Difference between revisions of "A Practical Guide to Evil"

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|title=Roland de Beaumarais, The Rogue Sorcerer
|title=Roland de Beaumarais, The Rogue Sorcerer
|type=Thing - Hero - Magic
|type=Thing - Hero - Magic
|text='''Confiscate:'''???<br/>
|text=Roland can't learn a thrid Aspect.<br/>
'''Use:'''???
'''Confiscate:''' Gain control of an Aspect card controlled by an opponent. It becomes linked to Roland and is destroyed if Roland is, but it doesn't count has one of the three Aspect of Roland.<br/>
'''Use(R):''' Use one of the Aspects linked to Roland and discard it. Use can be activated as a reaction if the linked Aspect can.
|longtext=true
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Revision as of 14:11, 2 October 2020

A Practical Guide to Evil
Designer Aerdor
Date 30th September 2020
Players ???
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

A card game inspired by the web novel A Practical Guide to Evil : check it out here, it's so good ! /!\ ATTENTION : POSSIBLE SPOILERS IN THE DECK /!\

  • This deck is still only a draft. Suggestions are welcome if you know the Guideverse.

Rules

Dvorak

Dvorak is played entirely with cards, and there are just two types of card - Things and Actions. When you play a Thing card, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play; when you play an Action card, it does whatever it does and goes to a discard pile.

Take the deck of cards, shuffle it, and deal five cards to each player (which they hold in their hand where other players can't see). The rest of the cards go in the middle of the table as a face-down draw pile, and whenever a card is discarded or destroyed, it goes into a face-up discard pile.

Starting with a random player, you take turns in order. A turn consists of:

  • Drawing the top card from the draw pile. (If the draw pile's empty, shuffle the discard pile and turn it over to make a new draw pile.)
  • Playing up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all).
  • Checking your hand size; if you have more than five cards, discard down to five.

The game continues until somebody meets the deck's victory condition.

A Practical Guide to Evil

Win condition

To win, you must control 3 different Stories, or control all the Named of the deck.

A Story doesn't count for the win condition if it has markers on it.

Stories

A Story :

  • can be played when its Condition is met and if you control a Named.
  • can be played maximum once each turn (each turn, you can play a Story and/or a Thing and/or an Action).
  • resolves its Effect when it is played.

If at any point, you don't control any Named, you must destroy all your Stories.

Named

Named is a generic term that englobe Vilains and Heroes.

A Name can have built-in Aspect that works like an Aspect card.

Rule of Three

The Story card Rule of Three works very particularly. Because the text is so long, it is written here and summarize on the card.

Condition:

  • Play this card when one of your Named is destroyed by an opponent
  • You still need to control at least one Named
  • You can't have multiple Rule of Three linked to the same opponenet.

Effect:
On playing it:

  • Put two markers on it.
  • This card isn't taken into account for the win condition as long as it has markers on it.
  • This Story is link to the opponent mentioned in the condition. He is thereafter refered to as the linked opponent.

As long as there is exactly 2 markers on the card:

  • If you destroy one of the linked opponent Named or he destroys one of yours, destroy this card.
  • Three turns after playing thsi card, remove one marker from it.

As long as there is exactly 1 marker on the card:

  • The linked opponent cannot destroy any of your Named.
  • When you destroy one of the linked opponent's Named, remove the last marker from this card. It is now taken into account for the win condition.

Aspects

An Aspect :

  • can be played when its Condition is met.
  • can be played as a Reaction if followed by "(R)", even when it is not your turn.
  • must be played attached to an Eligible Named.
  • resolves its Effect when it is played.

Each Named can have a maximum of 3 Aspects.

When a Named uses one of its Aspect (i.e. activate its effect when it is already attached to a Named), put a marker on it. Each player removes the markers on his Aspects at the beginning of his turn. A Named can only use one of its Aspect if none of its Aspects has a marker on it. You can use an Aspect event if it is not your turn in reaction to something.

When playing an Aspect, resolving its effect doesn't put a marker on it, but you can't activate it again before your next turn. You can play an Aspect on a Named, even if there is a marker on one of its Aspects.

Band of Five

Each player cannot control more than 5 Named, and a Band of Five must be composed exclusively of Vilains or exclusively of Heroes (except when Team up ! is in play).

The Dead King

The Vilain card Neshamah, The Dead King works very particularly. Because the text is so long, it is written here and summarize on the card.

  • You can't play the Dead King if you already control a Named.
  • As long as you control the Dead King, you can't play or gain control of other Named, and you can't play win through Stories.
  • The only way to get control of a Named is to destroy it, then he comes in your control as a Revenant instead of going to the discard pile.
  • The number of Revenants you control is not limited.
  • No opponent can gain control of the Dead King or a Revenant.
  • The Dead King can't be destroyed as long as you control a Revenant.
  • The Dead King and the Revenants can't learn any new Aspects.
  • If an opponent manages to kill the Dead King, its card becomes a Story and this opponent gain control of it.
  • The Dead King's Story is not destroyed when its owner controls no Named.

Card List

Stories

Evil turns on Evil
Story
Condition: A player controls at least two Vilains not attached to each other.
Effect: The targeted player separate all his Vilains into two groups. You destroy the group of your choosing. The targeted player get control over this Story.
Sword in the Stone
Story
Condition: One of your Named is the heir of a kingdom AND there is an unattached Sword in play.
Effect: Gain control of the sword and attached it to the heir AND ???
Shackled Monster breaks free and turns on its Master
Story
Condition:???
Effect:???
Redemption story
Story
Condition:???
Effect: Flip a coin. Head, the Vilain is now considered a Hero and you gain control of it. Tail, the Vilain is destroyed.
Corruption story
Story
Condition:???
Effect: The Hero is now considered a Vilain and you gain control of it.
Rule of Three
Story
CF. RULES FOR THE COMPLETE DESCRIPTION

Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After three turns, remove one marker.

1 marker: The opponent cannot destroy your Named. When you destroy one of his Named, remove the last marker.
Rule of Three
Story
CF. RULES FOR THE COMPLETE DESCRIPTION

Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After three turns, remove one marker.

1 marker: The opponent cannot destroy your Named. When you destroy one of his Named, remove the last marker.
Rule of Three
Story
CF. RULES FOR THE COMPLETE DESCRIPTION

Condition: An opponent without Rule of Three with you destroyed one of your Named, but not the last one.
Effect: Put two markers on it.
2 markers: If destruction of a Named, destroy this card. After three turns, remove one marker.

1 marker: The opponent cannot destroy your Named. When you destroy one of his Named, remove the last marker.
The Good Guys Always Win
Story
Condition: You only need one more Story to win the game AND all your Named are Heroes.
Effect: None.
First step always works
Story
Condition: You don't control any Story yet AND you control at least one Vilain.
Effect: None.
Summoning the Hashmallim
Story
Condition: You own a Hero with a Sword attached ot it.

Effect: Put 7 markers on this card. The Sword is unattached to the Hero and must remain unattached as long as there are markers on this card, else this card is destroyed.
At the beginning of your turn, remove one marker from this card.

When you remove the last marker, destroy all Things in play, except the Hero of the condition.


Aspects

Destroy(R)
Aspect
Condition: An opponent just played an Action card or just activated an Aspect.

Eligible: Combat Named

Effect: In reaction (R), cancel an Action or an Aspect (it is not considered marked, but the Named who used it cannot use an other Aspect until its player's next turn as if it was) OR not in reaction, destroy a non-Named Thing.
Learn
Aspect
Condition: None.

Eligible: Any Named

Effect: Draw one card.
Struggle(R)
Aspect
Condition: The target Named should be about to get destroyed.

Eligible: Combat Named

Effect: If the Named who uses this Aspect should be destroyed by an opponent, instead flip a coin. Head, destroy one of the opponent's Named instead.
Seek
Aspect
Condition:???

Eligible:???

Effect:???
Take
Aspect
Condition:???

Eligible: Combat Named

Effect: Gain control of an Aspect card an opponent controls. Put its card on Take. If you must remove a marker from the taken Aspect, discard it.
Break
Aspect
Condition: You just destroyed a non-Named Thing.

Eligible: Any Named

Effect: Destroy a non-Named Thing.
Fall
Aspect
Condition:???

Eligible: Magic Named

Effect: As long as there is a marker on Fall, ???
Find
Aspect
Condition:???

Eligible: A Named who must be attached to an other Named.

Effect: Look at the five card on top of the draw pile and put one into your hand. Shuffle the rest into the draw pile.
Rampage
Aspect
Condition:???

Eligible: Combat Named

Effect:???
Ruin
Aspect
Condition:???

Eligible: Magic Named

Effect: Destroy a non-Named Thing and remove it from the game (it doesn't go in the discard pile).
Wrest
Aspect
Condition: The target named must have no non-built-in Aspects.

Eligible: Magic Named

Effect: Gain control of an Aspect card an opponent controls. Put its card on Wrest. If you must remove a marker from the taken Aspect, give it back to the named who originally controlled it.
Behold
Aspect
Condition:???

Eligible: Hero

Effect: Look at the cards in the hand of a target opponent.
Listen(R)
Aspect
Condition: There must be a Thing or player that can't be targeted.

Eligible: Combat Named

Effect: You can target any Thing or player, even if an other card states otherwise.
Sever
Aspect
Condition:???

Eligible: Combat Named

Effect: If no other Named you control as a marker on their Aspects, destroy a Thing. As long as there is a marker on Sever, you can't activate any Aspect of any of your Named.
Rise(R)
Aspect
Condition: The Named targeted is going to be destroyed.

Eligible: Combat Named

Effect: If the Named who used this Aspect should be destroyed, cancel the destruction.
Triumph(R)
Aspect
Condition:???

Eligible: Combat Named

Effect: When you destroy a Named controlled by an opponent, destroy an other named controlled by the same opponent.
Hold
Aspect
Condition:???

Eligible: Trick Named

Effect: As long as there is a marker on Hold, you have no maximum hand size.
Hide
Aspect
Condition:???

Eligible: Trick Named

Effect: As long as there is a marker on Hide, the Named who used it can't be targeted.


Vilains

Amadeus, The Black Knight
Thing - Vilain - Combat
Lead: As long as there is a marker on this Aspect, every Named attached to Amadeus can use one more Aspect each turn.
Conquer: As long as there is a marker on Conquer, if you destroy the last Named of an opponent, you can gain control of one of his Stories.
Wekesa, The Warlock
Thing - Vilain - Magic
Imbricate:???
Eudokia, The Scribe
Thing - Vilain - Strategy
You can control Eudokia in addition to a complete Band of Five.

When played, must be attached to an other Named of your band. Destroy her if the attached Named leaves play.

?????(R): As long as there is a marker on this Aspect, Eudokia can't be targeted.
Hye Su, The Ranger
Thing - Vilain - Combat
If you don't control any other Named, she is not limited for the number of Aspects she uses in one turn.

Perfect: Play an Action card from the discard pile as if it where in your hand.

Transcend: Play an Action (it doesn't use your Action "slot" of the turn).
?????, The Assassin
Thing - Vilain - Trick
Kill: If no other Named you control as a marker on their Aspects, destroy a Named. As long as there is a marker on Kill, you can't activate any Aspect of any of your Named.
Sabah, The Captain
Thing - Vilain - Combat
When played, must be attached to an other Named of your band. Destroy her if the attached Named leaves play.

Obey: This Aspect can be used as a copy of one of the Aspects of the attached Named.

Unleash: When activated, destroy two random Thing except member of her Band of Five. As long as there is a marker on Unleash, she can only be destroyed by a Story.
Catherine Foundling, "The Black Queen"
Thing - Vilain
She is eligible to any Aspect. At any time, Catherine can discard all her Aspects.
Hakram of the Howling Wolves, The Adjudant
Thing - Vilain - Combat
When played, must be attached to an other Named of your band. Destroy him if the attached Named leaves play.
Stand(R): If the attached Named should be destroyed, cancel the destruction.
Masego, The Hierophant
Thing - Vilain - Magic
Witness: Look at the top ten cards of the draw pile.
Indrani, The Archer
Thing - Vilain - Combat
Akua Sahelian, The Diabolist
Thing - Vilain - Magic
Call: Play a Thing (it doesn't use your Thing "slot" of the turn).
Neshamah, The Dead King
Thing - Vilain
CF. RULES FOR THE COMPLETE DESCRIPTION

The Dead King should be your only Named except Revenants. When you destroy a Named, it becomes a Revenant. Revenants must be destroyed before the Dead King. The Dead King and the Revenants can't learn any new Aspects.

If an opponent manages to kill the Dead King, its card becomes an undestructible Story and this opponent gain control of it.


Heroes

Tariq Isbili, The Grey Pilgrim
Thing - Hero - Priest
Forgive(R): Can bring back to life a member of his Band of Five who was destroyed since his controller's last turn.
Shine: As long as there is a marker on Shine, at the beginning of each player's turn, this player can only remove one marker among all those on his Vilains' Aspects.
Laurence De Montfort, The Saint of Swords
Thing - Hero - Combat
Decree(R): As long as there is a marker on Decree, Laurence is a sword.
Roland de Beaumarais, The Rogue Sorcerer
Thing - Hero - Magic
Roland can't learn a thrid Aspect.

Confiscate: Gain control of an Aspect card controlled by an opponent. It becomes linked to Roland and is destroyed if Roland is, but it doesn't count has one of the three Aspect of Roland.

Use(R): Use one of the Aspects linked to Roland and discard it. Use can be activated as a reaction if the linked Aspect can.
Hanno of Arwad, The White Knight
Thing - Hero - Combat
Recall:???
Don't Judge:???
Irene, The Ashen Priestess
Thing - Hero - Priest
Alkmene, The Hedge Wizard
Thing - Hero - Magic
Reiterate(R): When you play an Action card, resolves its effect an additional time.
Rafaella, The Valiant Champion
Thing - Hero - Combat
Exalt: Rafaella and a target Named controlled by an opponent go to the Arena. Flip a coin. Head, destroy the targeted Named.
The Wandering Bard
Thing - Hero - Strategist
Keeper of Stories: If you don't control any other Named, you can play a Story if one of your opponent meets the condition. The opponent gets the effect (he can't target The Wandering Bard with it), but you get the Story.
Wander(R): As long as there is a marker on Wander, she can't be targeted by an opponent.
William of Greenbury, The Lone Swordsman
Thing - Hero - Combat
Swing: If a sword is attached to William, destroy a Named an opponent controls.
Vivienne Dartwick, The Thief
Thing - Hero - Trick
Steal: Gain control of a non-Named Thing controlled by an opponent.
John, The Hunter
Thing - Hero - Combat
When played, must be attached to an other Named of your band. Destroy him if the attached Named leaves play.
???
Simeon, The Bumbling Conjurer
Thing - Hero - Magic
Bumble: You have to put a marker on Bumble at the beginning of your turn to use it. You can play any number of Action you want, but each time you must flip a coin. Head, resolve the Action. Tail, discard the Action without resolving its effect.


Other cards

Team up !
Thing
This Thing is undestructible. No player control this Thing.
Bands of Five can now be composed of Vilains and Heroes together.
Penitent's Blade
Thing - Sword
Can only be attached to a Hero. ???
Tyrant of Praes
Thing - Name
Attached this card to a Vilain you control. When this Named is destroyed, the player who destroyed it must attached this card to a Vilain he control. If he doesn't control one, this card is destroyed.
You can control the Named attached in addition to a complete Band of Five. This Named cannot be destroyed as long as you control another Vilain, except by a Story.
"I am invincible !"
Action