Dvorak Export: Zombies


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Turn Summary - Survivors/T/1. Draw cards until you have five in your hand.%r2. Place all 'Survivor' cards into the Character Area.%r3. If you pass all the requirements for the card, you may use an Action card.%r4. If you pass all the requirements for the card, you may put an Item card into play.%r5. Use one special card. (optional)%r6. Attack once with all of your survivors.
loadcard Turn Summary - Zombies/T/1. Draw cards until you have five in your hand.%r2. Place any number of 'Zombie' cards into the Character Area.%r3. If you pass all the requirements for the card, you can use an Action card.%r4. Attack once with all of your zombies.
loadcard Numbers Varying/T/Whenever a number varies, for example 0-1, or 0-2, or 0-5 or maybe 5-10, you roll a dice. If what you're trying to calculate can be 2 numbers, (0-1, 4-5, 2-3), the dice result 1-3 equals the lesser of the two, while 4-6 the higher. If it can be 3 numbers, (0-2, 3-5, 6-8), the dice result 1-2 equals the lesser, 3-4 the middle, and 5-6 the highest. If it can be six number, the number equals the result of one dice.
loadcard George/T/Defense: 3%rAccuracy: 2%rHealth: 2 ("George Morgan, 19 Years old. Bad shape.")
loadcard Louie/T/Defense: 1%rAccuracy: 3%rHealth: 1 ("Louie Holcomb, 16 Years old. Physically weak.")
loadcard Clara/T/Defense: 2%rAccuracy: 2%rHealth: 3 ("Clara Houston, 23 Years old. Good student.")
loadcard Jade/T/Defense: 1%rAccuracy: 4%rHealth: 2 ("Jade Velez, 22 Years old. Trained in the military.")
loadcard Stan/T/Defense: 4%rAccuracy: 1%rHealth: 1 ("Stan Johnson, 35 Years old. Martial Arts master. Suffered from heart problems.")
loadcard Sue/T/Defense: 3%rAccuracy: 3%rHealth: 3 ("Sue Wanda, 28 Years old. President over a gym.")
loadcard Baseball Bat/T/Damage: 1%rTo Hit: 4+%rREQ: One survivor in Character Area ("Useful for whacking zombie heads a full 300 feet.")
loadcard Knife/T/Damage: 0-1%rTo Hit: 6+%rREQ: One survivor in Character Area ("Could be lethal, if stuck into a zombies eyesocket.")
loadcard Knife/T/Damage: 0-1%rTo Hit: 6+%rREQ: One survivor in Character Area ("Could be lethal, if stuck into a zombies eyesocket.")
loadcard Knife/T/Damage: 0-1%rTo Hit: 6+%rREQ: One survivor in Character Area ("Could be lethal, if stuck into a zombies eyesocket.")
loadcard Knife/T/Damage: 0-1%rTo Hit: 6+%rREQ: One survivor in Character Area ("Could be lethal, if stuck into a zombies eyesocket.")
loadcard Crowbar/T/Damage: 1-2%rTo Hit: 4+%rREQ: One survivor in Character Area ("The crowbar is a fairly good weapon.")
loadcard Machete/T/Damage: 1-2%rTo Hit: 3+%rREQ: One survivor in Character Area ("The machete is commonly used, as it suffers from no apparent drawbacks, while still easy to get.")
loadcard Machete/T/Damage: 1-2%rTo Hit: 3+%rREQ: One survivor in Character Area ("The machete is commonly used, as it suffers from no apparent drawbacks, while still easy to get.")
loadcard Chainsaw/T/Damage: 2-3%rTo Hit: 4+%rEach time a survivor attacks with this, let a random zombie player search the deck and take one zombie into their hands. If he doesn't find any zombies, the chainsaw is said to be out of fuel, and is discarded.%rREQ: One survivor in Character Area ("Time to saw a zombie skull into pieces! Hardcore style!")
loadcard Pistol/T/Damage: 1-2%rTo Hit: 7+%rREQ: One survivor in Character Area ("Fairly okay weapon.")
loadcard Bolt-Action Rifle/T/Damage: 1-3%rTo Hit: 7+%rREQ: One survivor in Character Area ("Perfect for dispatching zombies, as it contains the ability to sometimes always kill when hit.")
loadcard Semi-Automatic Rifle/T/Damage: 2-3%rTo Hit: 7+%rREQ: One survivor in Character Area ("Perfect for dispatching zombies, as it contains the ability to mostly kill when hit.")
loadcard Assault Rifle/T/Damage: 0-2%rTo Hit: 6+%rREQ: One survivor in Character Area ("Even worse than the pistol, you usually think this would be a good choice.")
loadcard Shotgun/T/Damage: 1-3%rTo Hit: 7+%rTo Damage: 4+ (if you roll less than 4, no damage is done whatsoever)%rREQ: One survivor in Character Area ("Only good if the target is at low range.")
loadcard Pistol/T/Damage: 1-2%rTo Hit: 7+%rREQ: One survivor in Character Area ("Fairly okay weapon.")
loadcard Laser Sight/T/Adds +1 to hit with the used weapon. (RANGED ONLY)%rREQ: One survivor in Character Area and one ranged weapon used by the character (not shotgun) ("Good to place that shot right where it should.")
loadcard Scope/T/Adds +1-2 to hit with the used weapon. (RANGED ONLY)%rREQ: One survivor in Character Area and one ranged weapon used by the character (not shotgun) ("Can place a bullet right through a zombies eye.")
loadcard Bayonet/T/Adds +1 Defense%rREQ: One survivor in Character Area and one ranged weapon used by the character ("Good to use to protect yourself in close combat.")
loadcard Use Med-Kit/A/Adds +1 Health, unless already at maximum health%rREQ: One damaged survivor in Character Area ("Includes bandage and similar.")
loadcard Rescue/A/Places a survivor into the hand, forcing it to wait in the hand until next round.%rREQ: Two survivors in Character Area ("Good if you don't want to your friends to die, duh.")
loadcard Flee/A/Select one survivor, that won't be able to get damaged the next turn. %rREQ: Two survivors in Character Area ("Good if you don't want to die, as this disallows you to get hurt.")
loadcard Soak Weapon In Flames/A/Select one survivors melee weapon, which will make 0-2 more damage the next attack made with it.%r REQ: Two survivors in Character Area and a close combat weapon ("You soak the weapon in fuel, then use a found lighter to make it burn.")
loadcard Fierce Frenzy/A/Select one survivor with a weapon, and let it strike. It may strike again when it's time to attack. %rREQ: One survivors in Character Area with a weapon. ("Extremely cool rage.")
loadcard Sacrifice/A/Select one survivor. You immediateley put it into your death pile. The next 2 rounds, no zombies may attack. %rREQ: One survivors in Character Area, at least 1 zombie in character area. ("Caution: may cause tears.")
loadcard Lucky Headshot!/T/Next time a zombie is put into play, discard it into the Death Pile. ("Extremely cool.")
loadcard Rampage!/T/Place 2 zombies in play into the death pile. ("A Dead Zombie Is A Good Zombie.")
loadcard "I'll keep 'em away!"/T/Pick up all survivors except for one (un)lucky survivor. ("Into the safehouse, dude!")
loadcard Normal Zombie/T/Health: 2 ("The zombie is swaying lightly in the wind, but suddenly turns after he hears the moan of nearby zombies, who have probably discovered some prey.")
loadcard Normal Zombie/T/Health: 2 ("The zombie suddenly groans, as it have discovered prey. You.")
loadcard Normal Zombie/T/Health: 2 ("This zombie is feasting on a corpse. As you slowly walk closer, you recognize the corpse. Too well. It is you, who lies there. Then you suddenly wakes up from your dream.")
loadcard Weaker Zombie/T/Health: 1 ("These zombies come in hordes. Unfortunately.")
loadcard Weaker Zombie/T/Health: 1 ("Unfortunately, these come in hordes.")
loadcard Weaker Zombie/T/Health: 1 ("These zombies come in hordes. Still, aim in head-level.")
loadcard Weaker Zombie/T/Health: 1 ("These zombies come in hordes. Watch out.")
loadcard Weaker Zombie/T/Health: 1 ("These zombies come in hordes. Unfortunately for you.")
loadcard Weaker Zombie/T/Health: 1 ("These zombies come in hordes.")
loadcard Strong Zombie/T/Health: 3 ("There are only a few of those, and they have probably been someone strong when they were human.")
loadcard Groan/A/This changes the damage done by all zombies the current round to 1-2 instead of 1.%rREQ: Two or more zombies in character area. ("Grooarhh. That's all I can tell you.")
loadcard Rot/A/Select one zombie. It will take one less amount of damage the next time it's damaged.%rREQ: One zombie in character area. ("This zombie have been alive for so long, it have started to rot.")
loadcard Loud Moan/A/Search through the deck. Pick the first zombie card you find, and put it into your hand then shuffle the deck.%rREQ: One zombie in character area, and one Survivor in Character area. ("As the zombie spots survivors, it's instincts tell her to moan. And boy, does she moan.")
loadcard Scent of Fresh Blood/A/Attack once with one of your zombies. It can still attack again.%rREQ: One zombie in character area, and one Survivor in Character area that were damaged the last round. ("The fresh blood of the survivor makes the zombie frenzied. Feast, baby feast.")
loadcard Decapitation Is Still A Threat/A/Play whenever one of your zombies were killed the last round. Then roll a dice. If you roll a 4, the survivor killing your zombie is damage 0-1. If you roll 5-6, the survivor is damagaded 1.%rREQ: Play whenever one of your zombies were killed the last round, and when there is a Survivor in the character area. ("The severed head of a zombie is still able to bite and must be regarded as a threat.")
loadcard Normal Zombie/T/Health: 2 ("The zombie is swaying lightly in the wind, but suddenly turns after he hears the moan of nearby zombies, who have probably discovered some prey.")
loadcard Normal Zombie/T/Health: 2 ("The zombie suddenly groans, as it have discovered prey. You.")
loadcard Normal Zombie/T/Health: 2 ("This zombie is feasting on a corpse. As you slowly walk closer, you recognize the corpse. Too well. It is you, who lies there. Then you suddenly wakes up from your dream.")
loadcard Weaker Zombie/T/Health: 1 ("These zombies come in hordes. Unfortunately.")
loadcard Weaker Zombie/T/Health: 1 ("Unfortunately, these come in hordes.")
loadcard Weaker Zombie/T/Health: 1 ("These zombies come in hordes. Still, aim in head-level.")
loadcard Weaker Zombie/T/Health: 1 ("These zombies come in hordes. Watch out.")
loadcard Weaker Zombie/T/Health: 1 ("These zombies come in hordes. Unfortunately for you.")
loadcard Weaker Zombie/T/Health: 1 ("These zombies come in hordes.")
loadcard Strong Zombie/T/Health: 3 ("There are only a few of those, and they have probably been someone strong when they were human.")
loadcard Groan/A/This changes the damage done by all zombies the current round to 1-2 instead of 1.%rREQ: Two or more zombies in character area. ("Grooarhh. That's all I can tell you.")
loadcard Rot/A/Select one zombie. It will take one less amount of damage the next time it's damaged.%rREQ: One zombie in character area. ("This zombie have been alive for so long, it have started to rot.")
loadcard Loud Moan/A/Search through the deck. Pick the first zombie card you find, and put it into your hand then shuffle the deck.%rREQ: One zombie in character area, and one Survivor in Character area. ("As the zombie spots survivors, it's instincts tell her to moan. And boy, does she moan.")
loadcard Scent of Fresh Blood/A/Attack once with one of your zombies. It can still attack again.%rREQ: One zombie in character area, and one Survivor in Character area that were damaged the last round. ("The fresh blood of the survivor makes the zombie frenzied. Feast, baby feast.")
loadcard Decapitation Is Still A Threat/A/Play whenever one of your zombies were killed the last round. Then roll a dice. If you roll a 4, the survivor killing your zombie is damage 0-1. If you roll 5-6, the survivor is damagaded 1.%rREQ: Play whenever one of your zombies were killed the last round, and when there is a Survivor in the character area. ("The severed head of a zombie is still able to bite and must be regarded as a threat.")
@emit [name(%#)] pastes the Zombies into the Dvorak Engine.

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