This is a tab-separated dump of the deck, designed for import into Lackey's carddata.txt.
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http://dvorakgame.co.uk/export.php?deck=Zombies&lackeyimg=image&d=/d
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Name Set ImageFile Type CornerValue Text FlavorText Creator Turn Summary - Survivors zombies rules_summary Rules Summary 1. Draw cards until you have five in your hand. 2. Place all 'Survivor' cards into the Character Area. 3. If you pass all the requirements for the card, you may use an Action card. 4. If you pass all the requirements for the card, you may put an Item card into play. 5. Use one special card. (optional) 6. Attack once with all of your survivors. Turn Summary - Zombies zombies rules_summary Rules Summary 1. Draw cards until you have five in your hand. 2. Place any number of 'Zombie' cards into the Character Area. 3. If you pass all the requirements for the card, you can use an Action card. 4. Attack once with all of your zombies. Numbers Varying zombies rules_summary Rules Summary Whenever a number varies, for example 0-1, or 0-2, or 0-5 or maybe 5-10, you roll a dice. If what you're trying to calculate can be 2 numbers, (0-1, 4-5, 2-3), the dice result 1-3 equals the lesser of the two, while 4-6 the higher. If it can be 3 numbers, (0-2, 3-5, 6-8), the dice result 1-2 equals the lesser, 3-4 the middle, and 5-6 the highest. If it can be six number, the number equals the result of one dice. George zombies survivor Survivor Defense: 3 Accuracy: 2 Health: 2 George Morgan, 19 Years old. Bad shape. Louie zombies survivor Survivor Defense: 1 Accuracy: 3 Health: 1 Louie Holcomb, 16 Years old. Physically weak. Clara zombies survivor Survivor Defense: 2 Accuracy: 2 Health: 3 Clara Houston, 23 Years old. Good student. Jade zombies survivor Survivor Defense: 1 Accuracy: 4 Health: 2 Jade Velez, 22 Years old. Trained in the military. Stan zombies survivor Survivor Defense: 4 Accuracy: 1 Health: 1 Stan Johnson, 35 Years old. Martial Arts master. Suffered from heart problems. Sue zombies survivor Survivor Defense: 3 Accuracy: 3 Health: 3 Sue Wanda, 28 Years old. President over a gym. Baseball Bat zombies item_weapon_close_combat Item - Weapon - Close Combat Damage: 1 To Hit: 4+ REQ: One survivor in Character Area Useful for whacking zombie heads a full 300 feet. Knife zombies item_weapon_close_combat Item - Weapon - Close Combat Damage: 0-1 To Hit: 6+ REQ: One survivor in Character Area Could be lethal, if stuck into a zombies eyesocket. Knife zombies item_weapon_close_combat Item - Weapon - Close Combat Damage: 0-1 To Hit: 6+ REQ: One survivor in Character Area Could be lethal, if stuck into a zombies eyesocket. Knife zombies item_weapon_close_combat Item - Weapon - Close Combat Damage: 0-1 To Hit: 6+ REQ: One survivor in Character Area Could be lethal, if stuck into a zombies eyesocket. Knife zombies item_weapon_close_combat Item - Weapon - Close Combat Damage: 0-1 To Hit: 6+ REQ: One survivor in Character Area Could be lethal, if stuck into a zombies eyesocket. Crowbar zombies item_weapon_close_combat Item - Weapon - Close Combat Damage: 1-2 To Hit: 4+ REQ: One survivor in Character Area The crowbar is a fairly good weapon. Machete zombies item_weapon_close_combat Item - Weapon - Close Combat Damage: 1-2 To Hit: 3+ REQ: One survivor in Character Area The machete is commonly used, as it suffers from no apparent drawbacks, while still easy to get. Machete zombies item_weapon_close_combat Item - Weapon - Close Combat Damage: 1-2 To Hit: 3+ REQ: One survivor in Character Area The machete is commonly used, as it suffers from no apparent drawbacks, while still easy to get. Chainsaw zombies item_weapon_close_combat Item - Weapon - Close Combat Damage: 2-3 To Hit: 4+ Each time a survivor attacks with this, let a random zombie player search the deck and take one zombie into their hands. If he doesn't find any zombies, the chainsaw is said to be out of fuel, and is discarded. REQ: One survivor in Character Area Time to saw a zombie skull into pieces! Hardcore style! Pistol zombies item_weapon_ranged Item - Weapon - Ranged Damage: 1-2 To Hit: 7+ REQ: One survivor in Character Area Fairly okay weapon. Bolt-Action Rifle zombies item_weapon_ranged Item - Weapon - Ranged Damage: 1-3 To Hit: 7+ REQ: One survivor in Character Area Perfect for dispatching zombies, as it contains the ability to sometimes always kill when hit. Semi-Automatic Rifle zombies item_weapon_ranged Item - Weapon - Ranged Damage: 2-3 To Hit: 7+ REQ: One survivor in Character Area Perfect for dispatching zombies, as it contains the ability to mostly kill when hit. Assault Rifle zombies item_weapon_ranged Item - Weapon - Ranged Damage: 0-2 To Hit: 6+ REQ: One survivor in Character Area Even worse than the pistol, you usually think this would be a good choice. Shotgun zombies item_weapon_ranged Item - Weapon - Ranged Damage: 1-3 To Hit: 7+ To Damage: 4+ (if you roll less than 4, no damage is done whatsoever) REQ: One survivor in Character Area Only good if the target is at low range. Pistol zombies item_weapon_ranged Item - Weapon - Ranged Damage: 1-2 To Hit: 7+ REQ: One survivor in Character Area Fairly okay weapon. Laser Sight zombies item_accesory Item - Accesory Adds +1 to hit with the used weapon. (RANGED ONLY) REQ: One survivor in Character Area and one ranged weapon used by the character (not shotgun) Good to place that shot right where it should. Scope zombies item_accesory Item - Accesory Adds +1-2 to hit with the used weapon. (RANGED ONLY) REQ: One survivor in Character Area and one ranged weapon used by the character (not shotgun) Can place a bullet right through a zombies eye. Bayonet zombies item_accesory Item - Accesory Adds +1 Defense REQ: One survivor in Character Area and one ranged weapon used by the character Good to use to protect yourself in close combat. Use Med-Kit zombies action Action Adds +1 Health, unless already at maximum health REQ: One damaged survivor in Character Area Includes bandage and similar. Rescue zombies action Action Places a survivor into the hand, forcing it to wait in the hand until next round. REQ: Two survivors in Character Area Good if you don't want to your friends to die, duh. Flee zombies action Action Select one survivor, that won't be able to get damaged the next turn. REQ: Two survivors in Character Area Good if you don't want to die, as this disallows you to get hurt. Soak Weapon In Flames zombies action Action Select one survivors melee weapon, which will make 0-2 more damage the next attack made with it. REQ: Two survivors in Character Area and a close combat weapon You soak the weapon in fuel, then use a found lighter to make it burn. Fierce Frenzy zombies action Action Select one survivor with a weapon, and let it strike. It may strike again when it's time to attack. REQ: One survivors in Character Area with a weapon. Extremely cool rage. Sacrifice zombies action Action Select one survivor. You immediateley put it into your death pile. The next 2 rounds, no zombies may attack. REQ: One survivors in Character Area, at least 1 zombie in character area. Caution: may cause tears. Lucky Headshot! zombies heroic_action Heroic Action Next time a zombie is put into play, discard it into the Death Pile. Extremely cool. Rampage! zombies heroic_action Heroic Action Place 2 zombies in play into the death pile. A Dead Zombie Is A Good Zombie. "I'll keep 'em away!" zombies heroic_action Heroic Action Pick up all survivors except for one (un)lucky survivor. Into the safehouse, dude! Normal Zombie zombies zombie Zombie Health: 2 The zombie is swaying lightly in the wind, but suddenly turns after he hears the moan of nearby zombies, who have probably discovered some prey. Normal Zombie zombies zombie Zombie Health: 2 The zombie suddenly groans, as it have discovered prey. You. Normal Zombie zombies zombie Zombie Health: 2 This zombie is feasting on a corpse. As you slowly walk closer, you recognize the corpse. Too well. It is you, who lies there. Then you suddenly wakes up from your dream. Weaker Zombie zombies zombie Zombie Health: 1 These zombies come in hordes. Unfortunately. Weaker Zombie zombies zombie Zombie Health: 1 Unfortunately, these come in hordes. Weaker Zombie zombies zombie Zombie Health: 1 These zombies come in hordes. Still, aim in head-level. Weaker Zombie zombies zombie Zombie Health: 1 These zombies come in hordes. Watch out. Weaker Zombie zombies zombie Zombie Health: 1 These zombies come in hordes. Unfortunately for you. Weaker Zombie zombies zombie Zombie Health: 1 These zombies come in hordes. Strong Zombie zombies zombie Zombie Health: 3 There are only a few of those, and they have probably been someone strong when they were human. Groan zombies action Action This changes the damage done by all zombies the current round to 1-2 instead of 1. REQ: Two or more zombies in character area. Grooarhh. That's all I can tell you. Rot zombies action Action Select one zombie. It will take one less amount of damage the next time it's damaged. REQ: One zombie in character area. This zombie have been alive for so long, it have started to rot. Loud Moan zombies action Action Search through the deck. Pick the first zombie card you find, and put it into your hand then shuffle the deck. REQ: One zombie in character area, and one Survivor in Character area. As the zombie spots survivors, it's instincts tell her to moan. And boy, does she moan. Scent of Fresh Blood zombies action Action Attack once with one of your zombies. It can still attack again. REQ: One zombie in character area, and one Survivor in Character area that were damaged the last round. The fresh blood of the survivor makes the zombie frenzied. Feast, baby feast. Decapitation Is Still A Threat zombies action Action Play whenever one of your zombies were killed the last round. Then roll a dice. If you roll a 4, the survivor killing your zombie is damage 0-1. If you roll 5-6, the survivor is damagaded 1. REQ: Play whenever one of your zombies were killed the last round, and when there is a Survivor in the character area. The severed head of a zombie is still able to bite and must be regarded as a threat. Normal Zombie zombies zombie Zombie Health: 2 The zombie is swaying lightly in the wind, but suddenly turns after he hears the moan of nearby zombies, who have probably discovered some prey. Normal Zombie zombies zombie Zombie Health: 2 The zombie suddenly groans, as it have discovered prey. You. Normal Zombie zombies zombie Zombie Health: 2 This zombie is feasting on a corpse. As you slowly walk closer, you recognize the corpse. Too well. It is you, who lies there. Then you suddenly wakes up from your dream. Weaker Zombie zombies zombie Zombie Health: 1 These zombies come in hordes. Unfortunately. Weaker Zombie zombies zombie Zombie Health: 1 Unfortunately, these come in hordes. Weaker Zombie zombies zombie Zombie Health: 1 These zombies come in hordes. Still, aim in head-level. Weaker Zombie zombies zombie Zombie Health: 1 These zombies come in hordes. Watch out. Weaker Zombie zombies zombie Zombie Health: 1 These zombies come in hordes. Unfortunately for you. Weaker Zombie zombies zombie Zombie Health: 1 These zombies come in hordes. Strong Zombie zombies zombie Zombie Health: 3 There are only a few of those, and they have probably been someone strong when they were human. Groan zombies action Action This changes the damage done by all zombies the current round to 1-2 instead of 1. REQ: Two or more zombies in character area. Grooarhh. That's all I can tell you. Rot zombies action Action Select one zombie. It will take one less amount of damage the next time it's damaged. REQ: One zombie in character area. This zombie have been alive for so long, it have started to rot. Loud Moan zombies action Action Search through the deck. Pick the first zombie card you find, and put it into your hand then shuffle the deck. REQ: One zombie in character area, and one Survivor in Character area. As the zombie spots survivors, it's instincts tell her to moan. And boy, does she moan. Scent of Fresh Blood zombies action Action Attack once with one of your zombies. It can still attack again. REQ: One zombie in character area, and one Survivor in Character area that were damaged the last round. The fresh blood of the survivor makes the zombie frenzied. Feast, baby feast. Decapitation Is Still A Threat zombies action Action Play whenever one of your zombies were killed the last round. Then roll a dice. If you roll a 4, the survivor killing your zombie is damage 0-1. If you roll 5-6, the survivor is damagaded 1. REQ: Play whenever one of your zombies were killed the last round, and when there is a Survivor in the character area. The severed head of a zombie is still able to bite and must be regarded as a threat.