain
Stamina: 7

Armor 1: Fortress takes one less wound from any damage source.
All Soldiers you control on this era receive Armor +1.
Card by Zaratustra


Actions

Time Warp
Action
Move a Unit or Terrain to any Era.
Card by Kevan
1940
Blitzkrieg
Action
Deal two wounds to every Unit and Terrain in this Era.
Card by Kevan
Timeline Shift
Action
Pick an Era you control. Turn all Eras after that one face-down or face-up, at your choice.
Card by Zaratustra
Retether
Action
Turn target Era face-up.
Card by Zaratustra
-65M
Extinction Event
Action
Deal four wounds to every Animal and Soldier unit in this Era.
"On a long enough timeline, the survival rate for everyone drops to zero." -- Fight Club
Card by Zaratustra
Maelstrom
Action
Move all Units and Terrains in one Era to an adjacent Era.
Card by Zaratustra
Battle chaos
Action
Every player chooses one of his Unit cards and gives it to the player on his right into one of his Eras.

No Era-to-Era restriction applies.
Card by Joeyeti
The Butterfly Effect
Action
Destroy a Unit in your Era to destroy a Unit in a later Era.
Card by BM
2000+
Genetically Altering
Action
Choose a card in a later Era. Add 2 to it's Damage.
Card by BM