Battle Deck

From Dvorak - A Blank-Card Game
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Battle Deck
Designer Tronbie
Date 30/06/2009
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

In this game, players choose a "Style" and use the spells in that "Style" to battle other players. Players spend SP (represented by a token of some sort) to play these spells.

Special Rules

-At the beginning of the game before you draw your hand, choose 1 Style card in which to play as.
-Each turn, every players gains 1 SP.
-Cards that are the same Style as the player cost 2 less SP to play, with a minimum of 0.

Trading

-Players may choose at any time during their turn to trade cards with another player.
-Players do NOT reveal the specific card offered for trade. Players must reveal the Styles, however.
-Players can lie about anything else about the card up for trade.

Combat Rules

-Things have HP. The HP is restored back to full at the beginning of that player's turn.
-Players have 10 HP. If a player's HP reaches 0, he or she loses. This is not the only way to win.

Special Cards

-Reaction Cards: These can be played whenever an opponent plays an Action, provided you can pay the SP cost.
-Rune Cards: Runes are special Thing cards that stay in play for 3 turns, and then are destroyed.

Styles

Psychic- This Style involves knowing in advance what your opponent is thinking. It uses the power of manipulation to control the battlefield. This style is heavily based on Actions and Reactions.
Arcane- This Style summons the most powerful magic to do their bidding. Incredibly powerful offensive actions fall under this Style, at a price.
Stone- This Style is based on the solid foundation of the Earth. Stone cards are very enduring and defensive. This Style has a host of powerful thing cards.
Sky- This Style is about freedom. Sky cards enjoy the power to evade damage. This Style embraces travel.
Biology- Biology cards deal heavily with thing cards. The cheap-but-plentiful thing cards can reproduce and evolve quickly to outnumber an opponent.
Technology- This Style involves utilizing powerful tools to inflict damage. Technology cards embrace permanence, upgradeability, and durability.
Elemental- This Style utilizes the natural elements of Fire, Ice, and Lightning to inflict and prevent damage on the battlefield. Elements have many bonuses against specific card types.
Necromancy- This Style is all about death. Necromancy cards benefit from the death of thing cards, and profits from bringing them back from the dead.
Light- This Style represents order. Light cards exhibit authority over life and death, and strive for peace through war.

Note that some cards may not utilize a Style.


Card List

1sp
Peek
Action - Psychic
Choose a card from an opponent's hand and look at it.
3sp
Precognition
Reaction - Psychic
Counter target action.
5sp
Telepathy
Reaction - Psychic
Counter target action. If you have Psychic Style, put the card into your hand.
Oh I'll handle it.
4sp
Mind Rot
Action - Psychic
Target player discards a card. If you have Psychic Style, they discard another card.
2sp
Inner Sight
Action - Psychic
Look at target player's hand.
4sp
Brain Burst
Action - Psychic
Destroy target undead or biological thing or token.
Go for the brain!!
5sp
Leech Consciousness
Rune - Psychic
All actions cost 1sp more to play. If you have Psychic Style, whenever an action is played, gain sp cost/2 rounded up.
4sp / 3hp
Amulet of Donag
Thing - Psychic
Action: 6sp: Take control of target thing.
Sometimes the amulet speaks. And it is rude.
5sp / 4hp
Psionic Dampener
Thing - Psychic
Action: 5sp: Biological creatures take 2 damage.
7sp / 5hp
Distortion Tower
Thing - Psychic
If an opponent's thing were to deal damage, that damage is also reflected upon itself.