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If a Player controls five or more Locations, and no other Player controls any Locations, that Player wins the game. |
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Shuffle a Location back into the draw pile. |
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Nuclear Bunker may not be destroyed. |
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Return a Location to its owner's hand. |
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You may look at any Opponent's hand at any time. |
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Whenever a Location you control is destroyed by an Opponent, destroy a Location. |
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Action: Discard a card to force an Opponent to choose and discard a card. |
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Action: Remove a card in the discard pile from the game. |
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If a Player controls three or more Ministries, they win the game. |
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Actions may only be played if they specifically target the UN Building, or if every Player agrees to their being played. |
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Action: Discard two cards to destroy a Location. |
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If a Location is destroyed, destroy all Locations. |
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Play only if you control more Locations than a chosen Opponent. Gain control of a Location belonging to that Opponent. |
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Destroy a Location at random. |
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Name a card. Look at a chosen Opponent's hand. If that card is there, they must discard it. |
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All Players must discard all cards from their hands. |
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If you play a Location this turn, put it into play face-down. Reveal it whenever you wish, or when an Action targets it. (Until it is revealed, it is treated as a blank Location card.) |
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Gain control of a Location controlled by an opponent. Its previous controller may draw three cards. |
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Any Players who control more than four Locations must destroy Locations they control until they have only four. |
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If a Player controls Perth and Sydney, they win the game. |
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Return of the Saucer People |
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Thing - Goal |
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If a Player controls Teotihuacan and Easter Island, they win the game. |
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Military Budget Spending Review |
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If any Players control more non-City Locations than City Locations, they must choose and destroy one of their non-City Locations. |
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If a Player controls Paris and London, they win the game. |
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Choose a Location card from the discard pile and put it into play under your control. |
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Black Mesa Research Facility |
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Thing |
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Destroy a Location, and a Location you control. |
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If a Player controls four or more European City Locations, they win the game. |
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Action: Discard two cards to gain control of a European City Location. |
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Gain control of a Location. Give it back at the end of the turn. |
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Return an Action from the discard pile to your hand. |
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Choose a Location. Destroy it at the start of your next turn. |
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Whenever an Action is played, you may destroy Early Warning System to ignore its effects. |
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Action: Return Godzilla from the discard pile to your hand. |
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A Player may only play, destroy, steal or otherwise manipulate Tycho Base if they control Cape Canaveral. |
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Each Player draws a card for each City Location they control (starting with yourself). |
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Choose an Opponent. Take their next turn for them. |
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When Venice comes into play, put five counters on it. Remove one at the start of each of your turns. When none are left, destroy Venice. |
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If a Player controls Tycho Base, they win the game. |
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Draw three cards, and discard two of them. |
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You may play any number of Action cards this turn. |
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