Wargame Skirmish

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Wargame Skirmish
Designer Coprolite Golem
Date 2010
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Using these cards, carry out a tabletop skirmish.

Special Rules

To play Missions (rather than last man standing) one or more players may include a V.I.P. and/or an ENGINEER in their team but no more than one of each type (hence their free cost).

The point cost of each Model is found in the top right-hand corner - Agree on a point total for a battle and choose your Models, then for each Model on the tabletop ensure a copy of that Model is copied for a pile which is used to determine the order of your Models Activation.

Order card(s) are placed face down under/beside each Model at the start of each turn which will determine how the Models may act.

Activation cards are kept face down and are shuffled for random activation unless you still have your Commander (Only one Commander is allowed per army) in which case you may order the cards to your preference but once the turn has begun, the cards may not be rearranged. If you flip over the top card of the Activation deck and no Model can be matched, this does not forfeit your initiative, instead flip your next card over until you do find a match. When both players have depleted their Activation decks, the current turn is over and a new turn begins by re-allocating orders and readying the Activation decks.

A Model may pass without using (and revealing) it's second order. Each time a Model reveals an order it must be carried out fully before either passing initiative to the next player or revealing a second order for the same model and then passing initiative to the next player.

Card List

RALLY
Order
Removes Suppressed status. Model may now use other orders.
MOVE
Order
Model may move up to 20cm OR

Flip - Win: 40cm, Lose: 10cm OR

Use two Move Orders at once to Teleport/Warp to any selected point, then Flip - Win: Model stays at chosen spot, Lose: an opponent places Model anywhere within 30cm of the chosen point.
FIRE
Order
Line of sight requied (LOS). No range limit.

Flip: win = kill, lose = pin (Model gains a pin marker which renders the Model unable to activate anything other than a Rally order).

Discard two Fire orders to target anything other than the closest target within fire arc.
SENTRY
Order
Line of sight required (LOS). The only order revealed outside your activation and only as opponent moves/turns within fire arc. No range limit. Flip: win = target is Suppressed and is halted anywhere along its movement that the firer desires that is within its LOS), lose = no effect, target may continue to move/turn.
GRENADE
Order
Choose a type (Frag or Smoke) then Flip: win = Both types have range of up to 15cm, place 2 joined Smoke cards or Suppress any partially under 1 card area for Frag. lose= no effect. Line of Sight not required.
SUPPRESSED
Status
This Model may only activate a Rally Order.
0
COMMANDER
Model & Rules / Activation Card
Each soldier in LOS to Commander has 2 hidden orders placed face down at start of turn. If outside LOS then only 1 order is placed. Commander always has 2 orders. If not Pinned, a Commander may spend his Rally Order(s) to Rally friendly models in its LOS.
6
VEHICLE
Model & Rules / Activation Card
Vehicle always has 2 orders.

For each single Fire order, Vehicle may select any target, near or far. 90 degree fire arc instead of the usual 180 degrees. Ignore pin results.

Takes 2 kills to destroy.
4
POWER-ARMOURED
Model & Rules / Activation Card
Ignore pin results.
3
HEAVY WEAPON
Model & Rules / Activation Card
90 degree fire arc instead of the usual 180 degrees. Heavy Weapon has unlimited Sentry orders so is ideal for holding the line against multiple assailants.
3
FLAMETHROWER
Model & Rules / Activation Card
Discard two Fire orders: lay out enough Flame cards to cover 30cm in a straight line, any Models partially covered are killed. Vehicles and Power-Armoured are unaffected by Flame. May optionally use conventional Fire Orders with side-arm pistol (range 30cm).
2
CLOSE ASSAULT
Model & Rules / Activation Card
Any enemy Model(s) in the path of this Models movement is killed unless it is a vehicle (no effect).


Can only ever have one Fire order given, and never a Sentry order. Has a 30cm range limit for Firing purposes.
2
SNIPER
Model & Rules / Activation Card
For each single Fire order, Sniper may select any target, near or far. Other soldiers must discard two Fire orders to target anything other than the closest target in their fire arc.
1
ANTI-MATTER GUN
Model & Rules / Activation Card
Fire orders for this model are: Flip: Win: Destroy target Model completely, Lose: no effect.


Cannot be given Sentry order.
1
LINE TROOPER
Model & Rules / Activation Card


0.5
GREEN TROOPER
Model & Rules / Activation Card
Can only ever have one order.
0
V.I.P.
Model & Rules / Activation Card
This Model cannot be replaced - if it is killed you lose the game - to win the game you must get this V.I.P beyond an opponent’s territory/edge.


V.I.P. Cannot Teleport/Warp.
0
ENGINEER
Model & Rules / Activation Card
If this Model is killed you may replace it with a Model in contact to simulate picking up the explosives needed to complete the mission. The ENGINEER will destroy a satellite/ammunition dump/ etc. on a successful flip in exchange for any Order when in contact with the location card.
SATELLITE
Location
The player who doesn't control an ENGINEER places this location. The player controlling the ENGINEER may choose their territory/edge.
AMMUNITION DUMP
Location
The player who doesn't control an ENGINEER places this location. The player controlling the ENGINEER may choose their territory/edge.
SMOKE
Hazard
Blocks LOS


Smoke is removed when players place new hidden orders.
SMOKE
Hazard
Blocks LOS


Smoke is removed when players place new hidden orders.
FIRE
Hazard
Blocks LOS

Only Power-Armoured and Vehicles may move through this.

Fire is removed when players place new hidden orders.
FIRE
Hazard
Blocks LOS

Only Power-Armoured and Vehicles may move through this.

Fire is removed when players place new hidden orders.
COVER
Terrain
Blocks LOS

Targets partially behind and touching this that are killed, Flip:

Win: Suppressed instead of killed. Lose: Killed.
COVER
Terrain
Blocks LOS

Targets partially behind and touching this that are killed, Flip:

Win: Suppressed instead of killed. Lose: Killed.