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HITSCAN: Must be a straight line between shooter and target. Hits for 3 damage. |
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HITSCAN: Must be straight line between shooter and target(s). Hits for 2 damage. Fires twice, may hit different targets. |
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AIRDROP: Drop 5 cards onto the playing field. Each worm the cards touch take 1 damage. |
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MELEE: Must be less than 1 card width distance between shooter and target. Flick the target worm. When the worm stops moving, it takes 2 damage. |
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THROWN: Toss this card, then shalt thou count to three. Thou shalt not count four, nor shalt count thou two, unless thou proceed directly to three. Five is right out. All worms within 3 card widths of where the card lands take 5 damage and are moved 2 card lengths away from where this card lands. |
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Play in response to a THROWN or MISSILE weapon. Cancels the weapon action. |
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MELEE: Must be less than 1 card width distance between shooter and target. Blow on the target card. |
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May not be played from your hand. If this card is a Crate and is picked up by a worm, remove 2 damage from that worm. |
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AIRDROP: Using the entire length of your forearm, make a sweeping motion across the table. Any worms in your path that do not get swept off the table take 8 damage. |
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