To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Farm/T/A Farm. loadcard Farm/T/A Farm. loadcard Farm/T/A Farm. loadcard Farm/T/A Farm. loadcard Farm/T/A Farm. loadcard Farm/T/A Farm. loadcard Farm/T/A Farm. loadcard Farm/T/A Farm. loadcard Farm/T/A Farm. loadcard Good Tools/T/For all intents and purposes (except fulfilling the victory conditions) you have twice as many Farms as you otherwise would. loadcard Wooden Wall/T/None of your Things can be destroyed unless Wooden Wall is destroyed first or at the same time. loadcard Soothsayer/T/Action: look at the top five cards of the deck. loadcard Weatherman/T/Action: look through the deck for either Good Weather or Bad Weather (you must specify which before looking). If it is there, move it to your hand and shuffle the deck. loadcard Motivated Peasants/T/If you ever control no Farms, destroy this card. You may play two Actions per turn. loadcard Good Weather/T/For all intents and purposes, all Players have one more in-play Farms than they otherwise would (unless they have no Farms at all) If this card is ever in play at the same time as Bad Weather, both cards are destroyed. loadcard Bad Weather/T/For all intents and purposes, all Players have one less in-play Farms than they otherwise would (unless they have no Farms at all) If this card is ever in play at the same time as Good Weather, both cards are destroyed. loadcard Plague of locusts/A/Destroy a Farm. loadcard Plague of locusts/A/Destroy a Farm. loadcard Plague of locusts/A/Destroy a Farm. loadcard Termites/A/Destroy a Wooden Wall. loadcard Rust/A/Destroy a Good Tools. loadcard Debunked Fraud/A/Destroy a Soothsayer and force its' controller to discard their hand. loadcard Deal with Tamoris/A/Discard three cards, and destroy any Thing. loadcard Deal with Tamoris/A/Discard three cards, and destroy any Thing. loadcard Deal with Tamoris/A/Discard three cards, and destroy any Thing. loadcard Harvest/A/Draw as many cards as you control Farms. loadcard Harvest/A/Draw as many cards as you control Farms. loadcard Harvest/A/Draw as many cards as you control Farms. loadcard The rich get richer/A/Play only if you control the most Farms. Move any in-play Farm to your control. loadcard Change of luck/A/You must have no Farms in play or in your hand to play this card. Discard your hand and move two Farms from play to your hand. loadcard Market day/A/Everyone gives a card from their hand to the Player to their right. You cannot play this card if any Player has an empty hand. You must control at least one Farm to play this card. loadcard Cards on the table/A/Everyone shows everyone else their hand. You must control at least one Farm to play this card. loadcard Careful restoration/A/Discard a card, and move a Farm from the discard pile to your hand. You must control at least two Farms to play this card. loadcard Switch/A/Exchange hands with an Opponent of your choice. You must control at least two Farms to play this card. loadcard Spies, Thieves and Plagarism/A/Look at an Opponent's hand, and take an Action from it. You must control at least two Farms to play this card. loadcard Death Threats/A/Look through the deck and discard pile for Motivated Peasants. If it's there, move it to your hand and shuffle the deck. You must control at least two Farms to play this card. loadcard Arson/A/Target player destroys all their Things. You must control at least three Farms to play this card. loadcard Attack/A/Target player discards their hand and has one of their in-play Farms placed under your control. You must control at least three Farms to play this card. @emit [name(%#)] pastes the Yeo's Farmlands deck into the Dvorak Engine.