Difference between revisions of "A Practical Guide to Evil"
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* You can't have multiple Rule of Three linked to the same opponent. | * You can't have multiple Rule of Three linked to the same opponent. | ||
'''Effect:''' | '''Effect:'''<br/> | ||
''On playing it:'' | ''On playing it:'' | ||
* Put two markers on it. | * Put two markers on it. | ||
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|title=Evil turns on Evil | |title=Evil turns on Evil | ||
|type=Story | |type=Story | ||
|text='''Condition:''' A player controls at least two Vilains who are not Followers. | |text='''Condition:''' A player controls at least two Vilains who are not Followers.<br/> | ||
'''Effect:''' The targeted player separate all his Vilains into two groups. You choose a group and the targeted players sacrifies it. He gets control over this Story. | '''Effect:''' The targeted player separate all his Vilains into two groups. You choose a group and the targeted players sacrifies it. He gets control over this Story. | ||
|flavortext=Ah, Praesi backstabbing. The gift that kept on giving. | |flavortext=Ah, Praesi backstabbing. The gift that kept on giving. | ||
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|title=Tragic Love Story | |title=Tragic Love Story | ||
|type=Story | |type=Story | ||
|text='''Condition:''' A player controls at least one Hero, one Vilain and an other Named. | |text='''Condition:''' A player controls at least one Hero, one Vilain and an other Named.<br/> | ||
'''Effect:''' The targeted player sacrifies a Hero and a Vilain. He gets control over this Story. | '''Effect:''' The targeted player sacrifies a Hero and a Vilain. He gets control over this Story. | ||
|bgcolor=663399 | |bgcolor=663399 | ||
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|title=Sword in the Stone | |title=Sword in the Stone | ||
|type=Story | |type=Story | ||
|text='''Condition:''' You control a Location and the Thing that Claimed it AND there is an unequipped Sword in play. | |text='''Condition:''' You control a Location and the Thing that Claimed it AND there is an unequipped Sword in play.<br/> | ||
'''Effect:''' Gain control of the Sword and equipped it to the condition's Claimant if it is a Named. | '''Effect:''' Gain control of the Sword and equipped it to the condition's Claimant if it is a Named. | ||
|flavortext="It’s a sword in a stone. [...] It’s a symbol, now, in a story about Callow." | |flavortext="It’s a sword in a stone. [...] It’s a symbol, now, in a story about Callow." | ||
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|longtitle=true | |longtitle=true | ||
|type=Story | |type=Story | ||
|text='''Condition:''' Play this card '''''in reaction''''' when you gain control of a Fae, a Demon or a Devil an opponent controlled. | |text='''Condition:''' Play this card '''''in reaction''''' when you gain control of a Fae, a Demon or a Devil an opponent controlled.<br/> | ||
'''Effect:''' Destroy a Named this opponent controls. | '''Effect:''' Destroy a Named this opponent controls. | ||
|bgcolor=663399 | |bgcolor=663399 | ||
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|title=Redemption story | |title=Redemption story | ||
|type=Story | |type=Story | ||
|text='''Condition:''' All your Named are Heroes AND your Band of Five is not complete AND an opponent controls only one Named who is a Vilain. | |text='''Condition:''' All your Named are Heroes AND your Band of Five is not complete AND an opponent controls only one Named who is a Vilain.<br/> | ||
'''Effect:''' Flip a coin. Head, the Vilain is now considered a Hero and you gain control of it. Tail, the Vilain is destroyed. | '''Effect:''' Flip a coin. Head, the Vilain is now considered a Hero and you gain control of it. Tail, the Vilain is destroyed. | ||
|bgcolor=663399 | |bgcolor=663399 | ||
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|title=Corruption story | |title=Corruption story | ||
|type=Story | |type=Story | ||
|text='''Condition:''' All your Named are Vilains AND your Band of Five is not complete AND an opponent controls only one Named who is a Hero. | |text='''Condition:''' All your Named are Vilains AND your Band of Five is not complete AND an opponent controls only one Named who is a Hero.<br/> | ||
'''Effect:''' The Hero is now considered a Vilain and you gain control of it. | '''Effect:''' The Hero is now considered a Vilain and you gain control of it. | ||
|bgcolor=663399 | |bgcolor=663399 | ||
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|title=Rule of Three | |title=Rule of Three | ||
|type=Story | |type=Story | ||
|text='''''CF. RULES FOR THE COMPLETE DESCRIPTION''''' | |text='''''CF. RULES FOR THE COMPLETE DESCRIPTION'''''<br/> | ||
'''Condition:''' An opponent without Rule of Three with you destroyed one of your Named, but not the last one. | '''Condition:''' An opponent without Rule of Three with you destroyed one of your Named, but not the last one.<br/> | ||
'''Effect:''' Put two markers on it. | '''Effect:''' Put two markers on it.<br/> | ||
''2 markers:'' If destruction of a Named, destroy this card. After one full turn, remove one marker. | ''2 markers:'' If destruction of a Named, destroy this card. After one full turn, remove one marker.<br/> | ||
''1 marker:'' The opponent cannot destroy your Named. When you destroy one of his Named, remove the last marker. | ''1 marker:'' The opponent cannot destroy your Named. When you destroy one of his Named, remove the last marker. | ||
|longtext = true | |longtext = true | ||
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|title=Rule of Three | |title=Rule of Three | ||
|type=Story | |type=Story | ||
|text='''''CF. RULES FOR THE COMPLETE DESCRIPTION''''' | |text='''''CF. RULES FOR THE COMPLETE DESCRIPTION'''''<br/> | ||
'''Condition:''' An opponent without Rule of Three with you destroyed one of your Named, but not the last one. | '''Condition:''' An opponent without Rule of Three with you destroyed one of your Named, but not the last one.<br/> | ||
'''Effect:''' Put two markers on it. | '''Effect:''' Put two markers on it.<br/> | ||
''2 markers:'' If destruction of a Named, destroy this card. After one full turn, remove one marker. | ''2 markers:'' If destruction of a Named, destroy this card. After one full turn, remove one marker.<br/> | ||
''1 marker:'' The opponent cannot destroy your Named. When you destroy one of his Named, remove the last marker. | ''1 marker:'' The opponent cannot destroy your Named. When you destroy one of his Named, remove the last marker. | ||
|longtext = true | |longtext = true | ||
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|title=Rule of Three | |title=Rule of Three | ||
|type=Story | |type=Story | ||
|text='''''CF. RULES FOR THE COMPLETE DESCRIPTION''''' | |text='''''CF. RULES FOR THE COMPLETE DESCRIPTION'''''<br/> | ||
'''Condition:''' An opponent without Rule of Three with you destroyed one of your Named, but not the last one. | '''Condition:''' An opponent without Rule of Three with you destroyed one of your Named, but not the last one.<br/> | ||
'''Effect:''' Put two markers on it. | '''Effect:''' Put two markers on it.<br/> | ||
''2 markers:'' If destruction of a Named, destroy this card. After one full turn, remove one marker. | ''2 markers:'' If destruction of a Named, destroy this card. After one full turn, remove one marker.<br/> | ||
''1 marker:'' The opponent cannot destroy your Named. When you destroy one of his Named, remove the last marker. | ''1 marker:'' The opponent cannot destroy your Named. When you destroy one of his Named, remove the last marker. | ||
|longtext = true | |longtext = true | ||
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|title=The Good Guys Always Win | |title=The Good Guys Always Win | ||
|type=Story | |type=Story | ||
|text='''Condition:''' You only need one more Story to win the game AND all your Named are Heroes. | |text='''Condition:''' You only need one more Story to win the game AND all your Named are Heroes.<br/> | ||
'''Effect:''' None. | '''Effect:''' None. | ||
|bgcolor=663399 | |bgcolor=663399 | ||
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|title=First step always works | |title=First step always works | ||
|type=Story | |type=Story | ||
|text='''Condition:''' You don't control any Story yet AND you control at least one Vilain. | |text='''Condition:''' You don't control any Story yet AND you control at least one Vilain.<br/> | ||
'''Effect:''' None. | '''Effect:''' None. | ||
|flavortext="Hahahahaha. Ha. You can’t beat me now, this is the first part of my plan!" | |flavortext="Hahahahaha. Ha. You can’t beat me now, this is the first part of my plan!" | ||
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|title=The Student becomes the Master | |title=The Student becomes the Master | ||
|type=Story | |type=Story | ||
|text='''Condition:''' You control a Transitional Named (the Student) and a non-Transitional Named (the Master) of the same Class, and you have a non-Transitional Named of the same Class in your hand. | |text='''Condition:''' You control a Transitional Named (the Student) and a non-Transitional Named (the Master) of the same Class, and you have a non-Transitional Named of the same Class in your hand.<br/> | ||
'''Effect:''' Sacrify the Master. The Student becomes the non-Transitional Named you have in your hand (Put this non-Transitional Named in play under your control and put the Student in the discard pile). | '''Effect:''' Sacrify the Master. The Student becomes the non-Transitional Named you have in your hand (Put this non-Transitional Named in play under your control and put the Student in the discard pile). | ||
|longtext=true | |longtext=true | ||
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|title=Summoning the Hashmallim | |title=Summoning the Hashmallim | ||
|type=Story | |type=Story | ||
|text='''Condition:''' You own a Hero with a Sword equipped to it. | |text='''Condition:''' You own a Hero with a Sword equipped to it.<br/> | ||
'''Effect:''' Put 7 markers on this card. The Sword is unequipped to the Hero and must remain unequipped and in play as well as the Hero as long as there are markers on this card, else this card is destroyed. | '''Effect:''' Put 7 markers on this card. The Sword is unequipped to the Hero and must remain unequipped and in play as well as the Hero as long as there are markers on this card, else this card is destroyed. | ||
At the beginning of your turn, remove one marker from this card. When you remove the last marker, destroy all Things your opponents control, and sacrify the condition's Hero. | At the beginning of your turn, remove one marker from this card. When you remove the last marker, destroy all Things your opponents control, and sacrify the condition's Hero. | ||
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|title=Killing a Lesser God | |title=Killing a Lesser God | ||
|type=Story | |type=Story | ||
|text='''Condition:''' An opponent controls a targetable lesser god (i.e. Dead King, Sve Noc, Queen of Summer, King of Winter or Duke/Duchess of Moonless Nights) | |text='''Condition:''' An opponent controls a targetable lesser god (i.e. Dead King, Sve Noc, Queen of Summer, King of Winter or Duke/Duchess of Moonless Nights)<br/> | ||
'''Effect:''' The condition's opponent sacrifies the condition's lesser god. | '''Effect:''' The condition's opponent sacrifies the condition's lesser god. | ||
|bgcolor=663399 | |bgcolor=663399 | ||
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|title=Band of Five Coming Together as One | |title=Band of Five Coming Together as One | ||
|type=Story | |type=Story | ||
|text='''Condition:''' You control a complete Band of Five whom members all have three Aspects. | |text='''Condition:''' You control a complete Band of Five whom members all have three Aspects.<br/> | ||
'''Effect:''' Mark the members of your current Band of Five. As long as you control this Story, you can activate one additional Aspect each turn among all those of the marked Named. | '''Effect:''' Mark the members of your current Band of Five. As long as you control this Story, you can activate one additional Aspect each turn among all those of the marked Named. | ||
|bgcolor=663399 | |bgcolor=663399 | ||
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|title=Destroy(R) | |title=Destroy(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' An opponent just played an Action card or just activated an Aspect. | |text='''Condition:''' An opponent just played an Action card or just activated an Aspect.<br/> | ||
'''Eligible:''' Combat Named | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' '''In reaction (R)''', cancel an Action or an Aspect (it is not considered marked, but the Named who used it cannot use an other Aspect until its player's next turn as if it was) OR '''not in reaction''', destroy a non-Named Thing. | '''Effect:''' '''In reaction (R)''', cancel an Action or an Aspect (it is not considered marked, but the Named who used it cannot use an other Aspect until its player's next turn as if it was) OR '''not in reaction''', destroy a non-Named Thing. | ||
|longtext=true | |longtext=true | ||
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|title=Link | |title=Link | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' An opponent controls a non-Named Thing AND an other opponent controls a Named AND the targets of the effect are those two Things. | |text='''Condition:''' An opponent controls a non-Named Thing AND an other opponent controls a Named AND the targets of the effect are those two Things.<br/> | ||
'''Eligible:''' Magic Named | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' Create a link between two Things. As long as they are linked, if one is destroyed, so is the other. | '''Effect:''' Create a link between two Things. As long as they are linked, if one is destroyed, so is the other. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Learn | |title=Learn | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' If it targets a non-Transitional Named, it must be its last Aspect. | |text='''Condition:''' If it targets a non-Transitional Named, it must be its last Aspect.<br/> | ||
'''Eligible:''' Any Named | '''Eligible:''' Any Named<br/> | ||
'''Effect:''' If the Named who uses Learn is a Transitional Named, draw one card. Else, draw two cards. | '''Effect:''' If the Named who uses Learn is a Transitional Named, draw one card. Else, draw two cards. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Struggle(R) | |title=Struggle(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' The target Named should be about to get destroyed. | |text='''Condition:''' The target Named should be about to get destroyed.<br/> | ||
'''Eligible:''' Combat Named | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' If the Named who uses this Aspect should be destroyed by an opponent, instead flip a coin. Head, destroy one of the opponent's Named instead. | '''Effect:''' If the Named who uses this Aspect should be destroyed by an opponent, instead flip a coin. Head, destroy one of the opponent's Named instead. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Seek | |title=Seek | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You just destroyed a Demon. | |text='''Condition:''' You just destroyed a Demon.<br/> | ||
'''Eligible:''' Trick Named | '''Eligible:''' Trick Named<br/> | ||
'''Effect:''' Look at the top ten cards of the draw pile. | '''Effect:''' Look at the top ten cards of the draw pile. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Take | |title=Take | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You just played a Story. | |text='''Condition:''' You just played a Story.<br/> | ||
'''Eligible:''' Combat Named | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' Gain control of an Aspect card an opponent controls. Put its card on Take. If you must remove a marker from the taken Aspect, discard it. | '''Effect:''' Gain control of an Aspect card an opponent controls. Put its card on Take. If you must remove a marker from the taken Aspect, discard it. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Break | |title=Break | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You just destroyed a non-Named Thing. | |text='''Condition:''' You just destroyed a non-Named Thing.<br/> | ||
'''Eligible:''' Any Named | '''Eligible:''' Any Named<br/> | ||
'''Effect:''' Destroy a non-Named Thing. | '''Effect:''' Destroy a non-Named Thing. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Fall | |title=Fall | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You just destroyed a Fae | |text='''Condition:''' You just destroyed a Fae<br/> | ||
'''Eligible:''' Magic Named | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' As long as there is a marker on Fall, players can only activate one Aspect in total each turn. After removing a marker from Fall, you can't activate it until your next turn. | '''Effect:''' As long as there is a marker on Fall, players can only activate one Aspect in total each turn. After removing a marker from Fall, you can't activate it until your next turn. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Find | |title=Find | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' Play this card only during your turn. | |text='''Condition:''' Play this card only during your turn.<br/> | ||
'''Eligible:''' A Follower Named. | '''Eligible:''' A Follower Named.<br/> | ||
'''Effect:''' Look at the five card on top of the draw pile and put one into your hand. put the rest at the bottom of the draw pile in a random order. | '''Effect:''' Look at the five card on top of the draw pile and put one into your hand. put the rest at the bottom of the draw pile in a random order. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Rampage | |title=Rampage | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' An opponent controls more non-Named Thing than you. The effect must target one of his non-Named Things. | |text='''Condition:''' An opponent controls more non-Named Thing than you. The effect must target one of his non-Named Things.<br/> | ||
'''Eligible:''' Combat Named | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' Destroy a non-Named Thing. As long as there is a marker on Rampage, the Named who used it can't be destroyed. After removing a marker from Rampage, you can't activate it until your next turn. | '''Effect:''' Destroy a non-Named Thing. As long as there is a marker on Rampage, the Named who used it can't be destroyed. After removing a marker from Rampage, you can't activate it until your next turn. | ||
|longtext=true | |longtext=true | ||
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|title=Ruin | |title=Ruin | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' One of your Thing was just destroyed. | |text='''Condition:''' One of your Thing was just destroyed.<br/> | ||
'''Eligible:''' Magic Named | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' Destroy a non-Named Thing and remove it from the game (it doesn't go in the discard pile). | '''Effect:''' Destroy a non-Named Thing and remove it from the game (it doesn't go in the discard pile). | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Wrest | |title=Wrest | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' The target Named must have no non-built-in Aspects. | |text='''Condition:''' The target Named must have no non-built-in Aspects.<br/> | ||
'''Eligible:''' Magic Named | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' Gain control of an Aspect card an opponent controls. Put its card on Wrest. If you must remove a marker from the taken Aspect, give it back to the Named who originally controlled it. | '''Effect:''' Gain control of an Aspect card an opponent controls. Put its card on Wrest. If you must remove a marker from the taken Aspect, give it back to the Named who originally controlled it. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Flow | |title=Flow | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' It must be your last Aspect. | |text='''Condition:''' It must be your last Aspect.<br/> | ||
'''Eligible:''' Combat Named | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' As long as there is a marker on Flow, this Named is not limited for the number of Aspects it uses in one turn. After removing a marker from Flow, you can't activate it until your next turn. | '''Effect:''' As long as there is a marker on Flow, this Named is not limited for the number of Aspects it uses in one turn. After removing a marker from Flow, you can't activate it until your next turn. | ||
|flavortext="Sometimes she wondered if that was what it felt like, to be the Lady." | |flavortext="Sometimes she wondered if that was what it felt like, to be the Lady." | ||
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|title=Claim(R) | |title=Claim(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' An Action that targets you or a card you control has just been played. | |text='''Condition:''' An Action that targets you or a card you control has just been played.<br/> | ||
'''Eligible:''' Magic Named | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' When an opponent plays an Action card that targets you or a card you control, you can cancel the Action and put the card into your hand. | '''Effect:''' When an opponent plays an Action card that targets you or a card you control, you can cancel the Action and put the card into your hand. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Rule | |title=Rule | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You just played a Story. | |text='''Condition:''' You just played a Story.<br/> | ||
'''Eligible:''' Magic Named | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' Gain control of a non-Named Thing controlled by an opponent, or a non-Named Thing in the discard pile. | '''Effect:''' Gain control of a non-Named Thing controlled by an opponent, or a non-Named Thing in the discard pile. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Rend(R) | |title=Rend(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' An opponent just played an Action card or just activated an Aspect. | |text='''Condition:''' An opponent just played an Action card or just activated an Aspect.<br/> | ||
'''Eligible:''' Magic Named | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' '''In reaction (R)''', cancel an Action or an Aspect (it is not considered marked, but the Named who used it cannot use an other Aspect until its player's next turn as if it was) OR '''not in reaction''', destroy a non-Named Thing. | '''Effect:''' '''In reaction (R)''', cancel an Action or an Aspect (it is not considered marked, but the Named who used it cannot use an other Aspect until its player's next turn as if it was) OR '''not in reaction''', destroy a non-Named Thing. | ||
|longtext=true | |longtext=true | ||
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|title=Behold | |title=Behold | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' One of your Thing was just destroyed. | |text='''Condition:''' One of your Thing was just destroyed.<br/> | ||
'''Eligible:''' Hero | '''Eligible:''' Hero<br/> | ||
'''Effect:''' A target opponent must show you all the Aspect and Thing cards in his hand. | '''Effect:''' A target opponent must show you all the Aspect and Thing cards in his hand. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Listen(R) | |title=Listen(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' There must be a Thing or player that can't be targeted. | |text='''Condition:''' There must be a Thing or player that can't be targeted.<br/> | ||
'''Eligible:''' Combat Named | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' When you activate an Aspect or play an Action that targets a Thing or player, activate this Aspect in reaction to target any Thing or player, even if an other card states it can't be targeted. | '''Effect:''' When you activate an Aspect or play an Action that targets a Thing or player, activate this Aspect in reaction to target any Thing or player, even if an other card states it can't be targeted. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Ride | |title=Ride | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You don't control any Location. | |text='''Condition:''' You don't control any Location.<br/> | ||
'''Eligible:''' Combat Named | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' Gain control of a Location an opponent controls. | '''Effect:''' Gain control of a Location an opponent controls. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Heal | |title=Heal | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' One of your Named is about to be destroyed AND this effect targets that Named. As a result, cancel the destruction. | |text='''Condition:''' One of your Named is about to be destroyed AND this effect targets that Named. As a result, cancel the destruction.<br/> | ||
'''Eligible:''' Magic Named | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' As long as there is a marker on Heal, other target Named you control can't be destroyed. At the beginning of your turn, you don't have to remove the marker from Heal. If you do, the Named who used Heal can't activate an Aspect until your next turn. | '''Effect:''' As long as there is a marker on Heal, other target Named you control can't be destroyed. At the beginning of your turn, you don't have to remove the marker from Heal. If you do, the Named who used Heal can't activate an Aspect until your next turn. | ||
|longtext=true | |longtext=true | ||
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|title=Begone | |title=Begone | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' It must be this Named last Aspect. | |text='''Condition:''' It must be this Named last Aspect.<br/> | ||
'''Eligible:''' Magic Named | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' When a marker is removed from this Aspect, destroy target Thing an opponent controls. | '''Effect:''' When a marker is removed from this Aspect, destroy target Thing an opponent controls. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Repurpose(R) | |title=Repurpose(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' An opponent just played an Action card that targets you or a card you control. | |text='''Condition:''' An opponent just played an Action card that targets you or a card you control.<br/> | ||
'''Eligible:''' Magic Named | '''Eligible:''' Magic Named<br/> | ||
'''Effect:''' When an opponent plays an Action card that targets you or a card you control, you gain control of the Action and then resolve it. You can choose new target(s) for the repurposed Action. | '''Effect:''' When an opponent plays an Action card that targets you or a card you control, you gain control of the Action and then resolve it. You can choose new target(s) for the repurposed Action. | ||
|longtext=true | |longtext=true | ||
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|title=Oppose(R) | |title=Oppose(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' This Named should be destroyed by an Action. | |text='''Condition:''' This Named should be destroyed by an Action.<br/> | ||
'''Eligible:''' Combat Named | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' Cancel an Action OR if the Named who used this Aspect should be destroyed, cancel the destruction. | '''Effect:''' Cancel an Action OR if the Named who used this Aspect should be destroyed, cancel the destruction. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Rally | |title=Rally | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You control a complete Band of Five. | |text='''Condition:''' You control a complete Band of Five.<br/> | ||
'''Eligible:''' Combat Named | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' Remove the markers on the Aspects of all your other Named. After removing a marker from Rally, you can't activate it until your next turn. | '''Effect:''' Remove the markers on the Aspects of all your other Named. After removing a marker from Rally, you can't activate it until your next turn. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Rise(R) | |title=Rise(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' This Named is going to be destroyed. | |text='''Condition:''' This Named is going to be destroyed.<br/> | ||
'''Eligible:''' Combat Named | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' If the Named who used this Aspect should be destroyed, cancel the destruction. | '''Effect:''' If the Named who used this Aspect should be destroyed, cancel the destruction. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 537: | Line 537: | ||
|title=Triumph(R) | |title=Triumph(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You just destroyed a Named controlled by an opponent. | |text='''Condition:''' You just destroyed a Named controlled by an opponent.<br/> | ||
'''Eligible:''' Combat Named | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' When you destroy a Named controlled by an opponent, destroy an other Named controlled by the same opponent. | '''Effect:''' When you destroy a Named controlled by an opponent, destroy an other Named controlled by the same opponent. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 546: | Line 546: | ||
|title=Hold | |title=Hold | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You have more than 5 cards in your hand. | |text='''Condition:''' You have more than 5 cards in your hand.<br/> | ||
'''Eligible:''' Trick Named | '''Eligible:''' Trick Named<br/> | ||
'''Effect:''' As long as there is a marker on Hold, you have no maximum hand size. | '''Effect:''' As long as there is a marker on Hold, you have no maximum hand size. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 555: | Line 555: | ||
|title=Hide | |title=Hide | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' None. | |text='''Condition:''' None.<br/> | ||
'''Eligible:''' Trick Named | '''Eligible:''' Trick Named<br/> | ||
'''Effect:''' As long as there is a marker on Hide, the Named who used it can't be targeted. | '''Effect:''' As long as there is a marker on Hide, the Named who used it can't be targeted. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Withstand(R) | |title=Withstand(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' You control a Creational Location AND an other Named you control should be destroyed. | |text='''Condition:''' You control a Creational Location AND an other Named you control should be destroyed.<br/> | ||
'''Eligible:''' Combat Named | '''Eligible:''' Combat Named<br/> | ||
'''Effect:''' If this Named or an other Named you control should be destroyed, cancel the destruction. | '''Effect:''' If this Named or an other Named you control should be destroyed, cancel the destruction. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 573: | Line 573: | ||
|title=Mend(R) | |title=Mend(R) | ||
|type=Aspect | |type=Aspect | ||
|text='''Condition:''' A Location you control should be destroyed. | |text='''Condition:''' A Location you control should be destroyed.<br/> | ||
'''Eligible:''' Trick Named | '''Eligible:''' Trick Named<br/> | ||
'''Effect:''' If this Named or a non-Named Thing you control should be destroyed, cancel the destruction. | '''Effect:''' If this Named or a non-Named Thing you control should be destroyed, cancel the destruction. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
Line 590: | Line 590: | ||
|title=Amadeus, The Black Knight | |title=Amadeus, The Black Knight | ||
|type=Thing - Vilain - Combat | |type=Thing - Vilain - Combat | ||
|text='''Lead:''' As long as there is a marker on this Aspect, every Follower of Amadeus can use one more Aspect each turn. | |text='''Lead:''' As long as there is a marker on this Aspect, every Follower of Amadeus can use one more Aspect each turn.<br/> | ||
'''Conquer:''' As long as there is a marker on Conquer, if you destroy the last Named of an opponent, you can gain control of one of the Stories he should sacrify. | '''Conquer:''' As long as there is a marker on Conquer, if you destroy the last Named of an opponent, you can gain control of one of the Stories he should sacrify. | ||
|flavortext="Even victories ordained by the Heavens can be broken by the will of men." | |flavortext="Even victories ordained by the Heavens can be broken by the will of men." | ||
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|title=Wekesa, The Warlock | |title=Wekesa, The Warlock | ||
|type=Thing - Vilain - Magic | |type=Thing - Vilain - Magic | ||
|text='''Imbricate:''' Replace a Location in play by an other Location you have in your hand. Put the replaced Location in the discard pile. If the replacing Location is Non-Creational, destroy all non-Named Things its new owner controls. | |text='''Imbricate:''' Replace a Location in play by an other Location you have in your hand. Put the replaced Location in the discard pile. If the replacing Location is Non-Creational, destroy all non-Named Things its new owner controls.<br/> | ||
'''Reflect:''' Reveal the cards on top of the draw pile until you reveal a Non-Creational Location. You can put it in play under your control or in your hand. Put the rest at the bottom of the draw pile in a random order. | '''Reflect:''' Reveal the cards on top of the draw pile until you reveal a Non-Creational Location. You can put it in play under your control or in your hand. Put the rest at the bottom of the draw pile in a random order. | ||
|longtext=true | |longtext=true | ||
Line 609: | Line 609: | ||
|title=Eudokia, The Scribe | |title=Eudokia, The Scribe | ||
|type=Thing - Vilain - Trick | |type=Thing - Vilain - Trick | ||
|text=Follower | |text=Follower<br/> | ||
You can control Eudokia in addition to a complete Band of Five. | You can control Eudokia in addition to a complete Band of Five.<br/> | ||
'''Fade(R):''' As long as there is a marker on this Aspect, Eudokia can't be targeted by an opponent. | '''Fade(R):''' As long as there is a marker on this Aspect, Eudokia can't be targeted by an opponent. | ||
|bgcolor=000000 | |bgcolor=000000 | ||
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|title=Hye Su, The Ranger | |title=Hye Su, The Ranger | ||
|type=Thing - Vilain - Combat | |type=Thing - Vilain - Combat | ||
|text=If you don't control any other Named, she is not limited for the number of Aspects she uses in one turn. | |text=If you don't control any other Named, she is not limited for the number of Aspects she uses in one turn.<br/> | ||
'''Perfect:''' Play an Action card from the discard pile as if it were in your hand. | '''Perfect:''' Play an Action card from the discard pile as if it were in your hand.<br/> | ||
'''Transcend:''' Play an Action (it doesn't use your Action "slot" of the turn). | '''Transcend:''' Play an Action (it doesn't use your Action "slot" of the turn). | ||
|flavortext="I am the Ranger. I hunt those worth hunting. Rejoice, for you qualify." | |flavortext="I am the Ranger. I hunt those worth hunting. Rejoice, for you qualify." | ||
Line 636: | Line 636: | ||
|title=Sabah, The Captain | |title=Sabah, The Captain | ||
|type=Thing - Vilain - Combat | |type=Thing - Vilain - Combat | ||
|text=Follower | |text=Follower<br/> | ||
'''Obey(R):''' This Aspect can be used as a copy of one of the Aspects of Sabah's Leader. Obey can be activated as a reaction only if the copied Aspect can. | '''Obey(R):''' This Aspect can be used as a copy of one of the Aspects of Sabah's Leader. Obey can be activated as a reaction only if the copied Aspect can. <br/> | ||
'''Unleash:''' Destroy two random Things except Named you control. As long as there is a marker on Unleash, Sabah can only be destroyed by a Story. | '''Unleash:''' Destroy two random Things except Named you control. As long as there is a marker on Unleash, Sabah can only be destroyed by a Story. | ||
|flavortext="You’re going to need another god. I broke this one." | |flavortext="You’re going to need another god. I broke this one." | ||
Line 655: | Line 655: | ||
|title=Hakram of the Howling Wolves, The Adjudant | |title=Hakram of the Howling Wolves, The Adjudant | ||
|type=Thing - Vilain - Combat | |type=Thing - Vilain - Combat | ||
|text=Follower | |text=Follower<br/> | ||
'''Stand(R):''' If Hakram should be destroyed, cancel the destruction. As long as there is a marker on Stand, Hakram can't be destroyed. | '''Stand(R):''' If Hakram should be destroyed, cancel the destruction. As long as there is a marker on Stand, Hakram can't be destroyed. | ||
|flavortext=“Warlord,” he rasped. | |flavortext=“Warlord,” he rasped.<br/> | ||
A promise. An oath. I clasped his arm and hoisted him up. | A promise. An oath. I clasped his arm and hoisted him up.<br/> | ||
“Adjutant,” I replied, and in that same moment it became the truth. | “Adjutant,” I replied, and in that same moment it became the truth.<br/> | ||
And so it ended. And so it began. | And so it ended. And so it began. | ||
|longtext=true | |longtext=true | ||
Line 675: | Line 675: | ||
|title=Indrani, The Archer | |title=Indrani, The Archer | ||
|type=Thing - Vilain - Combat | |type=Thing - Vilain - Combat | ||
|text='''See:''' If a Bow is attached to Indrani, destroy a Named an opponent controls. | |text='''See:''' If a Bow is attached to Indrani, destroy a Named an opponent controls. <br/> | ||
'''Stride:''' Reveal the cards on top of the draw pile until you reveal a Location. You can put it in play under your control. Put the rest at the bottom of the draw pile in a random order. | '''Stride:''' Reveal the cards on top of the draw pile until you reveal a Location. You can put it in play under your control. Put the rest at the bottom of the draw pile in a random order. | ||
|bgcolor=000000 | |bgcolor=000000 | ||
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|title=Akua Sahelian, The Diabolist | |title=Akua Sahelian, The Diabolist | ||
|type=Thing - Vilain - Magic | |type=Thing - Vilain - Magic | ||
|text='''Call:''' Put a Thing from your hand, or the top card of the Demon pile or the Devil pile, in play under your control. | |text='''Call:''' Put a Thing from your hand, or the top card of the Demon pile or the Devil pile, in play under your control.<br/> | ||
'''Bind:''' Take control of all Non-Creational Things of an opponent. | '''Bind:''' Take control of all Non-Creational Things of an opponent. | ||
|flavortext="I am the last of a line unbroken since time immemorial. My kind has usurped the mantle of gods, stolen secrets from beyond Creation and turned kingdoms into sea. I am Praesi of the old blood, fae. You should kneel in awe." | |flavortext="I am the last of a line unbroken since time immemorial. My kind has usurped the mantle of gods, stolen secrets from beyond Creation and turned kingdoms into sea. I am Praesi of the old blood, fae. You should kneel in awe." | ||
Line 701: | Line 701: | ||
|title=Neshamah, The Dead King | |title=Neshamah, The Dead King | ||
|type=Thing - Vilain - Magic | |type=Thing - Vilain - Magic | ||
|text='''''CF. RULES FOR THE COMPLETE DESCRIPTION''''' | |text='''''CF. RULES FOR THE COMPLETE DESCRIPTION'''''<br/> | ||
When played, each opponent sacrifies a Named. | When played, each opponent sacrifies a Named. | ||
The Dead King should be your only Named except Revenants. | The Dead King should be your only Named except Revenants. | ||
When you destroy a Named, it becomes a Revenant. | When you destroy a Named, it becomes a Revenant. | ||
Revenants must be destroyed before the Dead King. | Revenants must be destroyed before the Dead King. | ||
The Dead King and the Revenants can't learn any new Aspects. | The Dead King and the Revenants can't learn any new Aspects.<br/> | ||
If an opponent kills the Dead King, its card becomes an undestructible Story in control of this opponent. | If an opponent kills the Dead King, its card becomes an undestructible Story in control of this opponent. | ||
|longtext=true | |longtext=true | ||
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|title=Tariq Isbili, The Grey Pilgrim | |title=Tariq Isbili, The Grey Pilgrim | ||
|type=Thing - Hero - Magic | |type=Thing - Hero - Magic | ||
|text='''Forgive(R):''' When one of your Named was just destroyed, bring it back from the discard pile in play under your control. | |text='''Forgive(R):''' When one of your Named was just destroyed, bring it back from the discard pile in play under your control.<br/> | ||
'''Shine:''' As long as there is a marker on Shine, at the beginning of each player's turn, this player can only remove one marker among all those on his Vilains' Aspects. | '''Shine:''' As long as there is a marker on Shine, at the beginning of each player's turn, this player can only remove one marker among all those on his Vilains' Aspects. | ||
|bgcolor=FFFFFF | |bgcolor=FFFFFF | ||
Line 727: | Line 727: | ||
|title=Laurence De Montfort, The Saint of Swords | |title=Laurence De Montfort, The Saint of Swords | ||
|type=Thing - Hero - Combat | |type=Thing - Hero - Combat | ||
|text='''Sever:''' Destroy a Thing. After removing a marker from Sever, Laurence can't activate any Aspect until your next turn. | |text='''Sever:''' Destroy a Thing. After removing a marker from Sever, Laurence can't activate any Aspect until your next turn.<br/> | ||
'''Decree(R):''' As long as there is a marker on Decree, Laurence is a Sword. | '''Decree(R):''' As long as there is a marker on Decree, Laurence is a Sword. | ||
|bgcolor=FFFFFF | |bgcolor=FFFFFF | ||
Line 735: | Line 735: | ||
|title=Roland de Beaumarais, The Rogue Sorcerer | |title=Roland de Beaumarais, The Rogue Sorcerer | ||
|type=Thing - Hero - Magic | |type=Thing - Hero - Magic | ||
|text='''Confiscate(R):''' Gain control of an Aspect card controlled by an opponent. It becomes linked to Roland and is destroyed if Roland is, but it doesn't count has one of the three Aspect of Roland. | |text='''Confiscate(R):''' Gain control of an Aspect card controlled by an opponent. It becomes linked to Roland and is destroyed if Roland is, but it doesn't count has one of the three Aspect of Roland.<br/> | ||
'''Use(R):''' Activate one of the Aspects linked to Roland. When the marker is removed from this Aspect, sacrify it. Use can be activated as a reaction if and only if the linked Aspect can. | '''Use(R):''' Activate one of the Aspects linked to Roland. When the marker is removed from this Aspect, sacrify it. Use can be activated as a reaction if and only if the linked Aspect can. | ||
|longtext=true | |longtext=true | ||
Line 744: | Line 744: | ||
|title=Hanno of Arwad, The White Knight | |title=Hanno of Arwad, The White Knight | ||
|type=Thing - Hero - Combat | |type=Thing - Hero - Combat | ||
|text='''Recall(R):''' This Aspect can be used as a copy of one of the built-in Aspects of any Combat Named Hero in the discard pile. Recall can be activated as a reaction only if the copied Aspect can. | |text='''Recall(R):''' This Aspect can be used as a copy of one of the built-in Aspects of any Combat Named Hero in the discard pile. Recall can be activated as a reaction only if the copied Aspect can.<br/> | ||
'''Do not Judge:''' Target a Thing an opponent controls and flip a coin. Head, destroy this Thing. Tail, this Thing can't be targeted until its controller next turn. | '''Do not Judge:''' Target a Thing an opponent controls and flip a coin. Head, destroy this Thing. Tail, this Thing can't be targeted until its controller next turn. | ||
|longtext=true | |longtext=true | ||
Line 768: | Line 768: | ||
|title=Rafaella, The Valiant Champion | |title=Rafaella, The Valiant Champion | ||
|type=Thing - Hero - Combat | |type=Thing - Hero - Combat | ||
|text=Follower | |text=Follower<br/> | ||
'''Exalt:''' Rafaella and a target Named controlled by an opponent go to the Arena. Flip a coin. Head, destroy the targeted Named. | '''Exalt:''' Rafaella and a target Named controlled by an opponent go to the Arena. Flip a coin. Head, destroy the targeted Named. | ||
|bgcolor=FFFFFF | |bgcolor=FFFFFF | ||
Line 776: | Line 776: | ||
|title=The Wandering Bard | |title=The Wandering Bard | ||
|type=Thing - Hero - Trick | |type=Thing - Hero - Trick | ||
|text='''Tell:''' If you don't control any other Named, you can play a Story if one of your opponent meets the condition. The opponent gets the effect (he can't target you or The Wandering Bard with it), but you get the Story. | |text='''Tell:''' If you don't control any other Named, you can play a Story if one of your opponent meets the condition. The opponent gets the effect (he can't target you or The Wandering Bard with it), but you get the Story.<br/> | ||
'''Wander(R)''': As long as there is a marker on Wander, she can't be destroyed. | '''Wander(R)''': As long as there is a marker on Wander, she can't be destroyed. | ||
|bgcolor=FFFFFF | |bgcolor=FFFFFF | ||
Line 799: | Line 799: | ||
|title=John, The Hunter | |title=John, The Hunter | ||
|type=Thing - Hero - Combat | |type=Thing - Hero - Combat | ||
|text=Follower | |text=Follower<br/> | ||
'''Hunt:''' Choose one when activated : | '''Hunt:''' Choose one when activated :<br/> | ||
* As long as there is a marker on Hunt, John can't be targeted. | * As long as there is a marker on Hunt, John can't be targeted. | ||
* As long as there is a marker on Hunt, you can target any Thing or player, even if an other card states otherwise. | * As long as there is a marker on Hunt, you can target any Thing or player, even if an other card states otherwise. | ||
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|title=Christophe, The Mirror Knight | |title=Christophe, The Mirror Knight | ||
|type=Thing - Hero - Combat | |type=Thing - Hero - Combat | ||
|text=When Christophe should be destroyed, if it has a marker on him, remove a marker instead. | |text=When Christophe should be destroyed, if it has a marker on him, remove a marker instead.<br/> | ||
'''Dawn:''' Put a marker on Christophe. | '''Dawn:''' Put a marker on Christophe. | ||
|bgcolor=FFFFFF | |bgcolor=FFFFFF | ||
Line 835: | Line 835: | ||
|title=The Apprentice | |title=The Apprentice | ||
|type=Thing - Transitional Name - Magic | |type=Thing - Transitional Name - Magic | ||
|text='''Glimpse(R):''' When an opponent plays an Action card, you can put it into your hand instead of the discard pile after it resolves. | |text='''Glimpse(R):''' When an opponent plays an Action card, you can put it into your hand instead of the discard pile after it resolves.<br/> | ||
'''Deconstruct(R):''' When an opponent plays an Action card that targets you or a card you control, you gain control of the Action and then resolve it. You can choose new target(s) for the deconstructed Action. | '''Deconstruct(R):''' When an opponent plays an Action card that targets you or a card you control, you gain control of the Action and then resolve it. You can choose new target(s) for the deconstructed Action. | ||
|bgcolor=828282 | |bgcolor=828282 | ||
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|title=Anaxares, The Hierarch | |title=Anaxares, The Hierarch | ||
|type=Thing - Ambiguous Name - Trick | |type=Thing - Ambiguous Name - Trick | ||
|text='''Receive:''' Take a random card in target opponent's hand. | |text='''Receive:''' Take a random card in target opponent's hand.<br/> | ||
'''Indict:''' Each player sacrifies a Named. | '''Indict:''' Each player sacrifies a Named. | ||
|flavortext="If the Heavens seek to impose their will, they will be made to stand before a tribunal of the People." | |flavortext="If the Heavens seek to impose their will, they will be made to stand before a tribunal of the People." | ||
Line 867: | Line 867: | ||
|title=Refuge | |title=Refuge | ||
|type=Thing - Creational - Location | |type=Thing - Creational - Location | ||
|text='''Claimed by Hye Su.''' | |text='''Claimed by Hye Su.'''<br/> | ||
Hye Su, The Ranger is not limited for the number of Aspects she uses in one turn even if its owner controls other Named. | Hye Su, The Ranger is not limited for the number of Aspects she uses in one turn even if its owner controls other Named. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
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|title=The Tower of Ater | |title=The Tower of Ater | ||
|type=Thing - Creational - Location | |type=Thing - Creational - Location | ||
|text='''Claimed by the Tyrant of Praes.''' | |text='''Claimed by the Tyrant of Praes.'''<br/> | ||
'''Action:''' If you control the Tyrant of Praes, activate one of his Aspect (even if an other of its Aspects has already a marker on it). | '''Action:''' If you control the Tyrant of Praes, activate one of his Aspect (even if an other of its Aspects has already a marker on it). | ||
|flavortext=No wonder they all go mad. How could you live in that without coming to think of yourself as a god ? | |flavortext=No wonder they all go mad. How could you live in that without coming to think of yourself as a god ? | ||
Line 898: | Line 898: | ||
|title=Kingdom of Callow | |title=Kingdom of Callow | ||
|type=Thing - Creational - Location | |type=Thing - Creational - Location | ||
|text='''Claimed by Amadeus and Catherine.''' | |text='''Claimed by Amadeus and Catherine.'''<br/> | ||
When one of your Thing is destroyed, put a marker on the Kingdom of Callow. | When one of your Thing is destroyed, put a marker on the Kingdom of Callow.<br/> | ||
'''Action:''' Remove three markers for the Kingdom of Callow, destroy a Thing an opponent controls. | '''Action:''' Remove three markers for the Kingdom of Callow, destroy a Thing an opponent controls. | ||
|flavortext=From small slights, long prices. | |flavortext=From small slights, long prices. | ||
Line 908: | Line 908: | ||
|title=Everdark | |title=Everdark | ||
|type=Thing - Creational - Location | |type=Thing - Creational - Location | ||
|text='''Claimed by Sve Noc.''' | |text='''Claimed by Sve Noc.'''<br/> | ||
Sve Noc can't be targeted. | Sve Noc can't be targeted.<br/> | ||
'''Action:''' Search for Sve Noc in the draw pile, and put it in your hand. Then, shuffle the draw pile. | '''Action:''' Search for Sve Noc in the draw pile, and put it in your hand. Then, shuffle the draw pile. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 941: | Line 941: | ||
|title=Principate of Procer | |title=Principate of Procer | ||
|type=Thing - Creational - Location | |type=Thing - Creational - Location | ||
|text='''Claimed by the First Prince.''' | |text='''Claimed by the First Prince.'''<br/> | ||
You can only play this card if you control Lycaonese Principalities, Alaman Principalities and Arlesite Principalities. | You can only play this card if you control Lycaonese Principalities, Alaman Principalities and Arlesite Principalities.<br/> | ||
Each turn, you can choose to draw an additional card or play an additional Thing or Action. | Each turn, you can choose to draw an additional card or play an additional Thing or Action. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 950: | Line 950: | ||
|title=Dominion of Levant | |title=Dominion of Levant | ||
|type=Thing - Creational - Location | |type=Thing - Creational - Location | ||
|text='''Claimed by Tariq.''' | |text='''Claimed by Tariq.'''<br/> | ||
'''Action:''' If you control a complete Band of Five, you can gain control of a Location an opponent controls. If you do, your Band of Five can't be targeted until your next turn. | '''Action:''' If you control a complete Band of Five, you can gain control of a Location an opponent controls. If you do, your Band of Five can't be targeted until your next turn. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 958: | Line 958: | ||
|title=Ashur | |title=Ashur | ||
|type=Thing - Creational - Location | |type=Thing - Creational - Location | ||
|text=Roll a dice when you play this card. It comes in play with as many markers as the result. | |text=Roll a dice when you play this card. It comes in play with as many markers as the result.<br/> | ||
'''Action:''' Draw X-2 cards, where X is the number of markers on this card. | '''Action:''' Draw X-2 cards, where X is the number of markers on this card. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 973: | Line 973: | ||
|title=Helike | |title=Helike | ||
|type=Thing - Creational - Location | |type=Thing - Creational - Location | ||
|text='''Claimed by Kairos.''' | |text='''Claimed by Kairos.'''<br/> | ||
Each turn, instead of playing a Thing and/or an Action, you can play two Things or two Actions. | Each turn, instead of playing a Thing and/or an Action, you can play two Things or two Actions. | ||
|flavortext="Ye of Helike, do as you will." | |flavortext="Ye of Helike, do as you will." | ||
Line 982: | Line 982: | ||
|title=League of Free Cities | |title=League of Free Cities | ||
|type=Thing - Creational - Location | |type=Thing - Creational - Location | ||
|text='''Claimed by Anaxares.''' | |text='''Claimed by Anaxares.'''<br/> | ||
'''Action:''' Roll a dice : | '''Action:''' Roll a dice : | ||
* 1 : (Atalante) Pray and reroll the dice. | * 1 : (Atalante) Pray and reroll the dice. | ||
Line 1,004: | Line 1,004: | ||
|title=Arcadia | |title=Arcadia | ||
|type=Thing - Non-Creational - Location | |type=Thing - Non-Creational - Location | ||
|text='''Claimed by the Queen of Summer and the King of Winter.''' | |text='''Claimed by the Queen of Summer and the King of Winter.'''<br/> | ||
'''Action:''' Draw the top card of the Fae pile. | '''Action:''' Draw the top card of the Fae pile. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 1,026: | Line 1,026: | ||
|title=Keter | |title=Keter | ||
|type=Thing - Non-Creational - Location | |type=Thing - Non-Creational - Location | ||
|text='''Claimed by the Dead King.''' | |text='''Claimed by the Dead King.'''<br/> | ||
Your Revenants are not limited for the number of Aspects they use in one turn. | Your Revenants are not limited for the number of Aspects they use in one turn. | ||
'''Action:''' If you control the Dead King, destroy a Named. | '''Action:''' If you control the Dead King, destroy a Named. | ||
Line 1,039: | Line 1,039: | ||
|title=Team up ! | |title=Team up ! | ||
|type=Thing | |type=Thing | ||
|text='''This Thing is undestructible. No player control this Thing.''' | |text='''This Thing is undestructible. No player control this Thing.'''<br/> | ||
Bands of Five can now be composed of Vilains and Heroes together. | Bands of Five can now be composed of Vilains and Heroes together. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 1,047: | Line 1,047: | ||
|title=Penitent's Blade | |title=Penitent's Blade | ||
|type=Thing - Sword | |type=Thing - Sword | ||
|text='''Action:''' Equip this Sword to a Combat Hero you control. | |text='''Action:''' Equip this Sword to a Combat Hero you control.<br/> | ||
The Named equipped with this Sword can't be targetted by an Action controlled by an opponent. | The Named equipped with this Sword can't be targetted by an Action controlled by an opponent. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 1,055: | Line 1,055: | ||
|title=Severity | |title=Severity | ||
|type=Thing - Sword | |type=Thing - Sword | ||
|text='''Action:''' Equip this Sword to a Combat Named you control, then destroy this Named if you can. | |text='''Action:''' Equip this Sword to a Combat Named you control, then destroy this Named if you can.<br/> | ||
'''Action:''' If this Sword is equipped, destroy a Thing. | '''Action:''' If this Sword is equipped, destroy a Thing. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 1,063: | Line 1,063: | ||
|title=Peerless Artisan's Bow | |title=Peerless Artisan's Bow | ||
|type=Thing - Bow | |type=Thing - Bow | ||
|text='''Action:''' Equip this Bow to a Combat Named you control. | |text='''Action:''' Equip this Bow to a Combat Named you control.<br/> | ||
'''Action:''' If this Bow is equipped, aim a non-Location Thing an opponent controls. If the Bow should be unequipped, the aim is lost. | '''Action:''' If this Bow is equipped, aim a non-Location Thing an opponent controls. If the Bow should be unequipped, the aim is lost.<br/> | ||
At the beginning of your turn, if this Bow aims a Thing, destroy this Thing. | At the beginning of your turn, if this Bow aims a Thing, destroy this Thing. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 1,072: | Line 1,072: | ||
|title=Gigantes' Bow | |title=Gigantes' Bow | ||
|type=Thing - Bow | |type=Thing - Bow | ||
|text='''Action:''' Equip this Bow to a Combat Hero you control. | |text='''Action:''' Equip this Bow to a Combat Hero you control.<br/> | ||
'''Action:''' Roll a dice. You can target and destroy a type of Thing depending on the result : | '''Action:''' Roll a dice. You can target and destroy a type of Thing depending on the result : | ||
* 1-2 Named | * 1-2 Named | ||
Line 1,083: | Line 1,083: | ||
|title=Staff of Yew | |title=Staff of Yew | ||
|type=Thing - Staff | |type=Thing - Staff | ||
|text='''Action:''' Equip this Staff to a Named you control. | |text='''Action:''' Equip this Staff to a Named you control.<br/> | ||
When you destroy a Named, if the equipped Named doesn't have three Aspects, you can take an Aspect card from the destroyed Named and it becomes an Aspect of the equipped Named, '''even if the equipped Named is not elligible'''. | When you destroy a Named, if the equipped Named doesn't have three Aspects, you can take an Aspect card from the destroyed Named and it becomes an Aspect of the equipped Named, '''even if the equipped Named is not elligible'''. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 1,091: | Line 1,091: | ||
|title=Tyrant of Praes | |title=Tyrant of Praes | ||
|type=Thing - Name | |type=Thing - Name | ||
|text=Attached this card to a Vilain you control. When this Named is destroyed, the player who destroyed it must attached this card to a Vilain he control. If he doesn't control one, this card is destroyed. | |text=Attached this card to a Vilain you control. When this Named is destroyed, the player who destroyed it must attached this card to a Vilain he control. If he doesn't control one, this card is destroyed.<br/> | ||
You can control the Named attached in addition to a complete Band of Five. This Named cannot be targeted as long as you control another Vilain, except by a Story. | You can control the Named attached in addition to a complete Band of Five. This Named cannot be targeted as long as you control another Vilain, except by a Story. | ||
|flavortext="Iron sharpens iron." | |flavortext="Iron sharpens iron." | ||
Line 1,101: | Line 1,101: | ||
|title=First Prince | |title=First Prince | ||
|type=Thing | |type=Thing | ||
|text=You can only play this card if you control two Principalities (i.e. Lycaonese Principalities, Alaman Principalities, Arlesite Principalities and Principate of Procer). As soon as you don't control two of them, sacrify this card. | |text=You can only play this card if you control two Principalities (i.e. Lycaonese Principalities, Alaman Principalities, Arlesite Principalities and Principate of Procer). As soon as you don't control two of them, sacrify this card.<br/> | ||
This Thing can't be targeted as long as you control a Hero. | This Thing can't be targeted as long as you control a Hero.<br/> | ||
'''Action:''' Search for a Principality in the draw pile, and put it in your hand. Then, shuffle the draw pile. | '''Action:''' Search for a Principality in the draw pile, and put it in your hand. Then, shuffle the draw pile. | ||
|longtext=true | |longtext=true | ||
Line 1,139: | Line 1,139: | ||
|title=Why Don't We Just Shoot Him ? | |title=Why Don't We Just Shoot Him ? | ||
|type=Action - Combat | |type=Action - Combat | ||
|text=If the Caster is equipped with a Bow, destroy target Named an opponent controls. | |text=If the Caster is equipped with a Bow, destroy target Named an opponent controls.<br/> | ||
Otherwise, flip a coin. Head, destroy target Named an opponent controls. | Otherwise, flip a coin. Head, destroy target Named an opponent controls. | ||
|flavortext=So we shot him, right through the throat. | |flavortext=So we shot him, right through the throat. | ||
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|title=Healing | |title=Healing | ||
|type=Action - Magic | |type=Action - Magic | ||
|text=If the Caster is a Hero : Until your next turn, target non-Caster Named can't be destroyed. | |text=If the Caster is a Hero : Until your next turn, target non-Caster Named can't be destroyed.<br/> | ||
Otherwise, cancel the next destruction of target non-Caster Named if it occurs before your next turn. | Otherwise, cancel the next destruction of target non-Caster Named if it occurs before your next turn. | ||
|bgcolor=881408 | |bgcolor=881408 | ||
Line 1,294: | Line 1,294: | ||
|type=Action | |type=Action | ||
|text=Each player who controls more than one Named sacrifies a Named. If all the Named of a player are Vilains and he controls more than two of them, that player sacrifies two Named instead. | |text=Each player who controls more than one Named sacrifies a Named. If all the Named of a player are Vilains and he controls more than two of them, that player sacrifies two Named instead. | ||
|flavortext='''Kairos:''' I’m going to betray you, you know. | |flavortext='''Kairos:''' I’m going to betray you, you know.<br/> | ||
'''Black Knight:''' You will try. They always do. | '''Black Knight:''' You will try. They always do. | ||
|bgcolor=881408 | |bgcolor=881408 | ||
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|title=A visit to the Deep Library | |title=A visit to the Deep Library | ||
|type=Action | |type=Action | ||
|text=Draw two cards. | |text=Draw two cards.<br/> | ||
If you control the Tyrant of Praes or the Tower of Ater, draw three cards instead. | If you control the Tyrant of Praes or the Tower of Ater, draw three cards instead.<br/> | ||
If you control both, draw four cards instead. | If you control both, draw four cards instead. | ||
|bgcolor=881408 | |bgcolor=881408 | ||
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|title=Queen of Summer | |title=Queen of Summer | ||
|type=Thing - Non-Creational - Fae - Summer | |type=Thing - Non-Creational - Fae - Summer | ||
|text=This card can't be destroyed. You can activate the Action of one of your other Summer Fae once each turn without spending your Action "slot". | |text=This card can't be destroyed. You can activate the Action of one of your other Summer Fae once each turn without spending your Action "slot".<br/> | ||
'''Action:''' Destroy all non-Named Things in play. You can't play Thing cards until your next turn. | '''Action:''' Destroy all non-Named Things in play. You can't play Thing cards until your next turn. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
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|title=King of Winter | |title=King of Winter | ||
|type=Thing - Non-Creational - Fae - Winter | |type=Thing - Non-Creational - Fae - Winter | ||
|text=This card can't be destroyed. You can activate the Action of one of your other Winter Fae once each turn without spending your Action "slot". | |text=This card can't be destroyed. You can activate the Action of one of your other Winter Fae once each turn without spending your Action "slot".<br/> | ||
'''Action:''' Put six markers on target Named an opponent controls. At the beginning of each of this opponent's turn, remove one marker. If you remove the last marker before this opponent completes a Story, gain control of the Named. It changes side (Vilain or Hero) if you want. | '''Action:''' Put six markers on target Named an opponent controls. At the beginning of each of this opponent's turn, remove one marker. If you remove the last marker before this opponent completes a Story, gain control of the Named. It changes side (Vilain or Hero) if you want. | ||
|longtext=true | |longtext=true | ||
Line 1,426: | Line 1,426: | ||
|title=Duke/Duchess of Moonless Nights | |title=Duke/Duchess of Moonless Nights | ||
|type=Thing - Non-Creational - Fae - Winter | |type=Thing - Non-Creational - Fae - Winter | ||
|text=Attached this card to a Named you control. It can't activate or learn any new Aspect. Neither this Named, nor this card can be destroyed. When someone plays a Story, sacrify this card. | |text=Attached this card to a Named you control. It can't activate or learn any new Aspect. Neither this Named, nor this card can be destroyed. When someone plays a Story, sacrify this card.<br/> | ||
'''Action:''' Destroy target Thing. | '''Action:''' Destroy target Thing. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
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|title=Demon of Order | |title=Demon of Order | ||
|type=Thing - Non-Creational - Demon | |type=Thing - Non-Creational - Demon | ||
|text=At the beginning of each player turn, that player rolls a dice and does depending on the result : | |text=At the beginning of each player turn, that player rolls a dice and does depending on the result :<br/> | ||
* 1-2 : Discard a card. You can't draw card until end of turn. | * 1-2 : Discard a card. You can't draw card until end of turn. | ||
* 3-4 : Sacrify a Thing. You can't play Thing this turn. | * 3-4 : Sacrify a Thing. You can't play Thing this turn. | ||
Line 1,464: | Line 1,464: | ||
|title=Demon of Corruption | |title=Demon of Corruption | ||
|type=Thing - Non-Creational - Demon | |type=Thing - Non-Creational - Demon | ||
|text=At the end of your turn, put a marker on it. | |text=At the end of your turn, put a marker on it.<br/> | ||
At the beginning of each player turn, that player sacrifies as many Things as the number of markers on the Demon of Corruption. | At the beginning of each player turn, that player sacrifies as many Things as the number of markers on the Demon of Corruption. | ||
|bgcolor=806B46 | |bgcolor=806B46 | ||
Line 1,479: | Line 1,479: | ||
|title=Demon of Terror | |title=Demon of Terror | ||
|type=Thing - Non-Creational - Demon | |type=Thing - Non-Creational - Demon | ||
|text=At the end of your turn, put a marker on it. | |text=At the end of your turn, put a marker on it.<br/> | ||
At the beginning of each player turn, that player does depending on the number of marker on the Demon of Terror : | At the beginning of each player turn, that player does depending on the number of marker on the Demon of Terror :<br/> | ||
* 1 : Discard a card. | * 1 : Discard a card. | ||
* 2 : Sacrify a Thing. If you can't, discard two cards. | * 2 : Sacrify a Thing. If you can't, discard two cards. |
Revision as of 10:22, 13 October 2020
A Practical Guide to Evil | |
---|---|
Designer | Aerdor |
Date | 30th September 2020 |
Players | 3-6 ? |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A card game inspired by the web novel A Practical Guide to Evil : check it out here, it's so good ! /!\ BE CAREFUL : POSSIBLE SPOILERS IN THE DECK /!\
Suggestions are welcome, especially if you know the Guideverse.
Rules
Dvorak
Dvorak is played with cards, and there are two traditional types of card - Things and Actions. When you play a Thing card, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play; when you play an Action card, it does whatever it does and goes to a discard pile.
Take the deck of cards, shuffle it, and deal NINE cards to each player (which they hold in their hand where other players can't see). The rest of the cards go in the middle of the table as a face-down draw pile, and whenever a card is discarded or destroyed, it goes into a face-up discard pile.
Starting with a random player, you take turns in order. A turn consists of:
- Drawing the top card from the draw pile. (If the draw pile's empty, shuffle the discard pile and turn it over to make a new draw pile.)
- Playing up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all).
- Checking your hand size; if you have more than SEVEN cards, discard down to SEVEN.
The game continues until somebody meets the deck's victory condition.
A Practical Guide to Evil
Preparing the game
You need to print the cards of this page. You also need a coin, a dice, and things that you can use as markers to put on cards.
At the beginning of the game, shuffle the different side decks apart from the main deck of cards and apart from each other. Cards can only be drawn from the side decks on particular conditions.
Side decks each have a discard pile of their own.
Draw phase
At the beginning of your turn, instead of drawing a card, you can choose to discard as many cards as you want from your hand, and draw that many cards.
Win condition
To win, you must control 3 different Stories, or control all the Named of the deck (only the Dead King can fulfill this win condition, cf. Special cards/The Dead King).
A Story doesn't count for the win condition if it has markers on it.
Stories
A Story :
- can be played when its Condition is met and if you control a Named.
- can be played maximum once each turn (each turn, you can play a Story and/or a Thing and/or an Action).
- resolves its Effect when it is played.
If at any point, you don't control any Named, you must destroy all your Stories.
Named
Named is a generic term that englobes Vilains and Heroes.
A Named can have built-in Aspects that work like Aspect cards.
Class
Named are categorized in Classes. There are three Classes : Combat, Magic and Trick.
These Classes affect what Aspects each Named are elligible to.
Some Action cards can only be played if you control a Named of a certain Class. This Named is called the Caster of the Action. For example, Scrying can only be played if you control a Magic Named, and Flying Fortress only if you control a Magic Vilain.
Aspects
Playing an Aspect card
An Aspect card :
- can be played when its Condition is met.
- can always be played as a Reaction, even when it is not your turn.
- must be played attached to an Eligible Named.
- resolves its Effect when it is played.
Each Named can have a maximum of 3 Aspects.
Activating an Aspect
When a Named activate one of its Aspect already in play, put a marker on it. Each player removes the markers on his Aspects at the beginning of his turn. A Named can only activate one of its Aspect when none of its Aspects has a marker on it. You can activate an Aspect in play as a Reaction, even when it is not your turn, if it has "(R)" in his name.
When playing an Aspect card, resolving its effect doesn't put a marker on it, so you can still activate an Aspect your Named already had. You can play an Aspect card on a Named, even if there is a marker on one of its Aspects.
However, you can activate an Aspect only If you played it before your previous turn.
Band of Five
Each player cannot control more than 5 Named, and a Band of Five must be composed exclusively of Vilains or exclusively of Heroes (except when Team up ! is in play).
Followers
Some Named are Followers. this means that when you play them, you need to choose a non-Follower Named you control to become their Leader. You can't play a Follower if you don't control a non-Follower Named.
A Leader can't be targeted as long as a Follower follows it.
Transitional and Ambiguous Names
These are Named who aren't Vilains or Heroes, and can be part of any Band of Five.
If you control a Transitional Name, you must sacrify it when you play a Named of the same class (Combat, Magic or Trick).
Special cards
Some cards work very particularly. Because their text is so long, it is written here and only summarize on the card.
Rule of Three
The Story card Rule of Three.
Condition:
- Play this card in reaction when one of your Named is destroyed by an opponent
- You still need to control at least one Named
- You can't have multiple Rule of Three linked to the same opponent.
Effect:
On playing it:
- Put two markers on it.
- This Story is link to the opponent mentioned in the condition. He is thereafter refered to as the linked opponent.
As long as there is exactly 2 markers on the card:
- If you destroy one of the linked opponent's Named or he destroys one of yours, destroy this card.
- One full turn after playing this card, remove one marker from it.
As long as there is exactly 1 marker on the card:
- The linked opponent cannot destroy any of your Named.
- When you destroy one of the linked opponent's Named, remove the last marker from this card.
The Dead King
The Vilain card Neshamah, The Dead King.
- You can't play the Dead King if you already control a Named.
- As long as you control the Dead King, you can't play or gain control of other Named.
- The only way to get control of a Named is to destroy it, then he comes in your control as a Revenant instead of going to the discard pile.
- When you play the Dead King, each opponent sacrifies a Named (who then becomes a Revenant under your control).
- The number of Revenants you control is not limited.
- No opponent can gain control of the Dead King or a Revenant.
- The Dead King can't be targeted or destroyed as long as you control a Revenant.
- The Dead King and the Revenants can't learn any new Aspects.
- Revenant don't count as Named for Stories.
- If an opponent manages to kill the Dead King, its card becomes a Story and this opponent gains control of it.
- The Dead King's Story is not destroyed when its owner controls no Named.
Card List
Main Deck
Story cards
Effect: The targeted player separate all his Vilains into two groups. You choose a group and the targeted players sacrifies it. He gets control over this Story.
Ah, Praesi backstabbing. The gift that kept on giving.
Effect: The targeted player sacrifies a Hero and a Vilain. He gets control over this Story.
Effect: Gain control of the Sword and equipped it to the condition's Claimant if it is a Named.
"It’s a sword in a stone. [...] It’s a symbol, now, in a story about Callow."
Effect: Destroy a Named this opponent controls.
Effect: Flip a coin. Head, the Vilain is now considered a Hero and you gain control of it. Tail, the Vilain is destroyed.
Effect: The Hero is now considered a Vilain and you gain control of it.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After one full turn, remove one marker.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After one full turn, remove one marker.
Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After one full turn, remove one marker.
Effect: None.
Effect: None.
"Hahahahaha. Ha. You can’t beat me now, this is the first part of my plan!"
Effect: Sacrify the Master. The Student becomes the non-Transitional Named you have in your hand (Put this non-Transitional Named in play under your control and put the Student in the discard pile).
Effect: Put 7 markers on this card. The Sword is unequipped to the Hero and must remain unequipped and in play as well as the Hero as long as there are markers on this card, else this card is destroyed.
At the beginning of your turn, remove one marker from this card. When you remove the last marker, destroy all Things your opponents control, and sacrify the condition's Hero.Effect: The condition's opponent sacrifies the condition's lesser god.
Effect: Mark the members of your current Band of Five. As long as you control this Story, you can activate one additional Aspect each turn among all those of the marked Named.
Aspect cards
Eligible: Combat Named
Eligible: Magic Named
Eligible: Any Named
Eligible: Combat Named
Eligible: Trick Named
Eligible: Combat Named
Eligible: Any Named
Eligible: Magic Named
Eligible: A Follower Named.
Eligible: Combat Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Combat Named
"Sometimes she wondered if that was what it felt like, to be the Lady."
Eligible: Magic Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Hero
Eligible: Combat Named
Eligible: Combat Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Magic Named
Eligible: Combat Named
Eligible: Combat Named
Eligible: Combat Named
Eligible: Combat Named
Eligible: Trick Named
Eligible: Trick Named
Eligible: Combat Named
Eligible: Trick Named
Thing cards
Named cards
Vilain cards
Conquer: As long as there is a marker on Conquer, if you destroy the last Named of an opponent, you can gain control of one of the Stories he should sacrify.
"Even victories ordained by the Heavens can be broken by the will of men."
Reflect: Reveal the cards on top of the draw pile until you reveal a Non-Creational Location. You can put it in play under your control or in your hand. Put the rest at the bottom of the draw pile in a random order.
You can control Eudokia in addition to a complete Band of Five.
Perfect: Play an Action card from the discard pile as if it were in your hand.
"I am the Ranger. I hunt those worth hunting. Rejoice, for you qualify."
Obey(R): This Aspect can be used as a copy of one of the Aspects of Sabah's Leader. Obey can be activated as a reaction only if the copied Aspect can.
"You’re going to need another god. I broke this one."
"Woe on us all, but if the Gods demanded my home be ashes then the Gods would burn."
Stand(R): If Hakram should be destroyed, cancel the destruction. As long as there is a marker on Stand, Hakram can't be destroyed.
“Warlord,” he rasped.
A promise. An oath. I clasped his arm and hoisted him up.
“Adjutant,” I replied, and in that same moment it became the truth.
Stride: Reveal the cards on top of the draw pile until you reveal a Location. You can put it in play under your control. Put the rest at the bottom of the draw pile in a random order.
Bind: Take control of all Non-Creational Things of an opponent.
"I am the last of a line unbroken since time immemorial. My kind has usurped the mantle of gods, stolen secrets from beyond Creation and turned kingdoms into sea. I am Praesi of the old blood, fae. You should kneel in awe."
"So your grand plan, it’s not really a plan, it’s a juggler’s philosophy. [...] First step always works, so always have a first step going."
When played, each opponent sacrifies a Named.
The Dead King should be your only Named except Revenants.
When you destroy a Named, it becomes a Revenant.
Revenants must be destroyed before the Dead King.
The Dead King and the Revenants can't learn any new Aspects.
Hero cards
Shine: As long as there is a marker on Shine, at the beginning of each player's turn, this player can only remove one marker among all those on his Vilains' Aspects.
Decree(R): As long as there is a marker on Decree, Laurence is a Sword.
Use(R): Activate one of the Aspects linked to Roland. When the marker is removed from this Aspect, sacrify it. Use can be activated as a reaction if and only if the linked Aspect can.
Do not Judge: Target a Thing an opponent controls and flip a coin. Head, destroy this Thing. Tail, this Thing can't be targeted until its controller next turn.
"I do not judge."
Exalt: Rafaella and a target Named controlled by an opponent go to the Arena. Flip a coin. Head, destroy the targeted Named.
Wander(R): As long as there is a marker on Wander, she can't be destroyed.
"Yoink !"
Hunt: Choose one when activated :
- As long as there is a marker on Hunt, John can't be targeted.
- As long as there is a marker on Hunt, you can target any Thing or player, even if an other card states otherwise.
Dawn: Put a marker on Christophe.
Transitional Name cards
Deconstruct(R): When an opponent plays an Action card that targets you or a card you control, you gain control of the Action and then resolve it. You can choose new target(s) for the deconstructed Action.
Ambiguous Name card
Indict: Each player sacrifies a Named.
"If the Heavens seek to impose their will, they will be made to stand before a tribunal of the People."
Location cards
Hye Su, The Ranger is not limited for the number of Aspects she uses in one turn even if its owner controls other Named.
Action: If you control the Tyrant of Praes, activate one of his Aspect (even if an other of its Aspects has already a marker on it).
No wonder they all go mad. How could you live in that without coming to think of yourself as a god ?
When one of your Thing is destroyed, put a marker on the Kingdom of Callow.
From small slights, long prices.
Sve Noc can't be targeted.
"The Lycaonese are a grim people though not without a dark sort of humour [...] What the locals refer to as one of their burials is, in truth, someone being eaten by ratlings from the Chain of Hunger."
"Alamans. They’d try to seduce the Choir of Contrition, if the angels showed enough leg."
"Arlesites are passionate and romantic people, fond of poetry and duels."
You can only play this card if you control Lycaonese Principalities, Alaman Principalities and Arlesite Principalities.
Action: If you control a complete Band of Five, you can gain control of a Location an opponent controls. If you do, your Band of Five can't be targeted until your next turn.
Action: Draw X-2 cards, where X is the number of markers on this card.
Each turn, instead of playing a Thing and/or an Action, you can play two Things or two Actions.
"Ye of Helike, do as you will."
Action: Roll a dice :
- 1 : (Atalante) Pray and reroll the dice.
- 2 : (Delos) Draw a card.
- 3 : (Nicae) You can play two more other Actions this turn.
- 4 : (Penthes) You can play one more Thing this turn.
- 5 : (Bellerophon) Your opponents vote to decide the dice's result.
- 6 : (Stygia) Gain control of a non-Named non-Location Thing an opponent controls.
Action: Draw the top card of the Fae pile.
Your Revenants are not limited for the number of Aspects they use in one turn.
Action: If you control the Dead King, destroy a Named.
Other Thing cards
Bands of Five can now be composed of Vilains and Heroes together.
The Named equipped with this Sword can't be targetted by an Action controlled by an opponent.
Action: If this Sword is equipped, destroy a Thing.
Action: If this Bow is equipped, aim a non-Location Thing an opponent controls. If the Bow should be unequipped, the aim is lost.
Action: Roll a dice. You can target and destroy a type of Thing depending on the result :
- 1-2 Named
- 3-4 Location
- 5-6 Non-Named non-Location Thing
When you destroy a Named, if the equipped Named doesn't have three Aspects, you can take an Aspect card from the destroyed Named and it becomes an Aspect of the equipped Named, even if the equipped Named is not elligible.
You can control the Named attached in addition to a complete Band of Five. This Named cannot be targeted as long as you control another Vilain, except by a Story.
"Iron sharpens iron."
This Thing can't be targeted as long as you control a Hero.
Action cards
Combat Action cards
Otherwise, flip a coin. Head, destroy target Named an opponent controls.
So we shot him, right through the throat.
So much for that armour and all the gloat, So learn the lesson from that sad day – Fuck with the Fifteenth and you’ll pay!
Oh! Poor Lord of the Silver Spears!...or as a hero would say : Foraging
Magic Action cards
Otherwise, cancel the next destruction of target non-Caster Named if it occurs before your next turn.
Trick Action cards
Other Action cards
Kairos: I’m going to betray you, you know.
Black Knight: You will try. They always do.
"If you feel like you’re winning, the single stupidest thing you can do is let Catherine Foundling talk."
If you control the Tyrant of Praes or the Tower of Ater, draw three cards instead.
Side Decks
Fae Deck
Action: Destroy all non-Named Things in play. You can't play Thing cards until your next turn.
Action: Put six markers on target Named an opponent controls. At the beginning of each of this opponent's turn, remove one marker. If you remove the last marker before this opponent completes a Story, gain control of the Named. It changes side (Vilain or Hero) if you want.
Action: Destroy target Thing.
Demon Deck
- 1-2 : Discard a card. You can't draw card until end of turn.
- 3-4 : Sacrify a Thing. You can't play Thing this turn.
- 5 : Discard an Action card if you have one in hand. You can't play Action card or effect this turn.
- 6 : Sacrify a Story. You can't play Story this turn.
At the beginning of each player turn, that player sacrifies as many Things as the number of markers on the Demon of Corruption.
At the beginning of each player turn, that player does depending on the number of marker on the Demon of Terror :
- 1 : Discard a card.
- 2 : Sacrify a Thing. If you can't, discard two cards.
- 3+ : Sacrify a Story. If you can't, sacrify two Things. If you can't, discard two cards for each Thing you couldn't sacrify.
Devil Deck
The Lord of Despair from Twenty-Seventh Hell.
The Gatekeeper of Second Liesse.