The Joker Deck

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The Joker Deck
Designer LifeInSepia
Date 7/09/2008
Players 2-4
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is inspired by the film "The Dark Knight". The aim of the game is to pull of the perfect bank robbery, coming out alive and with as much money as you can.

Special Rules

Starting the Game

At the start of the game, put all the character cards in a pile in the middle. Everybody takes a character card, and then places that card in front of them. Each character has a goal and an action. If the character's goal is complete, that person wins. This is not the only way to win, however.

Hands

A player must have at least the number of minimum cards in their hand at the start of every turn. At the end of a players turn, they must draw cards to make up their minimum number of cards. They do not have to discard cards to go down to their minimum. The minimum starts at 5.

Dying

If your character dies, then you loose all your money, ailments, items and anything else attached to your card. Your minimum hand size also goes down by 1.

Ailments

If a card is played that is type Thing-Ailment, or Action-Ailment, place the card underneath the target. This card remains there until the ailment has run its course, or they are cured.

Things and Actions

Instead of the default 1 thing and 1 action, you may play up to 2 things and 2 actions each turn.

The Batman

If you play The Batman at the start of your turn, you have swapped sides and become a force of good. If this happens, replace your character with The Batman card, and all ailments you had are removed.

The Joker

If you play The Joker at the start of your turn, The Joker has killed your character and taken his place. Your character's hand size goes down, and all ailments and items are lost, but money is not. If this happens, replace your character with The Joker card.

The Joker vs. The Batman

If both the Joker and the Batman are in play, The Batman's goal changes to killing The Joker completely. The Joker's goal remains the same.

Cash

At the end of your turn, what you have done equates to extra cash. This is normally shown on cards, however, bonus money is up for grabs by doing the following:
$5 - Kill off an enemy character
$8 - Kill off The Batman
$8 - Kill off The Joker
$1 - Survive the turn


Card List

Dopey
Thing-Character
Action: At the end of this turn, replenish your hand to 2 cards above your normal minimum.
Goal: Make $30 and escape.
Happy
Thing-Character
Action: At the end of this turn, instead of drawing cards, double the amount off money you made this turn.
Goal: Make $30 and escape.
Grumpy
Thing-Character
Action: At any point during someone else's turn, negate an action or thing they have just played. You must have a spare action left from your previous turn, or sacrifice one from your next turn. This can only be done once per round.
Goal: Make $30 and escape.
Chuckles
Thing-Character
Action: You may exchange any thing for an action, eg:- play 3 things and 1 action, or 4 things and 0 actions.
Goal: Make $30 and escape.
The Batman
Thing-Character
Action: You may cure yourself of all ailments at any point during your turn.
Goal: Kill off all enemies at least twice.
The Batman is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile.
The Joker
Thing-Character
Action: You may play an unlimited number of things and actions every turn.
Goal: Be the only character left alive at the end of a round. This is the only way The Joker can win.
The Joker is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile.