Difference between revisions of "A Practical Guide to Evil"
m (→Hero cards) |
m (Correction traduction Combat -> Fight) |
||
Line 108: | Line 108: | ||
====Class==== | ====Class==== | ||
Named are categorized in Classes. There are three Classes : | Named are categorized in Classes. There are three Classes : Fight, Magic and Trick. | ||
Some Action cards can only be played if you control a Named of a certain Class. This Named is called the Caster of the Action. For example, '''Scrying''' can only be played if you control a Magic Named, and '''Flying Fortress''' only if you control a Magic Vilain. | Some Action cards can only be played if you control a Named of a certain Class. This Named is called the Caster of the Action. For example, '''Scrying''' can only be played if you control a Magic Named, and '''Flying Fortress''' only if you control a Magic Vilain. | ||
Line 118: | Line 118: | ||
'''''Simplified Rules :''''' You don't play with the Transitional Names (but you do play with the Ambiguous Name). | '''''Simplified Rules :''''' You don't play with the Transitional Names (but you do play with the Ambiguous Name). | ||
If you control a Transitional Name, you must sacrifice it when you play a non-Transitional Named of the same class ( | If you control a Transitional Name, you must sacrifice it when you play a non-Transitional Named of the same class (Fight, Magic or Trick). | ||
====Aspects==== | ====Aspects==== | ||
Line 337: | Line 337: | ||
|title=Band of Five Coming Together as One | |title=Band of Five Coming Together as One | ||
|type=Story | |type=Story | ||
|text='''Condition:''' You control a complete Band of Five whom members all have three Aspects. Its members must include at least a | |text='''Condition:''' You control a complete Band of Five whom members all have three Aspects. Its members must include at least a Fight Named, a Magic Named and a Trick Named.<br/> | ||
'''Effect:''' Mark the members of your current Band of Five. As long as you control this Story, you can activate one additional Aspect each turn among all those of the marked Named. | '''Effect:''' Mark the members of your current Band of Five. As long as you control this Story, you can activate one additional Aspect each turn among all those of the marked Named. | ||
|longtext=true | |longtext=true | ||
Line 351: | Line 351: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' An opponent just played an Action card or just activated an Aspect.<br/> | |text='''Condition:''' An opponent just played an Action card or just activated an Aspect.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' '''In reaction (R)''', cancel an Action or an Aspect (it is not considered marked, but the Named who used it cannot use an other Aspect until its player's next turn as if it was) OR '''not in reaction''', destroy a non-Named Thing. | '''Effect:''' '''In reaction (R)''', cancel an Action or an Aspect (it is not considered marked, but the Named who used it cannot use an other Aspect until its player's next turn as if it was) OR '''not in reaction''', destroy a non-Named Thing. | ||
|longtext=true | |longtext=true | ||
Line 379: | Line 379: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' The target Named should be about to get destroyed.<br/> | |text='''Condition:''' The target Named should be about to get destroyed.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' If the Named who uses this Aspect should be destroyed by an opponent, instead flip a coin. Head, destroy one of the opponent's Named instead. | '''Effect:''' If the Named who uses this Aspect should be destroyed by an opponent, instead flip a coin. Head, destroy one of the opponent's Named instead. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 397: | Line 397: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You just played a Story.<br/> | |text='''Condition:''' You just played a Story.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' Gain control of an Aspect card an opponent controls. Put its card on Take. If you must remove a marker from the taken Aspect, discard it. | '''Effect:''' Gain control of an Aspect card an opponent controls. Put its card on Take. If you must remove a marker from the taken Aspect, discard it. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 433: | Line 433: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' An opponent controls more non-Named non-Location Thing than you. The effect must target one of his non-Named non-Location Things.<br/> | |text='''Condition:''' An opponent controls more non-Named non-Location Thing than you. The effect must target one of his non-Named non-Location Things.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' Destroy a non-Named non-Location Thing. As long as there is a marker on Rampage, the Named who used it can't be destroyed. After removing a marker from Rampage, you can't activate it until your next turn. | '''Effect:''' Destroy a non-Named non-Location Thing. As long as there is a marker on Rampage, the Named who used it can't be destroyed. After removing a marker from Rampage, you can't activate it until your next turn. | ||
|longtext=true | |longtext=true | ||
Line 461: | Line 461: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' It must be your last Aspect.<br/> | |text='''Condition:''' It must be your last Aspect.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' As long as there is a marker on Flow, this Named is not limited for the number of Aspects it uses in one turn. After removing a marker from Flow, you can't activate it until your next turn. | '''Effect:''' As long as there is a marker on Flow, this Named is not limited for the number of Aspects it uses in one turn. After removing a marker from Flow, you can't activate it until your next turn. | ||
|flavortext="Sometimes she wondered if that was what it felt like, to be the Lady." | |flavortext="Sometimes she wondered if that was what it felt like, to be the Lady." | ||
Line 491: | Line 491: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' An other Named you control should be destroyed.<br/> | |text='''Condition:''' An other Named you control should be destroyed.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' When a Thing you control other than this Named should be destroyed, cancel the destruction. | '''Effect:''' When a Thing you control other than this Named should be destroyed, cancel the destruction. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 509: | Line 509: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' There must be a Thing or player that can't be targeted.<br/> | |text='''Condition:''' There must be a Thing or player that can't be targeted.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' When you activate an Aspect or play an Action that targets a Thing or player, activate this Aspect in reaction to target any Thing or player, even if an other card states it can't be targeted. | '''Effect:''' When you activate an Aspect or play an Action that targets a Thing or player, activate this Aspect in reaction to target any Thing or player, even if an other card states it can't be targeted. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 518: | Line 518: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You don't control any Location.<br/> | |text='''Condition:''' You don't control any Location.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' Gain control of a Location an opponent controls. | '''Effect:''' Gain control of a Location an opponent controls. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 556: | Line 556: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' This Named should be destroyed by an Action.<br/> | |text='''Condition:''' This Named should be destroyed by an Action.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' Cancel an Action OR if the Named who used this Aspect should be destroyed, cancel the destruction. | '''Effect:''' Cancel an Action OR if the Named who used this Aspect should be destroyed, cancel the destruction. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 565: | Line 565: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You control a complete Band of Five.<br/> | |text='''Condition:''' You control a complete Band of Five.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' Remove the markers on the Aspects of all your other Named. After removing a marker from Rally, you can't activate it until your next turn. | '''Effect:''' Remove the markers on the Aspects of all your other Named. After removing a marker from Rally, you can't activate it until your next turn. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 574: | Line 574: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' This Named is going to be destroyed.<br/> | |text='''Condition:''' This Named is going to be destroyed.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' If the Named who used this Aspect should be destroyed, cancel the destruction. | '''Effect:''' If the Named who used this Aspect should be destroyed, cancel the destruction. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 583: | Line 583: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You just destroyed a Named controlled by an opponent.<br/> | |text='''Condition:''' You just destroyed a Named controlled by an opponent.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' When you destroy a Named controlled by an opponent, destroy an other Named controlled by the same opponent. | '''Effect:''' When you destroy a Named controlled by an opponent, destroy an other Named controlled by the same opponent. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 610: | Line 610: | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You control a Creational Location AND an other Named you control should be destroyed.<br/> | |text='''Condition:''' You control a Creational Location AND an other Named you control should be destroyed.<br/> | ||
'''Eligible:''' | '''Eligible:''' Fight Named<br/> | ||
'''Effect:''' If this Named or an other Named you control should be destroyed, cancel the destruction. | '''Effect:''' If this Named or an other Named you control should be destroyed, cancel the destruction. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 634: | Line 634: | ||
{{card | {{card | ||
|title=Amadeus, The Black Knight | |title=Amadeus, The Black Knight | ||
|type=Thing - Vilain - | |type=Thing - Vilain - Fight | ||
|text='''Lead:''' As long as there is a marker on this Aspect, every Follower of Amadeus can use one more Aspect each turn.<br/> | |text='''Lead:''' As long as there is a marker on this Aspect, every Follower of Amadeus can use one more Aspect each turn.<br/> | ||
'''Conquer:''' As long as there is a marker on Conquer, if you destroy the last Named of an opponent, you can gain control of one of the Stories he should sacrifice. | '''Conquer:''' As long as there is a marker on Conquer, if you destroy the last Named of an opponent, you can gain control of one of the Stories he should sacrifice. | ||
Line 662: | Line 662: | ||
{{card | {{card | ||
|title=Hye Su, The Ranger | |title=Hye Su, The Ranger | ||
|type=Thing - Vilain - | |type=Thing - Vilain - Fight | ||
|text=If you don't control any other Named, she is not limited for the number of Aspects she uses in one turn.<br/> | |text=If you don't control any other Named, she is not limited for the number of Aspects she uses in one turn.<br/> | ||
'''Perfect:''' Play an Action card from the discard pile as if it were in your hand.<br/> | '''Perfect:''' Play an Action card from the discard pile as if it were in your hand.<br/> | ||
Line 682: | Line 682: | ||
{{card | {{card | ||
|title=Sabah, The Captain | |title=Sabah, The Captain | ||
|type=Thing - Vilain - | |type=Thing - Vilain - Fight | ||
|text=Follower<br/> | |text=Follower<br/> | ||
'''Obey(R):''' This Aspect can be used as a copy of one of the Aspects of Sabah's Leader. Obey can be activated as a reaction only if the copied Aspect can. <br/> | '''Obey(R):''' This Aspect can be used as a copy of one of the Aspects of Sabah's Leader. Obey can be activated as a reaction only if the copied Aspect can. <br/> | ||
Line 693: | Line 693: | ||
{{card | {{card | ||
|title=Catherine Foundling, "The Black Queen" | |title=Catherine Foundling, "The Black Queen" | ||
|type=Thing - Vilain - | |type=Thing - Vilain - Fight | ||
|text=She is eligible to any Aspect. At any time, Catherine can discard all her Aspects. | |text=She is eligible to any Aspect. At any time, Catherine can discard all her Aspects. | ||
|flavortext="Woe on us all, but if the Gods demanded my home be ashes then the Gods would burn." | |flavortext="Woe on us all, but if the Gods demanded my home be ashes then the Gods would burn." | ||
Line 701: | Line 701: | ||
{{card | {{card | ||
|title=Hakram of the Howling Wolves, The Adjudant | |title=Hakram of the Howling Wolves, The Adjudant | ||
|type=Thing - Vilain - | |type=Thing - Vilain - Fight | ||
|text=Follower<br/> | |text=Follower<br/> | ||
'''Stand(R):''' If Hakram should be destroyed, cancel the destruction. As long as there is a marker on Stand, Hakram can't be destroyed. After removing a marker from Stand, you can't activate it until your next turn. | '''Stand(R):''' If Hakram should be destroyed, cancel the destruction. As long as there is a marker on Stand, Hakram can't be destroyed. After removing a marker from Stand, you can't activate it until your next turn. | ||
Line 721: | Line 721: | ||
{{card | {{card | ||
|title=Indrani, The Archer | |title=Indrani, The Archer | ||
|type=Thing - Vilain - | |type=Thing - Vilain - Fight | ||
|text='''See:''' If Indrani is equipped with a Bow, destroy target Named an opponent controls. Otherwise, flip a coin. Head, destroy target Named an opponent controls. <br/> | |text='''See:''' If Indrani is equipped with a Bow, destroy target Named an opponent controls. Otherwise, flip a coin. Head, destroy target Named an opponent controls. <br/> | ||
'''Stride:''' Reveal the cards on top of the draw pile until you reveal a Location. You can put it in play under your control. Put the rest at the bottom of the draw pile in a random order. | '''Stride:''' Reveal the cards on top of the draw pile until you reveal a Location. You can put it in play under your control. Put the rest at the bottom of the draw pile in a random order. | ||
Line 786: | Line 786: | ||
{{card | {{card | ||
|title=Laurence De Montfort, The Saint of Swords | |title=Laurence De Montfort, The Saint of Swords | ||
|type=Thing - Hero - | |type=Thing - Hero - Fight | ||
|text='''Sever:''' Destroy a Thing. After removing a marker from Sever, Laurence can't activate any Aspect until your next turn.<br/> | |text='''Sever:''' Destroy a Thing. After removing a marker from Sever, Laurence can't activate any Aspect until your next turn.<br/> | ||
'''Decree(R):''' As long as there is a marker on Decree, Laurence is a Thing - Sword. | '''Decree(R):''' As long as there is a marker on Decree, Laurence is a Thing - Sword. | ||
Line 803: | Line 803: | ||
{{card | {{card | ||
|title=Hanno of Arwad, The White Knight | |title=Hanno of Arwad, The White Knight | ||
|type=Thing - Hero - | |type=Thing - Hero - Fight | ||
|text='''Recall(R):''' This Aspect can be used as a copy of one of the built-in Aspects of any | |text='''Recall(R):''' This Aspect can be used as a copy of one of the built-in Aspects of any Fight Named Hero in the discard pile. Recall can be activated as a reaction only if the copied Aspect can.<br/> | ||
'''Do not Judge:''' Target a Thing an opponent controls and flip a coin. Head, destroy this Thing. Tail, this Thing can't be targeted until its controller next turn. | '''Do not Judge:''' Target a Thing an opponent controls and flip a coin. Head, destroy this Thing. Tail, this Thing can't be targeted until its controller next turn. | ||
|longtext=true | |longtext=true | ||
Line 827: | Line 827: | ||
{{card | {{card | ||
|title=Rafaella, The Valiant Champion | |title=Rafaella, The Valiant Champion | ||
|type=Thing - Hero - | |type=Thing - Hero - Fight | ||
|text=Follower<br/> | |text=Follower<br/> | ||
'''Exalt:''' Rafaella and a target Named controlled by an opponent go to the Arena. Flip a coin. Head, destroy the targeted Named. | '''Exalt:''' Rafaella and a target Named controlled by an opponent go to the Arena. Flip a coin. Head, destroy the targeted Named. | ||
Line 843: | Line 843: | ||
{{card | {{card | ||
|title=William of Greenbury, The Lone Swordsman | |title=William of Greenbury, The Lone Swordsman | ||
|type=Thing - Hero - | |type=Thing - Hero - Fight | ||
|text='''Swing:''' If William is equipped with a Sword, destroy target Named an opponent controls. Otherwise, flip a coin. Head, destroy target Named an opponent controls. | |text='''Swing:''' If William is equipped with a Sword, destroy target Named an opponent controls. Otherwise, flip a coin. Head, destroy target Named an opponent controls. | ||
|bgcolor=6495ED | |bgcolor=6495ED | ||
Line 858: | Line 858: | ||
{{card | {{card | ||
|title=John, The Hunter | |title=John, The Hunter | ||
|type=Thing - Hero - | |type=Thing - Hero - Fight | ||
|text=Follower<br/> | |text=Follower<br/> | ||
'''Hunt:''' Choose one when activated :<br/> | '''Hunt:''' Choose one when activated :<br/> | ||
Line 875: | Line 875: | ||
{{card | {{card | ||
|title=Christophe, The Mirror Knight | |title=Christophe, The Mirror Knight | ||
|type=Thing - Hero - | |type=Thing - Hero - Fight | ||
|text=When Christophe should be destroyed, if it has a marker on him, remove a marker instead.<br/> | |text=When Christophe should be destroyed, if it has a marker on him, remove a marker instead.<br/> | ||
'''Dawn:''' Put a marker on Christophe. | '''Dawn:''' Put a marker on Christophe. | ||
Line 887: | Line 887: | ||
{{card | {{card | ||
|title=The Squire | |title=The Squire | ||
|type=Thing - Transitional Name - | |type=Thing - Transitional Name - Fight | ||
|text='''Learn:''' Draw a card. | |text='''Learn:''' Draw a card. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 993: | Line 993: | ||
|title=Arlesite Principalities | |title=Arlesite Principalities | ||
|type=Thing - Creational - Location | |type=Thing - Creational - Location | ||
|text=You can play | |text=You can play Fight Action cards, even if you don't control a Fight Named, with this card as the Caster. | ||
|flavortext="Arlesites are passionate and romantic people, fond of poetry and duels." | |flavortext="Arlesites are passionate and romantic people, fond of poetry and duels." | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 1,107: | Line 1,107: | ||
|title=Penitent's Blade | |title=Penitent's Blade | ||
|type=Thing - Sword | |type=Thing - Sword | ||
|text='''Action:''' Equip this Sword to a | |text='''Action:''' Equip this Sword to a Fight Hero you control.<br/> | ||
The Named equipped with this Sword can't be targetted by an Action controlled by an opponent. | The Named equipped with this Sword can't be targetted by an Action controlled by an opponent. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 1,115: | Line 1,115: | ||
|title=Severity | |title=Severity | ||
|type=Thing - Sword | |type=Thing - Sword | ||
|text='''Action:''' Equip this Sword to a | |text='''Action:''' Equip this Sword to a Fight Named you control, then destroy this Named if you can.<br/> | ||
'''Action:''' If this Sword is equipped, destroy a Thing. | '''Action:''' If this Sword is equipped, destroy a Thing. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 1,123: | Line 1,123: | ||
|title=Peerless Artisan's Bow | |title=Peerless Artisan's Bow | ||
|type=Thing - Bow | |type=Thing - Bow | ||
|text='''Action:''' Equip this Bow to a | |text='''Action:''' Equip this Bow to a Fight Named you control.<br/> | ||
'''Action:''' If this Bow is equipped, aim a non-Location Thing an opponent controls. If the Bow should be unequipped, the aim is lost.<br/> | '''Action:''' If this Bow is equipped, aim a non-Location Thing an opponent controls. If the Bow should be unequipped, the aim is lost.<br/> | ||
At the beginning of your turn, if this Bow aims a Thing, destroy this Thing. | At the beginning of your turn, if this Bow aims a Thing, destroy this Thing. | ||
Line 1,132: | Line 1,132: | ||
|title=Gigantes' Bow | |title=Gigantes' Bow | ||
|type=Thing - Bow | |type=Thing - Bow | ||
|text='''Action:''' Equip this Bow to a | |text='''Action:''' Equip this Bow to a Fight Hero you control.<br/> | ||
'''Action:''' If this Bow is equipped, roll a dice. You can target and destroy a type of Thing depending on the result :<br/> | '''Action:''' If this Bow is equipped, roll a dice. You can target and destroy a type of Thing depending on the result :<br/> | ||
* 1-2 Named<br/> | * 1-2 Named<br/> | ||
Line 1,176: | Line 1,176: | ||
===Action cards=== | ===Action cards=== | ||
==== | ====Fight Action cards==== | ||
{{card | {{card | ||
|title=Duel | |title=Duel | ||
|type=Action - | |type=Action - Fight | ||
|text=Flip a coin. Head, destroy target Named an opponent controls. If the Caster is a Hero, target a | |text=Flip a coin. Head, destroy target Named an opponent controls. If the Caster is a Hero, target a Fight Named an opponent controls instead. | ||
Tail, destroy the Caster. | Tail, destroy the Caster. | ||
|bgcolor=881408 | |bgcolor=881408 | ||
Line 1,188: | Line 1,188: | ||
{{card | {{card | ||
|title=Why Don't We Just Shoot Him ? | |title=Why Don't We Just Shoot Him ? | ||
|type=Action - | |type=Action - Fight | ||
|text=If the Caster is equipped with a Bow, destroy target Named an opponent controls.<br/> | |text=If the Caster is equipped with a Bow, destroy target Named an opponent controls.<br/> | ||
Otherwise, flip a coin. Head, destroy target Named an opponent controls. | Otherwise, flip a coin. Head, destroy target Named an opponent controls. | ||
Line 1,202: | Line 1,202: | ||
{{card | {{card | ||
|title=Disposing of the Minions | |title=Disposing of the Minions | ||
|type=Action - | |type=Action - Fight | ||
|text=Destroy a non-Named non-Location Thing. | |text=Destroy a non-Named non-Location Thing. | ||
|bgcolor=881408 | |bgcolor=881408 | ||
Line 1,209: | Line 1,209: | ||
{{card | {{card | ||
|title=Ravaging the Countryside | |title=Ravaging the Countryside | ||
|type=Action - | |type=Action - Fight | ||
|text=Destroy a Location. | |text=Destroy a Location. | ||
|flavortext=...or as a hero would say : Foraging | |flavortext=...or as a hero would say : Foraging | ||
Line 1,217: | Line 1,217: | ||
{{card | {{card | ||
|title=Forming a Squire | |title=Forming a Squire | ||
|type=Action - | |type=Action - Fight | ||
|text=The Caster must not be a Transitional Named. Search for the Squire in the discard and draw pile, and put it in play under your control. Then, shuffle the draw pile. | |text=The Caster must not be a Transitional Named. Search for the Squire in the discard and draw pile, and put it in play under your control. Then, shuffle the draw pile. | ||
|bgcolor=881408 | |bgcolor=881408 | ||
Line 1,446: | Line 1,446: | ||
|title=Prince of Burning Embers | |title=Prince of Burning Embers | ||
|type=Thing - Non-Creational - Fae - Summer | |type=Thing - Non-Creational - Fae - Summer | ||
|text='''Action:''' This Action can be used as a copy of one of the | |text='''Action:''' This Action can be used as a copy of one of the Fight Action cards in your hand, with this card as the Caster. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
Line 1,559: | Line 1,559: | ||
|title=Jackalheads | |title=Jackalheads | ||
|type=Thing - Non-Creational - Lesser Devil | |type=Thing - Non-Creational - Lesser Devil | ||
|text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices a | |text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices a Fight Named. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
Line 1,566: | Line 1,566: | ||
|title=Jackalheads | |title=Jackalheads | ||
|type=Thing - Non-Creational - Lesser Devil | |type=Thing - Non-Creational - Lesser Devil | ||
|text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices a | |text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices a Fight Named. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} |
Revision as of 14:13, 16 October 2020
A Practical Guide to Evil | |
---|---|
Designer | Aerdor |
Date | 30th September 2020 |
Players | 3-6 ? |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A card game inspired by the web novel A Practical Guide to Evil : check it out here, it's so good ! /!\ BE CAREFUL : POSSIBLE SPOILERS IN THE DECK /!\
Suggestions are welcome, especially if you know the Guideverse.
Rules
Simplified Rules
For your first game, if you think that the rules are maybe to complicated to fully understand without having played before, you can play with the Simplified Rules.
This will allow you to ignore the rules about the Aspect cards, the Transitional Names and the Dead King.
To do so, remove from the game :
- The Stories The Student becomes the Master and Band of Five Coming Together as One
- All the Aspects cards (they become a Side deck, except for Take and Wrest who are completely removed from the game)
- The Vilain Neshamah, The Dead King
- The Hero Roland de Beaumarais, The Rogue Sorcerer
- The three Transitional Named
- The Things Everdark, Keter, Staff of Yew and Sve Noc
- The Actions Forming a Squire, Taking an Apprentice, Adventure in the Brocelian Forest, Name Dream and Designating an Heir
- The Demon Demon of Absence
The cards that behave differently with the Simplified Rules :
- The Vilain Catherine Foundling, "The Black Queen" : When she comes in play, draw two Aspect cards from the Side deck. They become her Aspects. At any time, if none of her Aspects has a marker on it, Catherine can discard all her Aspects and draw two new Aspect cards from the Side deck.
- The Thing Lycaonese Principalities : As there will never be any Revenant in play, this card serves only for the mechanism around the Principalities and the First Prince.
Look in the following rules to see how the Simplified Rules change from the Complete Rules.
Preparing the game
You need to print the cards of this page. You also need a coin, a dice, and things that you can use as markers to put on cards.
At the beginning of the game, shuffle the different side decks apart from the main deck of cards and apart from each other. Cards can only be drawn from the side decks on particular conditions.
Deal nine cards from the main deck to each player. The rest of the cards go in the middle of the table as a face-down draw pile, and whenever a card is discarded or destroyed, it goes into a face-up discard pile.
Side decks each have a discard pile of their own.
Simplified Rules : Deal only seven cards to each player.
Win condition
To win, you must control 3 different complete Stories, or control all the Named of the deck (only the Dead King can fulfill this win condition, cf. Special cards/The Dead King).
A Story is incomplete if it has markers on it.
Playing a turn
Draw phase
At the beginning of your turn, you can choose between :
- drawing a card (If the draw pile's empty, shuffle the discard pile and turn it over to make a new draw pile.)
- discard as many cards as you want from your hand, and draw that many cards.
Playing cards
Each turn you can play at most one Story, one Thing and one Action.
End of turn
At the end of your turn, check your hand size; if you have more than seven cards, discard down to seven.
Type of cards
Stories
A Story :
- can be played when its Condition is met and if you control a Named.
- resolves its Effect when it is played.
If at any point, you don't control any Named, you must sacrifice all your Stories.
Action
When you play an Action card, it does whatever it does and goes to a discard pile.
Thing
When you play a Thing card, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play.
Some Things say "Action: [do something]" - this is simply shorthand for "Instead of playing an Action, the player who controls this card may [do something]." (The Thing card remains in play.) This counts as an Action for all relevant purposes - a card which negated Actions would also negate an "instead-of" effect.
Example: If a Thing said "Action: Draw two cards.", then so long as that card remained in play, the player who controlled it could choose to skip their Action for a turn, and draw two cards instead.
Named
Named are a specific type of Thing. This is a generic term that englobes Vilains, Heroes, Transitional Names and Ambiguous Names.
Band of Five
Each player cannot control more than 5 Named. A Vilain and a Hero can't be part of the same Band of Five (except when Team up ! is in play).
Followers
Some Named are Followers. This means that when you play them, you need to choose a non-Follower Named you control to become their Leader. You can't play a Follower if you don't control a non-Follower Named.
A Leader can't be targeted by an opponent as long as a Follower follows it.
Class
Named are categorized in Classes. There are three Classes : Fight, Magic and Trick.
Some Action cards can only be played if you control a Named of a certain Class. This Named is called the Caster of the Action. For example, Scrying can only be played if you control a Magic Named, and Flying Fortress only if you control a Magic Vilain.
Transitional and Ambiguous Names
These are Named who aren't Vilains or Heroes, and can be part of any Band of Five.
Simplified Rules : You don't play with the Transitional Names (but you do play with the Ambiguous Name).
If you control a Transitional Name, you must sacrifice it when you play a non-Transitional Named of the same class (Fight, Magic or Trick).
Aspects
Aspects are skills that a Named has. Most Named come in play with one or two Aspects already available.
Activating an Aspect
When a Named activate one of its Aspect already in play, put a marker on it. Each player removes the markers on his Aspects at the beginning of his turn. A Named can only activate one of its Aspect when none of its Aspects has a marker on it. You can activate an Aspect in play as a Reaction, even when it is not your turn, if it has "(R)" in his name.
Playing an Aspect card
Simplified Rules : You don't play with the Aspects cards.
An Aspect card :
- can be played when its Condition is met.
- can always be played as a Reaction, even when it is not your turn.
- must be played attached to an Eligible Named.
- resolves its Effect when it is played.
Each Named can have a maximum of 3 Aspects.
When playing an Aspect card, resolving its effect put a marker on it, but you can still activate an Aspect your Named already had. You can play an Aspect card on a Named, even if there is a marker on one of its Aspects.
However, you can activate an Aspect only if you played it during or before your last turn. (If it is your turn, your current turn is your last turn.)
Special cards
Some cards work very particularly. Because their text is so long, it is written here and only summarize on the card.
Rule of Three
The Story card Rule of Three.
Condition:
- Play this card in reaction when one of your Named is destroyed by an opponent.
- You still need to control at least one Named.
- There can't be multiple Rule of Three linking the same two players.
Effect:
On playing it:
- Put two markers on it.
- This Story is link to the opponent mentioned in the condition. He is thereafter refered to as the linked opponent.
As long as there is exactly 2 markers on the card:
- If you destroy one of the linked opponent's Named or he destroys one of yours, sacrifice this card.
- After playing this card, wait for all the players to have played a turn before removing one marker from it.
As long as there is exactly 1 marker on the card:
- The linked opponent cannot destroy any of your Named.
- When you destroy one of the linked opponent's Named, remove the last marker from this card.
The Dead King
Simplified Rules : You don't play with the Dead King.
The Vilain card Neshamah, The Dead King.
- You can't play the Dead King if you already control a Named.
- As long as you control the Dead King, you can't play or gain control of other Named.
- The only way to get control of a Named is to destroy it, then he comes in your control as a Revenant instead of going to the discard pile.
- When you play the Dead King, each opponent sacrifices a Named (who then becomes a Revenant under your control).
- The number of Revenants you control is not limited.
- No opponent can gain control of the Dead King or a Revenant.
- The Dead King can't be targeted or destroyed as long as you control a Revenant.
- The Dead King and the Revenants can't learn any new Aspects.
- Revenant don't count as Named for Stories. The only Stories that the Dead King can play are :
- Sword in the Stone (with the couple Keter/Dead King exclusively)
- Shackled Monster breaks free and turns on its Master
- First step always works
- Killing a Lesser God
- If an opponent manages to kill the Dead King, its card becomes a Story and this opponent gains control of it. The controller of the Dead King must sacrifice all his Revenants.
- The Dead King's Story is not sacrificed when its owner controls no Named.
Card List
Main Deck
Story cards
Effect: The targeted player separate all his Vilains into two groups. You choose a group and the targeted players sacrifices it. He gets control over this Story.
Ah, Praesi backstabbing. The gift that kept on giving.
Effect: The targeted player sacrifices a Hero and a Vilain. He gets control over this Story.
Effect: Gain control of the Sword and equipped it to the condition's Claimant if it is a Named.
"It’s a sword in a stone. [...] It’s a symbol, now, in a story about Callow."
Effect: Destroy a Named this opponent controls.
"What are you?" Akua Sahelian gasped.
"The monster," I said. "The one you should have bound tighter."
Effect: Flip a coin. Head, the Vilain is now considered a Hero and you gain control of it. Tail, the Vilain is destroyed.
Effect: The Hero is now considered a Vilain and you gain control of it.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After one full turn, remove one marker.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After one full turn, remove one marker.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After one full turn, remove one marker.
Effect: None.
Effect: None.
"Hahahahaha. Ha. You can’t beat me now, this is the first part of my plan!"
Effect: Sacrifice the Master. The Student becomes the non-Transitional Named you have in your hand (Put this non-Transitional Named in play under your control and put the Student in the discard pile).
Effect: Put 7 markers on this card. The Sword is unequipped to the Hero and must remain unequipped and in play as well as the Hero as long as there are markers on this card, else this card is destroyed.
At the beginning of your turn, remove one marker from this card. When you remove the last marker, destroy all Things your opponents control, and sacrifice the condition's Hero.Effect: The condition's opponent sacrifices the condition's lesser god.
"Whether they be gods or kings or all the armies in Creation"
Effect: Mark the members of your current Band of Five. As long as you control this Story, you can activate one additional Aspect each turn among all those of the marked Named.
Aspect cards
Eligible: Fight Named
Eligible: Magic Named
Eligible: Any Named
Eligible: Fight Named
Eligible: Trick Named
Eligible: Fight Named
Eligible: Any Named
Eligible: Magic Named
Eligible: A Follower Named.
Eligible: Fight Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Fight Named
"Sometimes she wondered if that was what it felt like, to be the Lady."
Eligible: Magic Named
Eligible: Magic Named
Eligible: Fight Named
Eligible: Hero
Eligible: Fight Named
Eligible: Fight Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Fight Named
Eligible: Fight Named
Eligible: Fight Named
Eligible: Fight Named
Eligible: Trick Named
Eligible: Trick Named
Eligible: Fight Named
Eligible: Trick Named
Thing cards
Named cards
Vilain cards
Conquer: As long as there is a marker on Conquer, if you destroy the last Named of an opponent, you can gain control of one of the Stories he should sacrifice.
"Even victories ordained by the Heavens can be broken by the will of men."
Reflect: Reveal the cards on top of the draw pile until you reveal a Non-Creational Location. You can put it in play under your control or in your hand. Put the rest at the bottom of the draw pile in a random order.
You can control an additional member in your Band of Five.
Perfect: Play an Action card from the discard pile as if it were in your hand.
"I am the Ranger. I hunt those worth hunting. Rejoice, for you qualify."
Shape-shift: Choose an other Named in play when activated. As long as there is a marker on Shape-shift, Assassin is a copy of the chosen Named except for the Aspects he knows and its eligibility to Aspect cards.
Obey(R): This Aspect can be used as a copy of one of the Aspects of Sabah's Leader. Obey can be activated as a reaction only if the copied Aspect can.
"You’re going to need another god. I broke this one."
"Woe on us all, but if the Gods demanded my home be ashes then the Gods would burn."
Stand(R): If Hakram should be destroyed, cancel the destruction. As long as there is a marker on Stand, Hakram can't be destroyed. After removing a marker from Stand, you can't activate it until your next turn.
“Warlord,” he rasped.
A promise. An oath. [...]
“Adjutant,” I replied, and in that same moment it became the truth.
Stride: Reveal the cards on top of the draw pile until you reveal a Location. You can put it in play under your control. Put the rest at the bottom of the draw pile in a random order.
Bind: Take control of all Non-Creational Things of an opponent.
"I am the last of a line unbroken since time immemorial. My kind has usurped the mantle of gods, stolen secrets from beyond Creation and turned kingdoms into sea. I am Praesi of the old blood, fae. You should kneel in awe."
Rule: Gain control of a non-Named Thing controlled by an opponent, or a non-Named Thing in the discard pile.
"So your grand plan, it’s not really a plan, it’s a juggler’s philosophy. [...] First step always works, so always have a first step going."
Rule: Gain control of target Vilain for as long as there is a marker on Rule. At the beginning of your turn, you don't have to remove the marker from Rule. If you do, Alaya can't activate Rule until your next turn.
When played, each opponent sacrifices a Named.
The Dead King should be your only Named except Revenants.
When you destroy a Named, it becomes a Revenant.
Revenants must be destroyed before the Dead King.
The Dead King and the Revenants can't learn any new Aspects.
Hero cards
Shine: As long as there is a marker on Shine, at the beginning of each player's turn, this player can only remove one marker among all those on his Vilains' Aspects.
Decree(R): As long as there is a marker on Decree, Laurence is a Thing - Sword.
Use(R): Activate one of the Aspects linked to Roland. When the marker is removed from this Aspect, sacrifice it. Use can be activated as a reaction if and only if the linked Aspect can.
Do not Judge: Target a Thing an opponent controls and flip a coin. Head, destroy this Thing. Tail, this Thing can't be targeted until its controller next turn.
"I do not judge."
Exalt: Rafaella and a target Named controlled by an opponent go to the Arena. Flip a coin. Head, destroy the targeted Named.
Wander(R): Cancel an effect that targets the Wandering Bard or that should destroy her.
"Yoink !"
Hunt: Choose one when activated :
- As long as there is a marker on Hunt, John can't be targeted.
- As long as there is a marker on Hunt, you can target any Thing or player, even if an other card states otherwise.
Dawn: Put a marker on Christophe.
Transitional Name cards
Deconstruct(R): When an opponent plays an Action card that targets you or a card you control, you gain control of the Action and then resolve it. You can choose new target(s) for the deconstructed Action.
Ambiguous Name card
Indict: Each player sacrifices a Named.
"If the Heavens seek to impose their will, they will be made to stand before a tribunal of the People."
Location cards
Hye Su, The Ranger is not limited for the number of Aspects she uses in one turn even if its owner controls other Named.
Action: If you control Alaya, activate one of her Aspects (even if an other of its Aspects has already a marker on it).
No wonder they all go mad. How could you live in that without coming to think of yourself as a god ?
When one of your Thing is destroyed, put a marker on the Kingdom of Callow.
From small slights, long prices.
Sve Noc can't be targeted.
"The Lycaonese are a grim people though not without a dark sort of humour [...] What the locals refer to as one of their burials is, in truth, someone being eaten by ratlings from the Chain of Hunger."
"Alamans. They’d try to seduce the Choir of Contrition, if the angels showed enough leg."
"Arlesites are passionate and romantic people, fond of poetry and duels."
You can only play this card if you control Lycaonese Principalities, Alaman Principalities and Arlesite Principalities.
Action: If you control a complete Band of Five, you can gain control of a Location an opponent controls. If you do, your Band of Five can't be targeted until your next turn.
Action: Draw X-2 cards, where X is the number of markers on this card.
Each turn, instead of playing a Thing and/or an Action, you can play two Things or two Actions.
"Ye of Helike, do as you will."
Action: Roll a dice :
- 1 : (Atalante) Pray and reroll the dice.
- 2 : (Delos) Draw a card.
- 3 : (Nicae) You can play two more other Actions this turn.
- 4 : (Penthes) You can play one more Thing this turn.
- 5 : (Bellerophon) Your opponents vote to decide the dice's result.
- 6 : (Stygia) Gain control of a non-Named non-Location Thing.
Action: Draw the top card of the Fae pile.
Your Revenants are not limited for the number of Aspects they use in one turn.
Action: If you control the Dead King, destroy a Named.
Other Thing cards
Bands of Five can now be composed of Vilains and Heroes together.
The Named equipped with this Sword can't be targetted by an Action controlled by an opponent.
Action: If this Sword is equipped, destroy a Thing.
Action: If this Bow is equipped, aim a non-Location Thing an opponent controls. If the Bow should be unequipped, the aim is lost.
Action: If this Bow is equipped, roll a dice. You can target and destroy a type of Thing depending on the result :
- 1-2 Named
- 3-4 Location
- 5-6 Non-Named non-Location Thing
When you destroy a Named, if the equipped Named doesn't have three Aspects, you can take an Aspect card from the destroyed Named and it becomes an Aspect of the equipped Named, even if the equipped Named is not eligible.
This Thing can't be targeted as long as you control a Hero.
Action cards
Fight Action cards
Otherwise, flip a coin. Head, destroy target Named an opponent controls.
So we shot him, right through the throat.
So much for that armour and all the gloat, So learn the lesson from that sad day – Fuck with the Fifteenth and you’ll pay!
Oh! Poor Lord of the Silver Spears!...or as a hero would say : Foraging
Magic Action cards
Otherwise : Cancel the next destruction of target non-Caster Named if it occurs before your next turn.
Trick Action cards
Other Action cards
Kairos: I’m going to betray you, you know.
Black Knight: You will try. They always do.
"If you feel like you’re winning, the single stupidest thing you can do is let Catherine Foundling talk."
If you control Alaya or the Tower of Ater, draw three cards instead.
Side Decks
Fae Deck
Action: Destroy all non-Named Things in play. You can't play Thing cards until your next turn.
Action: Put six markers on target Named an opponent controls. At the beginning of each of this opponent's turn, remove one marker. If you remove the last marker before this opponent completes a Story, gain control of the Named. It changes side (Vilain or Hero) if you want.
Action: Destroy target Thing.
Demon Deck
- 1-2 : Discard a card. You can't draw card until end of turn.
- 3-4 : Sacrifice a Thing. You can't play Thing this turn.
- 5 : Discard an Action card if you have one in hand. You can't play Action card or effect this turn.
- 6 : Sacrifice a Story. You can't play Story this turn.
At the beginning of each player turn, that player sacrifices as many Things as the number of markers on the Demon of Corruption.
At the beginning of each player turn, that player does depending on the number of marker on the Demon of Terror :
- 1 : Discard a card.
- 2 : Sacrifice a Thing. If you can't, discard two cards.
- 3+ : Sacrifice a Story. If you can't, sacrifice two Things. If you can't, discard two cards for each Thing you couldn't sacrifice.
Devil Deck
The Lord of Despair from Twenty-Seventh Hell.
The Gatekeeper of Second Liesse.