Dvorak Export: World Domination deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hr/World Domination/Thing - Goal/If a Player controls five or more Locations, and no other Player controls any Locations, that Player wins the game.
loadcard hg/Liberation/Action/Shuffle a Location back into the draw pile.
loadcard hr/Nuclear Bunker/Thing/Nuclear Bunker may not be destroyed.
loadcard hr/London/Thing/
loadcard hr/Reykjavik/Thing/
loadcard hg/Bureaucracy/Action/Return a Location to its owner's hand.
loadcard hr/Ministry of Love/Thing/You may look at any Opponent's hand at any time.
loadcard hr/Ministry of Peace/Thing/Whenever a Location you control is destroyed by an Opponent, destroy a Location.
loadcard hr/Ministry of Plenty/Thing/Action: Discard a card to force an Opponent to choose and discard a card.
loadcard hr/Ministry of Truth/Thing/Action: Remove a card in the discard pile from the game.
loadcard hr/Big Brother/Thing - Goal/If a Player controls three or more Ministries, they win the game.
loadcard hr/Cape Canaveral/Thing/
loadcard hr/United Nations Building/Thing/Actions may only be played if they specifically target the UN Building, or if every Player agrees to their being played.
loadcard hr/Easter Island/Thing/
loadcard hr/ICBM Silo/Thing/Action: Discard two cards to destroy a Location.
loadcard hr/Doomsday Device/Thing/If a Location is destroyed, destroy all Locations.
loadcard hg/Godzilla/Action/Destroy a Location.
loadcard hr/Moscow/Thing/
loadcard hg/Military Coup/Action/Play only if you control more Locations than a chosen Opponent. Gain control of a Location belonging to that Opponent.
loadcard hr/Paris/Thing/
loadcard hg/Meteor Strike/Action/Destroy a Location at random.
loadcard hg/Expect the Expected/Action/Name a card. Look at a chosen Opponent's hand. If that card is there, they must discard it.
loadcard hr/Perth/Thing/
loadcard hg/Millennium Bug/Action/All Players must discard all cards from their hands.
loadcard hg/Enigma Machine/Action/If you play a Location this turn, put it into play face-down. Reveal it whenever you wish, or when an Action targets it. (Until it is revealed, it is treated as a blank Location card.)
loadcard hr/Brighton/Thing/
loadcard hg/Governmental Bribery/Action/Gain control of a Location controlled by an opponent. Its previous controller may draw three cards.
loadcard hg/Limited Resources/Action/Any Players who control more than four Locations must destroy Locations they control until they have only four.
loadcard hr/Sydney/Thing/
loadcard hr/XXXX/Thing - Goal/If a Player controls Perth and Sydney, they win the game.
loadcard hr/Teotihuacan/Thing/
loadcard hr/Return of the Saucer People/Thing - Goal/If a Player controls Teotihuacan and Easter Island, they win the game.
loadcard hg/Military Budget Spending Review/Action/If any Players control more non-City Locations than City Locations, they must choose and destroy one of their non-City Locations.
loadcard hr/Channel Tunnel/Thing - Goal/If a Player controls Paris and London, they win the game.
loadcard hg/Rebuilding/Action/Choose a Location card from the discard pile and put it into play under your control.
loadcard hr/Black Mesa Research Facility/Thing/Action: Draw a card.
loadcard hg/Friendly Fire/Action/Destroy a Location, and a Location you control.
loadcard hr/European Union/Thing - Goal/If a Player controls four or more European City Locations, they win the game.
loadcard hr/Brussels/Thing/Action: Discard two cards to gain control of a European City Location.
loadcard hg/Disputed Territory/Action/Gain control of a Location. Give it back at the end of the turn.
loadcard hg/Plan B/Action/Return an Action from the discard pile to your hand.
loadcard hg/Airstrike/Action/Choose a Location. Destroy it at the start of your next turn.
loadcard hr/Early Warning System/Thing/Whenever an Action is played, you may destroy Early Warning System to ignore its effects.
loadcard hr/Tokyo/Thing/Action: Return Godzilla from the discard pile to your hand.
loadcard hr/Tycho Base/Thing/A Player may only play, destroy, steal or otherwise manipulate Tycho Base if they control Cape Canaveral.
loadcard hg/Taxation/Action/Each Player draws a card for each City Location they control (starting with yourself).
loadcard hg/Infiltration/Action/Choose an Opponent. Take their next turn for them.
loadcard hr/Venice/Thing/When Venice comes into play, put five counters on it. Remove one at the start of each of your turns. When none are left, destroy Venice.
loadcard hr/Ad Astra/Thing - Goal/If a Player controls Tycho Base, they win the game.
loadcard hg/Political Advisor/Action/Draw three cards, and discard two of them.
loadcard hg/Defcon One/Action/You may play any number of Action cards this turn.
@emit [name(%#)] pastes the World Domination deck into the Dvorak Engine.

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