|Date||20th March 2002|
|This is an unfinished deck. It is incomplete, and is not playable.|
|To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)|
| Print this deck|
Sketchy first draft of a game based on the semiotic in-joke that "the gostak distims the doshes" - a sentence with comprehensible grammar, but meaningless words.
At the start of each Player's turn, they may, if they like, attempt to define a word ("I venture that 'distim' means 'randomly gain control of'"). If nobody objects, that becomes the official meaning of the word for the remainder of the game.
If a card has any undefined words (ignoring its title), it may not be played. If a fully-defined card makes no sense to anyone, its owner may discard or destroy it to render all of its words unknown again.
Since any sentence has the potential to be positive or negative, cards may be targeted at any Player. (If 'Flim a podule' means 'Discard a hand of cards', the card may be played to force any player to do so. Similarly, Things may be played into anyone's control.)
If the game becomes 'locked' during a turn (stuck in an infinite loop, or requiring that a Player 'must' do an impossible thing), the Player whose turn it is is knocked out of the game, and remaining Players may vote to undefine any words that caused the lock. Language words may, of course, be defined to allow direct victory, as well ("flim=eliminate, podule=opponent with an empty hand").
Doshes can be distimmed, coppled or snerked, and some of them are morbled. Podules can be flimmed or foomed. Vebs can be wunked. Fum and shim are quantities or generic adjectives. Some Players are piminy.