Fun deck

From Dvorak - A Blank-Card Game
Revision as of 23:37, 25 April 2011 by Coprolite Golem (talk | contribs)
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Fun
Designer Coprolite Golem
Date 2011
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Draw the top card from the draw pile (deck). (If the deck's empty, shuffle the discard pile and turn it over to make a new deck.) Play up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all). Checking your hand size; if you have more than five cards, discard down to five.

Special Rules

Each player starts with 5 coins. Reaction cards are played only during your opponents turns and there is no limit to the number of these you can play.

As an additional cost to playing Things, Actions and Reactions, the number in the top corner must be paid in coins. Some actions on Things will also require payment. Unless otherwise mentioned, spent coins go to the central pot.

At the start of each players turn they take 1 coin from the pot (if available).

Card List

3
Immunity Necklace
Thing
You can't lose the game and your opponents can't win the game.
1
The Annihilator
Thing
Action: Pay 1, Destroy another target Thing then discard your hand. You can't win the game.
5
Moneybags
Action
You win the game if you have the most coins among all players at this moment.
2
The Latest Gadget
Thing
Action: Draw a card.
1
Clairvoyance
Action
Name a card, then look at the top two cards of the deck, if one is the named card you win the game, otherwise, put the cards into the discard pile.
1
Trained Ferret
Thing
Action: Take up to 2 coins from the pot, each other player draws a card.
2
Stock Exchange
Thing
Action: Each player keeps one card then passes the rest of their hand clockwise.
1
Trained Rabbit
Thing
Action: Return a card at random from the discard pile to your hand.
4
Meteorite
Action
Drop this card from above your head while standing so that it flips over at least once completely, if it lands face up destroy all Things.
2
Sniper
Action
Target player pays 1 to the pot or they lose the game.
1
Election
Thing
At the start of each players turn, that player sacrifices a Thing unless they pay 1 to the pot.
1
Force Field
Thing
Your Things cannot be the target of Actions.
2
Bribery
Action
Gain control of target Thing.
2
Spell Book
Thing
You keep Action cards you play.
1
Mendicant
Thing
You win the game if this is the only Thing you control and you have no cards in hand.
1
Talk to the Hand
Reaction
Cancel target Action
1
Assassinate
Action
Target player loses the game if they have a clothes peg anywhere on their clothes.
1
High Stakes
Action
Start a bid in coins then continue clockwise until the highest bet stands. That player pays that much to the pot then searches the deck for a card then puts that card into their hand then shuffles the deck.
4
Priceless Relic
Thing
Action: Sacrifice Priceless Relic then take all coins from the pot.
1
S.P.R.
Action
Play a single game of Scissors, Paper, Rock with each opponent starting clockwise. If you lose or tie a single game, S.P.R. has no effect. If you beat each opponent, you win the game.
0
Vigilant Trainer
Thing
If you control two "Trained" Things, you win the game. Vigilant Trainer cannot be destroyed.
1
No
Thing
When No is played, name a card. The named card cannot be played.


1
Pawn Shop
Thing
Action: Flip a coin, if you win, swap control of target Thing you control and target Thing an opponent controls. If you lose, sacrifice Pawn Shop.
3
Lightning Strike
Action
If Each player has an even number of Things, you win the game.
1
Robin Hood
Action
Throw this card at an opponent, if it hits that player in the torso, swap your coin pool with that player.
0
Ooze
Thing
You can't play Actions. If you control ten Things you win the game.