Difference between revisions of "A Blank Color Template for Deck Creation"

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m (moved Ninja scroll deck to Abandoned 2: not good enough)
m (moved Abandoned 2 to A Blank Color Template for Deck Creation: I am going to put this "Abandoned 2" deck to good use and copy my "Fun Deck" across with blank rules so people can see the card colors and edit their own decks with more vibrancy.)
(No difference)

Revision as of 04:32, 8 August 2012

A Blank Color Template for Deck Creation
Designer Coprolite Golem
Date 20/03/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.


Search the Labrynth using ninja skills, weapons & trickery.

Grapple across pits, leave caltrops, watch out for poison, guards, and enemy daggers. Need help? Use a diversion, coloured rice, or just dissapear into the shadows.

Combat, Stealth & Treasure.

Special Rules

A player with three scrolls is the winner.

If the draw pile is exhausted, shuffle the discard pile and it becomes the draw pile.

Any ninja may use this alternate action--> Action:Move (place this Ninja on one of the four corners of a location). Ninja arriving from opposing players initiate a Battle phase which uses Scissors Paper and Rock to determine the outcome, a Ninja returns wounded (turned sideways) to its players' area for each loss until only one side remains in the location.


Card List

Pit
Thing
Place infront of an opponent. Effect: A Grapple is required for your Ninja to move to locations.
Dagger
Thing Weapon
Action: Roll 2D6 and total the result, if a 3,7 or 11 results: sacrifice Dagger and destroy a Ninja, otherwise shuffle Dagger into the Draw Pile.
Dragon's Breath
Thing Attribute
Attach this Attribute to a Ninja. This Ninja gains a Dice roll modifier of +3 during each opponents turn.
Blue Ninja
Thing
Action:Vanish (Flip this card onto its back until the start of your next turn - it can't be Targeted).
Red Ninja
Thing
Action:Attack (Target Enemy Ninja, each roll 1D6, lowest score is turned sideways) .
Green Ninja
Thing
Action:Summon Qi : draw three cards) .
White Ninja
Thing
Action:Return a Weapon card from the Discard Pile to your hand.
Black Ninja
Thing
Action:Poison Darts(Wound Target Ninja).
Purple Ninja
Thing
Action:Plot (Return a Trickery card from the Discard Pile to your hand).
Caltrops
Action
Play when a Ninja is attacked. The attack is neutralized. Trickery
Coloured Rice
Thing Trickery
Action:Heal a wounded Ninja (turn it right side up).
Scroll of Might
Thing
Your Ninja have: Constant Attack Dice roll modifier: +1.
Surrounded by Guards
Action
Any Ninja turned sideways (wounded) are Killed.
Grapple
Thing
Your Ninja have better access to Roof locations, when Searching, a roll of 5 also suceeds.
Pagoda
Thing Location Roof
Ninja in this location have Action:Search (roll 1D6, if you roll a 6, search the Draw Pile for a Scroll and play it. If you roll a 1, place a Guard token in your area.
Kusari-Gama
Action
Destroy a Weapon card. This card counts as a Weapon.
Shuriken
Action
Target opponent and you roll 1D6, the lower roll discards a number of cards equal to the difference. This card counts as a Weapon.
Ninja of the Mist
Thing
Action: Wound up to 2 target Ninja or Kill a Guard.
Tripwire Bells
Action
Target opponent's wounded Ninja are Killed if that player has atleast one Guard token in their area. Trickery.
Palace
Thing Location Roof
Action:Search (roll 1D6, if you roll a 6, search the Draw Pile for a Scroll and play it. If you roll a 1 or 2, place a Guard token in your area.