Discworld Deck

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Discworld Deck
Designer robo1995
Date 31/12/2012
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

This deck is themed after Terry Pratchett's popular Discworld novels. All flavortexts are property of Sir Terry Pratchett.


Card List

Rincewind
Thing - Character
If a Thing you control is targeted by an Action, you may instead destroy this card to nullify said Action.
Many people who had got to know Rincewind had come to treat him as a sort of two-legged miner's canary, and tended to assume that if Rincewind was still upright and not actually running then some hope remained.
Tiffany Aching
Thing - Character
Whoever controls this card has a hand size of 7.
Land under wave.
Granny Weatherwax
Thing - CHaracter
Choose an opponent. Each turn, instead of playing an Action, you may select an Action from their hand and play it.
Granny Weatherwax didn't hold with looking at the future, but now she could feel the future looking at her. She didn't like its expression at all.
Archchancellor Ridcully
Thing - Character
Place three counters on this card. Any time an Action ability would target a Thing you control, destroy a counter to negate its effect.
Ridcully was simple-minded. This doesn't mean stupid. It just means that he could only think properly about things if he cut away all the complicated bits around the edges.
Hex
Thing
Action: Put a Thing from the discard pile in play in front of you, but only if it is smaller than 14.14 cubic inches and it is not pink. Place a counter on it each turn it is in play. If this Thing ever holds 14 counters, it is destroyed.
Real stupidity beats artificial intelligence every time.
The Disc
Thing
All player's hand sizes are increased by one.
The Discworld, which is flat and rides on the back of four giant elephants who stand on the shell of the enormous star turtle Great A'Tuin, and which is bounded by a waterfall that cascades endlessly into space.
The Great A'Tuin
Thing
This Thing's Action ability may only be used once every eight turns. Action: Destroy all things besides this one.
The only turtle ever to feature on the Hertzsprung-Russell diagram.