A plethora of unorthodox ways to play your turn, with all sorts of gizmos mixed in. Add a little mechanical thought into your next game of Infinite Dvorak.
#8046 Improvised Explody Device
#8051 Remote-Activated Revolving Bookcase
#8057 Remote-Access Vault
#8058 Clockwork Activation
#8059 Void Button
#8069 Mechanical Wrench
#8070 Button Smasher
#8071 Portal Radio
A button is pressed when this is pressed.
Feel free to doodle a button onto here!
Improvised Explody Device
When a button is pressed, the controller, or holder, of this card must discard their hand or destroy their field, whichever this was in.
When a button is pressed, the ElectroMagnet turns on, attracting all metal things to it. Any things that would have magnetically attractive parts go into the control of the controller of this.
Remote-Activated Revolving Bookcase
When a button is pressed, flip this over, keeping the order of all cards that sandwich it. Any thing played on this when this revolves will become unusable and indestructible, until it revolves again. Any things played on this will be destroyed if this is destroyed.
When a button is pressed, destroy target thing.
When a button is pressed, any thing that is ontop of this falls into the discard pile.
When a button is pressed, you may place cards underneath this one from places you control. When a button is pressed again, this is no longer possible, and all the cards get discarded/destroyed if the vault gets destroyed. However, cards inside the vault cannot be affected.
A button is pressed when your turn starts.
Action: Destroy Target thing you control. A button is pressed after this.
Action: Change the Action text on a thing to be activated when a button is pressed.
When a button is pressed, that button cannot be used to activate any other cards. If it was a card button, destroy that thing instead.
When a button is pressed, no one may target you until the beginning of your next turn.