Dvorak Export: Wizard quest card set

To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
loadcard wizard (0)/T/This wizard has a weakness to fire. 100 hp, 100 mp, 100 E. Water blast: 100 h ("this wizard specilizes in water spells.")
loadcard Flame (0)/T/100 h, 100mp ("This shoots out a fiery blast")
loadcard Mana potion (0)/T/heal 25 mp ("A potion that heals mp")
loadcard Sword of Derza (5)/T/Attack 100 h. Role a dice. If 1-3 add 5 fire dammage. If 4-6 do 1 poison dammage each turn for 3 turns ("The sword of the evil shade Durza")
loadcard Arya's sword (5)/T/Attack 150 h. Every other turn you may do a double attack. ("The sword of the elf Arya")
loadcard Brom's sword (3)/T/Attack 50 h. ("The sword of Brom")
loadcard Zar'rok (5)/T/Attack 1000 h. Flip a coin if heads do 10 bleed damage. If tails do 3 darkness damage. ("The sword Brom gave to Eragon which was stolen by Murtaugh")
loadcard Gladring (4)/T/Attack 100. If attacking a goblin deal 150. ("The sword stolen by Gadnalf from trolls. It was used in the goblin wars")
loadcard Biter, sword of Thorin (4)/T/Attack 75 h. When attack goblins hit 100. ("The sword stolin by Thorin the dwarf from trolls.")
loadcard Sting (3)/T/Attack 30 h. When attack goblins hit 50. When a goblin is put into play it is useless for 2 turns. ("The short sword stolen by Frodo the hobbit from the trolls.")
loadcard Gandalf the Grey (5)/T/9000 hp, 5000 mp, 1050, E. Lightning flare-150 h. ("Gadalf the mighty wizard from the lord of the rings.")
loadcard Gadalf the white (5)/T/9500 hp, 5500 mp, 1100, E. Super falming light-200 h. ("Gadalf becomes the white after his battle with the balorg.")
loadcard Suraman the White (5)/T/10000 hp, 5000 mp, 1050, E. Enchanting voice-100 h and whenever anyone plays you that hour they lose their first turn. ("Gadalf the mighty wizard from the lord of the rings.")
loadcard Suaraman of many colors (5)/T/7000 hp, 2000 mp, 1100, E. Do 12 fire damage. ("Gadalf the mighty wizard from the lord of the rings.")
loadcard Badghast the Brown (2)/T/7540 hp, 1550 mp, 1100, E. ("The wizard who unkowingly sends Gadalf into Suramans trap.")
loadcard The witch of blackbird pond (2)/T/3000 hp, 2000 mp, 1100, E. Flood-do 20 damage ("The witch of blackbird pond.")
loadcard Fire strike (o)/T/do 3 fire damage. ("a small blast of fire")
loadcard Fire blast (o)/T/Do 9 fire dammage. ("a medium blast of fire.")
loadcard Fire wave (1)/T/Do 13 fire dammage. ("A wave of fire.")
loadcard fire flood (1)/T/Do 17 fire damage ("A flood of fire")
loadcard Alchamist Fire (4)/T/Do 50 fire damage. ("A potion of liquid fire that catches when thron")
loadcard Tangelfoot (4)/T/A player loses his/her turn till they remove the tangelfoot. ("A sticky gelly in a bag that bursts open when thrown.")
loadcard Holy water (4)/T/All undead/unholy things on both sides of the field are destroyed. ("A bottle of blessed water.")
loadcard There and back again (5)/T/If you start the game and win it and you used at least 1 card related to hobbits then the next time you play against that person you start. ("There and back again. A hobbits tale. By bilbo bagins")
loadcard Ixen svent (5)/T/You can only use this if you have translator cards for these words. role a die. Whatever the number is multiply i be 10. ("Ixen Svent. This card seams to be in draconic.")
loadcard Translator; Ixen (5)/T/Ixen= Fire ("Ixen the draconic word for fire")
loadcard Translator: Svent (5)/T/Svent=arrow ("Svent is draconic for arrow.")
loadcard Suarmans Icy storm (5)/T/do 12 ice damage. Can not be used without the magic words. ("Suarmans storm that makes the fellowship take the rout of Moria.")
loadcard Suarmans icy storm (magic words) (5)/T/You need this card to cast Suarmans icy storm (""Their is a fell voice in the air" says Legoles.")
loadcard Legolas the elf (5)/T/1000 hp, 50 mp, 200 e. Great acuracy: If weilding a bow flip a coin whenever you attack with it. Add 25 if heads add 10 if tails. (""I am Legolas of Mirkwood forest."")
loadcard Legolas's battle knives. (4)/T/role a die. Multiply the number by 15. That is how much you hit. You may not have 2 weopons or a sheild equiped with this. ("The battle knives of Legolas.")
loadcard Bow of Legolas (5)/T/50 h. Elven shot: Role a die. Multiply the number by 50. To do this you need a quiver of arrows. It should be removed from play after using elven shot. You may not have a shield or other weapon equiped with this. ("The bow of Legolas")
loadcard Bowman (0)/T/Hp 50, 20 h. ("A simple bow man.")
loadcard Minor mana potion. (0)/T/Draw 1 spell card from your deck ("A simple mana potion.")
loadcard Mana Potion (1)/T/Heal 10 magic points ("A potion for healing magic.")
loadcard Flame (2)/T/Do 50 fire damage. ("Shoots out a jet of flame.")
loadcard Water wizard (0)/T/100 hp, 100 mp. Water blast 50 h ("A simple water wizard")
loadcard Major mana potion (2)/T/Heal 10 mp and draw 1 spell card ("A potion that heals alot of magic.")
loadcard Final Strike (4)/T/Use this with any charecter/people card that has a sword etc. Hit 100. You can only play it at the very end of your turn. ("The final strike")
loadcard ...And the lord of the rings. (5)/T/If you are using the condition card There and Back again then you must use this one also. If you have the One Ring card you lose 1 hp every turn. ("There and Back again. A hobbits tale. By Bilbo Baggins and The lord of the Rings by Frodo Baggins.")
loadcard Water wizard (0)/T/100hp, 100 mp, 100 e. Water strike: 100 h ("A simple wizard who specializes in water")
loadcard Water potion (2)/T/Either A: remove any card with fire in its name or and fire spell card, B: Enhance a water spell by 100 h, or C: Enhance either the hp, mp, or E of a charecter with water in its name by 100 ("A potion of water.")
loadcard The One Ring (5)/T/You can not be hit, gain darkness power, every turn you lose 1 hp, You gain 100 hp, 100 mp, and 100 E. (""One ring to rule them all. One ring to find them. One ring to bring them all and in the darkness bind them. In the halls of Mordor where the shawdows lie."")
@emit [name(%#)] pastes the Wizard quest card set into the Dvorak Engine.

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