Dvorak Export: Witchcraft deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Eye of Frog I
Thing
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Wing of Bat I
Thing
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Piece of Chalk I
Thing
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Lump of Sulphur I
Thing
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Tail of Lizard I
Thing
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Leg of Frog I
Thing
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Hand Mirror I
Thing
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Eye of Newt I
Thing
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Crucible of Water I
Thing
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Pool of Water I
Thing
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Lump of Silver I
Thing
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Frogspawn I
Thing
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Wolfbane I
Thing
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Eagle Feather I
Thing
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Raven Familiar
Thing
Requires an eye, which is destroyed. Action: Take an Ingredient from play into your hand.
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Owl Familiar
Thing
Requires a mirror. Action: Draw a card.
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Rat Familiar
Thing
Requires a part of any animal, which is destroyed. Action: Destroy an organic Ingredient.
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Frog Familiar
Thing
Requires water. Action: Search the discard pile for Frogspawn (if it is not there, search the draw pile) and put it into play.
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Demonic Familiar
Thing
Requires water, sulphur and a lizard's tail, the sulphur being destroyed. Action: Destroy a Familiar.
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Chalk Circle
Thing
Requires chalk. You may neither play nor be targetted by Actions. You may destroy Chalk Circle at the end of any of your turns.
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Healing Potion
Thing
Requires water and an organic ingredient, the latter being destroyed. Action: Destroy Healing Potion to draw three cards.
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Grimoire
Thing
Action: Draw two cards and show them to all Players; discard any Things drawn in this manner.
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Broomstick
Thing
Requires a bat wing or an eagle feather. The Actions of Opponents' Familiars may not target you or your Things.
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Fetch
Action
Requires an eagle feather. Search the draw pile for an Ingredient and put it into your hand.
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Protection
Action
Requires wolfbane. You may not be the target of Actions until your next turn.
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Rot
Action
Requires two organic ingredients. Destroy all organic ingredients.
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Evil Eye
Action
Requires an eye. A chosen Player discards a card at random.
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Bewitch
Action
Requires a mirror. Gain control of a Familiar.
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Scrying
Action
Requires water or a mirror. Look at an Opponent's hand.
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Lightning Bolt
Action
Requires silver and water. Destroy a Thing, or force an Opponent to discard two cards.
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Hellfire
Action
Requires sulphur, which is destroyed. Destroy a Thing, or force an Opponent to discard two cards.
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Borrowing
Action
Requires a bat wing or eagle feather, and a mirror. Take an Opponent's next turn for them.
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Banishment
Action
Requires a mirror, a bat wing, silver, sulphur and an eye. A chosen Opponent discards their hand and leaves the game.
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Hex
Thing
Requires sulphur and a mirror. Put into play under an Opponent's control - he or she must discard down to three cards at the end of each turn, and may discard his or her hand to destroy Hex.
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