A Blank Color Template for Deck Creation

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A Blank Color Template for Deck Creation
Designer Coprolite Golem
Date 20/03/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Search the Labrynth using ninja skills, weapons & trickery.

Grapple across pits, leave caltrops, watch out for poison, guards, and enemy daggers. Need help? Use a diversion, coloured rice, or just dissapear into the shadows.

Combat, Stealth & Treasure.

Special Rules

A player with three scrolls is the winner.

If the draw pile is exhausted, shuffle the discard pile and it becomes the draw pile.



Card List

Pit
Thing
Place infront of an opponent. Effect: A Grapple is required to Move your Ninja.
Dagger
Thing
Action: Roll 2D6 and total the result, if a 3,7 or 11 results: sacrifice Dagger and destroy a Ninja, otherwise shuffle Dagger into the Draw Pile.
Dragon's Breath
Thing
Attach this Attribute to a Ninja. This Ninja gains a Dice roll modifier of +3 during each opponents turn.
Blue Ninja
Thing
Action:Vanish (Flip this card onto its back until the start of your next turn - it can't be Targeted).
Red Ninja
Thing bgcolor =f00
Action:Attack (Target Enemy Ninja, each roll 1D6, lowest score is turned sideways) .
Green Ninja
Thing
Action:Summon Qi : draw three cards) .
White Ninja
Thing
Action:Return a Weapon card from the Discard Pile to your hand.
Caltrops
Action
Play when a Ninja is attacked. The attack is neutralized.
Coloured Rice
Thing
Sacrifice Coloured Rice to heal a wounded Ninja (turn it right side up).
Scroll of Might
Thing
Your Ninja have: Constant Attack Dice roll modifier: +1.
Surrounded by Guards
Action
Any Ninja turned sideways (wounded) are Killed.
Grapple
Thing
Your Ninja have access to Roof locations.