Difference between revisions of "Talk:Pure Pwnage CCG card set"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
(Clarifications)
Line 32: Line 32:
'''Discard Pile:'''
'''Discard Pile:'''


The Respawn card states, "...from your Discard Pile to..." making me think players each have their own discard pile. If this is the case, I also start to think a player's discard pile might have something to do with the game's victory conditions. What first comes to mind is a deck that you draw from only once through. Those with the smallest discard pile has done the best in the game, perhaps.
The Respawn card states, "...from your Discard Pile to..." making me think players each have their own discard pile. If this is the case, I also start to think a player's discard pile might have something to do with the game's victory conditions. What first comes to mind is a deck that you draw from only once through. Those with the smallest discard pile have done the best in the game, perhaps.


'''Deck/Hand:'''
'''Deck/Hand:'''

Revision as of 23:56, 10 February 2007

Game Mechanics

1)Instead of challenging with a Minion, a player should have to challenge with a Minion and Game Type. You can respond to a Challenge with a Minion not skilled at that game type but that Minion gets, say, a -2 to die rolls (in addition to any n00b penalties). Also, change the wording of the Legendary Minions accordingly.-Bucky 06:01, 9 February 2007 (UTC)


Thinking about starting (mostly) fresh with the game skills system and Challenge Actions. I think you're onto something with your last post. Perhaps removing the Skill attribute from Minions completely, instead giving each minion bonuses or penalties to the skills, and adding a section in the Special Rules. The player issuing the Challenge Action declares which skill type will determine applicable bonuses/penalties (example: a player issues a challenge with Jeremy, and declares it to be an RTS challenge, so the defending player can choose any Minion to meet the challenge, strategizing appropriately, like using n00b fodder which will most likely lose, or pitting a Minion with decent bonuses to RTS skill against him).

I would like to leave the 5 basic skill genres in the game to provide a varied experience. You could balance a deck, or go heavy on certain skills, making your Minions powerful, but susceptible to a deck specializing in different skills unless you add appropriate defense. If this new system takes form and seems plausible, I'd like to implement multiple Minions being able to defend or attack at once.

The other main thing I've been pondering is the objective of the players. Obviously defeat your opponents, but with what kinds of victory conditions? Maybe players could opt to let Minions go unchallenged, creating a sort of Magic: The Gathering-style life system? I've been trying to draw from the ideas of other card games as little as possible, which is why I decided a dice-based system might work best. Let me know what you think, I'll keep brainstorming in the meantime. :)

-MaxX

How about this card as part of a victory condition:
3
Regional Tournament
Thing - Tournament
Play only if there are at least 12 Minions in play. Play to the center of the table. If this Card is in the center of the table and only one Player controls Minions, that player takes control of this card.
Card by Bucky

Certain Minions may have corner values too, and any Player with a large enough collection of corner-valued cards wins the game. -Bucky 20:00, 10 February 2007 (UTC)

Clarifications

Victory Conditions:

I know this hasn't really been decided, yet. We should probably get this out of the way before creating too many more cards because card creation should be done with this in mind, I think.

Discard Pile:

The Respawn card states, "...from your Discard Pile to..." making me think players each have their own discard pile. If this is the case, I also start to think a player's discard pile might have something to do with the game's victory conditions. What first comes to mind is a deck that you draw from only once through. Those with the smallest discard pile have done the best in the game, perhaps.

Deck/Hand:

MaxX mentioned a kind of strategy a game or one player might have by saying, "You could balance a deck, or go heavy on certain skills, making your Minions powerful, but susceptible to a deck specializing in different skills unless you add appropriate defense." I might just be confused on terms. A deck is shared by every player in the game, correct? However, if you are balancing skills and making "your" minions powerful (or whatever other strategy you might use) it makes me think a player's hand is actually what's being referenced. Even if this is the case, wouldn't a player's hand be random, as drawn from the shared deck for that game?

I understand this game probably adopts a lot of terms or styles of play from other games (many of which I'm unfamiliar with) so we have to fill in some gaps for players/contributors who have, like me, only taken into consideration the Pure Pwnage internet program, the Dvorak rules page, and the Pure Pwnage Deck Wiki.

Name Change

Bucky stated, "Also, change the wording of the Legendary Minions accordingly." I'm not sure what he meant in accordance with, but I would say in accordance to something more appropriate to Pure Pwnage? I know there might not be many terms to choose from, but we could use some as simple as "Gamer" and "Ubergamer" unless those have other meanings in this game or in the Pure Pwnage world.

Über vs Uber

Should we standardize? Whatever's decided, edit them all to be the same. I know I've already used "U" when I probably should have used "Ü" and am already reconsidering :) "Ü" does look a lot more Über ;)

Contents

Excluding subcategories, we have only "Special Rules" and "Card List". What other sections do you see us adding? I'm just getting an idea of what this page will eventually look like. Many categories, such as a strategy section, would probably be added after we have players who have put some hours into a more completed version of this game.

--SnowCarve 23:54, 10 February 2007 (UTC)