Difference between revisions of "A Practical Guide to Evil"
m (→The Dead King) |
m (correction spelling Sacrifice) |
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* resolves its Effect when it is played. | * resolves its Effect when it is played. | ||
If at any point, you don't control any Named, you must | If at any point, you don't control any Named, you must sacrifice all your Stories. | ||
===Action=== | ===Action=== | ||
Line 118: | Line 118: | ||
'''''Simplified Rules :''''' You don't play with the Transitional Names (but you do play with the Ambiguous Name). | '''''Simplified Rules :''''' You don't play with the Transitional Names (but you do play with the Ambiguous Name). | ||
If you control a Transitional Name, you must | If you control a Transitional Name, you must sacrifice it when you play a non-Transitional Named of the same class (Combat, Magic or Trick). | ||
====Aspects==== | ====Aspects==== | ||
Line 165: | Line 165: | ||
* This Story is link to the opponent mentioned in the condition. He is thereafter refered to as the linked opponent. | * This Story is link to the opponent mentioned in the condition. He is thereafter refered to as the linked opponent. | ||
''As long as there is exactly 2 markers on the card:'' | ''As long as there is exactly 2 markers on the card:'' | ||
* If you destroy one of the linked opponent's Named or he destroys one of yours, | * If you destroy one of the linked opponent's Named or he destroys one of yours, sacrifice this card. | ||
* After playing this card, wait for all the players to have played a turn before removing one marker from it. | * After playing this card, wait for all the players to have played a turn before removing one marker from it. | ||
''As long as there is exactly 1 marker on the card:'' | ''As long as there is exactly 1 marker on the card:'' | ||
Line 180: | Line 180: | ||
* As long as you control the Dead King, you can't play or gain control of other Named. | * As long as you control the Dead King, you can't play or gain control of other Named. | ||
* The only way to get control of a Named is to destroy it, then he comes in your control as a Revenant instead of going to the discard pile. | * The only way to get control of a Named is to destroy it, then he comes in your control as a Revenant instead of going to the discard pile. | ||
* When you play the Dead King, each opponent | * When you play the Dead King, each opponent sacrifices a Named (who then becomes a Revenant under your control). | ||
* The number of Revenants you control is not limited. | * The number of Revenants you control is not limited. | ||
* No opponent can gain control of the Dead King or a Revenant. | * No opponent can gain control of the Dead King or a Revenant. | ||
Line 199: | Line 199: | ||
|type=Story | |type=Story | ||
|text='''Condition:''' A player controls at least two Vilains who are not Followers.<br/> | |text='''Condition:''' A player controls at least two Vilains who are not Followers.<br/> | ||
'''Effect:''' The targeted player separate all his Vilains into two groups. You choose a group and the targeted players | '''Effect:''' The targeted player separate all his Vilains into two groups. You choose a group and the targeted players sacrifices it. He gets control over this Story. | ||
|flavortext=Ah, Praesi backstabbing. The gift that kept on giving. | |flavortext=Ah, Praesi backstabbing. The gift that kept on giving. | ||
|bgcolor=663399 | |bgcolor=663399 | ||
Line 208: | Line 208: | ||
|type=Story | |type=Story | ||
|text='''Condition:''' A player controls at least one Hero, one Vilain and an other Named.<br/> | |text='''Condition:''' A player controls at least one Hero, one Vilain and an other Named.<br/> | ||
'''Effect:''' The targeted player | '''Effect:''' The targeted player sacrifices a Hero and a Vilain. He gets control over this Story. | ||
|bgcolor=663399 | |bgcolor=663399 | ||
}} | }} | ||
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|type=Story | |type=Story | ||
|text='''Condition:''' You control a Transitional Named (the Student) and a non-Transitional Named (the Master) of the same Class, and you have a non-Transitional Named of the same Class in your hand.<br/> | |text='''Condition:''' You control a Transitional Named (the Student) and a non-Transitional Named (the Master) of the same Class, and you have a non-Transitional Named of the same Class in your hand.<br/> | ||
'''Effect:''' | '''Effect:''' Sacrifice the Master. The Student becomes the non-Transitional Named you have in your hand (Put this non-Transitional Named in play under your control and put the Student in the discard pile). | ||
|longtext=true | |longtext=true | ||
|bgcolor=663399 | |bgcolor=663399 | ||
Line 316: | Line 316: | ||
|text='''Condition:''' You own a Hero with a Sword equipped to it.<br/> | |text='''Condition:''' You own a Hero with a Sword equipped to it.<br/> | ||
'''Effect:''' Put 7 markers on this card. The Sword is unequipped to the Hero and must remain unequipped and in play as well as the Hero as long as there are markers on this card, else this card is destroyed. | '''Effect:''' Put 7 markers on this card. The Sword is unequipped to the Hero and must remain unequipped and in play as well as the Hero as long as there are markers on this card, else this card is destroyed. | ||
At the beginning of your turn, remove one marker from this card. When you remove the last marker, destroy all Things your opponents control, and | At the beginning of your turn, remove one marker from this card. When you remove the last marker, destroy all Things your opponents control, and sacrifice the condition's Hero. | ||
|longtext = true | |longtext = true | ||
|bgcolor=663399 | |bgcolor=663399 | ||
Line 325: | Line 325: | ||
|type=Story | |type=Story | ||
|text='''Condition:''' An opponent controls a targetable lesser god (i.e. Dead King, Sve Noc, Queen of Summer, King of Winter or Duke/Duchess of Moonless Nights)<br/> | |text='''Condition:''' An opponent controls a targetable lesser god (i.e. Dead King, Sve Noc, Queen of Summer, King of Winter or Duke/Duchess of Moonless Nights)<br/> | ||
'''Effect:''' The condition's opponent | '''Effect:''' The condition's opponent sacrifices the condition's lesser god. | ||
|flavortext="Whether they be gods or kings or all the armies in Creation" | |flavortext="Whether they be gods or kings or all the armies in Creation" | ||
|bgcolor=663399 | |bgcolor=663399 | ||
Line 632: | Line 632: | ||
|type=Thing - Vilain - Combat | |type=Thing - Vilain - Combat | ||
|text='''Lead:''' As long as there is a marker on this Aspect, every Follower of Amadeus can use one more Aspect each turn.<br/> | |text='''Lead:''' As long as there is a marker on this Aspect, every Follower of Amadeus can use one more Aspect each turn.<br/> | ||
'''Conquer:''' As long as there is a marker on Conquer, if you destroy the last Named of an opponent, you can gain control of one of the Stories he should | '''Conquer:''' As long as there is a marker on Conquer, if you destroy the last Named of an opponent, you can gain control of one of the Stories he should sacrifice. | ||
|flavortext="Even victories ordained by the Heavens can be broken by the will of men." | |flavortext="Even victories ordained by the Heavens can be broken by the will of men." | ||
|longtext=true | |longtext=true | ||
Line 746: | Line 746: | ||
|type=Thing - Vilain - Magic | |type=Thing - Vilain - Magic | ||
|text='''''CF. RULES FOR THE COMPLETE DESCRIPTION'''''<br/> | |text='''''CF. RULES FOR THE COMPLETE DESCRIPTION'''''<br/> | ||
When played, each opponent | When played, each opponent sacrifices a Named. | ||
The Dead King should be your only Named except Revenants. | The Dead King should be your only Named except Revenants. | ||
When you destroy a Named, it becomes a Revenant. | When you destroy a Named, it becomes a Revenant. | ||
Line 780: | Line 780: | ||
|type=Thing - Hero - Magic | |type=Thing - Hero - Magic | ||
|text='''Confiscate(R):''' Gain control of an Aspect card controlled by an opponent. It becomes linked to Roland and is destroyed if Roland is, but it doesn't count has one of the three Aspect of Roland.<br/> | |text='''Confiscate(R):''' Gain control of an Aspect card controlled by an opponent. It becomes linked to Roland and is destroyed if Roland is, but it doesn't count has one of the three Aspect of Roland.<br/> | ||
'''Use(R):''' Activate one of the Aspects linked to Roland. When the marker is removed from this Aspect, | '''Use(R):''' Activate one of the Aspects linked to Roland. When the marker is removed from this Aspect, sacrifice it. Use can be activated as a reaction if and only if the linked Aspect can. | ||
|longtext=true | |longtext=true | ||
|bgcolor=6495ED | |bgcolor=6495ED | ||
Line 899: | Line 899: | ||
|type=Thing - Ambiguous Name - Trick | |type=Thing - Ambiguous Name - Trick | ||
|text='''Receive:''' Take a random card in target opponent's hand.<br/> | |text='''Receive:''' Take a random card in target opponent's hand.<br/> | ||
'''Indict:''' Each player | '''Indict:''' Each player sacrifices a Named. | ||
|flavortext="If the Heavens seek to impose their will, they will be made to stand before a tribunal of the People." | |flavortext="If the Heavens seek to impose their will, they will be made to stand before a tribunal of the People." | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 1,135: | Line 1,135: | ||
|title=Tyrant of Praes | |title=Tyrant of Praes | ||
|type=Thing - Name | |type=Thing - Name | ||
|text=This card is undestructible and untargettable. Attached this card to a Vilain you control. When this Named is destroyed, the player who destroyed it must attached this card to a Vilain he controls. If he doesn't control one, | |text=This card is undestructible and untargettable. Attached this card to a Vilain you control. When this Named is destroyed, the player who destroyed it must attached this card to a Vilain he controls. If he doesn't control one, sacrifice this card.<br/> | ||
You can control the Named attached in addition to a complete Band of Five. This Named cannot be targeted as long as you control another Vilain, except by a Story. | You can control the Named attached in addition to a complete Band of Five. This Named cannot be targeted as long as you control another Vilain, except by a Story. | ||
|longtext=true | |longtext=true | ||
Line 1,144: | Line 1,144: | ||
|title=First Prince | |title=First Prince | ||
|type=Thing | |type=Thing | ||
|text=You can only play this card if you control two Principalities (i.e. Lycaonese Principalities, Alaman Principalities, Arlesite Principalities and Principate of Procer). As soon as you don't control two of them, | |text=You can only play this card if you control two Principalities (i.e. Lycaonese Principalities, Alaman Principalities, Arlesite Principalities and Principate of Procer). As soon as you don't control two of them, sacrifice this card.<br/> | ||
This Thing can't be targeted as long as you control a Hero.<br/> | This Thing can't be targeted as long as you control a Hero.<br/> | ||
'''Action:''' Search for a Principality in the draw pile, and put it in your hand. Then, shuffle the draw pile. | '''Action:''' Search for a Principality in the draw pile, and put it in your hand. Then, shuffle the draw pile. | ||
Line 1,161: | Line 1,161: | ||
|title=The Watch | |title=The Watch | ||
|type=Thing | |type=Thing | ||
|text='''Action:''' Target opponent | |text='''Action:''' Target opponent sacrifices a Thing. If you control the Duchy of Daoine, he sacrifices two Things instead. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
Line 1,265: | Line 1,265: | ||
|title=Flying Fortress | |title=Flying Fortress | ||
|type=Action - Magic Vilain | |type=Action - Magic Vilain | ||
|text= | |text=Sacrifice a Thing. Choose a target Location you control. The next time it is targeted, cancel the effect targeting it. | ||
|bgcolor=881408 | |bgcolor=881408 | ||
}} | }} | ||
Line 1,336: | Line 1,336: | ||
|title=Chronic Backstabbing Disorder | |title=Chronic Backstabbing Disorder | ||
|type=Action | |type=Action | ||
|text=Each player who controls more than one Named | |text=Each player who controls more than one Named sacrifices a Named. If all the Named of a player are Vilains and he controls more than two of them, that player sacrifices two Named instead. | ||
|flavortext='''Kairos:''' I’m going to betray you, you know.<br/> | |flavortext='''Kairos:''' I’m going to betray you, you know.<br/> | ||
'''Black Knight:''' You will try. They always do. | '''Black Knight:''' You will try. They always do. | ||
Line 1,469: | Line 1,469: | ||
|title=Duke/Duchess of Moonless Nights | |title=Duke/Duchess of Moonless Nights | ||
|type=Thing - Non-Creational - Fae - Winter | |type=Thing - Non-Creational - Fae - Winter | ||
|text=Attached this card to a Named you control. It can't activate or learn any new Aspect. Neither this Named, nor this card can be destroyed. When someone plays a Story, | |text=Attached this card to a Named you control. It can't activate or learn any new Aspect. Neither this Named, nor this card can be destroyed. When someone plays a Story, sacrifice this card.<br/> | ||
'''Action:''' Destroy target Thing. | '''Action:''' Destroy target Thing. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 1,481: | Line 1,481: | ||
|title=Demon of Madness | |title=Demon of Madness | ||
|type=Thing - Non-Creational - Demon | |type=Thing - Non-Creational - Demon | ||
|text=At the beginning of each player turn, that player rolls a dice and | |text=At the beginning of each player turn, that player rolls a dice and sacrifices as many Things as half the result of the dice (rounded up). | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
Line 1,490: | Line 1,490: | ||
|text=At the beginning of each player turn, that player rolls a dice and does depending on the result :<br/> | |text=At the beginning of each player turn, that player rolls a dice and does depending on the result :<br/> | ||
* 1-2 : Discard a card. You can't draw card until end of turn.<br/> | * 1-2 : Discard a card. You can't draw card until end of turn.<br/> | ||
* 3-4 : | * 3-4 : Sacrifice a Thing. You can't play Thing this turn.<br/> | ||
* 5 : Discard an Action card if you have one in hand. You can't play Action card or effect this turn.<br/> | * 5 : Discard an Action card if you have one in hand. You can't play Action card or effect this turn.<br/> | ||
* 6 : | * 6 : Sacrifice a Story. You can't play Story this turn. | ||
|longtext=true | |longtext=true | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 1,508: | Line 1,508: | ||
|type=Thing - Non-Creational - Demon | |type=Thing - Non-Creational - Demon | ||
|text=At the end of your turn, put a marker on it.<br/> | |text=At the end of your turn, put a marker on it.<br/> | ||
At the beginning of each player turn, that player | At the beginning of each player turn, that player sacrifices as many Things as the number of markers on the Demon of Corruption. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
Line 1,525: | Line 1,525: | ||
At the beginning of each player turn, that player does depending on the number of marker on the Demon of Terror :<br/> | At the beginning of each player turn, that player does depending on the number of marker on the Demon of Terror :<br/> | ||
* 1 : Discard a card.<br/> | * 1 : Discard a card.<br/> | ||
* 2 : | * 2 : Sacrifice a Thing. If you can't, discard two cards.<br/> | ||
* 3+ : | * 3+ : Sacrifice a Story. If you can't, sacrifice two Things. If you can't, discard two cards for each Thing you couldn't sacrifice. | ||
|longtext=true | |longtext=true | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
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|title=Fireflies | |title=Fireflies | ||
|type=Thing - Non-Creational - Lesser Devil | |type=Thing - Non-Creational - Lesser Devil | ||
|text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he | |text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices a Magic Named. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
Line 1,545: | Line 1,545: | ||
|title=Fireflies | |title=Fireflies | ||
|type=Thing - Non-Creational - Lesser Devil | |type=Thing - Non-Creational - Lesser Devil | ||
|text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he | |text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices a Magic Named. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
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|title=Jackalheads | |title=Jackalheads | ||
|type=Thing - Non-Creational - Lesser Devil | |type=Thing - Non-Creational - Lesser Devil | ||
|text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he | |text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices a Combat Named. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
Line 1,559: | Line 1,559: | ||
|title=Jackalheads | |title=Jackalheads | ||
|type=Thing - Non-Creational - Lesser Devil | |type=Thing - Non-Creational - Lesser Devil | ||
|text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he | |text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices a Combat Named. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
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|title=Ironhooks | |title=Ironhooks | ||
|type=Thing - Non-Creational - Lesser Devil | |type=Thing - Non-Creational - Lesser Devil | ||
|text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he | |text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices a Trick Named. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
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|title=Ironhooks | |title=Ironhooks | ||
|type=Thing - Non-Creational - Lesser Devil | |type=Thing - Non-Creational - Lesser Devil | ||
|text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he | |text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices a Trick Named. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
Line 1,580: | Line 1,580: | ||
|title=Walin-Falme (Monkeybats) | |title=Walin-Falme (Monkeybats) | ||
|type=Thing - Non-Creational - Lesser Devil | |type=Thing - Non-Creational - Lesser Devil | ||
|text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he | |text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices two Things. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
Line 1,587: | Line 1,587: | ||
|title=Walin-Falme (Monkeybats) | |title=Walin-Falme (Monkeybats) | ||
|type=Thing - Non-Creational - Lesser Devil | |type=Thing - Non-Creational - Lesser Devil | ||
|text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he | |text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices two Things. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
}} | }} | ||
Line 1,594: | Line 1,594: | ||
|title=Jenge Kubawa | |title=Jenge Kubawa | ||
|type=Thing - Non-Creational - Greater Devil | |type=Thing - Non-Creational - Greater Devil | ||
|text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he | |text=At the beginning of each player turn, if that player doesn't control this card, he flips a coin. Tail, he sacrifices a Named. | ||
|flavortext=The Lord of Despair from Twenty-Seventh Hell. | |flavortext=The Lord of Despair from Twenty-Seventh Hell. | ||
|bgcolor=806B46 | |bgcolor=806B46 |
Revision as of 08:29, 16 October 2020
A Practical Guide to Evil | |
---|---|
Designer | Aerdor |
Date | 30th September 2020 |
Players | 3-6 ? |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A card game inspired by the web novel A Practical Guide to Evil : check it out here, it's so good ! /!\ BE CAREFUL : POSSIBLE SPOILERS IN THE DECK /!\
Suggestions are welcome, especially if you know the Guideverse.
Rules
Simplified Rules
For your first game, if you think that the rules are maybe to complicated to fully understand without having played before, you can play with the Simplified Rules.
This will allow you to ignore the rules about the Aspect cards, the Transitional Names and the Dead King.
To do so, remove from the game :
- The Stories The Student becomes the Master and Band of Five Coming Together as One
- All the Aspects cards (they become a Side deck, except for Take and Wrest who are completely removed from the game)
- The Vilain Neshamah, The Dead King
- The Hero Roland de Beaumarais, The Rogue Sorcerer
- The three Transitional Named
- The Things Everdark, Keter, Staff of Yew and Sve Noc
- The Actions Forming a Squire, Taking an Apprentice, Adventure in the Brocelian Forest, Name Dream and Designating an Heir
- The Demon Demon of Absence
The cards that behave differently with the Simplified Rules :
- The Vilain Catherine Foundling, "The Black Queen" : When she comes in play, draw two Aspect cards from the Side deck. They become her Aspects. At any time, if none of her Aspects has a marker on it, Catherine can discard all her Aspects and draw two new Aspect cards from the Side deck.
- The Thing Lycaonese Principalities : As there will never be any Revenant in play, this card serves only for the mechanism around the Principalities and the First Prince.
Look in the following rules to see how the Simplified Rules change from the Complete Rules.
Preparing the game
You need to print the cards of this page. You also need a coin, a dice, and things that you can use as markers to put on cards.
At the beginning of the game, shuffle the different side decks apart from the main deck of cards and apart from each other. Cards can only be drawn from the side decks on particular conditions.
Deal nine cards from the main deck to each player. The rest of the cards go in the middle of the table as a face-down draw pile, and whenever a card is discarded or destroyed, it goes into a face-up discard pile.
Side decks each have a discard pile of their own.
Simplified Rules : Deal only seven cards to each player.
Win condition
To win, you must control 3 different complete Stories, or control all the Named of the deck (only the Dead King can fulfill this win condition, cf. Special cards/The Dead King).
A Story is incomplete if it has markers on it.
Playing a turn
Draw phase
At the beginning of your turn, you can choose between :
- drawing a card (If the draw pile's empty, shuffle the discard pile and turn it over to make a new draw pile.)
- discard as many cards as you want from your hand, and draw that many cards.
Playing cards
Each turn you can play at most one Story, one Thing and one Action.
End of turn
At the end of your turn, check your hand size; if you have more than seven cards, discard down to seven.
Type of cards
Stories
A Story :
- can be played when its Condition is met and if you control a Named.
- resolves its Effect when it is played.
If at any point, you don't control any Named, you must sacrifice all your Stories.
Action
When you play an Action card, it does whatever it does and goes to a discard pile.
Thing
When you play a Thing card, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play.
Some Things say "Action: [do something]" - this is simply shorthand for "Instead of playing an Action, the player who controls this card may [do something]." (The Thing card remains in play.) This counts as an Action for all relevant purposes - a card which negated Actions would also negate an "instead-of" effect.
Example: If a Thing said "Action: Draw two cards.", then so long as that card remained in play, the player who controlled it could choose to skip their Action for a turn, and draw two cards instead.
Named
Named are a specific type of Thing. This is a generic term that englobes Vilains, Heroes, Transitional Names and Ambiguous Names.
Band of Five
Each player cannot control more than 5 Named. A Vilain and a Hero can't be part of the same Band of Five (except when Team up ! is in play).
Followers
Some Named are Followers. this means that when you play them, you need to choose a non-Follower Named you control to become their Leader. You can't play a Follower if you don't control a non-Follower Named.
A Leader can't be targeted by an opponent as long as a Follower follows it.
Class
Named are categorized in Classes. There are three Classes : Combat, Magic and Trick.
Some Action cards can only be played if you control a Named of a certain Class. This Named is called the Caster of the Action. For example, Scrying can only be played if you control a Magic Named, and Flying Fortress only if you control a Magic Vilain.
Transitional and Ambiguous Names
These are Named who aren't Vilains or Heroes, and can be part of any Band of Five.
Simplified Rules : You don't play with the Transitional Names (but you do play with the Ambiguous Name).
If you control a Transitional Name, you must sacrifice it when you play a non-Transitional Named of the same class (Combat, Magic or Trick).
Aspects
Aspects are skills that a Named has. Most Named come in play with one or two Aspects already available.
Activating an Aspect
When a Named activate one of its Aspect already in play, put a marker on it. Each player removes the markers on his Aspects at the beginning of his turn. A Named can only activate one of its Aspect when none of its Aspects has a marker on it. You can activate an Aspect in play as a Reaction, even when it is not your turn, if it has "(R)" in his name.
Playing an Aspect card
Simplified Rules : You don't play with the Aspects cards.
An Aspect card :
- can be played when its Condition is met.
- can always be played as a Reaction, even when it is not your turn.
- must be played attached to an Eligible Named.
- resolves its Effect when it is played.
Each Named can have a maximum of 3 Aspects.
When playing an Aspect card, resolving its effect put a marker on it, but you can still activate an Aspect your Named already had. You can play an Aspect card on a Named, even if there is a marker on one of its Aspects.
However, you can activate an Aspect only if you played it before your last turn (I it is your turn, your current turn is your last turn).
Special cards
Some cards work very particularly. Because their text is so long, it is written here and only summarize on the card.
Rule of Three
The Story card Rule of Three.
Condition:
- Play this card in reaction when one of your Named is destroyed by an opponent.
- You still need to control at least one Named.
- There can't be multiple Rule of Three linking the same two players.
Effect:
On playing it:
- Put two markers on it.
- This Story is link to the opponent mentioned in the condition. He is thereafter refered to as the linked opponent.
As long as there is exactly 2 markers on the card:
- If you destroy one of the linked opponent's Named or he destroys one of yours, sacrifice this card.
- After playing this card, wait for all the players to have played a turn before removing one marker from it.
As long as there is exactly 1 marker on the card:
- The linked opponent cannot destroy any of your Named.
- When you destroy one of the linked opponent's Named, remove the last marker from this card.
The Dead King
Simplified Rules : You don't play with the Dead King.
The Vilain card Neshamah, The Dead King.
- You can't play the Dead King if you already control a Named.
- As long as you control the Dead King, you can't play or gain control of other Named.
- The only way to get control of a Named is to destroy it, then he comes in your control as a Revenant instead of going to the discard pile.
- When you play the Dead King, each opponent sacrifices a Named (who then becomes a Revenant under your control).
- The number of Revenants you control is not limited.
- No opponent can gain control of the Dead King or a Revenant.
- The Dead King can't be targeted or destroyed as long as you control a Revenant.
- The Dead King and the Revenants can't learn any new Aspects.
- Revenant don't count as Named for Stories.
- If an opponent manages to kill the Dead King, its card becomes a Story and this opponent gains control of it.
- The Dead King's Story is not sacrificed when its owner controls no Named.
Card List
Main Deck
Story cards
Effect: The targeted player separate all his Vilains into two groups. You choose a group and the targeted players sacrifices it. He gets control over this Story.
Ah, Praesi backstabbing. The gift that kept on giving.
Effect: The targeted player sacrifices a Hero and a Vilain. He gets control over this Story.
Effect: Gain control of the Sword and equipped it to the condition's Claimant if it is a Named.
"It’s a sword in a stone. [...] It’s a symbol, now, in a story about Callow."
Effect: Destroy a Named this opponent controls.
"What are you?" Akua Sahelian gasped.
"The monster," I said. "The one you should have bound tighter."
Effect: Flip a coin. Head, the Vilain is now considered a Hero and you gain control of it. Tail, the Vilain is destroyed.
Effect: The Hero is now considered a Vilain and you gain control of it.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After one full turn, remove one marker.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After one full turn, remove one marker.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After one full turn, remove one marker.
Effect: None.
Effect: None.
"Hahahahaha. Ha. You can’t beat me now, this is the first part of my plan!"
Effect: Sacrifice the Master. The Student becomes the non-Transitional Named you have in your hand (Put this non-Transitional Named in play under your control and put the Student in the discard pile).
Effect: Put 7 markers on this card. The Sword is unequipped to the Hero and must remain unequipped and in play as well as the Hero as long as there are markers on this card, else this card is destroyed.
At the beginning of your turn, remove one marker from this card. When you remove the last marker, destroy all Things your opponents control, and sacrifice the condition's Hero.Effect: The condition's opponent sacrifices the condition's lesser god.
"Whether they be gods or kings or all the armies in Creation"
Effect: Mark the members of your current Band of Five. As long as you control this Story, you can activate one additional Aspect each turn among all those of the marked Named.
Aspect cards
Eligible: Combat Named
Eligible: Magic Named
Eligible: Any Named
Eligible: Combat Named
Eligible: Trick Named
Eligible: Combat Named
Eligible: Any Named
Eligible: Magic Named
Eligible: A Follower Named.
Eligible: Combat Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Combat Named
"Sometimes she wondered if that was what it felt like, to be the Lady."
Eligible: Magic Named
Eligible: Magic Named
Eligible: Combat Named
Eligible: Hero
Eligible: Combat Named
Eligible: Combat Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Combat Named
Eligible: Combat Named
Eligible: Combat Named
Eligible: Combat Named
Eligible: Trick Named
Eligible: Trick Named
Eligible: Combat Named
Eligible: Trick Named
Thing cards
Named cards
Vilain cards
Conquer: As long as there is a marker on Conquer, if you destroy the last Named of an opponent, you can gain control of one of the Stories he should sacrifice.
"Even victories ordained by the Heavens can be broken by the will of men."
Reflect: Reveal the cards on top of the draw pile until you reveal a Non-Creational Location. You can put it in play under your control or in your hand. Put the rest at the bottom of the draw pile in a random order.
You can control Eudokia in addition to a complete Band of Five.
Perfect: Play an Action card from the discard pile as if it were in your hand.
"I am the Ranger. I hunt those worth hunting. Rejoice, for you qualify."
Obey(R): This Aspect can be used as a copy of one of the Aspects of Sabah's Leader. Obey can be activated as a reaction only if the copied Aspect can.
"You’re going to need another god. I broke this one."
"Woe on us all, but if the Gods demanded my home be ashes then the Gods would burn."
Stand(R): If Hakram should be destroyed, cancel the destruction. As long as there is a marker on Stand, Hakram can't be destroyed. After removing a marker from Stand, you can't activate it until your next turn.
“Warlord,” he rasped.
A promise. An oath. [...]
“Adjutant,” I replied, and in that same moment it became the truth.
Stride: Reveal the cards on top of the draw pile until you reveal a Location. You can put it in play under your control. Put the rest at the bottom of the draw pile in a random order.
Bind: Take control of all Non-Creational Things of an opponent.
"I am the last of a line unbroken since time immemorial. My kind has usurped the mantle of gods, stolen secrets from beyond Creation and turned kingdoms into sea. I am Praesi of the old blood, fae. You should kneel in awe."
Rule: Gain control of a non-Named Thing controlled by an opponent, or a non-Named Thing in the discard pile.
"So your grand plan, it’s not really a plan, it’s a juggler’s philosophy. [...] First step always works, so always have a first step going."
When played, each opponent sacrifices a Named.
The Dead King should be your only Named except Revenants.
When you destroy a Named, it becomes a Revenant.
Revenants must be destroyed before the Dead King.
The Dead King and the Revenants can't learn any new Aspects.
Hero cards
Shine: As long as there is a marker on Shine, at the beginning of each player's turn, this player can only remove one marker among all those on his Vilains' Aspects.
Decree(R): As long as there is a marker on Decree, Laurence is a Thing - Sword.
Use(R): Activate one of the Aspects linked to Roland. When the marker is removed from this Aspect, sacrifice it. Use can be activated as a reaction if and only if the linked Aspect can.
Do not Judge: Target a Thing an opponent controls and flip a coin. Head, destroy this Thing. Tail, this Thing can't be targeted until its controller next turn.
"I do not judge."
Exalt: Rafaella and a target Named controlled by an opponent go to the Arena. Flip a coin. Head, destroy the targeted Named.
Wander(R): Cancel an effect that targets the Wandering Bard or that should destroy her.
"Yoink !"
Hunt: Choose one when activated :
- As long as there is a marker on Hunt, John can't be targeted.
- As long as there is a marker on Hunt, you can target any Thing or player, even if an other card states otherwise.
Dawn: Put a marker on Christophe.
Transitional Name cards
Deconstruct(R): When an opponent plays an Action card that targets you or a card you control, you gain control of the Action and then resolve it. You can choose new target(s) for the deconstructed Action.
Ambiguous Name card
Indict: Each player sacrifices a Named.
"If the Heavens seek to impose their will, they will be made to stand before a tribunal of the People."
Location cards
Hye Su, The Ranger is not limited for the number of Aspects she uses in one turn even if its owner controls other Named.
Action: If you control the Tyrant of Praes, activate one of his Aspect (even if an other of its Aspects has already a marker on it).
No wonder they all go mad. How could you live in that without coming to think of yourself as a god ?
When one of your Thing is destroyed, put a marker on the Kingdom of Callow.
From small slights, long prices.
Sve Noc can't be targeted.
"The Lycaonese are a grim people though not without a dark sort of humour [...] What the locals refer to as one of their burials is, in truth, someone being eaten by ratlings from the Chain of Hunger."
"Alamans. They’d try to seduce the Choir of Contrition, if the angels showed enough leg."
"Arlesites are passionate and romantic people, fond of poetry and duels."
You can only play this card if you control Lycaonese Principalities, Alaman Principalities and Arlesite Principalities.
Action: If you control a complete Band of Five, you can gain control of a Location an opponent controls. If you do, your Band of Five can't be targeted until your next turn.
Action: Draw X-2 cards, where X is the number of markers on this card.
Each turn, instead of playing a Thing and/or an Action, you can play two Things or two Actions.
"Ye of Helike, do as you will."
Action: Roll a dice :
- 1 : (Atalante) Pray and reroll the dice.
- 2 : (Delos) Draw a card.
- 3 : (Nicae) You can play two more other Actions this turn.
- 4 : (Penthes) You can play one more Thing this turn.
- 5 : (Bellerophon) Your opponents vote to decide the dice's result.
- 6 : (Stygia) Gain control of a non-Named non-Location Thing.
Action: Draw the top card of the Fae pile.
Your Revenants are not limited for the number of Aspects they use in one turn.
Action: If you control the Dead King, destroy a Named.
Other Thing cards
Bands of Five can now be composed of Vilains and Heroes together.
The Named equipped with this Sword can't be targetted by an Action controlled by an opponent.
Action: If this Sword is equipped, destroy a Thing.
Action: If this Bow is equipped, aim a non-Location Thing an opponent controls. If the Bow should be unequipped, the aim is lost.
Action: Roll a dice. You can target and destroy a type of Thing depending on the result :
- 1-2 Named
- 3-4 Location
- 5-6 Non-Named non-Location Thing
When you destroy a Named, if the equipped Named doesn't have three Aspects, you can take an Aspect card from the destroyed Named and it becomes an Aspect of the equipped Named, even if the equipped Named is not eligible.
You can control the Named attached in addition to a complete Band of Five. This Named cannot be targeted as long as you control another Vilain, except by a Story.
This Thing can't be targeted as long as you control a Hero.
Action cards
Combat Action cards
Otherwise, flip a coin. Head, destroy target Named an opponent controls.
So we shot him, right through the throat.
So much for that armour and all the gloat, So learn the lesson from that sad day – Fuck with the Fifteenth and you’ll pay!
Oh! Poor Lord of the Silver Spears!...or as a hero would say : Foraging
Magic Action cards
Otherwise : Cancel the next destruction of target non-Caster Named if it occurs before your next turn.
Trick Action cards
Other Action cards
Kairos: I’m going to betray you, you know.
Black Knight: You will try. They always do.
"If you feel like you’re winning, the single stupidest thing you can do is let Catherine Foundling talk."
If you control the Tyrant of Praes or the Tower of Ater, draw three cards instead.
Side Decks
Fae Deck
Action: Destroy all non-Named Things in play. You can't play Thing cards until your next turn.
Action: Put six markers on target Named an opponent controls. At the beginning of each of this opponent's turn, remove one marker. If you remove the last marker before this opponent completes a Story, gain control of the Named. It changes side (Vilain or Hero) if you want.
Action: Destroy target Thing.
Demon Deck
- 1-2 : Discard a card. You can't draw card until end of turn.
- 3-4 : Sacrifice a Thing. You can't play Thing this turn.
- 5 : Discard an Action card if you have one in hand. You can't play Action card or effect this turn.
- 6 : Sacrifice a Story. You can't play Story this turn.
At the beginning of each player turn, that player sacrifices as many Things as the number of markers on the Demon of Corruption.
At the beginning of each player turn, that player does depending on the number of marker on the Demon of Terror :
- 1 : Discard a card.
- 2 : Sacrifice a Thing. If you can't, discard two cards.
- 3+ : Sacrifice a Story. If you can't, sacrifice two Things. If you can't, discard two cards for each Thing you couldn't sacrifice.
Devil Deck
The Lord of Despair from Twenty-Seventh Hell.
The Gatekeeper of Second Liesse.