Dvorak Export: World Domination deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard World Domination/T/If a Player controls five or more Locations, and no other Player controls any Locations, that Player wins the game.
loadcard Liberation/A/Shuffle a Location back into the draw pile.
loadcard Nuclear Bunker/T/Nuclear Bunker may not be destroyed.
loadcard London/T/
loadcard Reykjavik/T/
loadcard Bureaucracy/A/Return a Location to its owner's hand.
loadcard Ministry of Love/T/You may look at any Opponent's hand at any time.
loadcard Ministry of Peace/T/Whenever a Location you control is destroyed by an Opponent, destroy a Location.
loadcard Ministry of Plenty/T/Action: Discard a card to force an Opponent to choose and discard a card.
loadcard Ministry of Truth/T/Action: Remove a card in the discard pile from the game.
loadcard Big Brother/T/If a Player controls three or more Ministries, they win the game.
loadcard Cape Canaveral/T/
loadcard United Nations Building/T/Actions may only be played if they specifically target the UN Building, or if every Player agrees to their being played.
loadcard Easter Island/T/
loadcard ICBM Silo/T/Action: Discard two cards to destroy a Location.
loadcard Doomsday Device/T/If a Location is destroyed, destroy all Locations.
loadcard Godzilla/A/Destroy a Location.
loadcard Moscow/T/
loadcard Military Coup/A/Play only if you control more Locations than a chosen Opponent. Gain control of a Location belonging to that Opponent.
loadcard Paris/T/
loadcard Meteor Strike/A/Destroy a Location at random.
loadcard Expect the Expected/A/Name a card. Look at a chosen Opponent's hand. If that card is there, they must discard it.
loadcard Perth/T/
loadcard Millennium Bug/A/All Players must discard all cards from their hands.
loadcard Enigma Machine/A/If you play a Location this turn, put it into play face-down. Reveal it whenever you wish, or when an Action targets it. (Until it is revealed, it is treated as a blank Location card.)
loadcard Brighton/T/
loadcard Governmental Bribery/A/Gain control of a Location controlled by an opponent. Its previous controller may draw three cards.
loadcard Limited Resources/A/Any Players who control more than four Locations must destroy Locations they control until they have only four.
loadcard Sydney/T/
loadcard XXXX/T/If a Player controls Perth and Sydney, they win the game.
loadcard Teotihuacan/T/
loadcard Return of the Saucer People/T/If a Player controls Teotihuacan and Easter Island, they win the game.
loadcard Military Budget Spending Review/A/If any Players control more non-City Locations than City Locations, they must choose and destroy one of their non-City Locations.
loadcard Channel Tunnel/T/If a Player controls Paris and London, they win the game.
loadcard Rebuilding/A/Choose a Location card from the discard pile and put it into play under your control.
loadcard Black Mesa Research Facility/T/Action: Draw a card.
loadcard Friendly Fire/A/Destroy a Location, and a Location you control.
loadcard European Union/T/If a Player controls four or more European City Locations, they win the game.
loadcard Brussels/T/Action: Discard two cards to gain control of a European City Location.
loadcard Disputed Territory/A/Gain control of a Location. Give it back at the end of the turn.
loadcard Plan B/A/Return an Action from the discard pile to your hand.
loadcard Airstrike/A/Choose a Location. Destroy it at the start of your next turn.
loadcard Early Warning System/T/Whenever an Action is played, you may destroy Early Warning System to ignore its effects.
loadcard Tokyo/T/Action: Return Godzilla from the discard pile to your hand.
loadcard Tycho Base/T/A Player may only play, destroy, steal or otherwise manipulate Tycho Base if they control Cape Canaveral.
loadcard Taxation/A/Each Player draws a card for each City Location they control (starting with yourself).
loadcard Infiltration/A/Choose an Opponent. Take their next turn for them.
loadcard Venice/T/When Venice comes into play, put five counters on it. Remove one at the start of each of your turns. When none are left, destroy Venice.
loadcard Ad Astra/T/If a Player controls Tycho Base, they win the game.
loadcard Political Advisor/A/Draw three cards, and discard two of them.
loadcard Defcon One/A/You may play any number of Action cards this turn.
@emit [name(%#)] pastes the World Domination deck into the Dvorak Engine.

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