Dead Spaced Church Of Unitology Deck

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Dead Spaced Church Of Unitology Deck
Designer Zenith
Date 03/03/2009
Players 2 - 7
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

A card game based on the popular game "Dead Space"

Special Rules

Deck

This deck is an add-on for either the necromorph deck or the survivor deck. It includes new Religon and Character cards which will focus on two things: Each player taking control of more than one character. The effect of the religon in the heat of battle.

The religon cards will be placed in the action card pile and be used when drawn. There will be necromorph religon and survivor religon cards. These religon cards will be instant and must be played when they are drawn. I will also add a couple of cards to the necromorph deck and the survivor deck. Total = 98 cards.

I'll be trying to get to grips with the image upload system and add images to all (well most) of the cards. I have already managed to obtain a good selection of artwork and in-game screenshots which will give these cards the extra "umph".



Card List

10W,3D,5A
Isaac Clarke
Character
When this card enters play all survivors can draw 4 resource cards each. All armour is repaired to full.
A systems engineer for C.E.C
5W,4D,1A
Kendra Daniels
Character
When this card enters play all players draw an action card. If "Vessel" is not in play draw it from the resource deck and put it in play. After 5 Turns if Kendra is still alive all players drop 1 objective.
A technology specialist.
8W,2D,8A
Zach Hammond
Character
If There is more than 1 objective in play destroy all of them except 1. When this card is played all players draw 2 resources. If anyone is able to complete an objective they are forced to.
The senior security officer aboard the U.S.G Kellion.
3W,1D,1A
Dr Terrence Kyne
Character
When this card is played draw the "Cargo Vessel" from the resource pile. Every player draws 1 medi kit (of any type from the top of the resource pile) each.
The chief science officer of the Ishimura
2W,1D,1A
Nicole Brennan
Character
If "Isaac Clarke" is in play Nicole becomes a hallucination, therefore she cannot attack. Each player heals 1 Wound per turn as long as Nicole is in play.
Medical scientist assigned to the ishimura.
7W,2D,2A
Dr Challus Mercer
Character
If "the immortal" is in play this player gains control over it. It cannot be directed to attack necromorphs and must attack 1 player each turn. Effect lasts until Challus is killed.
A devout unitologist. Creator of the immortal.
5W,3D,1A
Jacob Temple
Character
When this card is played each player draws a resource card.
An engineer aboard the Ishimura.
6W,1D,1A
Captain Benjamin Matthius
Character
When this card enters play draw "The Ishimura" from the resource pile. Every player gains +1 damage as long as Benjamin is alive
The captain of the Ishimura, a devout unitologist
7W,3D,0A
Sergeant Abraham Neumann
Character
When this card enters play destroy 2 necromorphs of any type. Each player draws 1 ammunition card (of any type from the top of the resource pile) each.
The P-SEC operative of the colony on the planet.
5W,1D,0A
Dr Tom Sciarello
Character
When this card enters play all survivor heal to full wounds.
The doctor of the colony on the planet.
4W,0D,1A
Hanford Carthusia
Character
As long as this card remains in play the necromorph player cannot draw any action cards.
The manager of the colony on the planet. A devout unitologist.
6W,2D,0A
Detective Vera Cortez
Character
As long as this card remains in play the necromorph player is limited to drawing 1 resource card a turn.
Abrahams assistant P-SEC officer. A devout unitologist.
5W,1D,0A
Marla
Character
As long as this card is in play any religon cards drawn are instantly discarded.
An assistant for P-SEC.
2W,1D,2A
Deacon Abbot
Character
When this card enters play you may draw another devout unitologist from the resource deck. When any religon card is played every player suffers 1 wound.
A first class C.E.C engineer. A devout unitologist.
Meet Your Maker
Religon (N)
If "Dr Challus Mercer" is in play kill him and draw 3 "humanoid necromorph" cards
A Devotion Most Dire
Religon (N)
Destroy all devout unitologist characters in play.
A Devotion Most Dire
Religon (N)
Destroy all devout unitologist characters in play.
Fallen Belief
Religon (N)
For all character cards in play draw 1 card from the top of the resource pile.
Fallen Belief
Religon (N)
For all character cards in play draw 1 card from the top of the resource pile.
Fallen Belief
Religon (N)
For all character cards in play draw 1 card from the top of the resource pile.
Surrender Of Flesh
Religon (N)
Choose 1 survivor to suffer 3 damage.
Surrender Of Flesh
Religon (N)
Choose 1 survivor to suffer 3 damage.
Surrender Of Flesh
Religon (N)
Choose 1 survivor to suffer 3 damage.
Hallucinate
Religon (N)
Choose 1 survivor and attach this card to them, they cannot attack for 3 turns.
Hallucinate
Religon (N)
Choose 1 survivor and attach this card to them, they cannot attack for 3 turns.
In Nightmares
Religon (N)
For every necromorph card in play draw the same amount of resource cards.
In Nightmares
Religon (N)
For every necromorph card in play draw the same amount of resource cards.
Harsh Reality
Religon (N)
Every character that isn't a devout unitologist suffers 3 damage.
Harsh Reality
Religon (N)
Every character that isn't a devout unitologist suffers 3 damage.
A Misguided Church
Religon (N)
If "Hanford Carthusia" is in play kill him and draw 2 "Brute" cards.
Orders From Above
Religon (N)
Choose a character in play and gain control of them for this turn.
Manipulation
Religon (N)
Choose a survivor, this person must attack another survivor before the turn is over.
Manipulation
Religon (N)
Choose a survivor, this person must attack another survivor before the turn is over.
The Power In Belief
Religon (N)
One survior must kill themselves. (Optional card)
The Marker
Religon (S)
When this card enters play the person who has this card must be attacked at least once by each player every turn. If they die the person who killed them will take this card. Lasts 3 turns. After the 3 turns this card will allow the player to take control of 1 necromorph or 1 survivor each turn.
Highly sout after no one truely knows its origins.
Altman Be Praised
Religon (S)
The next necromorph religon played is nulified.
Altman Be Praised
Religon (S)
The next necromorph religon played is nulified.
Pure Atheism
Religon (S)
The necromorph player misses this turn.
Pure Atheism
Religon (S)
The necromorph player misses this turn.
Varied Sacrifice
Religon (S)
Cause any amount of damage to yourself. This damage is caused to a selected necromorph in play.
Varied Sacrifice
Religon (S)
Cause any amount of damage to yourself. This damage is caused to a selected necromorph in play.
Is It Sunday?
Religon (S)
Every player misses their next turn.
You know what time it is.
Unitology
Religon (S)
Keep drawing cards off of the top resource pile and place them at the bottom until you come across a Relgion (S) card.
A Conspiracy Inside A Conspiracy
Religon (S)
All players act alone for the next 5 turns. (You can shoot each other)
A Conspiracy Inside A Conspiracy
Religon (S)
All players act alone for the next 5 turns. (You can shoot each other)
Knowledge Is Power
Religon (S)
Look at the necromorph players hand. Choose 1 card and destroy it.
Knowledge Is Power
Religon (S)
Look at the necromorph players hand. Choose 1 card and destroy it.
Knowledge Is Power
Religon (S)
Look at the necromorph players hand. Choose 1 card and destroy it.
Hysteria
Religon (S)
When a survivor or character is killed the player who drew this card cannot attack for 3 turns.
Hysteria
Religon (S)
When a survivor or character is killed the player who drew this card cannot attack for 3 turns.
Answering Prayers
Religon (S)
Every player searches the deck for 1 objective, you may not refer between each other until you have all drawn. (Optional card)
Mass Attempt At Suicide
Religon (S)
All players shoot themselves.
Mass Attempt At Suicide
Religon (S)
All players shoot themselves.
2W,2D
Stalker
Necromorph
Agile and deadly.
2W,2D
Stalker
Necromorph
Agile and deadly.
2W,2D
Stalker
Necromorph
Agile and deadly.
50W,3D
The Hive
Goliath Necromorph
The living body of the Hive mind. When this card is killed the survivors win the game. This card must be played instantly after it has been drawn.
5W,1D
Guardian
Necromorph
A necromorph sentry molded into the wall.
5W,1D
Guardian
Necromorph
A necromorph sentry molded into the wall.
10W, 2D
Elite Guardian
Necromorph
A necromorph sentry molded into the wall.
3W,2D
Drag Tentacle
Necromorph
Attach to a player, this player cannot attack anything else except this tentacle. Other players cannot attack the tentacle.
3W,2D
Drag Tentacle
Necromorph
Attach to a player, this player cannot attack anything else except this tentacle. Other players cannot attack the tentacle.
3W,2D
Drag Tentacle
Necromorph
Attach to a player, this player cannot attack anything else except this tentacle. Other players cannot attack the tentacle.
Stasis Module
Mutation
Mutate the selected necromorph
(Necromorph can attack 2 survivors per turn)
Stasis Module
Mutation
Mutate the selected necromorph
(Necromorph can attack 2 survivors per turn)
Improved Stasis Module
Mutation
Mutate the selected necromorph
(Necromorph can attack 3 survivors per turn)
4xD
Skewer
Mutation
Mutate the selected necromorph.
(Causes 4x damage) Requires "Hive Node"
Hunger
Action
Every attack made by a necromorph this turn heals them for the damage they deal
Hunger
Action
Every attack made by a necromorph this turn heals them for the damage they deal
Retreat
Action
Choose up to 3 necromorphs and place them in your hand. (Does not include goliath necromorphs)
Retreat
Action
Choose up to 3 necromorphs and place them in your hand. (Does not include goliath necromorphs)
+10W
Ultimate Medi Kit
Medi Kit
The largest and most efficiant medical kit.
+10W
Ultimate Medi Kit
Medi Kit
The largest and most efficiant medical kit.
10S,+2D
Explosive Ammunition
Resource
An effective and damaging ammunition.
10S,+2D
Explosive Ammunition
Resource
An effective and damaging ammunition.
10S,+2D
Explosive Ammunition
Resource
An effective and damaging ammunition.
+3D,+4A
Giga Power Node
Upgrade
(Requires Work Bench)
+3D,+4A
Giga Power Node
Upgrade
(Requires Work Bench)
+3D,+4A
Giga Power Node
Upgrade
(Requires Work Bench)
+4D
Weapon Power Node
Upgrade
(Requires Work Bench)
+4D
Weapon Power Node
Upgrade
(Requires Work Bench)
+5A
Armour Power Node
Upgrade
(Requires Work Bench)
+5A
Armour Power Node
Upgrade
(Requires Work Bench)
A Debt Paid In Blood
Instant Action
Any damage caused to your allies this turn is added to your weapon damage for the next turn only.
A Debt Paid In Blood
Instant Action
Any damage caused to your allies this turn is added to your weapon damage for the next turn only.
Stasis
Action
Select a necromorph, it deals half it's total damage for 3 turns
Stasis
Action
Select a necromorph, it deals half it's total damage for 3 turns
Hero
Action
Put "Isaac Clarke" into play if he has not been killed.
Wisdom
Action
When a religon type card is played use this to nulify its effect on you.
Wisdom
Action
When a religon type card is played use this to nulify its effect on you.
Wisdom
Action
When a religon type card is played use this to nulify its effect on you.
Deep Wound
Instant Action
You suffer 2x damage for the rest of the game. (Using a medi-kit will destroy this card)
Deep Wound
Instant Action
You suffer 2x damage for the rest of the game. (Using a medi-kit will destroy this card)