Difference between revisions of "Nausicaa deck"

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It is an easy game for solo play due to minimum record keeping. For more than two players, reduce the number of cards in the starting hand. Try and see what works best.
It is an easy game for solo play due to minimum record keeping. For more than two players, reduce the number of cards in the starting hand. Try and see what works best.


More powerful cards can be played for the same 'cost' as any other cards, but they cannot dominate play due to the small card pool in which there are ways to deal with these threats, be it countering, cloning, or controlling etc.
More powerful cards can be played for the same 'cost' as any other cards, but they cannot dominate play due to the small card pool in which there are ways to deal with these threats, be it countering, cloning, controlling or removal.

Revision as of 09:26, 25 October 2010

Nausicaa deck
Designer Anthony Sun
Date 25/10/2010
Players solo, vs or multiplayer
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

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This deck is locked. Further cards should not be added - leave feedback on the talk page.

This game is themed on "Nausicaa and the Valley of the Wind" graphic novels infused with the basic mechanics of Magic: The Gathering (MTG).

It is the fruition of my desire to compress some of the most enjoyable aspects of MTG for the casual gamer. My aim was to encourage inclusiveness rather than exclusivity. I wanted to get closer to the theatrical 'heart-of-the-cards' scenario as seen in Yugi-Oh (also based on MTG) to this end there is only 30 unique cards, each of which holds potential as a resource as well as a 'spell' that can affect gameplay.

I wanted a game that gets away from the power-gamer mindset and into a more creative and collaborative event therefore each player shares the same 30 card deck. The game ends when one player is eliminated and the player(s) with the highest life total at this point wins.

Being a single deck means it could not be a narrow deck aimed at winning mercilessly the same way again and again, instead I wanted to see interesting interactions where each game is different. A deck that could be taken, for example, on camping/fishing trips and satisfy extended play within the limited constraints.

At the start of each players turn they untap all permanents they control and draw a single card. Each player starts with 20 life. When a player needs to draw a card but the Deck is empty, reshuffle the Discard Pile and make a new Deck. (This does not end the game).

This game is extremely quick playing as all Things have Haste so that they can use their in-built Actions in the same turn they are played (THERE IS NO LIMIT TO THE NUMBER OF THINGS OR ACTIONS A PLAYER CAN PLAY IN ANY TURN). The speed of play is balanced by the decision making aspect. To play a card you must first be able to choose and discard a card. (There are no Lands or Mana costs). You can play any number of Things or Actions in this way each turn as long as you first discard a card to play the card. Actions on Things do not require a discard to play but do require tapping the card sideways. There is no maximum hand size.

The starting hand for 2 players is 7 cards, this is the easiest way to conduct a game in solo play. It is an easy game for solo play due to minimum record keeping. For more than two players, reduce the number of cards in the starting hand. Try and see what works best.

More powerful cards can be played for the same 'cost' as any other cards, but they cannot dominate play due to the small card pool in which there are ways to deal with these threats, be it countering, cloning, controlling or removal.