After playing a Mutant Power card, the Troubleshooter who played it may
choose to take it from the discard pile and put it back into his or her
When a Troubleshooter is Terminated, they discard their hand and have their
non-Clearance Things hygienically destroyed. They are then replaced with a
Clone of themselves, and may draw five cards.
Your maximum hand size is doubled.
Draw three cards.
Action: Stand awhile in thought. Instead of playing a Thing this turn, you may draw a card.
Shuffle a Location back into the draw pile.
Ministry of Plenty
Action: Discard a card to force an Opponent to choose and discard a card.
Ministry of Truth
Action: Remove a card in the discard pile from the game.
Action: Discard two cards to destroy a Location.
If a Location is destroyed, destroy all Locations, then destroy Doomsday Device.
Gain control of a Location controlled by an opponent. Its previous controller may draw three cards.
Any Players who control more than four Locations must destroy Locations they control until they have only four.
Choose a Location card from the discard pile and put it into play under your control.
Black Mesa Research Facility
Action: Draw a card.
Destroy a Location, and a Location you control.
Gain control of a Location. Give it back at the end of the turn.
Draw three cards, and discard two of them.
You may play any number of Action cards this turn.