Difference between revisions of "A Practical Guide to Evil"
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{{card | {{card | ||
|title= | |title=Severity | ||
|type=Thing - Sword | |type=Thing - Sword | ||
|text='''Action:''' | |text=This Thing is undestructible.<br/> | ||
'''Action:''' Destroy target Fight Named you control. Then, if it survived, equip this Sword to it.<br/> | |||
'''Action:''' If this Sword is equipped, destroy a Thing. | |||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Waning Wood's Bow | ||
|type=Thing - | |type=Thing - Bow | ||
|text= | |text='''Action:''' Equip this Bow to a Fight Named you control.<br/> | ||
'''Action:''' | '''Action:''' Destroy target Fae. | ||
'''Action:''' | |||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
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|title=Gigantes' Bow | |title=Gigantes' Bow | ||
|type=Thing - Bow | |type=Thing - Bow | ||
|text='''Action:''' Equip this Bow to a Fight | |text='''Action:''' Equip this Bow to a Fight Named you control.<br/> | ||
'''Action:''' If this Bow is equipped, roll a dice. You can target and destroy a type of Thing depending on the result :<br/> | '''Action:''' If this Bow is equipped, roll a dice. You can target and destroy a type of Thing depending on the result :<br/> | ||
* 1-2 Named<br/> | * 1-2 Named<br/> | ||
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|text='''Action:''' Target opponent sacrifices a Thing. If you control the Duchy of Daoine, he sacrifices two Things instead. | |text='''Action:''' Target opponent sacrifices a Thing. If you control the Duchy of Daoine, he sacrifices two Things instead. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | |||
<br clear=all> | |||
===Title cards=== | |||
{{card | |||
|title=Mercy's Chosen | |||
|type=Title - Blessing | |||
|text=Associated with Tariq. Tariq can't be targeted as long as you control another Hero, except by a Story.<br/> | |||
All of Tariq's Aspects can be activated as Reaction. | |||
|bgcolor=000000 | |||
}} | |||
{{card | |||
|title=Justice's Chosen | |||
|type=Title - Blessing | |||
|text=Associated with Hanno. Hanno can't be targeted as long as you control another Hero, except by a Story.<br/> | |||
Hanno can activated his Aspect Do not Judge in addition to an other Aspect each turn. | |||
|bgcolor=000000 | |||
}} | |||
{{card | |||
|title=Contrition's Chosen | |||
|type=Title - Blessing - Sword | |||
|text=Associated with William. William can't be targeted as long as you control another Hero, except by a Story.<br/> | |||
This Blessing comes in play as a Sword equipped to William. It cannot be unequipped.<br/> | |||
'''Action:''' Equip this Sword to a Fight Hero you control if it is not equipped to William.<br/> | |||
The Named equipped with this Sword can't be targetted by an Action controlled by an opponent. | |||
|flavortext=The Penitent's Blade | |||
|longtext=true | |||
|bgcolor=000000 | |||
}} | |||
{{card | |||
|title=Dread Empress Malicia | |||
|type=Title - Dread Emperor(ress) | |||
|text=Associated with Alaya. Malicia can't be targeted as long as you control another Vilain, except by a Story.<br/> | |||
'''Rule:''' Gain control of target Vilain for as long as there is a marker on Rule. At the beginning of your turn, you don't have to remove the marker from Rule. | |||
|bgcolor=000000 | |||
}} | |||
{{card | |||
|title=Dread Emperor Carrion | |||
|type=Title - Dread Emperor(ress) | |||
|text=Associated with Amadeus. Carrion can't be targeted as long as you control another Vilain, except by a Story.<br/> | |||
'''Action:''' Destroy target Hero. | |||
|bgcolor=000000 | |||
}} | |||
{{card | |||
|title=Dread Empress Victorious | |||
|type=Title - Dread Emperor(ress) | |||
|text=Associated with Catherine. Victorious can't be targeted as long as you control another Vilain, except by a Story.<br/> | |||
Whenever a coin in flipped, you choose the result. | |||
|flavortext="You can take up a sword and join my war against Keter, or you can do it as a ''walking corpse''. If treaties and alliances fail, I’ll take steel and fire to the Dead King as Dread Empress, Victorious." | |||
|longtext=true | |||
|bgcolor=000000 | |||
}} | |||
{{card | |||
|title=Dread Empress Magnificent | |||
|type=Title - Dread Emperor(ress) | |||
|text=Associated with Akua. Magnificent can't be targeted as long as you control another Vilain, except by a Story.<br/> | |||
None of your Locations can be targeted. | |||
|flavortext="Kneel," Akua Sahelian ordered, crowned in dread. | |||
|bgcolor=000000 | |||
}} | }} | ||
Revision as of 17:36, 19 October 2020
A Practical Guide to Evil | |
---|---|
Designer | Aerdor |
Date | 30th September 2020 |
Players | 3-6 ? |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A card game inspired by the web novel A Practical Guide to Evil : check it out here, it's so good ! /!\ BE CAREFUL : POSSIBLE SPOILERS IN THE DECK /!\
Rules
Simplified Rules
For your first game, if you think that the rules are maybe to complicated to fully understand without having played before, you can play with the Simplified Rules.
This will allow you to ignore the rules about the Aspect cards, the Transitional Names and the Dead King.
To do so, remove from the game :
- The Stories The Student becomes the Master and Band of Five Coming Together as One
- All the Aspects cards (they become a Side deck, except for Take and Wrest who are completely removed from the game)
- The Vilain Neshamah, The Dead King
- The three Transitional Named
- The Things Everdark, Keter, Staff of Yew and Sve Noc
- The Actions Forming a Squire, Taking an Apprentice, Adventure in the Brocelian Forest, Name Dream and Designating an Heir
- The Demon Demon of Absence
The cards that behave differently with the Simplified Rules :
- The Vilain Catherine Foundling, "The Black Queen" : When she comes in play, draw two Aspect cards from the Side deck. They become her Aspects. At any time, if none of her Aspects has a marker on it, Catherine can discard all her Aspects and draw two new Aspect cards from the Side deck.
- The Hero Roland de Beaumarais, The Rogue Sorcerer :
- Confiscate(R): Draw an Aspect card from the Side deck. It becomes linked to Roland and is destroyed if Roland is, but it doesn't count has one of the three Aspects of Roland.
- The Aspect Use(R) works as stated on the card.
- The Thing Lycaonese Principalities : As there will never be any Revenant in play, this card serves only for the mechanism around the Principalities and the First Prince.
Look in the following rules to see how the Simplified Rules change from the Complete Rules.
Preparing the game
You need to print the cards of this page. You also need a coin, a dice, and things that you can use as markers to put on cards.
At the beginning of the game, shuffle the different side decks apart from the main deck of cards and apart from each other. Cards can only be drawn from the side decks on particular conditions.
Deal nine cards from the main deck to each player. The rest of the cards go in the middle of the table as a face-down draw pile, and whenever a card is discarded or destroyed, it goes into a face-up discard pile.
Side decks each have a discard pile of their own.
Simplified Rules : Deal only seven cards to each player.
Win condition
To win, you must control 3 different complete Stories, or control all the Named of the deck (only the Dead King can fulfill this win condition, cf. Special cards/The Dead King).
A Story is incomplete if it has markers on it.
Playing a turn
Draw phase
At the beginning of your turn, you can choose between :
- drawing a card (If the draw pile's empty, shuffle the discard pile and turn it over to make a new draw pile.)
- discard as many cards as you want from your hand, and draw that many cards.
Playing cards
Each turn you can play at most one Story, one Thing and one Action.
End of turn
At the end of your turn, check your hand size; if you have more than seven cards, discard down to seven.
Type of cards
Stories
A Story :
- can be played when its Condition is met and if you control a Named.
- resolves its Effect when it is played.
If at any point, you don't control any Named, you must sacrifice all your Stories.
Action
When you play an Action card, it does whatever it does and goes to a discard pile.
Thing
When you play a Thing card, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play.
Some Things say "Action: [do something]" - this is simply shorthand for "Instead of playing an Action, the player who controls this card may [do something]." (The Thing card remains in play.) This counts as an Action for all relevant purposes - a card which negated Actions would also negate an "instead-of" effect.
Example: If a Thing said "Action: Draw two cards.", then so long as that card remained in play, the player who controlled it could choose to skip their Action for a turn, and draw two cards instead.
Named
Named are a specific type of Thing. This is a generic term that englobes Vilains, Heroes, Transitional Names and Ambiguous Names.
Band of Five
Each player cannot control more than 5 Named. A Vilain and a Hero can't be part of the same Band of Five (except when Team up ! is in play).
Followers
Some Named are Followers. This means that when you play them, you need to choose a non-Follower Named you control to become their Leader. You can't play a Follower if you don't control a non-Follower Named.
A Leader can't be targeted by an opponent as long as a Follower follows it.
Class
Named are categorized in Classes. There are three Classes : Fight, Magic and Trick.
Some Action cards can only be played if you control a Named of a certain Class. This Named is called the Caster of the Action. For example, Scrying can only be played if you control a Magic Named, and Flying Fortress only if you control a Magic Vilain.
Transitional and Ambiguous Names
These are Named who aren't Vilains or Heroes, and can be part of any Band of Five.
Simplified Rules : You don't play with the Transitional Names (but you do play with the Ambiguous Name).
If you control a Transitional Name, you must sacrifice it when you play a non-Transitional Named of the same class (Fight, Magic or Trick).
Aspects
Aspects are skills that a Named has. Most Named come in play with one or two Aspects already available.
Activating an Aspect
When a Named activate one of its Aspect already in play, put a marker on it. Each player removes the markers on his Aspects at the beginning of his turn. A Named can only activate one of its Aspect when none of its Aspects has a marker on it. You can activate an Aspect in play as a Reaction, even when it is not your turn, if it has "(R)" in his name.
Playing an Aspect card
Simplified Rules : You don't play with the Aspects cards.
An Aspect card :
- can be played when its Condition is met.
- can always be played as a Reaction, even when it is not your turn.
- must be played attached to an Eligible Named.
- resolves its Effect when it is played.
Each Named can have a maximum of 3 Aspects.
When playing an Aspect card, resolving its effect put a marker on it, but you can still activate an Aspect your Named already had. You can play an Aspect card on a Named, even if there is a marker on one of its Aspects.
However, you can activate an Aspect only if you played it during or before your last turn. (If it is your turn, your current turn is your last turn.)
Special cards
Some cards work very particularly. Because their text is so long, it is written here and only summarize on the card.
Rule of Three
The Story card Rule of Three.
Condition:
- Play this card in reaction when one of your Named is destroyed by an opponent.
- You still need to control at least one Named.
- There can't be multiple Rule of Three linking the same two players.
Effect:
On playing it:
- Put two markers on it.
- This Story is link to the opponent mentioned in the condition. He is thereafter refered to as the linked opponent.
As long as there is exactly 2 markers on the card:
- If you destroy one of the linked opponent's Named or he destroys one of yours, sacrifice this card.
- After playing this card, wait for all the players to have played a turn before removing one marker from it.
As long as there is exactly 1 marker on the card:
- The linked opponent cannot destroy any of your Named.
- When you destroy one of the linked opponent's Named, remove the last marker from this card.
The Dead King
Simplified Rules : You don't play with the Dead King.
The Vilain card Neshamah, The Dead King.
- You can't play the Dead King if you already control a Named.
- As long as you control the Dead King, you can't play or gain control of other Named.
- The only way to get control of a Named is to destroy it, then he comes in your control as a Revenant instead of going to the discard pile.
- When you play the Dead King, each opponent sacrifices a Named (who then becomes a Revenant under your control).
- The number of Revenants you control is not limited.
- No opponent can gain control of the Dead King or a Revenant.
- The Dead King can't be targeted or destroyed as long as you control a Revenant.
- The Dead King and the Revenants can't learn any new Aspects.
- Revenant don't count as Named for Stories. The only Stories that the Dead King can play are :
- Sword in the Stone (with the couple Keter/Dead King exclusively)
- Shackled Monster breaks free and turns on its Master
- First step always works
- Killing a Lesser God
- If an opponent manages to kill the Dead King, its card becomes a Story and this opponent gains control of it. The controller of the Dead King must sacrifice all his Revenants.
- The Dead King's Story is not sacrificed when its owner controls no Named.
Card List
Main Deck
Story cards
Effect: The targeted player separate all his Vilains into two groups. You choose a group and the targeted players sacrifices it. He gets control over this Story.
Ah, Praesi backstabbing. The gift that kept on giving.
Effect: The targeted player sacrifices a Hero and a Vilain. He gets control over this Story.
Effect: Gain control of the Sword and equipped it to the condition's Claimant if it is a Named.
"It’s a sword in a stone. [...] It’s a symbol, now, in a story about Callow."
Effect: Destroy a Named this opponent controls.
"What are you?" Akua Sahelian gasped.
"The monster," I said. "The one you should have bound tighter."
Effect: Flip a coin. Head, the Vilain is now considered a Hero and you gain control of it. Tail, the Vilain is destroyed.
Effect: The Hero is now considered a Vilain and you gain control of it.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After one full turn, remove one marker.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After one full turn, remove one marker.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After one full turn, remove one marker.
Effect: None.
Effect: None.
"Hahahahaha. Ha. You can’t beat me now, this is the first part of my plan!"
Effect: Sacrifice the Master. The Student becomes the non-Transitional Named you have in your hand (Put this non-Transitional Named in play under your control and put the Student in the discard pile).
Effect: Put the condition's Blessing in play linked to the condition's Hero.
Effect: Put the condition's Dread Emperor(ress) in play linked to the condition' Vilain.
"Iron sharpens iron, and when we emerge victorious we will be so sharp a blade as to make the world tremble."
Effect: Mark the members of your current Band of Five. As long as you control this Story, you can activate one additional Aspect each turn among all those of the marked Named.
Aspect cards
Eligible: Fight Named
Eligible: Magic Named
Eligible: Any Named
Eligible: Fight Named
Eligible: Trick Named
Eligible: Fight Named
Eligible: Any Named
Eligible: Magic Named
Eligible: A Follower Named.
Eligible: Fight Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Fight Named
"Sometimes she wondered if that was what it felt like, to be the Lady."
Eligible: Magic Named
Eligible: Magic Named
Eligible: Fight Named
Eligible: Hero
Eligible: Fight Named
Eligible: Fight Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Fight Named
Eligible: Fight Named
Eligible: Fight Named
Eligible: Fight Named
Eligible: Trick Named
Eligible: Trick Named
Eligible: Fight Named
Eligible: Trick Named
Thing cards
Named cards
Vilain cards
Conquer: As long as there is a marker on Conquer, if you destroy the last Named of an opponent, you can gain control of one of the Stories he should sacrifice.
"Even victories ordained by the Heavens can be broken by the will of men."
Reflect: Reveal the cards on top of the draw pile until you reveal a Non-Creational Location. You can put it in play under your control or in your hand. Put the rest at the bottom of the draw pile in a random order.
You can control an additional member in your Band of Five.
Perfect: Play an Action card from the discard pile as if it were in your hand.
"I am the Ranger. I hunt those worth hunting. Rejoice, for you qualify."
Shape-shift: Choose an other Named in play when activated. As long as there is a marker on Shape-shift, Assassin has the same Name and Type as the chosen Named except for its eligibility to Aspect cards.
Obey(R): This Aspect can be used as a copy of one of the Aspects of Sabah's Leader. Obey can be activated as a reaction only if the copied Aspect can.
"You’re going to need another god. I broke this one."
"Woe on us all, but if the Gods demanded my home be ashes then the Gods would burn."
Stand(R): If Hakram should be destroyed, cancel the destruction. As long as there is a marker on Stand, Hakram can't be destroyed. After removing a marker from Stand, you can't activate it until your next turn.
“Warlord,” he rasped.
A promise. An oath. [...]
“Adjutant,” I replied, and in that same moment it became the truth.
Stride: Reveal the cards on top of the draw pile until you reveal a Location. You can put it in play under your control. Put the rest at the bottom of the draw pile in a random order.
Bind: Take control of all Non-Creational Things of an opponent.
"I am the last of a line unbroken since time immemorial. My kind has usurped the mantle of gods, stolen secrets from beyond Creation and turned kingdoms into sea. I am Praesi of the old blood, fae. You should kneel in awe."
Rule: Gain control of a non-Named Thing controlled by an opponent, or a non-Named Thing in the discard pile.
"So your grand plan, it’s not really a plan, it’s a juggler’s philosophy. [...] First step always works, so always have a first step going."
Hero cards
Shine: As long as there is a marker on Shine, at the beginning of each player's turn, this player can only remove one marker among all those on his Vilains' Aspects.
Decree(R): As long as there is a marker on Decree, Laurence is a Thing - Sword.
Use(R): Activate one of the Aspects linked to Roland. When the marker is removed from this Aspect, sacrifice it. Use can be activated as a reaction if and only if the linked Aspect can.
Do not Judge: Target a Thing an opponent controls and flip a coin. Head, destroy this Thing. Tail, this Thing can't be targeted until its controller next turn.
"I do not judge."
Exalt: Rafaella and a target Named controlled by an opponent go to the Arena. Flip a coin. Head, destroy the targeted Named.
Wander(R): Cancel an effect that targets the Wandering Bard or that should destroy her.
"Yoink !"
Hunt: Choose one when activated :
- As long as there is a marker on Hunt, John can't be targeted.
- As long as there is a marker on Hunt, you can target any Thing or player, even if an other card states otherwise.
Dawn: Put a marker on Christophe.
Transitional Name cards
Deconstruct(R): When an opponent plays an Action card that targets you or a card you control, you gain control of the Action and then resolve it. You can choose new target(s) for the deconstructed Action.
Ambiguous Name card
Indict: Each player sacrifices a Named.
"If the Heavens seek to impose their will, they will be made to stand before a tribunal of the People."
Location cards
Hye Su, The Ranger is not limited for the number of Aspects she uses in one turn even if its owner controls other Named.
Action: If you control Alaya, activate one of her Aspects (even if an other of her Aspects has already a marker on it).
No wonder they all go mad. How could you live in that without coming to think of yourself as a god ?
When one of your Thing is destroyed, put a marker on the Kingdom of Callow.
From small slights, long prices.
Sve Noc can't be targeted or destroyed.
???
Action: If you control a complete Band of Five, you can gain control of a Location an opponent controls. If you do, your Band of Five can't be targeted until your next turn.
Action: Draw X-2 cards, where X is the number of markers on this card.
Each turn, instead of playing a Thing and/or an Action, you can play two Things or two Actions.
"Ye of Helike, do as you will."
Action: Roll a dice :
- 1 : (Atalante) Pray and reroll the dice.
- 2 : (Delos) Draw a card.
- 3 : (Nicae) You can play two more other Actions this turn.
- 4 : (Penthes) You can play one more Thing this turn.
- 5 : (Bellerophon) Your opponents vote to decide the dice's result.
- 6 : (Stygia) Gain control of a non-Named non-Location Thing.
Action: Draw the top card of the Fae pile.
Other Thing cards
Bands of Five can now be composed of Vilains and Heroes together.
Action: Destroy target Fight Named you control. Then, if it survived, equip this Sword to it.
Action: Destroy target Fae.
Action: If this Bow is equipped, aim a non-Location Thing an opponent controls. If the Bow should be unequipped, the aim is lost.
Action: If this Bow is equipped, roll a dice. You can target and destroy a type of Thing depending on the result :
- 1-2 Named
- 3-4 Location
- 5-6 Non-Named non-Location Thing
When you destroy a Named, if the equipped Named doesn't have three Aspects, you can take an Aspect card from the destroyed Named and it becomes an Aspect of the equipped Named, even if the equipped Named is not eligible.
This Thing can't be targeted as long as you control a Hero.
Title cards
All of Tariq's Aspects can be activated as Reaction.
Hanno can activated his Aspect Do not Judge in addition to an other Aspect each turn.
This Blessing comes in play as a Sword equipped to William. It cannot be unequipped.
Action: Equip this Sword to a Fight Hero you control if it is not equipped to William.
The Penitent's Blade
Rule: Gain control of target Vilain for as long as there is a marker on Rule. At the beginning of your turn, you don't have to remove the marker from Rule.
Action: Destroy target Hero.
Whenever a coin in flipped, you choose the result.
"You can take up a sword and join my war against Keter, or you can do it as a walking corpse. If treaties and alliances fail, I’ll take steel and fire to the Dead King as Dread Empress, Victorious."
None of your Locations can be targeted.
"Kneel," Akua Sahelian ordered, crowned in dread.
Action cards
Fight Action cards
Otherwise, flip a coin. Head, destroy target Named an opponent controls.
So we shot him, right through the throat.
So much for that armour and all the gloat, So learn the lesson from that sad day – Fuck with the Fifteenth and you’ll pay!
Oh! Poor Lord of the Silver Spears!...or as a hero would say : Foraging
Magic Action cards
Otherwise : Cancel the next destruction of target non-Caster Named if it occurs before your next turn.
Trick Action cards
Other Action cards
Kairos: I’m going to betray you, you know.
Black Knight: You will try. They always do.
"If you feel like you’re winning, the single stupidest thing you can do is let Catherine Foundling talk."
If you control Alaya or the Tower of Ater, draw three cards instead.
Side Decks
Fae Deck
Action: Destroy all non-Named Things in play. You can't play Thing cards until your next turn.
Action: Put six markers on target Named an opponent controls. At the beginning of each of this opponent's turn, remove one marker. If you remove the last marker before this opponent completes a Story, gain control of the Named. It changes side (Vilain or Hero) if you want.
Action: Destroy target Thing.
Demon Deck
- 1-2 : Discard a card. You can't draw card until end of turn.
- 3-4 : Sacrifice a Thing. You can't play Thing this turn.
- 5 : Discard an Action card if you have one in hand. You can't play Action card or effect this turn.
- 6 : Sacrifice a Story. You can't play Story this turn.
At the beginning of each player turn, that player sacrifices as many Things as the number of markers on the Demon of Corruption.
At the beginning of each player turn, that player does depending on the number of marker on the Demon of Terror :
- 1 : Discard a card.
- 2 : Sacrifice a Thing. If you can't, discard two cards.
- 3+ : Sacrifice a Story. If you can't, sacrifice two Things. If you can't, discard two cards for each Thing you couldn't sacrifice.
Devil Deck
The Lord of Despair from Twenty-Seventh Hell.
The Gatekeeper of Second Liesse.