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These are experimental card games.<br>
These are experimental card games.<br>[[Live_A_Live_Deck]]
Live A Live Card Game:[http://www.rpgclassics.com/shrines/snes/lal/ for card ideas.]<br>
 
Rules:You start out by choosing two character(Thing) cards and one time(Action if none) card. Character cards can be used three different times per turn (TOTAL amount of card actions, using action and time cards counts as one.).
Character cards are set on a 7X7 field of spaces. Cards may attack by using techniques, which are printed on the card, or move one space in any cardinal direction(No diagonals). Actions are auto played, and Times stay in a place until destroyed.(All cards have hp except for action cards.)Time card power up cards of their time.
{{Infobox
{{Infobox
| title = Live A Live
| title=Physics: The Splittening
| designer =NARF
| designer=NARF
| designer2 =
| date=January 11, 2011
| designer3 =
| players=2+
| designer4 =
| status=unfinished
| designer5 =
}}
| designer6 =
 
| designer7 =
This is a game which is completely not based on Magic: The Gathering. You lie if you say it is. LIES.
| date = 09-17-08
 
| players = 2-8
Anyway, the rules are very similar to Magic, but with different names.
| status =Unfinished
 
| unlocked = true
There are 4 types of Things: Source(Lands), Entities(Creatures), Inerts(Artifacts), and Fields(Enchantments).
}}<br>
 
There are 2 types of Actions: Reactions(Sorceries) and Plancks(Instants).
 
When a Source is "used"(tapped), it adds one Energy to your Energy Holder. You can use this to play other cards.
 
Power and Toughness become Effectivity and Resilience.
 
The deck is known as the Memorium and the hand is known as the Potentia. Instead of a Battlefield, there is Existence. Instead of the Graveyard, there is Nonexistence. As for the exile zone, it is now called Impossiblity.


{{Card
So yup, I was bored.
| title = Odio
| longtitle =
| text = Summon one Odio card. If you have none, destroy your opponents hand.
| longtext =
| type = Action - Odio
| bgcolor =900
| cornervalue =
| image =
| imgback =
| flavortext =
| creator =NARF
| minicard =
}}
{{Card
| title = O-D-O
| longtitle =
| text = Techniques: Bloodsuck - Damage one target next to O-D-O for 5 dmg and restore 3 to O-D-O <br>Ransack - Damage one target next to O-D-O for 5 dmg and remove any actions boosting them. <br>Reverse Calm - Damage one target next to O-D-O for 2 dmg  and prevent them from being used by the opponent next turn.
| longtext =true
| type = Character - Odio - Prehistoric
| bgcolor =900
| cornervalue = 50
| image =
| imgback =
| flavortext =
| creator =NARF
| minicard =
}}
{{Card
| title = Gamahebi
| longtitle =
| text = SharpFang - Damage one target next to Gamahebi for 5 dmg. ViperWhip - Deal no damage to the target next to Gamahebi with this attack, but they will take 2 damage for 10 turns. BloodSucker - Damage one target next to Gamahebi for 3 dmg and restore 2 to Gamahebi.
| longtext = true
| type = Character - Odio - Bakumatsu
| bgcolor =900
| cornervalue = 60
| image =
| imgback =
| flavortext =
| creator =NARF
| minicard =
}}
{{Card
| title = Odiwan Lee
| longtitle =
| text = DragonKick - Flip a coin. If head, deal 7 dmg to a target two spaces away from Odiwan Lee. if tails, deal 2 dmg to a target next to Odiwan Lee. WolfKick - Flip a coin. If head, deal 7 dmg to a target next to Odiwan Lee. if tails, deal 2 dmg to a target two spaces from Odiwan Lee. FireDance - Odiwan Lee's next attack will deal twice as much damage.
| longtext = true
| type = Character - Odio - Ancient China
| bgcolor =900
| cornervalue = 40
| image =
| imgback =
| flavortext =
| creator =NARF
| minicard =
}}
{{Card
| title = O.Dio
| longtitle =
| text = FreezingHand - Damage one target next to O.Dio for 5 dmg and prevent them from being used by the opponent next turn. Molotov - Damage a target 2 spaces away from O.Dio for 3 dmg. GatlingGun - Flip 3 coins. for every heads, deal 3 damage to a target in any line(Up, Down, Left, Right) from O.Dio.
| longtext = true
| type = Character - Odio - Old West
| bgcolor =900
| cornervalue = 50
| image =
| imgback =
| flavortext =
| creator =NARF
| minicard =
}}
{{Card
| title = Odie Olbright
| longtitle =
| text = DeathSize - Damage any target next to Odie for 10 damage. Deal 5 dmg to Odie. ExperienceGun - deal 5 damage to a target in any line(Up, Down, Left, Right) from Odie. TerribleShaunt - Heal Odie by 5 hp.
| longtext = true
| type = Character - Odio - Present
| bgcolor =900
| cornervalue = 45
| image =
| imgback =
| flavortext =
| creator =NARF
| minicard =
}}
{{Card
| title = Mother Computer 0D-10
| longtitle =
| text = HardProtect - Next attack to 0D-10 will do half damage. QuickAnalyze - Damage all enemy targets for 2 dmg . DriveBack - Hit any target next to 0D-10 and smash it to the end of the field, dealing 2 dmg for every space it is smashed across.
| longtext =
| type = Character - Odio - Far Future
| bgcolor =900
| cornervalue = 55
| image =
| imgback =
| flavortext =
| creator =NARF
| minicard =
}}

Latest revision as of 03:47, 12 January 2011

These are experimental card games.
Live_A_Live_Deck

Physics: The Splittening
Designer NARF
Date January 11, 2011
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

This is a game which is completely not based on Magic: The Gathering. You lie if you say it is. LIES.

Anyway, the rules are very similar to Magic, but with different names.

There are 4 types of Things: Source(Lands), Entities(Creatures), Inerts(Artifacts), and Fields(Enchantments).

There are 2 types of Actions: Reactions(Sorceries) and Plancks(Instants).

When a Source is "used"(tapped), it adds one Energy to your Energy Holder. You can use this to play other cards.

Power and Toughness become Effectivity and Resilience.

The deck is known as the Memorium and the hand is known as the Potentia. Instead of a Battlefield, there is Existence. Instead of the Graveyard, there is Nonexistence. As for the exile zone, it is now called Impossiblity.

So yup, I was bored.