Into Mordor deck

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Into Mordor deck
Designer Quietly Confident
Date 25/07/2007
Players 4+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Unlike my complex Ludovician game, this one is simple, and just for fun. I intend to make a simple, funny one based off Ludovician, but this one is a pretty funny idea I think.

Contents

Playing the Game

Into Mordor takes place at the Council of Elrond, with somehow you and your peanut gallery sitting in. Inevitably, the topic of the One Ring comes up, and you fellows chime in with your fantastic ideas about how to end the reign of Sauron. Hilarity ensues.

Requirements

This game uses one deck and the basic game rules. No player can be eliminated in the course of a game. You win by creating a complete Plan and passing it amongst a majority of the council.

Planning

Before you can send off your merry Fellowship, if at all, you need a plan. Plans are created by combining Things, Heroes, Places and Actions together into a single chain. However, a simple plan would not suffice, so there is a minimum of 100 points alloted required before a Plan is considered complete enough to propose to the Council. The goal is always the same though, to cross into Mordor and end Sauron's reign forever. How this is done is open to interpertation.

Your enemies on the Council can also throw wrenches into your planworking by reminding you of difficulties to be encountered. Obstacle cards have unique effects, and some can be argued around, while others merely require the removal of a specific hero or action, and others are nearly impossible to surmount and must be banished by other means.

The Plan Template

The basic plan template is always the same. Once you understand the game, this can be altered as you see fit, but these are the four elements (and in the basic logical order) that you require. Once things get complicated, such as adding several Places to make up the score, it becomes more of a mad lib.

"HEROES will carry the ring through PLACES before arriving in Mordor, and then using THING to ACTION."

HEROES: These are characters responsible for carrying out the actions. PLACES: These are heroic locations deserving of a stop-over on your quest. THINGS: These are objects or armies or devious trickeries to accomplish the quest. ACTION: This is the deed that seals the fate of the Dark Lord. There is always only one action, but the exact manner in which the Ring is destroyed varies.

Convening the Council

It is necessary for the Council to decide on a Plan before the mission can proceed. To do this, you need to convince Council members of influence to vote for your plan. If you can get a 2/3rds majority, your plan passes. Every council member will vote against a plan they are a member of, regardless of any other Cards played. A list of important Council Members is as follows:


Elrond - Council Leader

Erestor - Elrond's Advisor

Legolas - Bringing news of Gollum's escape

Glorfindel - Badass Balrog-slayer

Galdor - Emissary of Círdan


Boromir - Son of the Steward of Gondor

Aragorn - Having just arrived with Frodo


Glóin - Emissary of the Dwarf Holds

Gimli - Son of Glóin


Frodo - The current Ring-bearer

Bilbo - The previous Ring-bearer


Gandalf - The famous Wizard


Card List

20
Elrond
Hero
Elrond will never vote for a plan involving Arwyn.
25
Gandalf the Grey
Hero
Any Quest involving Gandalf removes Isengard obstructions, except Stuck atop Orthanc.
2
Erestor
Hero
When Erestor leaves play, say "That is the path of Despair, of folly," and discard one entire Plan that Elrond is not voting for.
5
Legolas
Hero
Any Quest involving both Legolas and Gimli may play Lothlórien as a Place with a reversed point value.
25
Glorfindel
Hero
Any Quest involving Glorfindel removes Balrog obstructions
2
Galdor
Hero
When Galdor enters play, he gains a permanent +3 value if anyone can remember who he is.
2
Boromir
Hero
Any Quest involving Boromir allows Temptation obstructions to be played for free. When Boromir enters play, remove one Action card of your choice from the table.
10
Aragorn
Hero
Any Quest involving Aragorn may play Army of the Dead as a Thing with a reversed point value.
15
Glóin
Hero
Any Quest involving Gloin removes Goblin obstructions
5
Gimli
Hero
You may play Gimli for free when Legolas enters play.
3
Frodo and Sam
Hero
Any quest involving Frodo and Sam as Ring-bearers removes Temptation obstructions.
7
Bilbo
Hero
Bilbo must be the Ring-bearer of any Quest he is a member of. Others may play Gollum and Temptation obstructions for free.
10
Tom Bombadil
Hero
When Tom Bombadil enters play, recite the entire Tom Bombadil song or lose 10 points of value. Dancing to it increases Tom Bomdadil's value by 10.
5
Farmer Maggot and Dogs
Hero
Farmer Maggot and Dogs may not join a Quest involving any other Hobbits.
20
Beorn
Hero
Beorn may only join a Quest if it involves Bilbo, Gloin, Bard of Dale or Gandalf.
15
Thranduil
Hero
Legolas will vote for any Quest that involves travelling with Thranduil.
5
Bard of Dale
Hero
Any Quest involving Bard of Dale removes Dragon obstructions
5
Treebeard
Hero
Double the value of Treebeard if Merry and Pippin are also on the Quest.
15
A friendly Mountain Giant
Hero
Gandalf will always vote for a plan involving Mountain Giants. None of the Elves ever will.
1
Faramir
Hero
Boromir will vote for any Quest that involves travelling with Faramir.
5
Radagast the Brown
Hero
Any Quest involving Radagast removes Stuck atop Orthanc obstructions.
2
Merry and Pippin
Hero
Merry and Pippin will vote for any Quest that involves travelling with Frodo and Sam. Sadly, their votes don't count.
5
Arwyn
Hero
Aragorn will vote for any Quest that involves travelling with Arwyn.
5
Éowyn
Hero
May only enter play if Rohan is in play and unobstructed. Any Quest involving Éowyn removes Witch King obstructions.
-2
Rosie Cotton
Hero
Frodo and Sam will vote for any Quest that involves travelling with Rosie Cotton.
Cracks of Doom
Place
Absurdly Large Catapult
Thing
Last March of the Ents
Thing
Hijacked Oluphant
Thing
Flying Eagles
Thing
Some Kind of Wizardry
Thing
A Large Wooden Horse
Thing
A Large Wooden Rabbit
Thing
Melt the Ring
Action
Push over Barad-dûr
Action
Challenge Sauron to Single Combat
Action
Kill every Orc in the World
Action
Ask him Nicely
Action
0
Do Not Trifle.
Obstruction
Action - ...in the affairs of wizards, for they are Subtle and quick to Anger! If Gandalf is in play, he cannot be Obstructed this turn. Play at any time.
0
"My Preeeeciioooous...."
Obstruction
Action - When played, say "My preciousss..." and transfer control of any Gollum Obstructions to your hand.
0
"One does not simply..."
Obstruction
Action - When played, state: "One does not simply _action_ Into Mordor!" to remove the mentioned Action from the table. If you control Boromir, play this for free. Discard after play.
0
"One does not simply..."
Obstruction
Action - When played, state: "One does not simply _action_ Into Mordor!" to remove the mentioned Action from the table. If you control Boromir, play this for free. Discard after play.
0
"One does not simply..."
Obstruction
Action - When played, state: "One does not simply _action_ Into Mordor!" to remove the mentioned Action from the table. If you control Boromir, play this for free. Discard after play.
0
"One does not simply..."
Obstruction
Action - When played, state: "One does not simply _action_ Into Mordor!" to remove the mentioned Action from the table. If you control Boromir, play this for free. Discard after play.
0
"One does not simply..."
Obstruction
Action - When played, state: "One does not simply _action_ Into Mordor!" to remove the mentioned Action from the table. If you control Boromir, play this for free. Discard after play.
-15
Army of the Dead
Obstruction
Play onto a Place - Haunted by vengeful spirits! That Place may no longer be used as a step in the Quest.
-10
Isengard
Obstruction
Voice of Saruman - Obeeeeey meeee! Obstruct any one Hero or Place. May be played for free on Rohan.
-5
Isengard
Obstruction
Stuck atop Orthanc - Again, Gandalf? Obstruct any one Hero. May be played for free on Gandalf.
-10
Isengard
Obstruction
Palantir - He saw you coming a mile away. Obstruct any one Action.
-5
Isengard
Obstruction
Saruman the Many Colored - Play on any Isengard Obstruction. You may discard Saruman the Many Colored instead of that Obstruction.
-15
Isengard
Obstruction
Scouring of the Shire - Obstruct all Hobbits.
0
"Filthy Bagginses!"
Obstruction
Action - When played, state: "Filthy Bagginses!" Play any number of Gollum Obstructions
0
Gollum
Obstruction
Creative Navigating - Are you sure this cave is a shortcut? Play a Balrog, Dragon or Goblin onto any Place. Discard after play.
-5
Gollum
Obstruction
Thieves! - Gollum will overpower any Ring-bearer with less than a corner value of 5. Choose a better Ring-bearer!
0
Gollum
Obstruction
Happy Fish Song - Evil? But look, he's so happy! Block the discard of a Gollum Obstruction.
-10
Gollum
Obstruction
Dubious Ally - Add Gollum to an opponent's Quest group. If Gollum is discarded, all players may add any number of Gollum Obstructions to that plan.
-15
Gollum
Obstruction
The Dead Marshes - Play this card as a Place into any opponent's Plan. It's the only way into Mordor. Really!
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