Difference between revisions of "Simplistic Wargame with four stats S.E.R.M."

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Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move).
Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move).


Shoot - roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative would then pass to the next player in a clockwise order.
[u]Shoot[u] - roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative would then pass to the next player in a clockwise order.


Endure - Explained above (only ever used in response to being the target of a Shoot activation).
Endure - Explained above (only ever used in response to being the target of a Shoot activation).

Revision as of 07:02, 27 August 2011

Advanced Squid Leaver
Designer Coprolite Golem
Date 2010
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

"The squid must be left!" - Intercepted enemy transmission (meaning has not yet been decrypted).

Simple skirmish rules for a handfull of cards - aka "soldiers" per player.

Special Rules

Each soldier has 4 stats which are handily referred to as "SERM" (Shoot, Endure, React, Move).

[u]Shoot[u] - roll a D6 per number allocated the firing soldier and re-roll any sixes, adding towards a single total number that is compared to the target soldiers' Endure total (they also roll a D6 per number allocated for their Endure stat, re-roll any sixes, adding towards a single total number). A higher Shoot total eliminates the target soldier. In either case, the initiative would then pass to the next player in a clockwise order.

Endure - Explained above (only ever used in response to being the target of a Shoot activation).

React - Soldiers with a React stat of 1 or more may respond to enemy soldiers who move by rolling their React stat dice (D6 per number allocated and re-roll any sixes, adding towards a single total number that is compared to the moving soldiers' Move roll total) and if the React roll is greater than the Move roll, the moving soldier is stopped anywhere along its move path and the initiative switches to the soldier who responded who may now Move or Shoot and if they Move, their Move can be subject to a React roll by any enemy soldier - However, only one roll per player per move is allowed when testing a React, AND, if the Move targets a soldier, that soldier is the only one (for that human player - {for more than two-player game purposes}) that can React to the Move, and if the target soldier has no React stat, the Move cannot be challenged (by that players' soldiers{for more than two-player game purposes}).

Move - Declare the direction of travel, roll a D6 per number allocated the moving soldier and re-roll any sixes, adding towards a single total number and the soldier must move exactly that amount in the previously declared direction unless obstructed. Movement is only conducted in a straight line and ends when it connects with a soldier or terrain. If an enemy soldier is contacted during a Move, it is automatically killed, the Move comes to an end, and the initiative passes to the next player in a clockwise order.

Card List

Machine Gunner
Soldier
Shoot2 Endure1 React0 Move1
Armor Plated
Soldier
Shoot1 Endure2 React0 Move1
Assault Commando
Soldier
Shoot1 Endure0 React1 Move2
Ranger
Soldier
Shoot1 Endure1 React1 Move1
Commander
Soldier
Shoot1 Endure1 React2 Move1 Commander may use its activation by giving it to a friendly soldier in line of sight.

Soldier Rules

You can have only one Commander per player. The rest of the soldiers have no restrictions as to the number you can use of each type.


Golden Rule

Have fun.