Dvorak Export: Witchcraft deck


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

(You can also get an output formatted for the Dvorax Engine.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard Eye of Frog (I)/T/
loadcard Wing of Bat (I)/T/
loadcard Piece of Chalk (I)/T/
loadcard Lump of Sulphur (I)/T/
loadcard Tail of Lizard (I)/T/
loadcard Leg of Frog (I)/T/
loadcard Hand Mirror (I)/T/
loadcard Eye of Newt (I)/T/
loadcard Crucible of Water (I)/T/
loadcard Pool of Water (I)/T/
loadcard Lump of Silver (I)/T/
loadcard Frogspawn (I)/T/
loadcard Wolfbane (I)/T/
loadcard Eagle Feather (I)/T/
loadcard Raven Familiar/T/Requires an eye, which is destroyed. Action: Take an Ingredient from play into your hand.
loadcard Owl Familiar/T/Requires a mirror. Action: Draw a card.
loadcard Rat Familiar/T/Requires a part of any animal, which is destroyed. Action: Destroy an organic Ingredient.
loadcard Frog Familiar/T/Requires water. Action: Search the discard pile for Frogspawn (if it is not there, search the draw pile) and put it into play.
loadcard Demonic Familiar/T/Requires water, sulphur and a lizard's tail, the sulphur being destroyed. Action: Destroy a Familiar.
loadcard Chalk Circle/T/Requires chalk. You may neither play nor be targetted by Actions. You may destroy Chalk Circle at the end of any of your turns.
loadcard Healing Potion/T/Requires water and an organic ingredient, the latter being destroyed. Action: Destroy Healing Potion to draw three cards.
loadcard Grimoire/T/Action: Draw two cards and show them to all Players; discard any Things drawn in this manner.
loadcard Broomstick/T/Requires a bat wing or an eagle feather. The Actions of Opponents' Familiars may not target you or your Things.
loadcard Fetch/A/Requires an eagle feather. Search the draw pile for an Ingredient and put it into your hand.
loadcard Protection/A/Requires wolfbane. You may not be the target of Actions until your next turn.
loadcard Rot/A/Requires two organic ingredients. Destroy all organic ingredients.
loadcard Evil Eye/A/Requires an eye. A chosen Player discards a card at random.
loadcard Bewitch/A/Requires a mirror. Gain control of a Familiar.
loadcard Scrying/A/Requires water or a mirror. Look at an Opponent's hand.
loadcard Lightning Bolt/A/Requires silver and water. Destroy a Thing, or force an Opponent to discard two cards.
loadcard Hellfire/A/Requires sulphur, which is destroyed. Destroy a Thing, or force an Opponent to discard two cards.
loadcard Borrowing/A/Requires a bat wing or eagle feather, and a mirror. Take an Opponent's next turn for them.
loadcard Banishment/A/Requires a mirror, a bat wing, silver, sulphur and an eye. A chosen Opponent discards their hand and leaves the game.
loadcard Hex/T/Requires sulphur and a mirror. Put into play under an Opponent's control - he or she must discard down to three cards at the end of each turn, and may discard his or her hand to destroy Hex.
@emit [name(%#)] pastes the Witchcraft deck into the Dvorak Engine.

Back to the Witchcraft deck