Search the Labrynth using ninja skills, weapons & trickery.
Grapple across pits, leave caltrops, watch out for poison, guards, and enemy daggers.
Need help? Use a diversion, coloured rice, or just dissapear into the shadows.
Combat, Stealth & Treasure.
Special Rules
A player with three scrolls is the winner.
If the draw pile is exhausted, shuffle the discard pile and it becomes the draw pile.
Any ninja may use this alternate action--> Action:Move (place this Ninja on one of the four corners of a location). Ninja arriving from opposing players initiate a Battle phase which uses Scissors Paper and Rock to determine the outcome, a Ninja returns wounded (turned sideways) to its players' area for each loss until only one side remains in the location.
Card List
Pit
Thing
Place infront of an opponent.
Effect: A Grapple is required for your Ninja to move to locations.
Dagger
Thing Weapon
Action: Roll 2D6 and total the result, if a 3,7 or 11 results: sacrifice Dagger and destroy a Ninja, otherwise shuffle Dagger into the Draw Pile.
Dragon's Breath
Thing Attribute
Attach this Attribute to a Ninja.
This Ninja gains a Dice roll modifier of +3 during each opponents turn.
Blue Ninja
Thing
Action:Vanish (Flip this card onto its back until the start of your next turn - it can't be Targeted).
Red Ninja
Thing
Action:Attack (Target Enemy Ninja, each roll 1D6, lowest score is turned sideways) .
Green Ninja
Thing
Action:Summon Qi : draw three cards)
.
White Ninja
Thing
Action:Return a Weapon card from the Discard Pile to your hand.
Black Ninja
Thing
Action:Poison Darts(Wound Target Ninja).
Purple Ninja
Thing
Action:Plot (Return a Trickery card from the Discard Pile to your hand).
Caltrops
Action
Play when a Ninja is attacked. The attack is neutralized.
Trickery
Coloured Rice
Thing Trickery
Action:Heal a wounded Ninja (turn it right side up).
Scroll of Might
Thing
Your Ninja have: Constant Attack Dice roll modifier: +1.
Surrounded by Guards
Action
Any Ninja turned sideways (wounded) are Killed.
Grapple
Thing
Your Ninja have better access to Roof locations, when Searching, a roll of 5 also suceeds.
Pagoda
Thing Location Roof
Ninja in this location have Action:Search (roll 1D6, if you roll a 6, search the Draw Pile for a Scroll and play it. If you roll a 1, place a Guard token in your area.
Kusari-Gama
Action
Destroy a Weapon card. This card counts as a Weapon.
Shuriken
Action
Target opponent and you roll 1D6, the lower roll discards a number of cards equal to the difference. This card counts as a Weapon.
Black Katana
Thing Weapon
Action: Wound target Ninja or Kill a Guard.
Tripwire Bells
Action
Target opponent's wounded Ninja are Killed if that player has atleast one Guard token in their area.
Trickery
Palace
Thing Location Roof
Action:Search (roll 1D6, if you roll a 6, search the Draw Pile for a Scroll and play it. If you roll a 1 or 2, place a Guard token in your area.