Dvorak Export: Zombies


This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.

To use this in Lackey, copy this address to the AutoUpdate field in Lackey's Preferences:

http://dvorakgame.co.uk/export.php?deck=Zombies&lackeyimg=image&d=/d

For further information, read this page.

Image file named after:
Address of image directory:
Name	Set	ImageFile	Type	CornerValue	Text	FlavorText	Creator
Turn Summary - Survivors	zombies	rules_summary	Rules Summary		1. Draw cards until you have five in your hand. 2. Place all 'Survivor' cards into the Character Area. 3. If you pass all the requirements for the card, you may use an Action card. 4. If you pass all the requirements for the card, you may put an Item card into play. 5. Use one special card. (optional) 6. Attack once with all of your survivors.		
Turn Summary - Zombies	zombies	rules_summary	Rules Summary		1. Draw cards until you have five in your hand. 2. Place any number of 'Zombie' cards into the Character Area. 3. If you pass all the requirements for the card, you can use an Action card. 4. Attack once with all of your zombies.		
Numbers Varying	zombies	rules_summary	Rules Summary		Whenever a number varies, for example 0-1, or 0-2, or 0-5 or maybe 5-10, you roll a dice. If what you're trying to calculate can be 2 numbers, (0-1, 4-5, 2-3), the dice result 1-3 equals the lesser of the two, while 4-6 the higher. If it can be 3 numbers, (0-2, 3-5, 6-8), the dice result 1-2 equals the lesser, 3-4 the middle, and 5-6 the highest. If it can be six number, the number equals the result of one dice.		
George	zombies	survivor	Survivor		Defense: 3 Accuracy: 2 Health: 2	George Morgan, 19 Years old. Bad shape.	
Louie	zombies	survivor	Survivor		Defense: 1 Accuracy: 3 Health: 1	Louie Holcomb, 16 Years old. Physically weak.	
Clara	zombies	survivor	Survivor		Defense: 2 Accuracy: 2 Health: 3	Clara Houston, 23 Years old. Good student.	
Jade	zombies	survivor	Survivor		Defense: 1 Accuracy: 4 Health: 2	Jade Velez, 22 Years old. Trained in the military.	
Stan	zombies	survivor	Survivor		Defense: 4 Accuracy: 1 Health: 1	Stan Johnson, 35 Years old. Martial Arts master. Suffered from heart problems.	
Sue	zombies	survivor	Survivor		Defense: 3 Accuracy: 3 Health: 3	Sue Wanda, 28 Years old. President over a gym.	
Baseball Bat	zombies	item_weapon_close_combat	Item - Weapon - Close Combat		Damage: 1 To Hit: 4+ REQ: One survivor in Character Area	Useful for whacking zombie heads a full 300 feet.	
Knife	zombies	item_weapon_close_combat	Item - Weapon - Close Combat		Damage: 0-1 To Hit: 6+ REQ: One survivor in Character Area	Could be lethal, if stuck into a zombies eyesocket.	
Knife	zombies	item_weapon_close_combat	Item - Weapon - Close Combat		Damage: 0-1 To Hit: 6+ REQ: One survivor in Character Area	Could be lethal, if stuck into a zombies eyesocket.	
Knife	zombies	item_weapon_close_combat	Item - Weapon - Close Combat		Damage: 0-1 To Hit: 6+ REQ: One survivor in Character Area	Could be lethal, if stuck into a zombies eyesocket.	
Knife	zombies	item_weapon_close_combat	Item - Weapon - Close Combat		Damage: 0-1 To Hit: 6+ REQ: One survivor in Character Area	Could be lethal, if stuck into a zombies eyesocket.	
Crowbar	zombies	item_weapon_close_combat	Item - Weapon - Close Combat		Damage: 1-2 To Hit: 4+ REQ: One survivor in Character Area	The crowbar is a fairly good weapon.	
Machete	zombies	item_weapon_close_combat	Item - Weapon - Close Combat		Damage: 1-2 To Hit: 3+ REQ: One survivor in Character Area	The machete is commonly used, as it suffers from no apparent drawbacks, while still easy to get.	
Machete	zombies	item_weapon_close_combat	Item - Weapon - Close Combat		Damage: 1-2 To Hit: 3+ REQ: One survivor in Character Area	The machete is commonly used, as it suffers from no apparent drawbacks, while still easy to get.	
Chainsaw	zombies	item_weapon_close_combat	Item - Weapon - Close Combat		Damage: 2-3 To Hit: 4+ Each time a survivor attacks with this, let a random zombie player search the deck and take one zombie into their hands. If he doesn't find any zombies, the chainsaw is said to be out of fuel, and is discarded. REQ: One survivor in Character Area	Time to saw a zombie skull into pieces! Hardcore style!	
Pistol	zombies	item_weapon_ranged	Item - Weapon - Ranged		Damage: 1-2 To Hit: 7+ REQ: One survivor in Character Area	Fairly okay weapon.	
Bolt-Action Rifle	zombies	item_weapon_ranged	Item - Weapon - Ranged		Damage: 1-3 To Hit: 7+ REQ: One survivor in Character Area	Perfect for dispatching zombies, as it contains the ability to sometimes always kill when hit.	
Semi-Automatic Rifle	zombies	item_weapon_ranged	Item - Weapon - Ranged		Damage: 2-3 To Hit: 7+ REQ: One survivor in Character Area	Perfect for dispatching zombies, as it contains the ability to mostly kill when hit.	
Assault Rifle	zombies	item_weapon_ranged	Item - Weapon - Ranged		Damage: 0-2 To Hit: 6+ REQ: One survivor in Character Area	Even worse than the pistol, you usually think this would be a good choice.	
Shotgun	zombies	item_weapon_ranged	Item - Weapon - Ranged		Damage: 1-3 To Hit: 7+ To Damage: 4+ (if you roll less than 4, no damage is done whatsoever) REQ: One survivor in Character Area	Only good if the target is at low range.	
Pistol	zombies	item_weapon_ranged	Item - Weapon - Ranged		Damage: 1-2 To Hit: 7+ REQ: One survivor in Character Area	Fairly okay weapon.	
Laser Sight	zombies	item_accesory	Item - Accesory		Adds +1 to hit with the used weapon. (RANGED ONLY) REQ: One survivor in Character Area and one ranged weapon used by the character (not shotgun)	Good to place that shot right where it should.	
Scope	zombies	item_accesory	Item - Accesory		Adds +1-2 to hit with the used weapon. (RANGED ONLY) REQ: One survivor in Character Area and one ranged weapon used by the character (not shotgun)	Can place a bullet right through a zombies eye.	
Bayonet	zombies	item_accesory	Item - Accesory		Adds +1 Defense REQ: One survivor in Character Area and one ranged weapon used by the character	Good to use to protect yourself in close combat.	
Use Med-Kit	zombies	action	Action		Adds +1 Health, unless already at maximum health REQ: One damaged survivor in Character Area	Includes bandage and similar.	
Rescue	zombies	action	Action		Places a survivor into the hand, forcing it to wait in the hand until next round. REQ: Two survivors in Character Area	Good if you don't want to your friends to die, duh.	
Flee	zombies	action	Action		Select one survivor, that won't be able to get damaged the next turn.  REQ: Two survivors in Character Area	Good if you don't want to die, as this disallows you to get hurt.	
Soak Weapon In Flames	zombies	action	Action		Select one survivors melee weapon, which will make 0-2 more damage the next attack made with it.  REQ: Two survivors in Character Area and a close combat weapon	You soak the weapon in fuel, then use a found lighter to make it burn.	
Fierce Frenzy	zombies	action	Action		Select one survivor with a weapon,  and let it strike. It may strike again when it's time to attack.  REQ: One survivors in Character Area with a weapon.	Extremely cool rage.	
Sacrifice	zombies	action	Action		Select one survivor. You immediateley put it into your death pile. The next 2 rounds, no zombies may attack.  REQ: One survivors in Character Area, at least 1 zombie in character area.	Caution: may cause tears.	
Lucky Headshot!	zombies	heroic_action	Heroic Action		Next time a zombie is put into play, discard it into the Death Pile.	Extremely cool.	
Rampage!	zombies	heroic_action	Heroic Action		Place 2 zombies in play into the death pile.	A Dead Zombie Is A Good Zombie.	
"I'll keep 'em away!"	zombies	heroic_action	Heroic Action		Pick up all survivors except for one (un)lucky survivor.	Into the safehouse, dude!	
Normal Zombie	zombies	zombie	Zombie		Health: 2	The zombie is swaying lightly in the wind, but suddenly turns after he hears the moan of nearby zombies, who have probably discovered some prey.	
Normal Zombie	zombies	zombie	Zombie		Health: 2	The zombie suddenly groans, as it have discovered prey. You.	
Normal Zombie	zombies	zombie	Zombie		Health: 2	This zombie is feasting on a corpse. As you slowly walk closer, you recognize the corpse. Too well. It is you, who lies there. Then you suddenly wakes up from your dream.	
Weaker Zombie	zombies	zombie	Zombie		Health: 1	These zombies come in hordes. Unfortunately.	
Weaker Zombie	zombies	zombie	Zombie		Health: 1	Unfortunately, these come in hordes.	
Weaker Zombie	zombies	zombie	Zombie		Health: 1	These zombies come in hordes. Still, aim in head-level.	
Weaker Zombie	zombies	zombie	Zombie		Health: 1	These zombies come in hordes. Watch out.	
Weaker Zombie	zombies	zombie	Zombie		Health: 1	These zombies come in hordes. Unfortunately for you.	
Weaker Zombie	zombies	zombie	Zombie		Health: 1	These zombies come in hordes.	
Strong Zombie	zombies	zombie	Zombie		Health: 3	There are only a few of those, and they have probably been someone strong when they were human.	
Groan	zombies	action	Action		This changes the damage done by all zombies the current round to 1-2 instead of 1. REQ: Two or more zombies in character area.	Grooarhh. That's all I can tell you.	
Rot	zombies	action	Action		Select one zombie. It will take one less amount of damage the next time it's damaged. REQ: One zombie in character area.	This zombie have been alive for so long, it have started to rot.	
Loud Moan	zombies	action	Action		Search through the deck. Pick the first zombie card you find, and put it into your hand then shuffle the deck. REQ: One zombie in character area, and one Survivor in Character area.	As the zombie spots survivors, it's instincts tell her to moan. And boy, does she moan.	
Scent of Fresh Blood	zombies	action	Action		Attack once with one of your zombies. It can still attack again. REQ: One zombie in character area, and one Survivor in Character area that were damaged the last round.	The fresh blood of the survivor makes the zombie frenzied. Feast, baby feast.	
Decapitation Is Still A Threat	zombies	action	Action		Play whenever one of your zombies were killed the last round. Then roll a dice. If you roll a 4, the survivor killing your zombie is damage 0-1. If you roll 5-6, the survivor is damagaded 1. REQ: Play whenever one of your zombies were killed the last round, and when there is a Survivor in the character area.	The severed head of a zombie is still able to bite and must be regarded as a threat.	
Normal Zombie	zombies	zombie	Zombie		Health: 2	The zombie is swaying lightly in the wind, but suddenly turns after he hears the moan of nearby zombies, who have probably discovered some prey.	
Normal Zombie	zombies	zombie	Zombie		Health: 2	The zombie suddenly groans, as it have discovered prey. You.	
Normal Zombie	zombies	zombie	Zombie		Health: 2	This zombie is feasting on a corpse. As you slowly walk closer, you recognize the corpse. Too well. It is you, who lies there. Then you suddenly wakes up from your dream.	
Weaker Zombie	zombies	zombie	Zombie		Health: 1	These zombies come in hordes. Unfortunately.	
Weaker Zombie	zombies	zombie	Zombie		Health: 1	Unfortunately, these come in hordes.	
Weaker Zombie	zombies	zombie	Zombie		Health: 1	These zombies come in hordes. Still, aim in head-level.	
Weaker Zombie	zombies	zombie	Zombie		Health: 1	These zombies come in hordes. Watch out.	
Weaker Zombie	zombies	zombie	Zombie		Health: 1	These zombies come in hordes. Unfortunately for you.	
Weaker Zombie	zombies	zombie	Zombie		Health: 1	These zombies come in hordes.	
Strong Zombie	zombies	zombie	Zombie		Health: 3	There are only a few of those, and they have probably been someone strong when they were human.	
Groan	zombies	action	Action		This changes the damage done by all zombies the current round to 1-2 instead of 1. REQ: Two or more zombies in character area.	Grooarhh. That's all I can tell you.	
Rot	zombies	action	Action		Select one zombie. It will take one less amount of damage the next time it's damaged. REQ: One zombie in character area.	This zombie have been alive for so long, it have started to rot.	
Loud Moan	zombies	action	Action		Search through the deck. Pick the first zombie card you find, and put it into your hand then shuffle the deck. REQ: One zombie in character area, and one Survivor in Character area.	As the zombie spots survivors, it's instincts tell her to moan. And boy, does she moan.	
Scent of Fresh Blood	zombies	action	Action		Attack once with one of your zombies. It can still attack again. REQ: One zombie in character area, and one Survivor in Character area that were damaged the last round.	The fresh blood of the survivor makes the zombie frenzied. Feast, baby feast.	
Decapitation Is Still A Threat	zombies	action	Action		Play whenever one of your zombies were killed the last round. Then roll a dice. If you roll a 4, the survivor killing your zombie is damage 0-1. If you roll 5-6, the survivor is damagaded 1. REQ: Play whenever one of your zombies were killed the last round, and when there is a Survivor in the character area.	The severed head of a zombie is still able to bite and must be regarded as a threat.	

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